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Scrublord Prime
Nov 27, 2007


Wiz posted:

That is not how that works - you have to contest all wargoals to get their war support down but Recognition just requires you to occupy *any* part of the GP since 1.2.

Ooh, also good to know! That's way better than the old rules, and saves dealing with infamy to get some crap island. I'll update my post at least to stop spreading old info.

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THE BAR
Oct 20, 2011

You know what might look better on your nose?

I was thinking I could puppet Great Ching at the end of my Hegemony run, securing the 50% pop requirement. It worked... for a second, then they blew up into a bunch of successor states, none of them my puppet. I have 5 years left, there's no way I can kill all of them in time, not with how war declarations work.

Raenir Salazar
Nov 5, 2010

College Slice
How much construction sectors should I be producing, they seem kinda expensive, but the price seems also weirdly non-linear so it isn't clear to me when how many is too much for my economy to handle.

Beefeater1980
Sep 12, 2008

My God, it's full of Horatios!






AAAAA! Real Muenster posted:

This reminds me about how I found it super interesting in reading a book about The Great Game that the British were loving terrified of the Sikh empire. In the Early 1800s, the EIC's border with the Sikh Empire was the wild west and the British had no ability to project power there without significant effort.

It makes sense; the popular understanding of the late 1800s (we have the maxim gun etc) obscures the fact that a lot of the big imperial conflicts of the 18th and early-mid 19th centuries were hard slogs against near-peer land militaries where the critical technological advantage was strategic (I.E. boats), not tactical.

ThatBasqueGuy
Feb 14, 2013

someone introduce jojo to lazyb


RabidWeasel posted:

I've not really experimented with this but the two anti-malarial techs are probably the only ones worth rushing, or possibly some mil techs if you know you need a leg up in a major war. It's a 25% increased cost for every missing lower tier tech, plus the higher tier techs are already more expensive in the first place, so it does slow your tech speed down a lot.

the trick is to fill up a couple next tier techs up to around where they'd "normally" be while letting spread fill up your back tiers, so that once you've mostly or completely backfilled the last tier from spread you can pop a bunch at once without paying the rush tax. Alternatively, a couple are just worth eating that as you said if it gets you big material gains from being early

also peasant leevies can actually work in the favor of the savvy player using them, since it can basically give you an extra wave of manpower to help blunt or overwhelm someone, assuming you have a good core of professionals to act as the tip/rock/whatever. Though that strategy only really works for Russia/China/EIC maybe (lots of excess peasant manpower to bleed) up until 1880s at latest in some types of wars

ThatBasqueGuy fucked around with this message at 01:04 on May 11, 2023

Dr. Video Games 0031
Jul 17, 2004

Raenir Salazar posted:

How much construction sectors should I be producing, they seem kinda expensive, but the price seems also weirdly non-linear so it isn't clear to me when how many is too much for my economy to handle.

As many as you can without going bankrupt. A good part of the early game will be centered around building your construction sector, and then building up industries to supply your construction sector so you can afford to build more construction sectors, etc. Basically, whenever you have a monthly surplus, consider building more construction sectors. And then focus on building more industry and consumer goods, and government buildings/universities as needed. This should keep your GDP line going up at a good clip, and GDP is the main bringer of revenue (through both minting and taxation).

Raenir Salazar
Nov 5, 2010

College Slice

Dr. Video Games 0031 posted:

As many as you can without going bankrupt. A good part of the early game will be centered around building your construction sector, and then building up industries to supply your construction sector so you can afford to build more construction sectors, etc. Basically, whenever you have a monthly surplus, consider building more construction sectors. And then focus on building more industry and consumer goods, and government buildings/universities as needed. This should keep your GDP line going up at a good clip, and GDP is the main bringer of revenue (through both minting and taxation).

Okay so if after a few construction centers I dip into a deficit, switch to industry (what about farms, logging, etc?) and other stuff and then switch back? If I have like 1.6 million gold reserves is something like a -20k deficit fine?

