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Amechwarrior posted:I wanted to put one of those 3d printed arms from "birds with arms" memes on the CDA but what's posted is already better than what I'd be able to do. But even better is when your elevation is 1 above your target and you get to KICK on the punch table. A 60 ton 'mech will one-shot anything it kicks in the head, a 50 ton 'mech will force a crit roll. Bonus points if you're attacking from behind for a 50% chance of hitting a rear torso and getting to crit roll on that.
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# ? Apr 28, 2023 20:15 |
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# ? Jun 6, 2024 03:43 |
Scintilla posted:I imagine it having Slenderman-style long arms and fingers. Highly disturbing Remmon posted:But even better is when your elevation is 1 above your target and you get to KICK on the punch table. A 60 ton 'mech will one-shot anything it kicks in the head, a 50 ton 'mech will force a crit roll. Curbstomping for the commonwealth
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# ? Apr 28, 2023 20:47 |
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Remmon posted:But even better is when your elevation is 1 above your target and you get to KICK on the punch table. A 60 ton 'mech will one-shot anything it kicks in the head, a 50 ton 'mech will force a crit roll. CF last battle, where we straight up cored a light mech this way.
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# ? Apr 28, 2023 20:51 |
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Remmon posted:But even better is when your elevation is 1 above your target and you get to KICK on the punch table. A 60 ton 'mech will one-shot anything it kicks in the head, a 50 ton 'mech will force a crit roll. AJ_Impy posted:CF last battle, where we straight up cored a light mech this way. yeah i was gonna say we had that last battle
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# ? Apr 28, 2023 20:55 |
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Remmon posted:But even better is when your elevation is 1 above your target and you get to KICK on the punch table. A 60 ton 'mech will one-shot anything it kicks in the head, a 50 ton 'mech will force a crit roll. I just wish they never changed Hatchet attacks to use the full body table and kept it as punch tables. Maybe with TSM and other new tech it became too lethal?
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# ? Apr 28, 2023 21:35 |
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Yeah combining that with TSM would have been absolutely loving bonkers
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# ? Apr 28, 2023 22:17 |
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Scintilla posted:I imagine it having Slenderman-style long arms and fingers. drat, and I thought your description of infantry getting slaughtered was harrowing; this is something else. Filename is appropriate here.
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# ? Apr 28, 2023 22:38 |
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behold
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# ? Apr 28, 2023 23:05 |
Good lord
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# ? Apr 28, 2023 23:24 |
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Featherless: ✅ Biped: ✅
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# ? Apr 28, 2023 23:39 |
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Scintilla posted:I imagine it having Slenderman-style long arms and fingers.
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# ? Apr 29, 2023 01:18 |
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You can't post the gif without also posting the second time it happens.
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# ? Apr 29, 2023 04:04 |
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also this didnt get emptyquoted enough
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# ? Apr 29, 2023 04:39 |
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Space Kablooey posted:behold Great stuff! Reminds me of Zoofights and its insistence on adding Big Muscly Arms to everything. Anyway, these pictures are too good to let languish in the depths of the thread, so I've added them to the OP.
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# ? Apr 29, 2023 05:43 |
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Remmon posted:But even better is when your elevation is 1 above your target and you get to KICK on the punch table. A 60 ton 'mech will one-shot anything it kicks in the head, a 50 ton 'mech will force a crit roll. I always have this picture in mind when I think of that.
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# ? Apr 29, 2023 13:10 |
I like how the lrm launcher is empty, nice attention to detail
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# ? Apr 29, 2023 20:35 |
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Koorisch posted:
Nice.
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# ? Apr 29, 2023 22:14 |
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I went looking for the justice foot smiley, but I think it got ate like much of the fan art in the original PTN LP. This one, however? Still there.
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# ? Apr 29, 2023 23:11 |
What's the one on the middle right there? A sunder?
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# ? Apr 30, 2023 00:11 |
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Slavvy posted:What's the one on the middle right there? A sunder? I think it's an original mech that came from PTN's thread but it's been a while so I might be wrong.
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# ? Apr 30, 2023 00:42 |
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Slavvy posted:What's the one on the middle right there? A sunder? It's an Orion, if I remember the scenario.
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# ? Apr 30, 2023 00:43 |
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L to R: Ostroc, Gladiator, Orion, Awesome
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# ? Apr 30, 2023 01:16 |
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1st Regulan Hussars' legendary Rolling Thunder company led by Captain Paul Masters in the Orion.
