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Admittedly, I did go "wtf 90GB day 1 patch?" when I saw the screen, but yea the 'download speed' quickly blew past the fastest speeds I've ever seen at home and I realized
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# ? May 2, 2023 15:53 |
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# ? May 30, 2024 14:11 |
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And it was all for me to play 30 minutes of it before uninstalling, lmao. A friend and I were going to try co-op but we're just going to spend our time playing good games we enjoy instead. Thanks gamepass!
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# ? May 2, 2023 15:56 |
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Ulio posted:Looter shooter/SaaS disease. Rocksteady's game will probably get trashed as bad. Impressive.
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# ? May 2, 2023 16:02 |
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unruly posted:but I don't remember a day 1 patch for Nintendo titles.
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# ? May 2, 2023 16:03 |
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on the other hand, delivering half of the game as a patch is more common on the switch in general because it lets the publisher get away with using cheaper, lower capacity carts
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# ? May 2, 2023 16:08 |
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repiv posted:on the other hand, delivering half of the game as a patch is more common on the switch in general because it lets the publisher get away with using cheaper, lower capacity carts Doesn't excuse it, but brings to light why it's so common a practice.
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# ? May 2, 2023 16:30 |
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There's been a few high profile cases where devs have download-required games on Switch when they blatantly could have fit with the largest cart size (I think one of the Mega Man collections?) but that's rare and for a while Nintendo required you to put a giant ugly rear end white banner on your box if it requires a download to play.
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# ? May 2, 2023 16:36 |
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The Kins posted:IIRC Switch carts are pretty expensive compared to other media. I forget the exact number, but you get like, a 16gb Switch cart for the same price as a 50gb blu-ray. https://twitter.com/ZhugeEX/status/906055947365310466 at least as of 2017 the breakpoint was apparently 8GB, beyond that it starts getting more expensive to ship on the switch than on the other platforms the actual cost of pressing a bluray is basically zero compared to a flash-based cartridge, but these numbers include the platform tax that sony/microsoft/nintendo collects
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# ? May 2, 2023 16:44 |
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The Kins posted:IIRC Switch carts are pretty expensive compared to other media. I forget the exact number, but you get like, a 16gb Switch cart for the same price as a 50gb blu-ray. Feels Villeneuve posted:There's been a few high profile cases where devs have download-required games on Switch when they blatantly could have fit with the largest cart size (I think one of the Mega Man collections?) repiv posted:at least as of 2017 the breakpoint was apparently 8GB, beyond that it starts getting more expensive to ship on the switch than on the other platforms Most "large" Switch games ship on 16 GB cartridges with downloads required if the game is larger than 16 GB. For third-party games, you can tell they'll commission a single giant print run and then slowly drop the price over a couple of years until they bottom out at $19.99. At that point you can pretty safely assume they're not making any profit but are just trying to clear out inventory. For first-party games, Nintendo rarely makes games that large to begin with. When they do, they tend to commission multiple smaller print runs (relative to sales forecasts) so that they're not sitting on tons of unsold inventory, and then rarely do they ever drop prices. It helps that they control the printing press and can jump the line whenever they want.
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# ? May 2, 2023 17:55 |
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i suppose with the way NAND prices have fallen over the last few years it would make sense for 16GB carts to have come down in price (assuming nintendo is passing those savings on to the publishers) still no sign of the 64GB carts that have been reported on numerous times over the years though
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# ? May 2, 2023 18:04 |
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May Humble Choice is up. Warhammer 40,000: Chaos Gate - Daemonhunters Spiritfarer: Farewell Edition Bendy And The Dark Revival Operation: Tango Windjammers 2 Builder Simulator Behind The Frame: The Finest Scenery The Invisible Hand
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# ? May 2, 2023 18:42 |
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The Kins posted:May Humble Choice is up. I know that Spiritfarer is supposed to be good/great (also -80% on Steam currently), but what about the rest?
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# ? May 2, 2023 18:54 |
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Behind the Frame is visually amazing but somewhat light on the actual gameplay. I think most people will feel the same way about it and GRIS. Bendy and the Dark Revival is pretty similar to the first game, which is fine if that's what you're looking for, but it fell flat for me.
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# ? May 2, 2023 18:58 |
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FYI, Spiritfarer is currently 80% off in Steam so if that is the only game that interests you, it's cheap. https://store.steampowered.com/app/972660/Spiritfarer_Farewell_Edition/ Edit: I see it was already pointed out, my bad.
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# ? May 2, 2023 19:02 |
Kennel posted:I know that Spiritfarer is supposed to be good/great (also -80% on Steam currently), but what about the rest? Daemonhunter was great on release, but I've seen a lot about how the DLC & possibly patches related to the DLC gently caress up game balance in unpleasant ways.
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# ? May 2, 2023 19:05 |
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Kennel posted:I know that Spiritfarer is supposed to be good/great (also -80% on Steam currently), but what about the rest? Windjammers 2 is more Windjammers, if that name carries any weight for people. It's a Dotemu joint (Streets of Rage 4, Wonder Boy) and very much has their house style to it. I have no idea if it successfully maintained a community though
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# ? May 2, 2023 19:09 |
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I enjoyed Windjammers 2 for the few days I played it but it's a surprisingly technical game that I really sucked at.
