Tippis posted:It's really slowing down that is the dangerous part…
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# ? Apr 24, 2023 23:42 |
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# ? Jun 5, 2024 05:54 |
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BitBasher posted:If you can't tell the difference when playing it then for all practical purposes there is no difference though? For the most part, yeah. It's when you start breaking things — intentionally or by accident — that it matters, such as the ability to kick people through cameras because of how the first-person hit detection works.
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# ? Apr 25, 2023 00:12 |
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Antigravitas posted:ED looks fine and sounds great. Launching my spacecraft from a station feels "real" enough that it makes me want to go through a pre-flight checklist and do a routine of flipping switches and pressing buttons on a large instrument panel before liftoff. Slowly throttling up as I expertly move my ship through the docking area, then slamming it to full throttle as I clear the gates. Feels great. My perfect space game is something along the lines of the look and feel of Elite (with a bit more color variance), combat a bit more involved with something of a directed story (like Everspace 2 minus the weird puzzles), and a map somewhere between the infinity of the former and the handful of tiny areas of the latter. I actually think that Earth and Beyond was something of a missed opportunity. It's always interesting to me when a game gets a few things right, and many more things wrong, how seldom if ever another company (or even the same one) takes a look at it and says "you know what, this can be salvaged. There's a great game in here, let's make it properly." Usually they just die. Even if the public gets hold of the server code, or makes an emulator, it's incredible how often they mimic the original failed game as closely as possible. For nostalgia maybe? But in their hands is the opportunity to prove or disprove all kinds of theories about the game, what made it work, what made it fail, and if they can build on it. And so very few do.
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# ? Apr 25, 2023 02:07 |
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https://i.imgur.com/wu6c24X.mp4
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# ? Apr 25, 2023 03:22 |
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quote:
*grits teeth*
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# ? Apr 25, 2023 04:17 |
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Only Kindness posted:*grits teeth* *scrolls past*
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# ? Apr 25, 2023 05:47 |
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Thoatse posted:*scrolls past* *writes blocking script*
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# ? Apr 25, 2023 07:09 |
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Tippis posted:It's really slowing down that is the dangerous part… Hot.
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# ? Apr 25, 2023 07:53 |
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Scruffpuff posted:My perfect space game is something along the lines of the look and feel of Elite (with a bit more color variance), combat a bit more involved with something of a directed story (like Everspace 2 minus the weird puzzles), and a map somewhere between the infinity of the former and the handful of tiny areas of the latter. No Man's Sky would be the perfect game for me in theory, but every part of it is just super unfun and tedious. The flight model is so casual that you don't feel like you are in control of your ship so that makes the flight unenjoyable. The exploration of planets and species is kinda fun, except after two planets you know they are all the same with a different palette. I felt a lot more awe in Elite: Dangerous just from seeing some wacky system or really close twin planets, even without landing on a planet. The base building could be fun, but ultimately because the game tries to get you to explore lots of planets, making a static home feels useless and unrewarding. I felt a lot more attachment to bases I built in Fallout 4. Learning alien languages feels like something you'd see in 8-bit games, wait you did and Captain Blood did it in a way more interesting and abstract manner. Sean Murray was forgiven way too much after managing to turn his outright lies into the current bare minimum implementation is a hill I'm willing to die on. And also, when you try to do everything, you end up doing everything badly. There's a reason the best games tend to be very focused. lobsterminator fucked around with this message at 08:12 on Apr 25, 2023 |
# ? Apr 25, 2023 08:06 |
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I feel the same way about NMS. At its core, it’s a game about finding and shooting at different colored objects to keep a dozen different meters full and earn extremely incremental upgrades to your gear. They’ve added a bunch of poo poo on top of that, but the core gameplay remains the same boring grind.
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# ? Apr 25, 2023 08:14 |
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It still gets me that SC tech support involves you having to change UAC settings for the game to install properly. Stuff like this is a big reason I avoid even free fly events, as tempting as it is to see the trainwreck first-hand. The experience is not worth giving CIG the opportunity to muck up my PC. I've lost track of how many games I've installed from steam, gog, and developer-specific installers. I've tried free games on epic, and I even put up with ubisoft's bs for a couple of games. None of them have asked me to change my OS settings to install and work properly. This isn't the dos era; I don't want to edit autoexec.bat just to get a random game to work. Backers who see stuff like this and still believe in CIG remind me of scam victims who never stop to think and ask 'why is the IRS person asking me to pay via a crypto kiosk?'
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# ? Apr 25, 2023 09:22 |
The big thing about NMS is that for all it's faults it's still infinitely more fun than any of the wishlist piles from hardcore spaceship sim nerds who would be interested in games like SC/ED. I think if you have them a hundred genie lamps they wouldn't be able to make a good fun game in all 300 tries. All of their wildest "fun ideas" are videogame torture.
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# ? Apr 25, 2023 09:36 |
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Sean Murray-Lied (his parents were Irish-German) sold his house and made a game. Roberts bought mansions, and steadfastly refuses to make a game. I have no dog in either fight, but Murray >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Roberts to this layman.