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# ? Apr 30, 2023 01:39 |
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Defiance Industries posted:I went looking for the justice foot smiley, but I think it got ate like much of the fan art in the original PTN LP. Saving Janos Marik, right? That was a cool mission. Storming the docks during a thunderstorm, Gauss-equipped UrbanMechs, and that goddamn Bombardier laying into everyone.
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# ? Apr 30, 2023 05:41 |
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Over The Hills: Turn 6 Enemy fire exploded around Mike’s Vulcan as he charged into the heart of the Prowlers’ formation. The pirates had clustered up in an effort to protect the damaged Cicada, but the broken terrain left plenty of gaps for him to exploit. As soon as he was in range he turned and fired all four of his Vulcan’s Medium Lasers at the Commando’s unprotected back, aiming for the hole Tsing had opened seconds earlier. One good hit and he could split the venerable Lyran design clean in half. Unfortunately, it was not to be. The Prowler Commando turned at the last moment, causing half of Mike’s shots to miss. Mike felt a surge of hope as one of the remainder burned a groove into the mech’s domed head, but the shallow angle meant it wasn’t decisive. The Commando returned fire with its Large Laser, but the blow to the head fouled the pilot’s aim and the beam flashed up into the sky. “Lucky devil,” Mike growled, raising his mech’s arms. The Vulcan lacked hands, but that didn’t mean it couldn’t pummel a lighter mech into scrap metal. “Let’s see how you handle this!” As Mike prepared to take a swing at the Commando his Vulcan’s proximity alarm suddenly shrieked. Distracted, he looked up to see the pirate Cicada surging towards him. Mike cursed; he’d assumed that mech was too damaged to risk close combat. Before he could defend himself the Cicada delivered a vicious kick to his Vulcan’s right leg, shattering armour and rocking the entire mech back on its feet. “I’m going down!” Mike exclaimed, knowing from experience that his gyro couldn’t handle such a sudden shock. Instinctively, he shifted in his command couch, trying to pivot so that his Vulcan fell on its back rather than its front. A backwards fall was slightly safer; he wouldn’t be thrown against his restraints, and the mech would absorb a bit more of the impact. Pain blossomed across Mike’s back as his mech hit the ground, but it was a short, sharp jolt rather than the deeper, more prolonged agony of a serious injury. He gritted his teeth and braced for a follow-up, but the Cicada simply bounded away. “You okay there, boss?” Tsing chirped. Mike rolled his eyes. “Just suffering the slings and arrows of outrageous fortune. Seriously, would somebody please kill that loving bug.” Weapons fire for Jenner JR7-F (Player): -Holds fire! Weapons fire for Locust LCT-3V (Player): -Fires Medium Laser at Commando COM-1D (Prowlers); needs 11, rolls 9: Misses! -Fires Medium Laser at Commando COM-1D (Prowlers); needs 11, rolls 3: Misses! Weapons fire for Locust LCT-3V #2 (Player): -Fires Medium Laser at Cicada CDA-3C (Prowlers); needs 7, rolls 5: Misses! -Fires Medium Laser at Cicada CDA-3C (Prowlers); needs 7, rolls 8: Hits Rear Right Torso! Cicada CDA-3C (Prowlers) takes 5 damage to Rear Right Torso, 3/10 Structure remaining. Critical Chance! --Critical Chance in Right Torso! No critical hits sustained. -Fires Machine Gun at Cicada CDA-3C (Prowlers); needs 9, rolls 8: Misses! -Fires Machine Gun at Cicada CDA-3C (Prowlers); needs 9, rolls 8: Misses! Weapons fire for Vulcan VL-5T (Player): -Fires Medium Laser at Commando COM-1D (Prowlers); needs 7, rolls 7: Hits Left Arm! Glancing Blow due to Narrow Profile! Damage reduced from 5 to 2! Commando COM-1D (Prowlers) takes 2 