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Lostconfused
Oct 1, 2008

KOGAHAZAN!! posted:

*If you're coming from HOI- and to a lesser extent, any other Paradox series- you may underestimate how central diplomacy is to EU.

Oh no, playing around with sun elves in Bulwar I've got some idea about diplo since it's pretty much a clusterfuck of three way alliances stabbing each other in the back followed by battle royale blob'em upathon.

And yeah I've got the part where you're supposed to mainly go north with Gawed, and I wasn't maintaining a large enough army or had enough allies to deter the Lorent AI from attacking me.

Anyway, seems like a few votes for Jadd, they were pretty popular on reddit too. Most of the threads were about how drat popular they were, when I just wanted to figure out what they were so god drat overpowered and slaughtering my armies even with a 2:1 advantage.

Edit: also I would say it's not that HoI diplomacy doesn't exist, it just works based on WWII/Cold War logic. Where alliances and relationships between states are based on ideology. So you don't improve relations or send diplomants, but send volunteer armies into civil wars and do coups or something, well ok I don't think anyone does coups seriously. But the point is that you don't agree to an alliance, so much as you lock in a mission/focus tree path for a country, that sets their political ideology and makes them your ally by default. The world war is guaranteed, you're just making everyone pick a side before the slaughter fest starts.

Lostconfused fucked around with this message at 03:39 on Apr 26, 2023

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Firebatgyro
Dec 3, 2010
My guy you should probably play some base EU4 and get a little idea of the mechanics and stuff of the game before venturing into Anbennar. The mod AI is more aggressive in general but still surprising you got declared on as Gawed, did you not have any allies or like disband your entire army?

THE BAR
Oct 20, 2011

You know what might look better on your nose?

Lostconfused posted:

And yeah I've got the part where you're supposed to mainly go north with Gawed, and I wasn't maintaining a large enough army or had enough allies to deter the Lorent AI from attacking me.

If you've been eating nations left and right, you've probably garnered a ton of aggressive expansion. There's a little icon next to the DECLARE WAR button, that tells you if people have had enough with your shenanigans and start forming a coalition against you.

One of the best things your diplomats can do, is to sit and improve relations with people who are a threat, as this can tip them away from joining these coalitions. In fact, the "improve relations" modifier is any warmongerer's best friend, so something like the Humanist idea group will help someone bloodthirsty more than you'd expect.

E:

It is slightly confusing, but "improve relations" the diplomat action and "improve relations" the modifier are technically two different things. The modifier is passive, and automatically reduces the negative opinion any AI nation has of you, while throwing a diplomat at them adds a secondary, positive opinion statistic that stacks with everything else (which is reduced over time). Opinions generally change a lot more over the course of the game, than they would in HoI4, and you need to maintain this stuff with any large nation that is a threat, or any cluster of nations who feel threatened by you. There's a "coalition" map lens you can activate, that tells you at a glance who's unhappy with your existence.

THE BAR fucked around with this message at 06:52 on Apr 26, 2023

Horsebanger
Jun 25, 2009

Steering wheel! Hey! Steering wheel! Someone tell him to give it to me!
so how is the new expansion?

Wafflecopper
Nov 27, 2004

I am a mouth, and I must scream

Lostconfused posted:

Anyway, seems like a few votes for Jadd, they were pretty popular on reddit too. Most of the threads were about how drat popular they were, when I just wanted to figure out what they were so god drat overpowered and slaughtering my armies even with a 2:1 advantage.

Three things spring to mind:

Cavalry. Cavalry are stronger than infantry 1:1 but also very expensive. For most nations it's not worth supporting more than a handful due to the expense and combat mechanics but Jadd get cav buffs and start with loads of them.

Elven military. Elven militaries get large movement speed and discipline (strong combat stat) buffs in exchange for large penalties to manpower. Yes you were playing an elven-led nation too but many (maybe all?) of the "elven" nations in the main part of Bulwar, including Sareyand, have elven administrations with human militaries. Jadd have elven military. Depending how quickly they beat Zokka they might be low on manpower and if you can survive long enough you might be able to win a war of attrition. This would be a lot easier with a solid grasp of the combat mechanics.

