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HisMajestyBOB posted:Any word on when the new DLC is coming out? I want to start a new game but will hold off if the DLC is coming out anytime soon. Last I heard the estimate is in 2-4 months. So I am guessing between March and May.
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# ? Jan 28, 2022 07:07 |
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# ? Jun 5, 2024 19:36 |
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They just announced RTW3 in the discord (it was originally planned as a DLC but lol feature creep), firm release of October. Also it will be on Steam.
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# ? May 17, 2022 20:51 |
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Kilonum posted:
Hell just froze over and I couldn't be happier.
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# ? May 17, 2022 21:30 |
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Kilonum posted:They just announced RTW3 in the discord (it was originally planned as a DLC but lol feature creep), firm release of October. Holy poo poo excited.
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# ? May 17, 2022 23:07 |
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Kilonum posted:Also it will be on Steam. The lengths Gabe will go to in order to bend grognards to his will
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# ? May 18, 2022 00:25 |
There is an announcement post on their boards, but it's in some random poster's thread instead of pinned somewhere visible Nice boat pics in the attachment, though. and Iron
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# ? May 18, 2022 05:13 |
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Awesome, I have been playing the poo poo out of RTW2 on and off since reading the Russian navy playthrough thread a while back. It was a good primer. Excited for RTW3. I love me some SAM destroyers near the end game. Also chasing down BBs with my CVs at night laying on the 5 inch blind fire is also fun - my accompanying 45kt screening BB is probably more the reason for the success but still. Absolutely wish you could click some sort of no pauses button so that when you are done with the battle that has some time to run it can run in the background to completion.
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# ? May 19, 2022 17:33 |
Official announcement of partnership with Matrix Gamesquote:Epsom, UK, August 29th, 2022
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# ? Aug 29, 2022 17:47 |
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Not sure how I feel about that.
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# ? Aug 29, 2022 18:03 |
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Does this mean that it's going to be stupidly expensive?
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# ? Aug 29, 2022 18:20 |
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Full-prized for a never before seen full-fidelity game you mean? Matrixtm
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# ? Aug 29, 2022 18:27 |
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pedro0930 posted:Being play this again lately. It's pretty fun and right now I might still rate it higher than Dreadnoughts due to more complete content and way faster pace/simulation. Looking forward to the new DLC. i would pay like fifty bucks for UA:D graphics and RTW gameplay
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# ? Aug 29, 2022 18:28 |
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KYOON GRIFFEY JR posted:i would pay like fifty bucks for UA:D graphics and RTW gameplay I hate to say it but it would probably be worth it too. I'd pay double if it had a story engine that dynamically wrote excellent slice-of-life intermissions about what happened, which might sound familiar in this thread. Then again such a thing, with writing to that quality, would probably be worth infinity more to every book publisher in the world - an unlimited
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# ? Aug 29, 2022 19:26 |
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Haha and just after I found out about and bought RTW 2, too. Probably not going to jump on that right away because I'm still having plenty of fun with Boat Dress-Up Simulator (Also There's Wars) 2. I actually would rather not bankrupt the people of the nation for my shiny boats, but, like, do we NEED an army? We can just give me their funding, right? You should see the kind of boats I can build with that.
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# ? Oct 13, 2022 07:39 |
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Redeye Flight posted:Haha and just after I found out about and bought RTW 2, too. Probably not going to jump on that right away because I'm still having plenty of fun with Boat Dress-Up Simulator (Also There's Wars) 2. I actually would rather not bankrupt the people of the nation for my shiny boats, but, like, do we NEED an army? We can just give me their funding, right? You should see the kind of boats I can build with that. Playing, designing, and answering events like the most unhinged, petulant, megalomaniacal boat-person in history is the best part of the game. You're doing it right
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# ? Oct 13, 2022 09:17 |
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Yeah, only once did I agree that the army should have funding to advance their chances as a roll of the dice on a losing war and they still sucked so I never done that again. Rather lose a war than give (shudder) the army another dollar in funding.