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# ? May 2, 2023 19:20 |
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Orv posted:Settlers has been dead a very long time and this game did not succeed in reviving it even a little. It doesn't need to be dead, it just needs to be done by someone who just wants to play Settlers II again and is OK with keeping it simple instead of adding in new mechanics that completely ruin the experience for people who actually enjoy playing Settlers.
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# ? May 2, 2023 19:31 |
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Well it's not called Aspirers.
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# ? May 2, 2023 19:40 |
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Mozi posted:It doesn't need to be dead, it just needs to be done by someone who just wants to play Settlers II again and is OK with keeping it simple instead of adding in new mechanics that completely ruin the experience for people who actually enjoy playing Settlers. Look up Pioneers of Pagonia on Steam and wishlist it. It's coming out later this year and is helmed by the previous lead designer(i think) of the older Settlers games. Not guaranteed to be good, but it seems more in line with the older Settlers formula.
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# ? May 2, 2023 20:30 |
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Mozi posted:It doesn't need to be dead, it just needs to be done by someone who just wants to play Settlers II again and is OK with keeping it simple instead of adding in new mechanics that completely ruin the experience for people who actually enjoy playing Settlers. Have you tried the 10th anniversary edition of Settlers 2? It's a really nice remake: https://www.gog.com/en/game/the_settlers_2_10th_anniversary
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# ? May 2, 2023 22:12 |
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Mozi posted:It doesn't need to be dead, it just needs to be done by someone who just wants to play Settlers II again and is OK with keeping it simple instead of adding in new mechanics that completely ruin the experience for people who actually enjoy playing Settlers. You and me both. I have such adoration and nostalgia for Settlers 2 (and to some extent Settlers 5) but just about every single game since then has been disappointing or some crappy Ubisoft cash grab.
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# ? May 2, 2023 22:27 |
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Owl Inspector posted:Both of the games I’ve played this year that went for 70 USD outside of gamepass have been categorically half-finished garbage (redfall and wild hearts), and I don’t say that kind of thing about games I play almost ever. Not going to try to extrapolate two cases into a pattern but it’s funny that the increased price tag has only lined up with comically low quality in my experience.
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# ? May 2, 2023 23:55 |
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Sab669 posted:Is this in reference to Redfall? I saw someone else say this ITT yesterday, I don't think it's accurate -- I also got a "Downloading" screen for another 90 GB when I launched last night, but it was going at like 10x my peak download speeds (400MB on Xbox app instead of 40MB on Steam/Xbox), I suspect it was actually just decrypting the files and the verbiage on the UI wasn't reflecting that. I think steam usually needs to do this too for pre-orders, just that they explain what's happening correctly Ha no, it was just a general statement I have been burned in the past like this with my terrible Australian internet. I left Redfall downloading while I'm at work so I can witness the trainwreck for myself later tonight.
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# ? May 3, 2023 00:08 |
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Mozi posted:It doesn't need to be dead, it just needs to be done by someone who just wants to play Settlers II again and is OK with keeping it simple instead of adding in new mechanics that completely ruin the experience for people who actually enjoy playing Settlers. Yea that new one I was asking about looks really nice in terms of all the art and style but apparently is so dumbed down and shallow that it's just worthless
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# ? May 3, 2023 00:09 |
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TeaJay posted:re: Northern Journey- I will recap what I said when I originally played it; Just catching up on this and I finally played this based on recommendations from multiple threads. You are spot on, the first 2/3rds of the game are absolutely fantastic. I got a feeling of atmosphere and sense of exploration that I rarely get in games anymore. I would say once you get to the climbing glacier level you can stop playing. You've seen the best parts of the game and everything from now is a frustrating slog. I gave up on the flying boss fight on the ledge and just watched the rest. Didn't feel like I missed much.
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# ? May 3, 2023 01:23 |
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So have Dead Space and RE4 been the only big launches of the year that haven't had disastrous PC* ports? *And not just PC from the sound of it a lot of these games aren't doing so hot on consoles either.
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# ? May 3, 2023 02:11 |
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Mordja posted:So have Dead Space and RE4 been the only big launches of the year that haven't had disastrous PC* ports? Dead Island 2 is surprisingly really optimized. I guess if you count that as big.
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# ? May 3, 2023 02:16 |
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Mordja posted:So have Dead Space and RE4 been the only big launches of the year that haven't had disastrous PC* ports? Dead Space still gave me some trouble, but it was smooth outside of cutscenes and my issues might have been a genuine case of being below spec rather than a case of poor optimization. RE4 uses RE Engine which seems to be an outlier for PC performance, every game I've played that uses it has been basically flawless. Was even able to turn on the detailed hair effects and set ray tracing to max and the worst I ever got was some very minor frame drops in graphically demanding areas. I read an article a long time ago which said Capcom develops for PC first and then ports that version to consoles, not sure if that's still the case but it makes sense that they would be at the top of their game while everyone else is churning out completely busted ports one after the other. Sony is the other standout but I think that's more a matter of them actually treating the PC as a serious gaming platform in recent years and investing the time and money to make sure their console > PC ports are functional.