They possibly had an OP general. The Jadd start with an amazing general and while he dies fairly early there's a good chance that he was still alive when you fought them. Strong generals make a huge difference in combat. Watch out for 3-star generals, they will gently caress you up. In Anbennar generals can be even stronger than vanilla 3-stars (the Jadd's is one of them) but the UI shows 3 max so mouse over them and check out their exact fire and shock bonuses. Shock is especially strong in the early game and that's what he specialises in.

Really I'd recommend playing vanilla a bit at first so you can get a feel for the basic mechanics and gameplay before trying to tackle Anbennar and all the poo poo it adds and changes up. You'll get a better appreciation for all the cool poo poo it adds too.

Wafflecopper fucked around with this message at 10:27 on Apr 26, 2023

JosefStalinator
Oct 9, 2007

Come Tbilisi if you want to live.




Grimey Drawer

Lostconfused posted:

Oh no, playing around with sun elves in Bulwar I've got some idea about diplo since it's pretty much a clusterfuck of three way alliances stabbing each other in the back followed by battle royale blob'em upathon.

And yeah I've got the part where you're supposed to mainly go north with Gawed, and I wasn't maintaining a large enough army or had enough allies to deter the Lorent AI from attacking me.

Anyway, seems like a few votes for Jadd, they were pretty popular on reddit too. Most of the threads were about how drat popular they were, when I just wanted to figure out what they were so god drat overpowered and slaughtering my armies even with a 2:1 advantage.

Edit: also I would say it's not that HoI diplomacy doesn't exist, it just works based on WWII/Cold War logic. Where alliances and relationships between states are based on ideology. So you don't improve relations or send diplomants, but send volunteer armies into civil wars and do coups or something, well ok I don't think anyone does coups seriously. But the point is that you don't agree to an alliance, so much as you lock in a mission/focus tree path for a country, that sets their political ideology and makes them your ally by default. The world war is guaranteed, you're just making everyone pick a side before the slaughter fest starts.

Jadd is extremely fun but their mission tree is basically "never stop expanding and convert everyone in perpetual holy war" so you will be very busy and may run into insane coalitions if you're not experienced.

Still think Lorent is the best starter nation if you want one that starts stronger and is hard to screw up with.

EDIT: And like the other posters said, just play Vanilla. Vanilla England/France/Spain/Austria are all fun as hell.

Reveilled
Apr 19, 2007

Take up your rifles

Horsebanger posted:

so how is the new expansion?

The mechanics seem pretty solid and fun, but it's got some of the usual oversights that make you wonder if they actually playtested things. The new Japan tree is cool but some of Japan's mechanics break the functionality of the Mandate of Heaven, which is dumb given that the mission tree more or less expects you to take China. The Ottoman Eyalets let you expand quickly as the Ottomans but since you can't core through them and in some cases can't call them to war, you can find youself unable to conquer provinces on the other side of your Eyalet even when they're required for missions. Angevin England has some weird traps, if you luck into the burgundian succession, France gets Nevers as a vassal, and you then need to own Nevers to complete a mission which fucks you over. Unusually for a modern mission tree, some of the conquest missions it gives you don't come with claims, which is not disastrous but just plain odd.

The mission trees more generally have a kind of weird...orientalism about them too imo. Or maybe just that they're a hard pivot back to "pop history" when throughout its history EU4 has been gradually moving away from that. I've been checked out of Earth EU4 for the last few expansions due to Anbennar so I don't know if the other recent expansions had this problem. Russia has unique mechanics for westernising, the Ottomans have to deal with "decadance", both concepts previously thrown out of paradox games for being ahistorical oversimplifications. Japan's mission tree and flavour events give the impression that not much research was done on sengoku era Japan--events are written from a post-Meiji POV, deifying the emperor when that wasn't really accurate to the history, and at least one of the flavour events literally plagiarised text from the wikipedia article on the subject. England also had their historical coat of arms removed so it could be transferred to an ahistorical nonsense country with a name that some lady just invented in the 19th century.

