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# ? Apr 29, 2023 05:05 |
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# ? May 24, 2024 14:55 |
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It's like that one antibiotic in andromeda strain and if he stops taking it he dies
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# ? Apr 29, 2023 10:17 |
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"Look, Saul won't shoot for poo poo with the shakes, we've got to get him a dose for now and one for before we hit the raiders."
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# ? May 1, 2023 20:59 |
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LonsomeSon posted:"Look, Saul won't shoot for poo poo with the shakes, we've got to get him a dose for now and one for before we hit the raiders." he's just being a hypochondriac again, give him another prescription bottle of M&Ms
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# ? May 1, 2023 21:09 |
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NoNotTheMindProbe posted:I've been playing the Stranded: Alien Dawn 1.0 release and it's pretty fun. It's prettier and more chill than rimworld. Less deep but also has fewer annoyances. Certainly looks up my alley but would you say it's worth the $35 now or is it more of a "wait for a sale" game?
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# ? May 1, 2023 23:03 |
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Are there good turret mods out there? The autocannons in vanilla are fine but not exactly great at hitting things.
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# ? May 1, 2023 23:08 |
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buglord posted:Are there good turret mods out there? The autocannons in vanilla are fine but not exactly great at hitting things. There's like every flavor of turret mod you can imagine out there. What kind of balancing are you looking for? Like just slightly stronger than Vanilla? Strong enough you literally never need other defenses?
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# ? May 1, 2023 23:10 |
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Last I checked I kept getting results for things that weren’t updated for 1.4. I guess just better than vanilla but not outright cheaty things.
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# ? May 1, 2023 23:17 |
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buglord posted:Last I checked I kept getting results for things that weren’t updated for 1.4. I guess just better than vanilla but not outright cheaty things. https://steamcommunity.com/sharedfiles/filedetails/?id=1845154007 https://steamcommunity.com/sharedfiles/filedetails/?id=2009766414 https://steamcommunity.com/sharedfiles/filedetails/?id=2561619583 These are all 'better than vanilla but not so OP they're cheaty' ime. Then of course Rimatomics if you want late game turrets to work towards with heavy resource and research requirements. Rimatomics in general can definitely go over the line into OP for people though.
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# ? May 1, 2023 23:24 |
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VE Security adds a bunch of better turrets including charge and self-powered sentries. I don't think they're any more accurate but get more damage or volume of fire. There's a lot of light cheese options like dummies and spotlight and also heavy-cheese like shield generators.
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# ? May 1, 2023 23:29 |
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buglord posted:Are there good turret mods out there? The autocannons in vanilla are fine but not exactly great at hitting things. You're probably better off using walls to control engagement range, honestly. Turrets won't waste shots at long range if they don't see enemies until medium range. If you're using the workshop search make sure to tick the checkbox for 1.4 on the right side so you don't get a bunch of junk for older versions.
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# ? May 2, 2023 00:08 |
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Anyone have experience with "Performance Fish"? I'm back to the sisyphean task of trying to boost performance
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# ? May 2, 2023 00:31 |
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Is rescuing friendlies for goodwill working for anyone in the current patch? I suspect that the caravan assignment fix broke it, since I've noticed beds not being unassigned when guests leave the map as well. Tested with base game and DLC, no mods. Verified game integrity, still not working. Rolling back to the previous version branch (1.4.3563) did get it working again.
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# ? May 2, 2023 02:50 |
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You’d think a Neanderthal would keep his strength in check when getting into a social fight with another fellow pawn about religion and think twice before perforating her torso with his bare fist.
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# ? May 2, 2023 18:05 |
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buglord posted:You’d think a Neanderthal would keep his strength in check when getting into a social fight with another fellow pawn about religion and think twice before perforating her torso with his bare fist. yea maybe if it's a neanderthal that's adapted to Living In A Society and such, but that's not as funny as yelling "unga bunga" and mindlessly smashing away with brute force
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# ? May 2, 2023 18:35 |
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I unga, therefore I bunga
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# ? May 2, 2023 18:39 |
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buglord posted:You’d think a Neanderthal would keep his strength in check when getting into a social fight with another fellow pawn about religion and think twice before perforating her torso with his bare fist. Reminds me of that scene in Kung Pow: Enter the Fist where he punches a dude's torso and a chunk falls out behind him like a jigsaw piece.
