Wiz posted:That is not how that works - you have to contest all wargoals to get their war support down but Recognition just requires you to occupy *any* part of the GP since 1.2. Ooh, also good to know! That's way better than the old rules, and saves dealing with infamy to get some crap island. I'll update my post at least to stop spreading old info.
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# ? May 10, 2023 22:23 |
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# ? May 31, 2024 06:51 |
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I was thinking I could puppet Great Ching at the end of my Hegemony run, securing the 50% pop requirement. It worked... for a second, then they blew up into a bunch of successor states, none of them my puppet. I have 5 years left, there's no way I can kill all of them in time, not with how war declarations work.
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# ? May 10, 2023 22:47 |
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How much construction sectors should I be producing, they seem kinda expensive, but the price seems also weirdly non-linear so it isn't clear to me when how many is too much for my economy to handle.
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# ? May 11, 2023 00:02 |
AAAAA! Real Muenster posted:This reminds me about how I found it super interesting in reading a book about The Great Game that the British were loving terrified of the Sikh empire. In the Early 1800s, the EIC's border with the Sikh Empire was the wild west and the British had no ability to project power there without significant effort. It makes sense; the popular understanding of the late 1800s (we have the maxim gun etc) obscures the fact that a lot of the big imperial conflicts of the 18th and early-mid 19th centuries were hard slogs against near-peer land militaries where the critical technological advantage was strategic (I.E. boats), not tactical.
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# ? May 11, 2023 00:30 |
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RabidWeasel posted:I've not really experimented with this but the two anti-malarial techs are probably the only ones worth rushing, or possibly some mil techs if you know you need a leg up in a major war. It's a 25% increased cost for every missing lower tier tech, plus the higher tier techs are already more expensive in the first place, so it does slow your tech speed down a lot. the trick is to fill up a couple next tier techs up to around where they'd "normally" be while letting spread fill up your back tiers, so that once you've mostly or completely backfilled the last tier from spread you can pop a bunch at once without paying the rush tax. Alternatively, a couple are just worth eating that as you said if it gets you big material gains from being early also peasant leevies can actually work in the favor of the savvy player using them, since it can basically give you an extra wave of manpower to help blunt or overwhelm someone, assuming you have a good core of professionals to act as the tip/rock/whatever. Though that strategy only really works for Russia/China/EIC maybe (lots of excess peasant manpower to bleed) up until 1880s at latest in some types of wars ThatBasqueGuy fucked around with this message at 01:04 on May 11, 2023 |
# ? May 11, 2023 01:02 |
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Raenir Salazar posted:How much construction sectors should I be producing, they seem kinda expensive, but the price seems also weirdly non-linear so it isn't clear to me when how many is too much for my economy to handle. As many as you can without going bankrupt. A good part of the early game will be centered around building your construction sector, and then building up industries to supply your construction sector so you can afford to build more construction sectors, etc. Basically, whenever you have a monthly surplus, consider building more construction sectors. And then focus on building more industry and consumer goods, and government buildings/universities as needed. This should keep your GDP line going up at a good clip, and GDP is the main bringer of revenue (through both minting and taxation).
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# ? May 11, 2023 01:14 |
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Dr. Video Games 0031 posted:As many as you can without going bankrupt. A good part of the early game will be centered around building your construction sector, and then building up industries to supply your construction sector so you can afford to build more construction sectors, etc. Basically, whenever you have a monthly surplus, consider building more construction sectors. And then focus on building more industry and consumer goods, and government buildings/universities as needed. This should keep your GDP line going up at a good clip, and GDP is the main bringer of revenue (through both minting and taxation). Okay so if after a few construction centers I dip into a deficit, switch to industry (what about farms, logging, etc?) and other stuff and then switch back? If I have like 1.6 million gold reserves is something like a -20k deficit fine?