Mind you that ahistorical nonsense country has a really fun mission tree and may have just the flat out best map colour of any formable nation in the game so overall despite all those misgivings I've really enjoyed the expansion and consider it well worth it.

CommonShore
Jun 6, 2014

A true renaissance man


Reveilled posted:

England also had their historical coat of arms removed so it could be transferred to an ahistorical nonsense country with a name that some lady just invented in the 19th century.

Mind you that ahistorical nonsense country has a really fun mission tree and may have just the flat out best map colour of any formable nation in the game so overall despite all those misgivings I've really enjoyed the expansion and consider it well worth it.

I'm not a heraldry guy, I've seen people state that England's new flag is actually the flag of the Angevin kings, so they got it rear end backward.

Jay Rust
Sep 27, 2011

I am so used to the old england flag that turning into the angevin kingdom felt like i just downgraded my country

Jay Rust
Sep 27, 2011

Christ, monarchs suck. Look at this mess

Xerophyte
Mar 17, 2008

This space intentionally left blank
Hopefully someone at PDS is working on the inevitable blazon-to-flag AI. Can't be that hard with modern natural language processors, blazons are practically a programming language already.

Whether or not writing your own blazon in English -- or whatever you want to call the language used for blazons by people who normally speak English -- is as user-friendly as other flag generating methods may potentially be debated.

Mooseontheloose
May 13, 2003
I will say, one thing that EUIV that bothers me is the deciding which expansion are nessesary and paying $20 per patch gets kinda expensive.

ilitarist
Apr 26, 2016

illiterate and militarist
EU4 did a great job of moving all the gameplay features into patches. You can skip the last 3 expansions if you are not interested in regions and countries they update.

Reveilled
Apr 19, 2007

Take up your rifles

CommonShore posted:

I'm not a heraldry guy, I've seen people state that England's new flag is actually the flag of the Angevin kings, so they got it rear end backward.

Originally in the dev diaries it was the other way around and "correct", but the problem is that the Angevin Empire wasn't like, ever an actual thing. It's a weird catch-22 situation where if you make Angevin use the three lions, uniting with France (including merging into French culture!) would remove the French elements from your flag and give you a purely English flag, which is dumb, especially when the whole reason the English arms have the fleur de lys on them is because the English kings are claiming the French throne.

On the other hand, if you decide that Frengland needs to visually display its anglo-french fusion on its flag, your only real options for differentiating historical England are the three lions on their own or the cross of St George, the former of which is just flat out wrong for the period, and the latter of which you can't use because it's already the flag of like three other European nations.

I'm not really sure what the solution is, but I don't particularly like this one. I think I'd prefer they just make up some fictional flag for Angevin, maybe using that snazzy purple they get when you form them.

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.
Personally I started getting into Anbennar with the adventurers in Escann. They're in their own thunderdome at the start with unique mechanics, a lot of fun.

Lostconfused
Oct 1, 2008

I'm not going to play vanilla, I tried colonizing the caribean as spain two years ago and the mission tree broke and that was that. Not to mention the whole RNG of the personal union of Aragon and Castille and forming spain in the first place. I just want to paint the map, I don't really care enough about history to do a replay of it. That's why the holy roman empire does nothing for me, especially in all of its video game incarnations like warhammer total war. I barely know anything about it, and care for it about as much. And even if I play vanilla I'd pick something stupid like trying to form the russian empire and blob up everything.

And that's why I'm probably going to drop the Birsartanses run in 1518 or something. I've blobbed up too much and too fast, while their mission tree is mostly sitting back and teching up I guess, since you need to have some innovation going for the early missions. It also got kind of boring because only Sareyand was left and they were allied whoever it was that blobbed up Elizna. And there was nobody for me to ally with. The manpower and armies were pretty even though, but I didn't feel like dealing with the hassle of fighting it out, and just got kind of bored.

Wafflecopper posted:

Elven military. Elven militaries get large movement speed and discipline (strong combat stat) buffs in exchange for large penalties to manpower. Yes you were playing an elven-led nation too but many (maybe all?) of the "elven" nations in the main part of Bulwar, including Sareyand, have elven administrations with human militaries. Jadd have elven military. Depending how quickly they beat Zokka they might be low on manpower and if you can survive long enough you might be able to win a war of attrition. This would be a lot easier with a solid grasp of the combat mechanics.
The problem there was that at the time Jadd always had like 35K manpower sitting around, and I have no idea where that was coming from. So even attrition wouldn't work.