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# ? May 2, 2023 18:40 |
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I'm relatively picky with pawn traits and skill passions when deciding who to convert and recruit among surviving attackers, but until this (naked brutality tribal) game I've never realized that I should also pay attention to the pawn's social connections. I wondered why no pawns were hooking up, checked the social tab to verify that opinions are high enough, and then saw that a few had spouses in different factions. Oops. My first recruit's husband happened to be one of the attackers in the past, and I was careful to incapacitate him without killing him, to reunite the couple. Everything went well, and now they're a tough/brawler melee powerhouse couple full of archogenetics and archotech parts, with two children, so I was pretty surprised to see the husband initiate an affair with the colony founder. I didn't think he had anything to complain about, until seeing: There was one raid relatively recently which was full of my colonists' family members -- far too many tribal attackers to be able to go easy on family. Of everyone who could have killed Mandrill's dad, it had to be his wife? At least he's still hate-loving her regularly!
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# ? May 2, 2023 19:00 |
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I'm new to this. Got it on the steam sale and it's a blast. In my first game a boomalope got angry and I said "what the gently caress is a boomalope?" And it blew up in the middle of my settlement. 10/10.
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# ? May 2, 2023 21:04 |
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I've been playing this game since Alpha 3 and boomalopes still manage to get me every once in a while
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# ? May 2, 2023 21:30 |
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Is there a use for boomalopes other than just annoying the gently caress out of me? I had one get inside my main structure during construction once. That was Fun.
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# ? May 2, 2023 21:33 |
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MrYenko posted:Is there a use for boomalopes other than just annoying the gently caress out of me? I had one get inside my main structure during construction once. That was Fun. You milk them for chemfuel. You can also use them as homing incendiary bombs by being clever about animal zones.
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# ? May 2, 2023 21:36 |
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I believe you can 'milk' them for chemfuel if you're careful
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# ? May 2, 2023 21:37 |
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jokes posted:You milk them for chemfuel. I feel like a whole new world of fire and kaboom just opened for me.
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# ? May 2, 2023 21:40 |
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Yeah tame boomalopes aren't that bad. Give them separate small stone pens to sleep in and you cut the risk way down even if they're grazing outside. You can keep a good number of generators going with surprisingly few boomalope. Boomrats though, those are useless menaces.
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# ? May 2, 2023 21:42 |
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Asimo posted:Yeah tame boomalopes aren't that bad. Give them separate small stone pens to sleep in and you cut the risk way down even if they're grazing outside. You can keep a good number of generators going with surprisingly few boomalope. Yeah, you absolutely need to have lots of firebreaks over their pens. If they die for any reason, ever, it starts a fire. Generally, I try to have firefoam poppers and grids of 3 stone tile between any patches of grass to halt wildfires. Or, ideally, you just feed them with hay and let them walk around on concrete or whatever. Mostly, though, I just don't use chemfuel. jokes fucked around with this message at 21:46 on May 2, 2023 |
# ? May 2, 2023 21:44 |
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Is there any lore on colonists having infinite ammo, seeds (ammo for farming), and being able to work with steel bare handed? It's not necessary to flesh out, but my brain is going to an ubiquitous self replicating tool that everyone has, even if they're a noble just using it as a sweet watch or something
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# ? May 2, 2023 21:53 |
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Anticheese posted:Is there any lore on colonists having infinite ammo, seeds (ammo for farming), and being able to work with steel bare handed? I don't know about anything official, but that's kind of my head-lore too. The Rimworld you're on has been a dumping ground for probably millions upon millions of people who came to it for various reasons - colonizing opportunities, fleeing from the law or religious persecution, wanting to set up a weird highly-specific commune - and they all brought ultra-tech gear with them. Just laying around among the ruins that dot the landscape every 100 meters are probably more than enough of those ultra-tech multi-tools for every surviving person to use. They're probably essentially indestructible, can switch between being everything from a shovel, screwdriver, or hammer to an arc welder, plasma cutter, or gene sequencer, and run off of materials and energy that they just passively collect from the environment. Your crashlanded people arrived with them, but even the tribal people probably use ones that have been passed down for generations... or maybe going out and finding one is a coming of age ritual. edit: or maybe it's just a gameplay contrivance, but it's fun to think about BattleMaster fucked around with this message at 22:04 on May 2, 2023 |
# ? May 2, 2023 22:01 |
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jokes posted:You milk them for chemfuel. Zoning doesn't work for boomalopes unless you mod it for the pre-1.3 system, boomrats work with zoning though. Plus as a trainable animal raiders will deliberately attack the boomrats. jokes posted:Yeah, you absolutely need to have lots of firebreaks over their pens. If they die for any reason, ever, it starts a fire. Boomalopes are pretty good in small numbers, it's only when you have too many that it becomes a big risk of chain reaction. They're very good for the early game if you can get a young one so they won't die to age related diseases, sell it once you've gotten your geothermals set up or keep it around to start fueling drop pods. One boomalope should be able to keep two generators running for very low labor investment.