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# ? Oct 13, 2022 09:47 |
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Electric Wrigglies posted:Yeah, only once did I agree that the army should have funding to advance their chances as a roll of the dice on a losing war and they still sucked so I never done that again. Giving the army money is like lighting the money on fire. Even if they succeed they get you a paltry 1000 VP. The army is the worst. YOU CAN'T CUT BACK ON BOTE FUNDING, YOU WILL REGRET THIS is an important part of RTW2.
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# ? Oct 13, 2022 13:03 |
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Another important part is looking up sea charts in the appropriate language so you can name your famous battles better
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# ? Oct 13, 2022 14:15 |
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I personally try to pick options so as to ENLARGE THE EMPIRE More colonies means MORE BASES BRITANNIA UBER ALLES
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# ? Oct 13, 2022 14:32 |
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FrozenVent posted:I personally try to pick options so as to ENLARGE THE EMPIRE I tried that as a run once doing the Royal Navy. By the end of the game I'd secured most of Africa, the Med and Asia, but the cost of hideously overstretching the Royal Navy which was suffering from a bad case of being technologically behind without the spare funds necessary to invest in proper modernization, and I was holding the whole thing together with smoke and mirrors and targeted wars against minor powers I could reliably beat up to take the tension off more dangerous potential wars. Part of that was probably my own mistakes (I'm still not very good at building for cost-effectiveness), but it seemed like an appropriate end to a British Empire that lasted waaaaay longer than it should have.
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# ? Oct 13, 2022 14:37 |
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I don't usually play as Britain but the last time I did I stole Maine and that caused the US to become communist. Maine: Lynchpin of American Capital.
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# ? Oct 13, 2022 16:02 |
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Night10194 posted:I don't usually play as Britain but the last time I did I stole Maine and that caused the US to become communist. Maine: Lynchpin of American Capital. Ooh, does the US have a communist boatname list? I'm very intrigued by possible alternate boatname lists. I've seen the Soviet one because every single Russia game I've played has seen the initial war get dragged out by the hawk party scuttling all peace negotiations to the point of the country falling to communist revolution by 1905 (thus, accurate Russia experience)
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# ? Oct 15, 2022 07:05 |
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One problem I do have is that, at least on the settings I have, the rate of ship cost increases scales way faster than your budget does. There's basically no way to build any kind of navy up to size later on -- not just capital ships, but even keeping pace on cruisers and destroyers. Is there a setting I can tweak to just dump more money overall on me, or is this a problem based on something I'm doing? Or just how the game's designed?
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# ? Oct 17, 2022 10:09 |
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You can just save edit if you open the biggest file in the saves folder using notepad++ (or normal notepad I guess). It's rather straight forward. Might require some experimentation.
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# ? Oct 17, 2022 12:58 |
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If I remember correctly the size of the starting fleets also affects the starting budget. You end up with a bit more historical progression of hordes of Bs/CAs --> shrinking number of bigger and more capable BBs/BCs.
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# ? Oct 17, 2022 13:57 |
I wrote a real basic primer on the game's economy in the linked post. There's more information available now than there was in, uh, 2016, but the basics still hold. "Fleet size" is a simple multiplier on budgets.OpenlyEvilJello posted:I explain a bunch of the RTW1 economy in this post. As far as I know, RTW2 follows the same model. If you look in the almanac, each nation has a "Base resources" and a "From possessions" value. Add these together and multiply by some stuff and you get your budget. Budget +/- events mainly affect the multipliers. Over time, base resources are subject to percentage growth; colonial (from possessions) resources are not. Reparations go into base resources, so point for point they ultimately give you more money than colonies. Redeye Flight posted:One problem I do have is that, at least on the settings I have, the rate of ship cost increases scales way faster than your budget does. There's basically no way to build any kind of navy up to size later on -- not just capital ships, but even keeping pace on cruisers and destroyers. Ship cost rising faster than budget is by design, and you should be seeing your fleets mostly shrink in numbers between 1920 and 1950. You might be getting hit extra hard if you don't design for your budget. Like if you mostly enjoy building super-Yamatos, you probably won't afford anything else unless you're the USA. It's very easy to just crank that displacement up to max and pile on systems and I think a lot of players do it unconsciously. Whether that's affecting you is kind of impossible to say from back here.