Edit: I guess I could have tried to form more vassals instead of blobbing. But that makes for less pretty borders, and honestly a pain in the rear end sometimes dealing with the stupid AI.

Edit2:

THE BAR posted:

If you've been eating nations left and right, you've probably garnered a ton of aggressive expansion. There's a little icon next to the DECLARE WAR button, that tells you if people have had enough with your shenanigans and start forming a coalition against you.

One of the best things your diplomats can do, is to sit and improve relations with people who are a threat, as this can tip them away from joining these coalitions. In fact, the "improve relations" modifier is any warmongerer's best friend, so something like the Humanist idea group will help someone bloodthirsty more than you'd expect.

E:

It is slightly confusing, but "improve relations" the diplomat action and "improve relations" the modifier are technically two different things. The modifier is passive, and automatically reduces the negative opinion any AI nation has of you, while throwing a diplomat at them adds a secondary, positive opinion statistic that stacks with everything else (which is reduced over time). Opinions generally change a lot more over the course of the game, than they would in HoI4, and you need to maintain this stuff with any large nation that is a threat, or any cluster of nations who feel threatened by you. There's a "coalition" map lens you can activate, that tells you at a glance who's unhappy with your existence.
The weird improve relation mechanic is good to know. But it also isn't much of a problem at the time either. I had like -128 aggressive expansion modifier, but it doesn't matter because it only applied to all the other tags that I was going to fight anyway. The potential phoenix empire tags are set to fight it out with each other, and they're all forced to declare each other as rivals, so it doesn't make a huge difference when 2 or 3 of them are out of the game and there's nobody else to gang up on.

Lostconfused fucked around with this message at 16:32 on Apr 26, 2023

Kefahuchi_son!!!
Apr 23, 2015
I bought EUIV mostly to play Anbennar and it has been a fun experience.
Watched a couple of tutorials and started some vanilla games but mostly learned them side by side, so i think it's doable if you're someone who has some experience with other pdx games.

oddium
Feb 21, 2006

end of the 4.5 tatami age

Lostconfused posted:

the whole RNG of the personal union of Aragon and Castille and forming spain in the first place

the rng of the sun rising tomorrow

Lostconfused
Oct 1, 2008

Well, I wouldn't be surprised if Paradox managed to break something hard enough in any of their games that the sun doesn't rise.

Firebatgyro
Dec 3, 2010


Pretty fun run. I thought the nerf to professionalism manpower was going to be annoying but it actually makes wars against other majors a lot easier. You can actually burn through the manpower of a 1M force limit Ottomans or Commonwealth pretty quickly now.

Definitely could have done things a lot smarter. I should have allied more blue tags in the HRE early on and just used them to start eating provinces for no AE for me. It feels very anti-EU to be provinces to allies in wars be the actual correct play.

Horsebanger
Jun 25, 2009

Steering wheel! Hey! Steering wheel! Someone tell him to give it to me!

Jay Rust posted:

Christ, monarchs suck. Look at this mess



consolidate your titles into one easy piece of heraldry!

JosefStalinator
Oct 9, 2007

Come Tbilisi if you want to live.




Grimey Drawer

Firebatgyro posted:



Pretty fun run. I thought the nerf to professionalism manpower was going to be annoying but it actually makes wars against other majors a lot easier. You can actually burn through the manpower of a 1M force limit Ottomans or Commonwealth pretty quickly now.

Definitely could have done things a lot smarter. I should have allied more blue tags in the HRE early on and just used them to start eating provinces for no AE for me. It feels very anti-EU to be provinces to allies in wars be the actual correct play.

I had the same experience - I was worried about being constantly low on manpower, but it turns out the AI runs out even faster and it's way easier to wear them down.