damage to Left Arm, 2/4 Armour remaining. -Fires Medium Laser at Commando COM-1D (Prowlers); needs 7, rolls 4: Misses! -Fires Medium Laser at Commando COM-1D (Prowlers); needs 7, rolls 7: Hits Head! Glancing Blow due to Narrow Profile! Damage reduced from 5 to 2! Commando COM-1D (Prowlers) takes 2 damage to Head, 4/6 Armour remaining. Pilot Hit! -Fires Medium Laser at Commando COM-1D (Prowlers); needs 7, rolls 6: Misses! -- Weapons fire for Cicada CDA-3C (Prowlers): -Fires PPC at Vulcan VL-5T (Player); needs 10, rolls 8: Misses! Weapons fire for Commando COM-1D (Prowlers): -Fires Large Laser at Vulcan VL-5T (Player); needs 8, rolls 6: Misses! Weapons fire for Stinger STG-3R (Prowlers): -Fires Medium Laser at Vulcan VL-5T (Player); needs 12, rolls 7: Misses! Weapons fire for Galleon Light Tank GAL-100 (Prowlers): -Fires Medium Laser at Vulcan VL-5T (Player); needs 10, rolls 7: Misses! Weapons fire for Scorpion (Standard) (Prowlers): -Fires AC/5 at Locust LCT-3V #2 (Player); needs 10, rolls 3: Misses! Weapons fire for Foot Platoon (Laser) (Prowlers): -Fires Laser Rifles at Vulcan VL-5T (Player); needs 10, rolls 8: Misses! Weapons fire for Foot Platoon (Laser) #2 (Prowlers): -Holds fire! Physical attacks for Vulcan VL-5T (Player): -Punches Commando COM-1D (Prowlers) with Left Arm; needs 9, rolls 6: Misses! -Punches Commando COM-1D (Prowlers) with Right Arm; needs 9, rolls 3: Misses! -- Physical attacks for Cicada CDA-3C (Prowlers): -Kicks Vulcan VL-5T (Player); needs 6, rolls 6: Hits Right Leg! Vulcan VL-5T (Player) takes 8 damage to Right Leg, 6/14 Armour remaining. Jenner JR7-F (Player) gains 5 heat, sinks 9 heat and is now at 0 heat. Locust LCT-3V (Player) gains 8 heat, sinks 8 heat and is now at 0 heat. Locust LCT-3V #2 (Player) gains 8 heat, sinks 8 heat and is now at 0 heat. Vulcan VL-5T (Player) gains 14 heat, sinks 12 heat and is now at 2 heat. -- Cicada CDA-3C (Prowlers) gains 11 heat, sinks 11 heat and is now at 0 heat. Commando COM-1D (Prowlers) gains 10 heat, sinks 10 heat and is now at 0 heat. Stinger STG-3R (Prowlers) gains 9 heat, sinks 9 heat and is now at 0 heat. Piloting checks for Vulcan VL-5T (Player): Was Kicked: needs 5, rolls 4; Fails! -Vulcan VL-5T (Player) falls on its rear, suffering 4 damage. --Vulcan VL-5T (Player) takes 4 damage to Rear Centre Torso, 2/6 Armour Remaining. ---Mike Clements must roll a 5 to avoid a Pilot Hit; rolls 6: Succeeds! -- Cletus West (Commando COM-1D) has taken 1 damage this turn! Cletus West must pass a consciousness test or fall unconscious! -(Pilot) must roll a 3+ to remain conscious! Rolls 9: Succeeds! -- Stray weapons fire from Scorpion (Standard) (Prowlers) has a chance to start a fire in Hex 1814! -AC/5: Checking for accidental fire; needs 3 or below, rolls 7: No fire. Cicada CDA-3C (Prowlers) is running with a damaged Gyro – must pass a piloting test or fall! Needs 8, rolls 8: Succeeds! Player Status Enemy Status Special Abilities: -Toughness: Grants bonus to consciousness rolls. -Sprint: Infantry can move two hexes in one turn in exchange for not being able to fire. -Dig In: Infantry can dig in, removing the defence penalty for being caught in the open. Primary Objectives: -Capture Pirate Base (1/8 Enemies Destroyed / Driven Off) Next Orders Due: Tuesday 2nd, 9:00PM GMT. Scintilla fucked around with this message at 14:57 on Apr 30, 2023 |
# ? Apr 30, 2023 14:49 |
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Well thAaat isn’t great
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# ? Apr 30, 2023 15:35 |
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Narrow Profile Space Kablooey fucked around with this message at 15:38 on Apr 30, 2023 |
# ? Apr 30, 2023 15:35 |
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What Narrow Profile giveth, it also taketh away. Seriously though, those were some unlucky rolls.