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# ? May 2, 2023 22:06 |
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buglord posted:Are there good turret mods out there? The autocannons in vanilla are fine but not exactly great at hitting things. You want to look at 'absolutely more cannons (continued)'. Amongst other things it features the Schwerer Gustav, the giant artillery cannon the germans used during ww2 that fired 8 ton shells. This causes raids to undergo what is reffered to as 'critical existence failure'. The only downside is that it takes about 5k steel to build and load. There's also like 30 odd other turrets, howitzers, mortars and naval guns, and yes, some of them are unmanned, but really, the biggest artillery ever to exist is the important part.
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# ? May 3, 2023 00:02 |
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Zore posted:Then of course Rimatomics if you want late game turrets to work towards with heavy resource and research requirements. Rimatomics in general can definitely go over the line into OP for people though. Look, just because a group of Punishers can completely obliterate a raid as it spawns on the map edge (and the TACS ensures that you can't get dropped on), doesn't mean that it's too powerful! I love Rimatomics (and Bad Hygiene, and Rimefeller) and play with it pretty much on every save, but endgame it really does trivialize just about any raid if you set up your defenses properly.
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# ? May 3, 2023 00:10 |
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Moon Slayer posted:Certainly looks up my alley but would you say it's worth the $35 now or is it more of a "wait for a sale" game? $35 dollars is a decent price if you've never played a rimworld style game before. If you're still getting a lot out of rimworld I'd say wait for a sale.
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# ? May 3, 2023 13:22 |
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I got it last weekend because it was on sale on steam, and I've already put like 20+ hours into it, which feels like more than my money's worth. I ended up getting the biotech DLC too recently so I could have colonist babies. It's fun to give them guns.
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# ? May 3, 2023 16:07 |
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Rimworld is hands down the best value for entertainment I've ever gotten in any form, unbelievable value e: I've been leaning on various crutches with Biotech custom xenotypes and I'm currently running a colony without any of those, so no bonus melee damage or toughness or most importantly, no toxic immunity - two wasters with gas packs almost wiped us out with gas Flesh Forge fucked around with this message at 16:52 on May 3, 2023 |
# ? May 3, 2023 16:20 |
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Rimworld and modded Minecraft have literal years of playtime for me.
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# ? May 3, 2023 19:34 |
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I have four man-years in Rimworld
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# ? May 3, 2023 19:52 |
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NoNotTheMindProbe posted:$35 dollars is a decent price if you've never played a rimworld style game before. If you're still getting a lot out of rimworld I'd say wait for a sale. e. Where Stranded: Alien Dawn really shines over Rimworld is the whole Sims pretty house building side of it.
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# ? May 4, 2023 04:19 |
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Boomalopes and Boomrats can be quite helpful when raiding. The map doesn't change when you add a bunch of drop-podded reinforcements to the offense. It's almost certainly a one-way trip for the charge of the light (explosion) brigade, so drop-podding them in doesn't add any complexity to getting back out. It's also funny to watch and quite effective. Get the targets grouped up at all and you are going to do a really good chunk of damage that is risk-free to anyone expected to survive.
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# ? May 4, 2023 11:59 |
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If I recall correctly, you can drop pod to any point on the map once it's loaded, so a boomalope (that they kill) plus a bunch of chemfuel makes for a nice fire in the middle of their base. I've never had cause to try it though, because when I was going around destroying bases, they were all from VFE Mechanoids, so immune to fire. Edit: In retrospect I should have dropped a boomalope and a bunch of high-explosive shells, so that the boomalope's death ignites the shells. Tesla was right fucked around with this message at 12:21 on May 4, 2023 |
# ? May 4, 2023 12:09 |
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# ? May 24, 2024 14:55 |
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NoNotTheMindProbe posted:e. Where Stranded: Alien Dawn really shines over Rimworld is the whole Sims pretty house building side of it. Yeah, I picked it up over the weekend anyway because I'm irresponsible with money and it's pretty much Sims + a shallower Rimworld; I would also describe it as a homestead simulator with occasional tower defense minigame but I'm only at the "living on a 19th-century farm" stage of the game. It clearly takes a lot of inspiration from Rimworld, not that that's a bad thing necessarily. A few patches/expansions to flesh a few things out and it's going to be a lot of fun! Already a fair amount of mods for it which bodes well for the future, too.
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# ? May 4, 2023 17:08 |