DJ_Mindboggler
Nov 21, 2013
Suez Canal broken after loading a save after the session I built it. Monument is still in the Sharqiya province, but the physical passage is gone. Multiple reloads aren't affecting it, sucks as the Ottomans who have just started expanding into India. Any way to clear this bug?

Edit: latest patch, no mods

DJ_Mindboggler fucked around with this message at 17:43 on Apr 27, 2023

Lostconfused
Oct 1, 2008

Is there a music mod for Anbennar that works with the bitbucket version?

Quick google search doesn't seem to find anything, so I assume not.

The main menu theme is great and fits the fantasy adventure mood, and while the vanilla Europa Universalis music is good but it's not quiet the same.

Randallteal
May 7, 2006

The tears of time
Protip for Ottomans runs on this patch: invest in stability cost reductions early. They added a random event where you have to decide between killing your heir's siblings (-2 stability) or letting them live (-30 legitimacy and it can fire again at any time). Killing the siblings stops the event, but it can trigger again if your heir gets replaced for any reason. Also one of the possible outcomes from killing the siblings is your heir becomes depressed and dies, leaving you open to getting the event again with the new heir. Basically you're just going to end up burning 2-6 extra stability per reign.

So far (up to 1550) I don't love the new Ottomans stuff. There's just too much unique poo poo piled on top of this campaign now. The different generations of content updates and events don't always mesh great (I got the heir murder event above for Suleyman, for example, but then after he inherited the throne I still had to do his unique dilemma where his pretender brother revolts). It's not especially clear to me why I would want to set up a bunch of these new vassal-types, and the new mission tree is really proscriptive. You get perma-claims on all of Serbia/Bosnia/Croatia, which you have to eat almost all of to move on, then all of Hungary, then all of Austria, then Italy. Very checklist-y. It doesn't feel as relaxing as playing the Ottomans used to be.

Wafflecopper
Nov 27, 2004

I am a mouth, and I must scream

Lostconfused posted:

Is there a music mod for Anbennar that works with the bitbucket version?

Quick google search doesn't seem to find anything, so I assume not.

The main menu theme is great and fits the fantasy adventure mood, and while the vanilla Europa Universalis music is good but it's not quiet the same.

Spotify works well

Lostconfused
Oct 1, 2008

I see the computer controlled armies are about as smart as they are in hearts of iron



Edit: Don't ask me why I'm involved in this mess at all though.

Edit2: Anyway, since I've taken a sidetour before trying the Jadd, someone on reddit recommended people to try a a bunch of fundamentalists human supremacists that want to do to elves what the elves did to them. Reddit seems obsessed with elven genocide, but then again, try to name a more common pair than paradox gamers and genocide.

There's probably no way I can win this holly waroff but I'll still see what happens.

Lostconfused fucked around with this message at 17:44 on Apr 29, 2023

Rynoto
Apr 27, 2009
It doesn't help that I'm fat as fuck, so my face shouldn't be shown off in the first place.
Most of the Jadd's lands are very low development in that region and their manpower is horrific so you'll be okay if you play defensively and draw their cavalry in.

The real problem is when/if the Jadd are able to break into Haless or Bulwar proper that they start snowballing until the Deioderan

Rynoto fucked around with this message at 18:21 on Apr 29, 2023

Lostconfused
Oct 1, 2008

It went better than expected.



Their ally was some random nobody that was 2 tech levels behind in military, and had three or four armies wiped out to a tune of about 100k from a one or two battles. It was, uh, a bit unfair.

Edit: Also, I'm not genociding the elves anymore. Upgrading the country rank freed up all the culture slots, so I might as well let them in there I guess.

Lostconfused fucked around with this message at 20:22 on Apr 29, 2023

Randallteal
May 7, 2006

The tears of time
Note to Future Me from Present Me: never enforce religion on a vassal. It will spike their liberty desire to +100 for the better part of a century. I just did it to be able to royal marry them, but they won't sign treaties when they're disloyal, even when your relations are maxed. It turns out disloyal vassals also increase the Ottomans' decadence meter, and having one of three disloyal vassals spikes it enough by itself to give me +20% tech and idea costs along with a bunch of other penalties. For the better part of a century. So I could royal marry them.

