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Mors Rattus
Oct 25, 2007

FATAL & Friends
Walls of Text
#1 Builder
2014-2018

TheDiceMustRoll posted:

Thankfully I have an in.


For people who have followed a narrative campaign before, what can I expect from these new Dawnbringer books? As someone who doesn't give a poo poo about lore unless it's related to the specific faction but isn't really interested in the "grand scheme" of things are these really that useful or is this more of a "keep an eye out for models you want" kind of thing?

You’re going to get story text, some new battleplans, and with this one it looks like they’re doing a new battlepack for Path to Glory in at least the first book, which will offer some new P2G mechanics for everyone to play with. If it’s anything like Seasons of War: Thondia, you will not need to buy the book if this doesn’t interest you. Odds are they’ll release the specific warscrolls for the new heroes and the special rules for running them as mercenaries separately but that’s not guaranteed.

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Ugly John
Jul 18, 2009
[img]https://forums.somethingawful.com/attachment.php?postid=514899866[/img]

Business Gorillas posted:

Everyone that plays AOS in my area is easily over 30 years old buddy lol

Our AoS scene in this part of hell (deep south) is weird in that in the oldest at 43, only two more 30+, and then a bunch of early-mid 20s. Most of the other senior citizen gamers have moved over to SAGA or classic battletech.

Paranoid Dude
Jul 6, 2014
The seniors have good taste.

serious gaylord
Sep 16, 2007

what.

Paranoid Dude posted:

They've actually said that they will be modeling TOW after 7th edition, which is a massive boon if they want to get the WHFB playing crowd back. I've heard some people say that 7th edition rules with 6th edition (not second dwarfs) army books is a favored way to play.

This is good because 8th was a trashfire for the Horde rule alone.

7th Edition had the ridiculous Daemon fear bomb army and the High Elf Banner of the World Dragon rubbish right?

If so then yeah get rid of those army books.

DAD LOST MY IPOD
Feb 3, 2012

Fats Dominar is on the case


7th edition was dominated by the extremely, unbelievably broken Daemons of Chaos army book, with the Dark Elf, Skaven and Vampire Counts books a tier below that and everyone else way, way below that (high elves had one good build). The core rules were ok but the army books were a mess.

dexefiend
Apr 25, 2003

THE GOGGLES DO NOTHING!
Mounted Vampire Lord with Transfixing Glare, Hydra Blade, and... some spells.

... is basically all I remember of my last few games of Fantasy.

serious gaylord
Sep 16, 2007

what.
Yeah thats what I remember. Skaven with the 3 units of 100 skavenslaves.

Basically anything that could ignore fear rolls was the way to go in 7th, entirely because of how broken the Daemons were with it.

Business Gorillas
Mar 11, 2009

:harambe:



DAD LOST MY IPOD posted:

7th edition was dominated by the extremely, unbelievably broken Daemons of Chaos army book, with the Dark Elf, Skaven and Vampire Counts books a tier below that and everyone else way, way below that (high elves had one good build). The core rules were ok but the army books were a mess.

I didn't play in 7th but sounds like this might be 7th ed minus all the bullshit books, no?

8th's hordes and the response to hordes (save-or-die spells) were baked into the core rules and pretty loving awful for everyone

DAD LOST MY IPOD
Feb 3, 2012

Fats Dominar is on the case


serious gaylord posted:

Yeah thats what I remember. Skaven with the 3 units of 100 skavenslaves.

Basically anything that could ignore fear rolls was the way to go in 7th, entirely because of how broken the Daemons were with it.

except that the daemons had a gift (siren song) that, once per battle during oppo’s movement phase, could be used to force an enemy within 20” to either immediately declare a charge against the bearer or immediately flee. units that were immune to panic didn’t ignore the ability, they were just forced to charge. So if you took a hammer unit that was Unbreakable or Immune to Panic (like, say, literally anything in the VC book) the daemon player could just force you to charge out of position, no roll, nothing you can do about it. And because it’s from 20” away you failed the charge unless you were a flyer and were now in position to be absolutely crushed by bloodletters and flesh hounds.

Also the army had 15+ power dice when most enemies had at MOST 6-7 dispel dice. And everything was like 20% too cheap.

The 7th edition daemons of chaos book was the most broken book games workshop has ever put out. I have been playing GW games for almost 20 years and I feel confident saying that. I think it hastened the death of the game; 8th Ed was bad, but it was pushed out fast because DoC blew a smoking hole in 7e.

