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Arivia posted:Owlcat was always pretty clearly into the 3.5 optimization culture, which was why they did the Pathfinder 1e games. It makes sense they wouldn't be into Pathfinder 2e, which really doesn't play like that at all. From perusing their discord it seems like they don't like the idea of switching to 2e because they'd have to completely rethink their game instead of building on what they had in Kingmaker and WotR, which is understandable.
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# ? May 3, 2023 08:45 |
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# ? Jun 3, 2024 22:19 |
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Owlcat could never make a PF 2e game because their approach to 'difficulty' would just fall apart would just fall apart the second they touched rules that were tightly balanced in the first place.
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# ? May 3, 2023 08:51 |
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I will show my rear end and admit that I'm on my 2nd playthrough of WotR, and occasionally just turn the difficulty to story mode, turn of tactics mode, and pretty much win instantly when I don't feel like doing some bullshit fight.
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# ? May 3, 2023 10:03 |
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I still haven't played through Kingmaker or Wrath because I launch them, play for a bit and it's PF1 ughhhhhhhhhhhh.
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# ? May 3, 2023 10:20 |
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Clerical Terrors posted:From perusing their discord it seems like they don't like the idea of switching to 2e because they'd have to completely rethink their game instead of building on what they had in Kingmaker and WotR, which is understandable. I get it, but I don’t like that it means no more Pathfinder games from Owlcat.
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# ? May 3, 2023 10:29 |
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I hated playing the second half of Kingmaker with all my heart.
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# ? May 3, 2023 10:42 |
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CottonWolf posted:I get it, but I don’t like that it means no more Pathfinder games from Owlcat. Does it? There is no reason for paizo to refuse to license any of the old pf1 adventure paths for further games.
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# ? May 3, 2023 10:46 |
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Andrast posted:Does it? There is no reason for paizo to refuse to license any of the old pf1 adventure paths for further games. I was just skeptical that Paizo would want to touch any of their old 1e OGL stuff at this point.
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# ? May 3, 2023 10:52 |
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Mister Olympus posted:weirdly, small jousters do tend to work better than medium jousters because of the rule about 'tall' vs 'long' sizes and how reach weapons shrink when mounted wait does 2e let you hit adjacent to yourself with a reach weapon, or only when mounted, or what? (not that those squares aren't threatened by mount anyway).
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# ? May 3, 2023 17:14 |
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In terms of getting a good feel for GMing 2e, is the beginners set/adventure as good as anything? Or any particular suggestions? Context: I haven’t GMed in a few years, but have done it on and off for other systems including D&D 4e and Savage Worlds
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# ? May 3, 2023 18:06 |
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Fidel Cuckstro posted:In terms of getting a good feel for GMing 2e, is the beginners set/adventure as good as anything? Or any particular suggestions? The beginner box is a good introduction yes. Pathfinder 2e is pretty similar to D&D 4e in terms of GM knowledge/effort needed.
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# ? May 3, 2023 18:07 |
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The Golux posted:wait does 2e let you hit adjacent to yourself with a reach weapon, or only when mounted, or what? (not that those squares aren't threatened by mount anyway). Yes, in general.
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# ? May 3, 2023 18:08 |
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Fidel Cuckstro posted:In terms of getting a good feel for GMing 2e, is the beginners set/adventure as good as anything? Or any particular suggestions? Yeah, it's great.
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# ? May 3, 2023 18:50 |
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The beginner box specifically ramps up every fight/encounter with a different mechanic. By the end you'll have experienced many different concepts, including (most likely) the dying subsystem if you go up against the optional boss. It's also just a fun, classic dungeon crawl.
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# ? May 3, 2023 18:51 |
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I'm digging it. https://twitter.com/paizo/status/1653822986099499008
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# ? May 3, 2023 20:40 |
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The Golux posted:wait does 2e let you hit adjacent to yourself with a reach weapon, or only when mounted, or what? (not that those squares aren't threatened by mount anyway). It’s in the rules for mounted combat and in the rules for size increases. The squares you can hit with reach vs non-reach are different for every size category of mount, and the size categories themselves make distinctions between “long” size and “tall” size such that an ogre gets inherent reach where a horse doesn’t.
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# ? May 3, 2023 21:21 |
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That's cool. I hope this means, eventually, every outer plane gets a new dragon. I guess this is really an infernal dragon update. (Edit: Luis Loza confirmed on Paizo's website that infernal dragons still exist as a separate thing, and may get a 2e update eventually.) CottonWolf fucked around with this message at 22:47 on May 3, 2023 |
# ? May 3, 2023 22:41 |
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I haven't played 2e yet, but I'm curious about the way you take up to three actions on your turn. It sounds like a fun, versatile mechanic, but I was wondering if it slowed combat down or caused balance issues. What's everyone's experience with it?
