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Fight harder! *angry piano banging*
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# ? May 12, 2023 00:32 |
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# ? May 28, 2024 00:55 |
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Tell me... If you had the strength to flip that sword, could you do it?
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# ? May 12, 2023 00:33 |
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Orcs and Ostriches posted:I think Samurai has too many buttons, but it's dumb poo poo like Shinten/Kyuten, Shoha/Shoha 2, and Guren/Senei being separate buttons. My Kaiten hotkey is still there, unusable. I set up a simple macro that just replaces the single target and multi-target versions of each ability. There's no real reason to have both on your bar and you can swap them out if you need to with the touch of a button.
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# ? May 12, 2023 00:45 |
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theironjef posted:As a Dancer main, I like dancing. I’m on a hiatus but I do love dancing…
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# ? May 12, 2023 00:49 |
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Kheldarn posted:As a Machinist main, I'd be fine with removing Reassemble and rolling it into those. the animation is a little underwhelming but it's also nice being able to use it for aoe on trash pulls if i want i do love that disassemble is just hurling a wrench at the dude's head though
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# ? May 12, 2023 00:50 |
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Kitfox88 posted:i do love that disassemble is just hurling a wrench at the dude's head though
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# ? May 12, 2023 00:54 |
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ImpAtom posted:I set up a simple macro that just replaces the single target and multi-target versions of each ability. There's no real reason to have both on your bar and you can swap them out if you need to with the touch of a button. That's not a bad idea.
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# ? May 12, 2023 01:03 |
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Kitfox88 posted:i do love that disassemble is just hurling a wrench at the dude's head though
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# ? May 12, 2023 02:30 |
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loving send it
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# ? May 12, 2023 05:17 |
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Patch trailer: https://www.youtube.com/watch?v=U6CILDMm9Xw
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# ? May 12, 2023 12:05 |
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Patch is May 23.
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# ? May 12, 2023 12:08 |
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THEY'RE INCREASING THE RADIUS OF DAMAGE BUFFS TO 30 YALMS NO MORE CURSED BUFF UPTIME STRATS e: oh wow, Jump and High Jump no longer change your position serverside
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# ? May 12, 2023 12:36 |
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Arist posted:THEY'RE INCREASING THE RADIUS OF DAMAGE BUFFS TO 30 YALMS I can't tell you how many times as a healer or ranged with a DPS buff(i.e. RDM, AST) I've moved closer to the center of the arena and the boss, popped buff and sighed as I saw I missed 1-2 people.
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# ? May 12, 2023 12:38 |
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Oh Atonement doesn't break your combos anymore.
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# ? May 12, 2023 12:45 |
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Arist posted:e: oh wow, Jump and High Jump no longer change your position serverside Does this mean I'll finally stop jumping into the orange deathzones in Paradigm's Breach?
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# ? May 12, 2023 12:47 |
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stev posted:Does this mean I'll finally stop jumping into the orange deathzones in Paradigm's Breach? No. You'll find new ways to leap into a deathwall.
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# ? May 12, 2023 12:48 |
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Arist posted:e: oh wow, Jump and High Jump no longer change your position serverside
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# ? May 12, 2023 13:07 |
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Arist posted:THEY'RE INCREASING THE RADIUS OF DAMAGE BUFFS TO 30 YALMS I guess if you can't convince a big chunk of the player base to stop standing a mile away from the action, this is the next best option.
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# ? May 12, 2023 13:09 |
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Endorph posted:on the one hand this was a complication other classes didnt have to deal with so i get removing it, on the other hand it feels like at this point 99% of the reason to pick a class is just minor DPS differences or aesthetics and there's very little game feel difference between most classes. Like of the melee DPS only ninja really feels like it still has a different feel anymore. And people want things homogenized even more too. RIP!
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# ? May 12, 2023 13:11 |
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Endorph posted:on the one hand this was a complication other classes didnt have to deal with so i get removing it, on the other hand it feels like at this point 99% of the reason to pick a class is just minor DPS differences or aesthetics and there's very little game feel difference between most classes. Like of the melee DPS only ninja really feels like it still has a different feel anymore. It makes sense to me. Dragoons have had a bad reputation since before the game even launched as floor tanks, and a lot of that is because Jump is occasionally just a suicide button and you have to figure out when on a per-fight basis. When I think of homogenization that actually kind of upsets me in this game, I think more of the flattening of Huton, which used to be 70 seconds (and Armor Crush restored it by 35) and now it's 60 (and 30) like everything else in the game. It's not actually an important difference, but that just makes the fact that they changed it more glaring.