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# ? Oct 17, 2022 20:14 |
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OpenlyEvilJello posted:I wrote a real basic primer on the game's economy in the linked post. There's more information available now than there was in, uh, 2016, but the basics still hold. "Fleet size" is a simple multiplier on budgets. I'm mostly thinking about that initial switch from B to BB -- I can never, ever seem to get any amount of BBs on deck no matter who I'm playing, certainly not in the timeframe and timespan where those large fleets were built historically. Scheer had 16 dreadnoughts and five battlecruisers at Jutland; the best I've gotten out of my Germany so far is three BBs and one BC.
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# ? Oct 17, 2022 21:11 |
It's tough to get to the historical numbers, generally, but if that's all you can get then you either need to up your fleet size (very large will get you the most historical results) or seriously cut back on your individual ship costs.
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# ? Oct 17, 2022 21:29 |
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OpenlyEvilJello posted:It's tough to get to the historical numbers, generally, but if that's all you can get then you either need to up your fleet size (very large will get you the most historical results) or seriously cut back on your individual ship costs It's probably up my fleet size; I'm not going to pretend I don't design some fancy-rear end ships but it's mostly just been like Dreadnought-model Dreadnoughts and eight-gun BCs at the early stage. Really I want to tweak to the point where I can have, like, ten-twelve by the end of the WW1 period -- two squadrons of BBs and a single of BCs. That would give me enough hittin' grunt that I can at least do interesting fleet maneuvers. I also need to figure out what the correct ratio for building CAs in that time period is, because drat if armored cruisers of the period aren't basically battleships in terms of cost and time. Edit: Yeah I looked back and I've been starting games pretty much all on Medium with a few on Large. That sounds like the ticket, let's crank up this size slider. Redeye Flight fucked around with this message at 22:00 on Oct 17, 2022 |
# ? Oct 17, 2022 21:50 |
RTW3 is now wishlistable on Steam.
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# ? Apr 26, 2023 14:56 |
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There is also a
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# ? Apr 26, 2023 21:58 |
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Going by the screenshots there are quite a few little extra tweaks to ship construction, we get officers and can assign them to ships, and there are helicopters now.
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# ? Apr 26, 2023 23:44 |
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I'm a little disappointed to see them still sticking with the Windows Minesweeper 1995 asthetic. I understand it's a near-zero budget game, but come on, make it look like some old naval charts or logbooks or something on theme.
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# ? Apr 27, 2023 01:25 |
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New dev dairy dropped, this time detailing the new features of RtW3 https://store.steampowered.com/news/app/2008100/view/3718327459757346105
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# ? Apr 28, 2023 23:06 |
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based and cool
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# ? Apr 28, 2023 23:26 |
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quote:* There can be AI vs AI wars without the player nation being involved. Hot drat!
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# ? Apr 28, 2023 23:34 |
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Yeah that's one of the biggies, especially if the game extends over 80 years now. Too many games end up with the AIs split between 'perennial punching bag' and 'untouched juggernaut' depending on whether you fight them or not.
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# ? Apr 28, 2023 23:37 |
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https://nws-online.proboards.com/thread/6786/rtw3-official-release-date-may18 Game is out in two weeks hell yeah.
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# ? May 2, 2023 22:54 |
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Super excited for more 90s spreadsheet boat action.
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# ? May 3, 2023 01:15 |
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# ? Jun 5, 2024 19:36 |
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Mr Luxury Yacht posted:https://nws-online.proboards.com/thread/6786/rtw3-official-release-date-may18 Looking forward so much to being able to let the battle complete out in the background without pausing while I continue working.
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# ? May 3, 2023 07:56 |