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# ? Apr 25, 2023 09:49 |
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Only Kindness posted:Sean Murray-Lied (his parents were Irish-German) sold his house and made a game. Well Roberts figured out the secret. If you never release anything you will never be actually judged. Better to make a billion dollars by stringing along people with an eternal pre-alpha.
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# ? Apr 25, 2023 10:11 |
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HAH! Actually I just remembered, Hello Games (that's the Murray company, is it?) also put out a cute little runaround game called The Last Campfire. So they're now 2*(infinity) times better than CInG even if the games are crap. yesiknowhowinfinityworksit'sajoke 1/0 == infinity, right? thatisalsoajokedon't@me
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# ? Apr 25, 2023 10:51 |
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Only Kindness posted:yesiknowhowinfinityworksit'sajoke don't joke using fake math, the star citizen physics engine might discover it and use it to become worse
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# ? Apr 25, 2023 11:07 |
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Only Kindness posted:HAH! Actually I just remembered, Hello Games (that's the Murray company, is it?) also put out a cute little runaround game called The Last Campfire. Yeah, that's them. Looked cute enough. One of the few differences between CIG and Hello Games is also the fact that it doesn't seem like Sean Murray is wasting the money they got. While we don't know how much they got, but whatever that is, they pump it straight back into development. No lavish lifestyles, no massive stylish offices, just addons and addons and addons to NMS and a small runaround game on the side. I'm sure that they are well off and this isn't a case of "poor 12 man ragtag team of developers", but it's also not "350 people spinning on chairs going WHEEEEEEEEEEEEEE". The effects might be questionable, but at least the effort seems honest. And that's way more then we can say about CIG, where half of the time we're not even sure if this is a malicious scam or pure incompetence.
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# ? Apr 25, 2023 11:51 |
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Tippis posted:#2 shows a carbon star — a sooty red giant — from 1,500 lightseconds out, or roughly the orbit of Mars. Even at that distance, it occupies a significant portion of the sky, which (once you've looked at a fair few stars) tells you something about its size. In the foreground, only 1.15 ls distant (so about as far away as the moon), sits a Y-class brown dwarf star, about the size of Jupiter but 10× more massive — not enough for it to properly ignite, but enough to cause low-intensity fusion and heat production. Also, in the background, as a very small red dot indicated by another HUD element, there is the third star in the system: another even smaller and cooler Y-class brown dwarf. Unless I am reading that wrong it is 1.5 light seconds, not 1,500; so around 450,000 Km from the ship. And which makes sense as that is a brown "dwarf" star not bloody Betelgeuse. e: nm, I saw you referred to the other star top left of the shot. That one must indeed be a monster. Elite is a crap ton of wasted potential, but graphically also never had any issues with it, the level of detail in most elements is actually really nice. MedicineHut fucked around with this message at 12:11 on Apr 25, 2023 |
# ? Apr 25, 2023 12:04 |
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This is an interesting one to me. At first look it's not all that different from Star Citizen's landscapes. Yet somehow this SC shot looks like complete garbo in comparison. I think it's something to do with the lighting? Like it's always too harsh so it makes object edges very distinct and it all ends up looking like props plopped down in a scene. Maybe it's the shadows being bad. It always just looks so...flat. There's no dynamism.
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# ? Apr 25, 2023 13:54 |
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Fidelitious posted:This is an interesting one to me. At first look it's not all that different from Star Citizen's landscapes. And also because everything SC does is so earth-like. Like the trees around the famous only river. As said, Elite is poo poo in many ways, but SC only has a couple of planets that are hand crafted so there is little excuse for them looking so bland and uninteresting. Everything is SC looks like a game made in 2017 set on earth. Except earth has better coffee vendors.
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# ? Apr 25, 2023 14:08 |
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SC content will kick off when the community gets its hands on the modding manual. We will then see tons of hand-crafted planets with thousands of hours of playable content that will make NMS cry like a little baby. But of course, they gotta finish server meshing before the servers can handle all the fidelity.
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# ? Apr 25, 2023 15:11 |
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What will hit first when the modding manual drops? Phallus 6, the Dick planet of Dicks, Boobus 9, the Breast planet of Breasts, or Bootylicious 69, the planet full of asses bonus points if it's full of donkeys?
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# ? Apr 25, 2023 15:25 |
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Randalor posted:What will hit first when the modding manual drops? Phallus 6, the Dick planet of Dicks, Boobus 9, the Breast planet of Breasts, or Bootylicious 69, the planet full of asses bonus points if it's full of donkeys? Could be worse. Just imagine the planet if happened to be a modder.
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# ? Apr 25, 2023 15:34 |
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FishMcCool posted:Could be worse. Just imagine the planet if happened to be a modder. He's not going to mod anything, he'll just write at length about how awesome the modded planet is going to be
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# ? Apr 25, 2023 15:37 |
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Xakura posted:He's not going to mod anything, he'll just write at length about how awesome the modded planet is going to be The modding capabilities will end up being similar to Elite, meaning you can customize the hud colors by editing some config file. Because what could you even mod in a hyper realistic MMO where every hotdog is simulated and calculated on the server. But Cat will write an essay how the hud color customization is revolutionary and never before seen.