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# ? May 11, 2023 01:18 |
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Raenir Salazar posted:Okay so if after a few construction centers I dip into a deficit, switch to industry (what about farms, logging, etc?) and other stuff and then switch back? If I have like 1.6 million gold reserves is something like a -20k deficit fine? Yeah, -20k is fine. You can look at your market's prices and target the most expensive goods once you have enough construction sectors. I'd focus first on the inputs for your construction sectors (wood, iron, and cloth for iron-frame buildings, steel, glass, and explosives for steel-frame buildings) and then focus on the other goods your market needs once you get construction goods close to +0% price. At least, that's how I tend to do things. I made a post a short while back that was in response to a different question, but I think it's relevant here too: https://forums.somethingawful.com/showthread.php?goto=post&postid=530507795 There are several goods where you want them to be extra cheap (with a negative price modifier), and grain is one of those. The other obvious one of these is services. Your pops consume a shitload of these, and they can remain very profitable at low price levels (-30% or sometimes even lower). But I would not focus too hard on building a shitload of farms early because you'll get fertilizer techs later that massively boost the output of your farms.
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# ? May 11, 2023 01:30 |
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There's this thing about the chemical factory line where it produces both explosives and fertilizer, and either of these going unused and crashing the price due to oversupply causes the factories to get into negatives. You can subsidize them to stop that, but the better solution, especially for fertilizer since you'll always make more fertilizer than explosives, is to go for techs that make your farms use much more of them.
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# ? May 11, 2023 01:34 |
Raenir Salazar posted:Okay so if after a few construction centers I dip into a deficit, switch to industry (what about farms, logging, etc?) and other stuff and then switch back? If I have like 1.6 million gold reserves is something like a -20k deficit fine? YMMV but I don't start to worry until I've burned through half of my available credit, that's when the interest starts to get concerning. If I still have money in the bank? Fuckin spending that poo poo everywhere.
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# ? May 11, 2023 01:37 |
Raenir Salazar posted:Okay so if after a few construction centers I dip into a deficit, switch to industry (what about farms, logging, etc?) and other stuff and then switch back? If I have like 1.6 million gold reserves is something like a -20k deficit fine? generally if you want to push your keynesian economics to the max you're aiming for a debt load of about half of your credit limit. you can reliably grow the economy past the debt with that kind of load, if you go further than half of your limit you're risking a debt spiral so don't do it unless you are extremely confident that your economy 5 years from now is going to be exponentially larger than your economy now. it's totally possible to rescue an economy that's at the edge of bankruptcy and necessary to burn that hard in some circumstances, but try to avoid it.
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# ? May 11, 2023 01:41 |
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Though you should be aware that unrecognized powers are saddled with a lot more interest than recognized powers, so be careful with debt if you're unrecognized.
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# ? May 11, 2023 01:43 |
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Excellent thanks. I'm playing a conversion game and we're still sorting out the conversion, right now Europe starts overpopulated and starving because we redistributed the vanilla population according to EU4 development and whelp, The Greatest Famine with 50 million dead in 10 years. In my test game as Novgorod I tried buying every grain off the market and focused on Rye farms and I managed to climb to 7.5 (from 5.0) standard of living. Hopefully in the "fixed" converter with arable land redistributed I don't need to have a crash 5 year plan crash program building farms to avoid starvation. Its hard to know how to approach "learning" the game in Vanilla to best prepare for my nation because I'm basically Worst Russia in that I have Russia+Manchuria but minus Central Asia and Ukraine. Maybe we can feed the people with siberian mushrooms. Manchuria seems like it might actually be a good candidate to be a breadbasket but then I think that hinders producing silks which I'm told is a very good resource for me to have access to? I'm the #7 GP at game start to be clear so that's going for me.
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# ? May 11, 2023 01:44 |
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Welcome to Transvaal, the Happiest Place On Earth. My standard of living was higher than most of Europe's, actually most of southern Africa's SoL was higher than Europe's. The moment you get Multiculturalism passed every problem you have disappears. I suspect that the secret to a good Zulu game lies in bushwhacking Transvaal and Oranje immediately for the gold fields/mines, the raw money minting gives you is ridiculous, I was just building construction industries constantly the last ten years because I was stockpiling so much gold.