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# ? May 3, 2023 02:22 |
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RE Engine does have some weird quirks on PC, their TAA implementation is inexplicably lower quality on PC than it is on consoles
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# ? May 3, 2023 02:27 |
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Sony's track record has been mixed though, with some of their games (Horizon, TLoU) coming out pretty jank on PC but as far as I know, they've stuck with them and continued to optimize pretty heavily post-launch.
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# ? May 3, 2023 02:27 |
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Mordja posted:Sony's track record has been mixed though, with some of their games (Horizon, TLoU) coming out pretty jank on PC but as far as I know, they've stuck with them and continued to optimize pretty heavily post-launch. I'll sort of give Horizon a pass because it was their first shot at porting to PC. It was absolutely busted on launch and would hard crash to desktop frequently along with other problems, but they were good about releasing regular patches and it had no issues at all when I replayed it a few months back. Their followup releases like God of War and Spiderman ran well from day one so it seems like they mostly learned their lesson. TLoU sounds like its issues stem from Naughty Dog wanting to handle the port themselves despite not really knowing what they're doing, I've been checking it for patches occasionally since I still want to play through it eventually but from what I've read it still has a ways to go.
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# ? May 3, 2023 02:38 |
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repiv posted:RE Engine does have some weird quirks on PC, their TAA implementation is inexplicably lower quality on PC than it is on consoles It's true but also 99% of people won't ever notice so I would not put that even in the same galaxy as Star Wars Jedi: Survivor. It's a really good game from the ~5 hours I've played but holy poo poo it stutters all the time for no apparent reason on 5950X/4090.
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# ? May 3, 2023 08:11 |
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Omega Strikers hit 1.0 recently https://store.steampowered.com/app/1869590/Omega_Strikers/ It's a 3v3 Windjammers-like that I have been having a ton of fun with lately, especially together with some of my friends. A big recommend.
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# ? May 3, 2023 14:15 |
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Huh, Age of Wonders 4 is out now. Didn't even know this was being made. Not only has it launched with workshop support, but they launched with a few mods made already, like a bigger map for higher player counts. And for the, as this thread puts it, giant pussies out there, there is a mod to replace spiders with potatoes.
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# ? May 3, 2023 15:06 |
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The Steam Deck doesn't stutter in Unreal Engine 4 games over shader compilation. It downloads pre-compiled shaders and uses those. It's funny and frustrating that some big games run perfectly on that, but will stutter no matter how much money you throw at a Windows gaming PC. Wouldn't it be possible to crowd-source compiled shaders in Windows? Like you get all these gamers who have a thing installed, and have it "sync" shaders for your selected games on your hardware configuration with a server. I get that shaders are affected by CPU model, GPU model, game version, OS version, and probably some other stuff. But even with all that, there is probably another person who has played FFVIIR or Elden Ring with the same specs. You don't even need to do it for every game like on the Steam Deck, just those modern games notorious for stuttering. It's so simple I'm sure Valve just hasn't thought of it yet.
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# ? May 3, 2023 15:17 |
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Heran Bago posted:The Steam Deck doesn't stutter in Unreal Engine 4 games over shader compilation. It downloads pre-compiled shaders and uses those. It's funny and frustrating that some big games run perfectly on that, but will stutter no matter how much money you throw at a Windows gaming PC. Shaders get pretty big so I think doing this would put a ton more strain on Steam's infrastructure. It's already pretty crazy that they're keeping up with it for the Steam Deck. They're just dependent on game version, GPU, and GPU driver though, right? That'd limit the number of possible configurations.
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# ? May 3, 2023 15:27 |
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Heran Bago posted:The Steam Deck doesn't stutter in Unreal Engine 4 games over shader compilation. It downloads pre-compiled shaders and uses those. It's funny and frustrating that some big games run perfectly on that, but will stutter no matter how much money you throw at a Windows gaming PC.
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# ? May 3, 2023 15:36 |
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Heran Bago posted:Wouldn't it be possible to crowd-source compiled shaders in Windows? Like you get all these gamers who have a thing installed, and have it "sync" shaders for your selected games on your hardware configuration with a server. I get that shaders are affected by CPU model, GPU model, game version, OS version, and probably some other stuff. But even with all that, there is probably another person who has played FFVIIR or Elden Ring with the same specs. You don't even need to do it for every game like on the Steam Deck, just those modern games notorious for stuttering.
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# ? May 3, 2023 15:36 |
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# ? May 30, 2024 14:11 |
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Cool! Glad that's a thing, I'll check it out. Are those crowd sourced? Like can I opt-in to have it upload my Elden Ring shader cache so it's a better experience for my clones?
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# ? May 3, 2023 16:03 |