Talas
Aug 27, 2005

Wow, most of what I've read about playing WHFB makes me glad I never played it.

AnEdgelord
Dec 12, 2016

Talas posted:

Wow, most of what I've read about playing WHFB makes me glad I never played it.

To GW's credit the impulse to completely End Times WHFB didnt come from nowhere. Unfortunately for them about the only thing worse than WHFB 8th edition was pre-GHB AoS 1st edition.

moths
Aug 25, 2004

I would also still appreciate some danger.



Talas posted:

Wow, most of what I've read about playing WHFB makes me glad I never played it.

The horrors make for more interesting posting.

It was a pretty great way to spend an afternoon with a friend. A lot of that gets lost in the End Times post mortem, especially since 8th had problems and in 7th edition army balance was imaginary.

I'm excited because today's GW could achieve the potential WHFB 6th and 7th were arcing towards.

A single instance of annual rebalancing could have saved 7th, but that idea wouldn't come around until nearly a decade later in 40k.

I'm excited to see where it goes. Also I'm old.

DAD LOST MY IPOD
Feb 3, 2012

Fats Dominar is on the case


6th edition WHFB had problems (frankly, compared to other companies’ rules no GW game has ever been better than a C+) but they were relatively minor and the game oozed flavor. It was amazingly fun to play, which is the real measure of a game. It had a very very high barrier to entry, though, which is a problem WHFB was never really able to shake.

I think “specialist game” is a good place for it to live because it’s really not fun if you’re not the kind of person already familiar with how wargames work and how to interpret a ruleset. For those people, though, it’s really great and I’m optimistic.

TheDiceMustRoll
Jul 23, 2018

DAD LOST MY IPOD posted:

6th edition WHFB had problems (frankly, compared to other companies’ rules no GW game has ever been better than a C+) but they were relatively minor and the game oozed flavor. It was amazingly fun to play, which is the real measure of a game. It had a very very high barrier to entry, though, which is a problem WHFB was never really able to shake.

I think “specialist game” is a good place for it to live because it’s really not fun if you’re not the kind of person already familiar with how wargames work and how to interpret a ruleset. For those people, though, it’s really great and I’m optimistic.


Underworlds is pretty good

dexefiend
Apr 25, 2003

THE GOGGLES DO NOTHING!
Mounted Vampire Lord with Transfixing Glare, and Hydra Blade

He charges you, and forces a leadership test. If you fail, you don't fight back and all attacks hit automatically.
He has 5 or 6 Str 7 attacks, and each hit with the Hydra Blade causes D6 wound rolls.

Enjoy taking 18-21 Str 7 wound rolls from a magic weapon with a -3 save modifier!

Dreylad
Jun 19, 2001

DAD LOST MY IPOD posted:

6th edition WHFB had problems (frankly, compared to other companies’ rules no GW game has ever been better than a C+) but they were relatively minor and the game oozed flavor. It was amazingly fun to play, which is the real measure of a game. It had a very very high barrier to entry, though, which is a problem WHFB was never really able to shake.

I think “specialist game” is a good place for it to live because it’s really not fun if you’re not the kind of person already familiar with how wargames work and how to interpret a ruleset. For those people, though, it’s really great and I’m optimistic.

4th-6th is when I played and 6th was such an improvement over herohammer that was 5th it felt really good.

I lost probably 99% of the games I played because I played against my friend's lizardmen army that just dominated my elves no matter what I did, but hey

Business Gorillas
Mar 11, 2009

:harambe:



Dreylad posted:

4th-6th is when I played and 6th was such an improvement over herohammer that was 5th it felt really good.

I lost probably 99% of the games I played because I played against my friend's lizardmen army that just dominated my elves no matter what I did, but hey

i played dwarfs and my friend played dark elfs in 8th

if he got the pit of shades off i'd just snap concede

AnEdgelord
Dec 12, 2016
I have vivid memories of getting SUPER into the Age of Reckoning Warhammer MMO in my freshman year of highschool and finally deciding to ask my parents to take me to the local game store (Castle Perilous) with the intention of buying some WHFB minis and being heartbroken when they told me they only had a few kits in stock because no one at the store played it nor had anyone ever had any interest in playing it. They said all people played was 40k, which I knew nothing about at the time, and I walked out of the store with a 40k 5th edition core rulebook.