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# ? May 11, 2023 03:29 |
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So third time I get a successful socialist revolution just to have radical liberals afterwards. lmao Any particular reason why that happens?
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# ? May 11, 2023 03:51 |
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Generally a successful revolution results in every conservative element getting wiped out, and the new radical liberals in this case will be pushing the Overton window further left since they'll be gunning for anarchy as opposed to liberalism
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# ? May 11, 2023 03:55 |
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dead gay comedy forums posted:So third time I get a successful socialist revolution just to have radical liberals afterwards. lmao I think the next patch is making it so revolutions will install their preferred government in addition to their immediate demand
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# ? May 11, 2023 04:02 |
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AAAAA! Real Muenster posted:This reminds me about how I found it super interesting in reading a book about The Great Game that the British were loving terrified of the Sikh empire. In the Early 1800s, the EIC's border with the Sikh Empire was the wild west and the British had no ability to project power there without significant effort. So.... historically accurate?
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# ? May 11, 2023 05:10 |
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not remotely. You have all the tea you should need in Assam.
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# ? May 12, 2023 05:53 |
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https://forum.paradoxplaza.com/forum/developer-diary/victoria-3-dev-diary-85-voice-of-the-people-art-content.1583050/ Emperor Norton confirmed!
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# ? May 12, 2023 14:37 |
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Monarchist USA run, let's go!
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# ? May 12, 2023 17:57 |
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Okay, so if I manage to get to Line Infantry as the Qing before we get invaded by Britain I should do better, right? Alongside that I am trying my best to get things to work but having some difficulty, does anyone have any generic hints and tips for starting out.
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# ? May 14, 2023 15:03 |
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Josef bugman posted:Okay, so if I manage to get to Line Infantry as the Qing before we get invaded by Britain I should do better, right? Yeah, line infantry and cannons, strip the army down to two units of 100 regiments, and build up enough of a domestic arms industry to supply 'em all before you go to war.
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# ? May 14, 2023 17:11 |
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Josef bugman posted:Okay, so if I manage to get to Line Infantry as the Qing before we get invaded by Britain I should do better, right? Try and accomplish your wargoals, don't just play defensively. Asking for war reparations and recognition while naval invading Singapore worked well for me. Don't mobilize all your troops - raise a general or two from strategic regions with no coastline to defend against wherever Britain establishes a beachhead. Garrisoned troops will still defend and won't suffer casualties due to attrition. Your troops aren't going to be able to take any land back, just hold the line and pray your Tibetan subject doesn't give land up to counter attacks when they inevitably charge to their deaths. As long as your naval invasion goes well (And it should, the british navy doesn't seem to defend and Singapore doesn't have enough population to support a garrison.) you'll just be stuck in a waiting period.
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# ? May 14, 2023 21:01 |
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Guzba posted:Try and accomplish your wargoals, don't just play defensively. Asking for war reparations and recognition while naval invading Singapore worked well for me. Hmm where have I seen this before? What do I do with construction in early game when I run out of labor pool to keep expanding resource buildings? Asproigerosis fucked around with this message at 03:03 on May 15, 2023 |
# ? May 15, 2023 01:16 |
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go get more people
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# ? May 15, 2023 03:22 |
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ThatBasqueGuy posted:go get more people Your neighbors probably aren't using them.
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# ? May 15, 2023 04:25 |
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Where do I actually see the populations for usage in the mills and factories? I know it's per province but I can't find a nice breakdown of it.