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# ? Apr 25, 2023 15:52 |
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ED is a scrapheap for allowing HUD colours to be changed from the options.
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# ? Apr 25, 2023 16:08 |
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lobsterminator posted:The modding capabilities will end up being similar to Elite, meaning you can customize the hud colors by editing some config file. Just for people who don't know about this gem: you can indeed modify some config file in ED to change the HUD colour from the default orange to something else. However, this doesn't just modify the orange: the entire HUD colour wheel gets rotated, changing the colour of every one of its elements. Which means that friendly/neutral/hostile contacts on radar end up in various funky colour schemes. I remember the community sharing colour codes for HUD schemes that were somehow readable and not resulting in pink/purple for friendly/hostile for example.
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# ? Apr 25, 2023 16:14 |
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ED wins.
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# ? Apr 25, 2023 18:52 |
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Does anyone still have a link at that epic commando post that made a long ranted meltdown explaining how "organic" Rexzilla was? Asking for a friend.
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# ? Apr 25, 2023 19:03 |
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MedicineHut posted:Does anyone still have a link at that epic commando post that made a long ranted meltdown explaining how "organic" Rexzilla was? quote:So i had never heard of you or the forum you post on until someone sent me a link where you were talking about me. Then i saw you have become fascinated by the rise of Rexzilla "seemingly out of nowhere." and the Alex Jones-esque conspiracy theories of him being a paid marketer by CIG's due to an investment in marketing Squadron 42.....
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# ? Apr 25, 2023 19:25 |
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Thank you friend!
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# ? Apr 25, 2023 19:41 |
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One of the classics imo
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# ? Apr 25, 2023 20:30 |
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r/starcitizen posted:This is a post for one of my bestfreinds colm, handle: AnimeGirl (edgelord ikr). He would obsessively watch this sub for updates, so wherever in the universe he is, i know he will see this ❤️ This is pretty legit sad. What is this, the second one? It does make me laugh that even the SC backers make fun of pisscat.
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# ? Apr 25, 2023 20:31 |
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RIP to that commando. What a poo poo deal to get all that happening before 30...
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# ? Apr 25, 2023 20:57 |
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Monocled Kitten ?
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# ? Apr 25, 2023 21:48 |
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I'm actually going to effortpost on a throwaway thread, because gently caress it. My goons, this is what I really, really want. For as long as I can remember. I want a game with first-person controls where you start in a barely-functioning beater in space. Something has gone wrong, star had an oopsie, warpgate exploded, whatever, but it's hosed over everyone in space and turned any planets into airless husks, and stranded you there with no way to FTL out. It is now up to you to limp your way around wrecks and half-wrecked ships and stations to get on board them, grab any food, air, water you can lay hands on to keep yourself going, and scrounge any parts you can find to patch up systems and get them working again. In the extremely rare case of coming across an okay condition ship, nothing stopping you from moving your stuff over and flying it around instead, except for any original owners who may have a problem with that. Flying and especially fighting puts wear on parts, so there's a constant entropy at play; nobody can just cruise around and rest on their laurels never having to worry that their atmospheric rejiggerator won't blow a fuse. I really like the game Tin Can for its component-level setup for spaceship systems; instead of having your Shield-O-Matic 9000 as a single module, it's a pile of chips and circuits and fuses that can break, and that can also get yanked out to plug into something else that you may need more. That's the sort of setup I'd want to see for ships you have to keep in good repair, just with a different gameplay loop than Tin Can's "survive for x minutes and everything's breaking super fast" scenarios. The reason I bring this up in the SC thread is because being able to salvage poo poo in an open world space game is getting close to what I've always looked for. Of course, being Star Citizen, the current salvaging is just melting ships with your meltobeam and component-level stuff of being able to yank equipment out of wrecks remains a dream on the forever horizon, and while I'm sure they'll talk a big game about their plans for a fuse-swapping minigame or some poo poo, I don't expect they'll manage to get anything substantial working. My idea of a fun time is finding a complete wreck floating in space and being able to HGTV it into something good as new with concrete countertops and an open floor plan, and thus far nobody's managed to pull that off quite right.
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# ? Apr 25, 2023 22:00 |
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Space Engineers kinda.
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# ? Apr 25, 2023 22:05 |
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Breathedge should work for you.
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# ? Apr 25, 2023 22:15 |
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It's not at all the style of gameplay you're looking for, but Void Bastards is a retro FPS roguelite that has that stranded in "abandoned space, salvaging what you can" premise and feel. And it's a pretty good time to boot.
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# ? Apr 25, 2023 22:16 |
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# ? Jun 5, 2024 05:54 |
Rotten Red Rod posted:It's not at all the style of gameplay you're looking for, but Void Bastards is a retro FPS roguelite that has that stranded in "abandoned space, salvaging what you can" premise and feel. And it's a pretty good time to boot. Just picked this up, thanks! Had never heard of it
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# ? Apr 25, 2023 22:48 |