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# ? May 5, 2023 07:33 |
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2Es math is generally well balanced and tight. A poorly built character vs a hyper optimized character are going to be a lot closer in combat effectiveness than in other similar games. The action economy is a big part of that and one of the most lauded aspects of the design for both the balance and the freedom it provides.
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# ? May 5, 2023 07:44 |
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If you know what you're doing with it, it can free up players and enemies to do more interesting things, including non-combat encounter interactions with consequence. Depending on your players you may have to break them out of "OK, so I attack, I attack again, and... I attack."
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# ? May 5, 2023 07:53 |
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It does mean that a lot more martial / utility classes have actions they can take that modify their attacks. Swashbucklers can do things to gain panache, rogues can do a variety of feints to make their enemy flat footed, you can try and demoralise your enemies, etc.
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# ? May 5, 2023 07:59 |
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# ? May 5, 2023 10:27 |
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2e fighters are goddamn amazing I can't stop crying poo poo with power attack
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# ? May 5, 2023 12:26 |
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Dungeon Meister posted:I haven't played 2e yet, but I'm curious about the way you take up to three actions on your turn. It sounds like a fun, versatile mechanic, but I was wondering if it slowed combat down or caused balance issues. What's everyone's experience with it? I built my alchemist with the action economy in mind; I have a lot of options between Quick Bomber, training in every Recall Knowledge monster skill, Battle Medicine, and the witch archetype for Shield + Electric Arc. Every turn I use some combination of these, pretty much, or I just find cover and duck behind it after tossing a bomb. Some sample turns I might do are like Recall Knowledge + move + Quick Bomber, Quick Bomber + Electric Arc, move + Quick Bomber + Take Cover or Shield, etc. I read that alchemists can have difficulties finding useful things to do with their actions if they invest in a lot of pre-combat buff items, so I wanted to make sure I have plenty of options in combat actions.
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# ? May 5, 2023 15:41 |
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Supports the Trevor Project https://www.humblebundle.com/books/starfinder-solidarity-bundle-paizo-inc-books
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# ? May 11, 2023 21:13 |
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Any advice for someone running Abomination Vaults for the first time? This'll also be my first time running Pathfinder and I'll be running it for people who have only ever played 5e before
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# ? May 12, 2023 19:53 |
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Scrap Dragon posted:Any advice for someone running Abomination Vaults for the first time? This'll also be my first time running Pathfinder and I'll be running it for people who have only ever played 5e before Take your time. Learn together.
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# ? May 12, 2023 19:55 |
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Scrap Dragon posted:Any advice for someone running Abomination Vaults for the first time? This'll also be my first time running Pathfinder and I'll be running it for people who have only ever played 5e before If you aren't doing it try the beginner box, apparently it goes into Abomination Vaults pretty well. Also, the beginner box was enough to get our 5e group going in Pathfinder 2e. There's a ton to learn but it gives you the basics really well and the dungeon is alright.
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# ? May 12, 2023 20:03 |
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Scrap Dragon posted:Any advice for someone running Abomination Vaults for the first time? This'll also be my first time running Pathfinder and I'll be running it for people who have only ever played 5e before Make sure to read over every encounter before the session and take notes on stuff you think might come up (this area has difficult terrain, this is how blindness works). also if you're not using the hardcover collection, mr. beak should have vampiric touch swapped for phantom pain.
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# ? May 12, 2023 20:08 |
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Looks like we're getting a book next year with 6 new ancestries, including minotaurs and centaurs. https://paizo.com/community/blog/v5748dyo6siay?Grandmother-s-Story-Part-5-The-Howl-of-the-Wild (Scroll down through the story.) E: Hoping this means we get other big ancestries like half-giant. 3 Action Economist fucked around with this message at 23:55 on May 12, 2023 |
# ? May 12, 2023 22:25 |
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Scrap Dragon posted:Any advice for someone running Abomination Vaults for the first time? This'll also be my first time running Pathfinder and I'll be running it for people who have only ever played 5e before Make sure your PCs have discussed their party's combat tactics by the time they get to dungeon level 3. They need to have some sort of understanding of what everyone wants to do and how to help each other do it. Sounds basic, but my group of PCs didn't do this and eventually ate a TPK that could have been avoided.