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# ? May 16, 2023 14:16 |
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Josef bugman posted:Where do I actually see the populations for usage in the mills and factories? I know it's per province but I can't find a nice breakdown of it. Probably the most convenient place is if you go into the buildings menu and click the "+" button under the desired building, you get this menu. The "labor" column is the number of peasants + unemployed in the state (and you can mouse over the number to see a breakdown for the state)
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# ? May 16, 2023 23:34 |
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why make construction sectors when it all it does is let investment build unprofitable garbage in all my states that drains infrastructure and available pops >
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# ? May 17, 2023 01:08 |
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Look, if you didn’t want fifty art factories in Idaho and negative sixty infrastructure, why would you have colonized the place?
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# ? May 17, 2023 01:37 |
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Alright so, my friends don’t enjoy playing Paradox games but do enjoy watching them. So I have been press ganged into “lmao rebuild Poland as Krakow”. So uh Any advice would be welcome along that line
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# ? May 17, 2023 11:06 |
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Captain Oblivious posted:Alright so, my friends don’t enjoy playing Paradox games but do enjoy watching them. So I have been press ganged into “lmao rebuild Poland as Krakow”. Put the intelligensia in power and liberalise your cultural tolerance laws day 1, restart if you get bad rolls. You need population and migration from Austria is the only way, and day 1 you only tolerate Polish pops. Then go for other laws to maximise immigration as much as possible. Build up your coal and iron resources and build lots of tooling workshops, do not under any circumstances build anything agricultural. Tech for railways immediately. Turn on all the good edicts, never turn them off, they're much better than taxes. Then pray to <insert deity> that Austria has a rare bad game and / or that you don't get the usual great power hugbox where 3 out of the 4 of Prussia, Austria, Ottomans and Russia all inexplicably love each other Once Austria is as weak and fragile as it should be this will be a really fun start but for now it's hard because Austria usually beats the poo poo out of Prussia and nobody will help you break free. RabidWeasel fucked around with this message at 12:14 on May 17, 2023 |
# ? May 17, 2023 12:12 |
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Captain Oblivious posted:Alright so, my friends don’t enjoy playing Paradox games but do enjoy watching them.
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# ? May 17, 2023 13:31 |
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Captain Oblivious posted:Alright so, my friends don’t enjoy playing Paradox games but do enjoy watching them. So I have been press ganged into “lmao rebuild Poland as Krakow”. Get better friends.
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# ? May 17, 2023 16:50 |
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Fister Roboto posted:Get better friends. their friends sound awesome tbh. jealous?
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# ? May 17, 2023 18:00 |
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So this appears to be on sale at the minute, and I've been looking for something to replace Imperialism (1997). Is it going to scratch the same itch in setting up a complex resource chain and bootstrapping an industrial revolution, or is it more about juggling market prices? Is gunning for autarky possible/have a point? I enjoy EUIV and Stellaris, so I may end up sinking an unreasonable amount of time in if it clicks, but I want to know if it will click.
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# ? May 17, 2023 18:44 |
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Poil posted:Please tell me you've hooked up a tv to your computer and you're all sitting around a table in your living room with snacks etc and they're all cheering on with things like "Yeah, gently caress up Prussia!" or "We need more clipper factories". Hooting and hollering as the council republics bill is put before the legislature
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# ? May 17, 2023 18:47 |
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booing and throwing french fries at the tv when we fail an enactment roll for the 69th time
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# ? May 17, 2023 18:49 |
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# ? May 31, 2024 06:51 |
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Ichabod Sexbeast posted:So this appears to be on sale at the minute, and I've been looking for something to replace Imperialism (1997). Is it going to scratch the same itch in setting up a complex resource chain and bootstrapping an industrial revolution, or is it more about juggling market prices? Is gunning for autarky possible/have a point? all of the above tbh. you make buildings that produce raw materials and goods in your market that then affect the base price for the good based on supply vs demand to determine cost when used by either your population (which is simulated in far more detail than Imperialism). Autarky is possible, but will involve either playing as an already massive country and even then you usually lack something or don't have enough of it and must then either trade for it or take over land that has it.
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# ? May 17, 2023 18:52 |