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# ? May 12, 2023 13:12 |
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Thundarr posted:I guess if you can't convince a big chunk of the player base to stop standing a mile away from the action, this is the next best option. I'm really just glad I don't have to hold my buffs anymore as BRD for fights like P8S (with the obvious exception of invulnerability phases).
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# ? May 12, 2023 13:17 |
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# ? May 12, 2023 13:35 |
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Endorph posted:on the one hand this was a complication other classes didnt have to deal with so i get removing it, on the other hand it feels like at this point 99% of the reason to pick a class is just minor DPS differences or aesthetics and there's very little game feel difference between most classes. Like of the melee DPS only ninja really feels like it still has a different feel anymore. I don't necessarily think removing the Jump/High Jump position change is part of this problem though, especially since we're almost 10 years into the 2.0 era of FFXIV and where your character is visibly portrayed and where the server actually decides you are still remain to be very different things that can usually lead to very dire consequences (and this is not even getting into the High Jump/Mirage Dive merger which caused higher level DRGs a lot of problems, leading them to splitting it; Jump/High Jump always had issues). Plus, you still have Spineshatter and Dragonfire to worry about. For game feel.. I dunno. NIN (ninjutsu fuckery) feels different to MNK (constantly going between two combo tracks) which feels different to SAM (3 combos into big hit) which feels different to DRG (long combo build up). RPR kind of takes a page out of NIN's book (1-2-3 combo kind of being the down time) and MCH's book oddly enough (Enshroud as the Wildfire fast GCD phase), but it still feels pretty different. We'll see what they do in 7.0 though, because I feel like that's the point where things are really really going to get flattened out unless they knock it out of the park with the DRG revamp
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# ? May 12, 2023 13:41 |
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Jesus loving christ it's cartoonish at this point
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# ? May 12, 2023 13:43 |
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Oh nice savage loot rules are changing for the better.
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# ? May 12, 2023 13:45 |
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Real Dragoons die like 100x more to greeding positionals than any kind of jumping attack. Evasive is not a jumping attack.
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# ? May 12, 2023 13:50 |
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It's cool when you can't use your most important cd because the fight mechanics don't allow you to use gap closers, except jump isn't even a gap closer so it has all the drawbacks with none of the benefits. They should just make some attacks randomly do 0 damage, because that would make the job more unique too
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# ? May 12, 2023 13:55 |
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*taking notes* Gambler class demand rising...
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# ? May 12, 2023 13:56 |
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Cries in DRK being my favorite tank.
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# ? May 12, 2023 14:01 |
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There’s no way I’ll be done with Zelda by the 23rd
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# ? May 12, 2023 14:03 |
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As a PLD and WAR main,
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# ? May 12, 2023 14:18 |
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Consummate Professional posted:There’s no way I’ll be done with Zelda by the 23rd at this point i highly doubt i'll be done by the next expansion
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# ? May 12, 2023 14:43 |
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Endorph posted:on the one hand this was a complication other classes didnt have to deal with so i get removing it, on the other hand it feels like at this point 99% of the reason to pick a class is just minor DPS differences or aesthetics and there's very little game feel difference between most classes. Like of the melee DPS only ninja really feels like it still has a different feel anymore. It is kind of hard when a lot of flavor is suboptimal and makes people complain.
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# ? May 12, 2023 14:54 |
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sorely needed change. drk was running circles around the other tanks.
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# ? May 12, 2023 14:54 |
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That's ok, us DRK players are trained to hone our anguish into still kicking rear end regardless
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# ? May 12, 2023 15:13 |
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All this tank anguish is going to be very funny when it turns out to be stuff like "circle of scorn +10pot"
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# ? May 12, 2023 15:26 |
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So the changes to Shatter were: they took the control points out, and ice can respawn. Makes it a little more like Seal Rock then, should be fun
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# ? May 12, 2023 15:37 |
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they deboned my map
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# ? May 12, 2023 15:38 |
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Ryanbomber posted:All this tank anguish is going to be very funny when it turns out to be stuff like "circle of scorn +10pot" That's the sort of thing I expect, the tanks aren't really all that far apart
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# ? May 12, 2023 15:51 |
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# ? May 28, 2024 00:55 |
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They've removed that Dark Knight story quests from the game to bring it more in-line with Paladin.
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# ? May 12, 2023 15:52 |