In retrospect I don't think I realized at the time how much of a sign of things to come that was or how indicative it was of just how badly WHFB was doing.

IncredibleIgloo
Feb 17, 2011





AoS actually fixed in some elements the big problems with WHFB. AoS as a skirmish game with a small unit count allows you to run all sorts of heroes and whatnot without it being totally out of proportion. WHFB would have been better without heroes other than unit leaders. Some editions, 5th especially, the game was about the two or three heroes you took and kitted out and the 50 or 60 other models you painted were mostly filler. It kind of defeated the idea of regimental combat games. So it makes sense that they took herohammer and morphed it to AoS. It would be nice to see ToW rules tilted to minimize heroes and their impact.

DAD LOST MY IPOD
Feb 3, 2012

Fats Dominar is on the case


the biggest edge AOS has over WHFB is just being remotely approachable as a game. All the models’ warscrolls say what they do, what you have to roll, etc. it’s all there. WHFB gated most of the actual turn by turn gameplay behind the densest sections of the core rule book, movement and magic, and the insane customizability of characters - while very cool - meant that it was very difficult to grok just what any given character could actually do. It was a game that rewarded System Mastery and that meant a lot of people just didn’t bother - that, and the extremely high model counts for most armies, and the relative popularity of the 40K setting.

IncredibleIgloo
Feb 17, 2011





They also often sold unit blisters and boxes such that you would have to buy more than you needed to field the ideal regiment.

sasha_d3ath
Jun 3, 2016

Ban-thing the man-things.
Now in fairness to GW, Underworlds is a B and Warcry is a B+, formerly an A (I liked the old campaign mode better).

Covermeinsunshine
Sep 15, 2021

Underwworlds are awesome and I will be jumping in back with wyrdhallow.

Anyway my adventure with wfb was mostly during the 6th and let me tell you after participating in few tournaments I was glad my gameing group got into Warmachine

Nash
Aug 1, 2003

Sign my 'Bring Goldberg Back' Petition
Middle Earth SBG is the superior way to handle heroes in an army.

:colbert:

Vagabong
Mar 2, 2019
They should of killed the rules and kept the lore.

Seldom Posts
Jul 4, 2010

Grimey Drawer
The old fantasy grogs that I play Warhammer Fantasy with use 6th edition rules with 8th edition magic and army books. The more games we play the more we tailor the rules to our liking. It's been pretty fun.

Angry Lobster
May 16, 2011

Served with honor
and some clarified butter.
I've been considering start a daemon army for 40k after I finish painting my current one, then I realised that the same units/bases might be usable in AoS. Are pure daemons playable in AoS?

Seldom Posts posted:

The old fantasy grogs that I play Warhammer Fantasy with use 6th edition rules with 8th edition magic and army books. The more games we play the more we tailor the rules to our liking. It's been pretty fun.

I've never heard anyone using that combination of rules, most people I've heard of use either pure, mix of 6th/7th or fanmade versions, how is that working for your group, balance wise?

TheDiceMustRoll
Jul 23, 2018

Angry Lobster posted:

I've been considering start a daemon army for 40k after I finish painting my current one, then I realised that the same units/bases might be usable in AoS. Are pure daemons playable in AoS?

I've never heard anyone using that combination of rules, most people I've heard of use either pure, mix of 6th/7th or fanmade versions, how is that working for your group, balance wise?

I know nurgle is pretty good with pure demons. A GUC + Plaguebearers, drones, and nurglings can do good work

Geisladisk
Sep 15, 2007

Angry Lobster posted:

I've been considering start a daemon army for 40k after I finish painting my current one, then I realised that the same units/bases might be usable in AoS. Are pure daemons playable in AoS?

Yes, but instead of having their own book for all the demons like 40k, the demons are in their respective god's faction. So you can't play a big soup of all the demons in the same army, but you can run, say, a army of only Nurgle demons.

And yes, they're all the same units, models and base sizes.

Mors Rattus
Oct 25, 2007

FATAL & Friends
Walls of Text
#1 Builder
2014-2018

Angry Lobster posted:

I've been considering start a daemon army for 40k after I finish painting my current one, then I realised that the same units/bases might be usable in AoS. Are pure daemons playable in AoS?

I've never heard anyone using that combination of rules, most people I've heard of use either pure, mix of 6th/7th or fanmade versions, how is that working for your group, balance wise?