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# ? Apr 30, 2023 15:43 |
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Mirage, how do you feel about trying to do the same to the COM? You can walk to its back.Scintilla posted:What Narrow Profile giveth, it also taketh away. Seriously though, those were some unlucky rolls. Maybe I should have been playing craps all this time...
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# ? Apr 30, 2023 15:49 |
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Wow, well That CDA has been crazy lucky rolling 8s to not fall over. We've been fortunate enough to only take big hits to the well armored legs of the Vulcan. I can get behind the CDA in 1708 and alpha at short range for everything this time. Between Mirage and Prime, you guys have to choose who gets 1311 on the COM. Prime can get there and maintain a +3 with a little work. But if you want really good odds Mirage can Walk there for 7MP and roll 7s. However that's just +2 for defense. For rolling 8s, 1410 and 1510 give Mirage the same rear shot but 1510 moves you closer to the CDA and Scorpion, worsening their minimum range problems. But the Infantry would need about 7 for either Hex. 1511 is also an option. Razor, oof. You can't jump. Getting up costs two MP. You probably want to submit your plan if you get up on the first try, and also submit a second plan should that fail and you fall again, and need to get up a second time. When standing up, you get to declare your facing for free. You could reach 1807 but it's not a rear shot and you're only at +2 in total defense. But with the map we have, you can't traverse 7 Hexes after standing anyway. If you have to try and stand twice, just move somewhere safe like to the right down in the ditch and jump out next turn.
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# ? Apr 30, 2023 16:23 |
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Is punching +1 heat each? I thought I was going to be heat neutral this turn.
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# ? Apr 30, 2023 16:55 |
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Space Kablooey posted:Is punching +1 heat each? I thought I was going to be heat neutral this turn. Running generates +2 heat, so that and firing 4 Medium Lasers pushed you to +14.
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# ? Apr 30, 2023 17:08 |
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Is all damage halved with narrow profile? moving to 1311 but it probably means I'll finish the turn without a right torso amechwarrior you might be best going to 1808 and trying to finish the cicada or attacking the stinger from there. return fire shouldn't be too bad
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# ? Apr 30, 2023 17:28 |
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ilmucche posted:Is all damage halved with narrow profile? All direct fire weapon damage is halved. Melee damage is applied as usual.
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# ? Apr 30, 2023 17:41 |
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ilmucche posted:Is all damage halved with narrow profile? moving to 1311 but it probably means I'll finish the turn without a right torso Can I not reach 1708? What does 1808 give me? It's the same range for the infantry but at least my MGs are in short range. If you want to be safe and still dump everything in the COM, 1511, 1510 and 1410 give you 8s and maintain your +3 defense. Also, you can end your turn facing North (as could Prime) to present your front towards enemy. Basically everyone ran, so they'd be rolling 9s except the infantry for either 7 or 9 depending on range. This also leaves 1311 open for Prime for short range MG shots. So it's a trade - 4x MLs needing 7s and Prime adding in 2 ML for 8 and 2 MG for 10, at the cost of risking the Jenner to focused fire (CDA would need 8) or stay safe by everyone maintaining +3 and you possibly pushing into min. range for 6x ML and 2 MGs all at 8s at the COM. That or you can get to 1510 and just toss everything at the CDA (left arc shots) to help finish it.
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# ? Apr 30, 2023 17:47 |
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just noticed "mood: justifiably worried" on the dead galleon, lmao
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# ? Apr 30, 2023 17:57 |
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Amechwarrior posted:Can I not reach 1708? What does 1808 give me? It's the same range for the infantry but at least my MGs are in short range. You can reach 1708, but I was thinking about the torso twist from the stinger. if you're 1808 it can only punch or hit you with a machine gun, getting into the back of it opens it up to twisting and hitting with an ML as well, and puts you close to the other units on the field for the same TMM. Does knock 1 off the to-hit of your MGs though. Not sure really what our best options are, they've set themselves up pretty well
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# ? Apr 30, 2023 18:05 |
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I think playing it safe is a better play overall with the cda still risking bonk on every run But going blindly into danger is in character for my pilot, sooo
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# ? Apr 30, 2023 18:12 |
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Locked in move to 1807
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# ? May 1, 2023 00:06 |
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# ? Jun 6, 2024 03:43 |
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If my MP math is right, I can reach 1311 via 1411 facing NW which also gets me to r7
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# ? May 1, 2023 01:18 |