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# ? May 12, 2023 23:19 |
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Scrap Dragon posted:Any advice for someone running Abomination Vaults for the first time? This'll also be my first time running Pathfinder and I'll be running it for people who have only ever played 5e before Have the players read https://downloads.paizo.com/AbominationVaults_PlayersGuide.pdf. It will give them an idea of whats expected, background info and what classes and skills work well. Are you running it on a VTT or in person?
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# ? May 12, 2023 23:33 |
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Dungeon Meister posted:I haven't played 2e yet, but I'm curious about the way you take up to three actions on your turn. It sounds like a fun, versatile mechanic, but I was wondering if it slowed combat down or caused balance issues. What's everyone's experience with it? Lamuella posted:If you know what you're doing with it, it can free up players and enemies to do more interesting things, including non-combat encounter interactions with consequence. Depending on your players you may have to break them out of "OK, so I attack, I attack again, and... I attack." 3 Action Economist posted:Looks like we're getting a book next year with 6 new ancestries, including minotaurs and centaurs. Absolutely loving the Concert Frog. ------------------------------------------------------------------------------------------------- I'm running my first Stolen Fate session soon. Nervous but also very excited. So far it's an enjoyable Adventure but I've never run anything this high level, and 50% of our party is brand new to TTRPGs. Going to be a hell of an experiment.
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# ? May 13, 2023 00:47 |
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Dungeon Meister posted:I haven't played 2e yet, but I'm curious about the way you take up to three actions on your turn. It sounds like a fun, versatile mechanic, but I was wondering if it slowed combat down or caused balance issues. What's everyone's experience with it? there's an optional rule in the gamemastery guide that i think makes it play even smoother: if you're making a movement action and need to make another movement action or a movement-related action during that movement action (ie you're Striding to a wall, then you Climb it), then you get to take any leftover movement after the second action resolves. so you can Stride 15 feet [one action], Climb [second action], Stride 10 feet more [this is the leftover movement from the first Stride so you're still at two actions spent]. I'd also apply this if you need to say, open a door in the middle of your Stride (an Interact action). It adds a LITTLE bit of complexity but it sounds much more complicated than it actually is, and it makes the game play even better with the three action model.
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# ? May 13, 2023 01:13 |
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Scrap Dragon posted:Any advice for someone running Abomination Vaults for the first time? This'll also be my first time running Pathfinder and I'll be running it for people who have only ever played 5e before Being a player in a similar situation rn: give them some opportunities to correct or rethink builds. It's really easy to grab traits or feats that just don't work for you in Pathfinder.
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# ? May 13, 2023 21:28 |
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Clerical Terrors posted:Being a player in a similar situation rn: give them some opportunities to correct or rethink builds. It's really easy to grab traits or feats that just don't work for you in Pathfinder. To go with this, don’t be afraid to handwave retraining times at lower levels while people figure out what they’re doing with their characters. It takes a week to retain a known spell for a sorcerer for example, which is pretty crummy if everyone is still in gogogogo dungeon mode otherwise.
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# ? May 13, 2023 21:38 |
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Some of the fights in Abomination Vaults take place in some quite small rooms and corridors, if your party is melee heavy, try not to jam them in a doorway where only 1 or 2 of them can fight at a time or suggest they retreat a few squares to give other characters space to get stuck in.
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# ? May 13, 2023 21:52 |
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One solution I've seen discussed is to change the scale of maps so that each square is 10'. It is pretty easy to change in Foundry and gives melee a lot more room to maneuver.
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# ? May 14, 2023 03:49 |
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I signed up to play in my first 2e/Pathfinder Society game this Friday. I emailed the organizer, but is there anything people suggest to come ready? Do they typically have pre-gen characters on hand, or should I be putting one together?
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# ? May 15, 2023 15:01 |
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# ? Jun 3, 2024 22:19 |
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Fidel Cuckstro posted:I signed up to play in my first 2e/Pathfinder Society game this Friday. I emailed the organizer, but is there anything people suggest to come ready? Do they typically have pre-gen characters on hand, or should I be putting one together? Most of the ones I've been to have pregens on hand for new players, and then you can apply the xp and quest rewards to the character you eventually make for yourself. That said, not a bad idea to be looking at the website and making a character for yourself, especially since you get free re-dos up until like level 3 or 4, so if you end up hating your Fighter, you can retcon it to being a Wizard with no hassle, so you'll have plenty of time to decide what sort of character feels like a better fit for you.
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# ? May 15, 2023 15:25 |