As said, there isn’t a pure daemons faction that mixes the gods. You can run any of the four gods daemons only, or you can run Slaves to Darkness and use daemons as allies in Be’lakor’s subfac but that one won’t be pure daemons.

E: Nurgle is best at Daemons Only, followed by Tzeentch. Khorne wants mortals around to die for blood tithe at the least even if you don’t want to use their useful buff overlap gimmicks, and Slaanesh mortals are just better right now.

TheDiceMustRoll
Jul 23, 2018

Mors Rattus posted:

As said, there isn’t a pure daemons faction that mixes the gods. You can run any of the four gods daemons only, or you can run Slaves to Darkness and use daemons as allies in Be’lakor’s subfac but that one won’t be pure daemons.

E: Nurgle is best at Daemons Only, followed by Tzeentch. Khorne wants mortals around to die for blood tithe at the least even if you don’t want to use their useful buff overlap gimmicks, and Slaanesh mortals are just better right now.

Do you play a lot pf armies or do you just l8ke to follow the meta? You seem to know a fair bit and Warhammer is kind of an ocean

Angry Lobster
May 16, 2011

Served with honor
and some clarified butter.
Gotcha, it seems I'll need a few mortals for most demon armies if I decide to build them, not a bad option if they end up being compatible for Old World with base converters. Thanks folks.

Seldom Posts
Jul 4, 2010

Grimey Drawer

Angry Lobster posted:


I've never heard anyone using that combination of rules, most people I've heard of use either pure, mix of 6th/7th or fanmade versions, how is that working for your group, balance wise?

It's been good. All the games are positive. Orcs and goblins are a little underpowered but that's problem of 8th edition Army book I think.

The main issue for my perspective (that not everybody in the group agrees with) is that cavalry and charging in sixth edition is very strong. If you deliver enough hits to take out your opponent's front line they effectively can't strike back. 8th had specific counters to these rules but we don't use them currently.

Mors Rattus
Oct 25, 2007

FATAL & Friends
Walls of Text
#1 Builder
2014-2018

TheDiceMustRoll posted:

Do you play a lot pf armies or do you just l8ke to follow the meta? You seem to know a fair bit and Warhammer is kind of an ocean

I enjoy following the meta and reading a lot and jump between armies for online play a lot.

side_burned
Nov 3, 2004

My mother is a fish.

Business Gorillas posted:

It's a shame that this is completely correct and people will point to fantasy being a dead end game while Creative Assembly makes a zillion dollars on TW:W3

I will never get over how GW decided to do the End Times just before the launch of Total Warhammer. Launching a new edition for Fantasy sure that would make sense but why get rid of a game line when a hit video game was likely going to give the fanbase a shot in the arm.

side_burned fucked around with this message at 22:03 on May 4, 2023

Blooming Brilliant
Jul 12, 2010

side_burned posted:

I will never get over how GW decided to do the End Times just before the launch of Total Warhammer. Launching a new edition for Fantasy sure that would make sense but why getting rid of a game line when a hit video game was likely going to give the fanbase a shot in the arm.

I might be miss-remembering, but it might have been the previous leadership not being confident in the game prior to launch/not confident about videos games in general.

Plus let's also be honest, Total War is a gangbusters franchise these days, but Warhammer 1 had some justified trepidation after Rome 2 and Attila.

Mors Rattus
Oct 25, 2007

FATAL & Friends
Walls of Text
#1 Builder
2014-2018

Also it’s important to remember the CEO at the time, who is long gone now, thought the video games would compete with the wargame, not boost it.

side_burned
Nov 3, 2004

My mother is a fish.

Blooming Brilliant posted:

I might be miss-remembering, but it might have been the previous leadership not being confident in the game prior to launch/not confident about videos games in general.

That sound about right. Come to think of isn't the consensus that GW's leadership during the 2010s was exceptionally bad.

Cooked Auto
Aug 4, 2007

Pretty much, it was a time where they actively decreased their social media presence, slimmed down the content in White Dwarf while pushing out a magazine focused on just model photos and not much else, among other things.

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AnEdgelord
Dec 12, 2016
Up until around 40k 8th edition and AoS 2nd Edition GW was actively hostile to their own consumer base to a truely psychotic degree. A lot of the online whining about GW is unearned nowadays but they're responsible for it in large part because of how insane they were under the old management.

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