Firebatgyro
Dec 3, 2010

Randallteal posted:

Note to Future Me from Present Me: never enforce religion on a vassal. It will spike their liberty desire to +100 for the better part of a century. I just did it to be able to royal marry them, but they won't sign treaties when they're disloyal, even when your relations are maxed. It turns out disloyal vassals also increase the Ottomans' decadence meter, and having one of three disloyal vassals spikes it enough by itself to give me +20% tech and idea costs along with a bunch of other penalties. For the better part of a century. So I could royal marry them.

There are plenty of things you can do to counter-act the +100% from force religion. Just throw a bunch of prestige at placating and develop their provinces a few times and you should have them back to loyal unless they got their independence supported by someone in the interim.

skasion
Feb 13, 2012

Why don't you perform zazen, facing a wall?
drat, this kid is really good at magic.

skasion fucked around with this message at 13:31 on Apr 30, 2023

Randallteal
May 7, 2006

The tears of time

Firebatgyro posted:

There are plenty of things you can do to counter-act the +100% from force religion. Just throw a bunch of prestige at placating and develop their provinces a few times and you should have them back to loyal unless they got their independence supported by someone in the interim.

Ah, that is exactly what I needed. I didn't even think of developing their provinces. A couple hundred monarch points is a bargain compared to what I was dealing with. Also an embarassing truth: I scoured the diplomacy and subject interaction tabs looking for all the ways to boost loyalty, but I missed the Placate Vassal button because I didn't realize the subject interactions tab had a scrollbar.

Lostconfused
Oct 1, 2008

Yeah, subject loyalty is very weird because it's hard to tell how to change it.

Just going up in military tech level by one also looks like a huge swing because of whatever it's doing to calculate relative military strength.

Also improving relations helps a tiny bit.

Lostconfused fucked around with this message at 13:42 on Apr 30, 2023

Red Bones
Aug 9, 2012

"I think he's a bad enough person to stay ghost through his sheer love of child-killing."

Enforcing religion on a vassal is also really annoying because the vassal stays mad at you (in terms of the liberty desire modifier and, I think, an opinion modifier?) for ages, while the liberty desire and opinion effects from other vassal interactions decay a lot faster. So you have to repeatedly dev their lands every once in a while to re-obtain the opinion bonus, until they finally get over being forcefully converted.

Kurgarra Queen
Jun 11, 2008

GIVE ME MORE
SUPER BOWL
WINS

Red Bones posted:

Enforcing religion on a vassal is also really annoying because the vassal stays mad at you (in terms of the liberty desire modifier and, I think, an opinion modifier?) for ages, while the liberty desire and opinion effects from other vassal interactions decay a lot faster. So you have to repeatedly dev their lands every once in a while to re-obtain the opinion bonus, until they finally get over being forcefully converted.
Yes, but it’s easy way to get the Reformation age bonus for force-converting another country.

AtomikKrab
Jul 17, 2010

Keep on GOP rolling rolling rolling rolling.

Lance of Llanwyln posted:

Yes, but it’s easy way to get the Reformation age bonus for force-converting another country.

This, if you have some opm vassal (or picked one up at the end of the age of discovery for this) convert them and then even spin them loose since you don't need them anymore.

puppets freak me out
Dec 18, 2015

I generally don't force convert vassals unless I'm releasing them from a single province with the intent to reconquest their cores in a later war, or if I intend to keep them around for a while, and/or if they're in my religion group. Otherwise it's easier to just wait to annex and then convert their provinces.

Speaking of liberty desire, another helpful way to reduce it besides the nobility estate privilege Strong Duchies, is to use your favors with them to build trust. I think you can get a reduction of about 20% out of it, which helps.

uPen
Jan 25, 2010

Zu Rodina!
Forcing religion on vassals is handy if you've got loads of missionaries or missionary % you're having trouble using. If I'm planning on annexing them eventually may as well get started converting the land early.

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Lostconfused
Oct 1, 2008

Man trade is loving weird, merchantalism is the only valid economic model.

gently caress you, I'll just collect 100% of the trade power from every single one of my nodes, which nets me more money and less for you.

Free trade is for losers.

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