Dr. Video Games 0031
Jul 17, 2004

Raenir Salazar posted:

Okay so if after a few construction centers I dip into a deficit, switch to industry (what about farms, logging, etc?) and other stuff and then switch back? If I have like 1.6 million gold reserves is something like a -20k deficit fine?

Yeah, -20k is fine. You can look at your market's prices and target the most expensive goods once you have enough construction sectors. I'd focus first on the inputs for your construction sectors (wood, iron, and cloth for iron-frame buildings, steel, glass, and explosives for steel-frame buildings) and then focus on the other goods your market needs once you get construction goods close to +0% price. At least, that's how I tend to do things. I made a post a short while back that was in response to a different question, but I think it's relevant here too: https://forums.somethingawful.com/showthread.php?goto=post&postid=530507795

There are several goods where you want them to be extra cheap (with a negative price modifier), and grain is one of those. The other obvious one of these is services. Your pops consume a shitload of these, and they can remain very profitable at low price levels (-30% or sometimes even lower). But I would not focus too hard on building a shitload of farms early because you'll get fertilizer techs later that massively boost the output of your farms.

toasterwarrior
Nov 11, 2011
There's this thing about the chemical factory line where it produces both explosives and fertilizer, and either of these going unused and crashing the price due to oversupply causes the factories to get into negatives. You can subsidize them to stop that, but the better solution, especially for fertilizer since you'll always make more fertilizer than explosives, is to go for techs that make your farms use much more of them.

Arrath
Apr 14, 2011


Raenir Salazar posted:

Okay so if after a few construction centers I dip into a deficit, switch to industry (what about farms, logging, etc?) and other stuff and then switch back? If I have like 1.6 million gold reserves is something like a -20k deficit fine?

YMMV but I don't start to worry until I've burned through half of my available credit, that's when the interest starts to get concerning. If I still have money in the bank? Fuckin spending that poo poo everywhere.

Jazerus
May 24, 2011


Raenir Salazar posted:

Okay so if after a few construction centers I dip into a deficit, switch to industry (what about farms, logging, etc?) and other stuff and then switch back? If I have like 1.6 million gold reserves is something like a -20k deficit fine?

generally if you want to push your keynesian economics to the max you're aiming for a debt load of about half of your credit limit. you can reliably grow the economy past the debt with that kind of load, if you go further than half of your limit you're risking a debt spiral so don't do it unless you are extremely confident that your economy 5 years from now is going to be exponentially larger than your economy now. it's totally possible to rescue an economy that's at the edge of bankruptcy and necessary to burn that hard in some circumstances, but try to avoid it.

Dr. Video Games 0031
Jul 17, 2004

Though you should be aware that unrecognized powers are saddled with a lot more interest than recognized powers, so be careful with debt if you're unrecognized.

Raenir Salazar
Nov 5, 2010

College Slice
Excellent thanks. I'm playing a conversion game and we're still sorting out the conversion, right now Europe starts overpopulated and starving because we redistributed the vanilla population according to EU4 development and whelp, The Greatest Famine with 50 million dead in 10 years. In my test game as Novgorod I tried buying every grain off the market and focused on Rye farms and I managed to climb to 7.5 (from 5.0) standard of living. Hopefully in the "fixed" converter with arable land redistributed I don't need to have a crash 5 year plan crash program building farms to avoid starvation. :haw:

Its hard to know how to approach "learning" the game in Vanilla to best prepare for my nation because I'm basically Worst Russia in that I have Russia+Manchuria but minus Central Asia and Ukraine. Maybe we can feed the people with siberian mushrooms.

Manchuria seems like it might actually be a good candidate to be a breadbasket but then I think that hinders producing silks which I'm told is a very good resource for me to have access to?

I'm the #7 GP at game start to be clear so that's going for me.

Funky Valentine
Feb 26, 2014

Dojyaa~an



Welcome to Transvaal, the Happiest Place On Earth. My standard of living was higher than most of Europe's, actually most of southern Africa's SoL was higher than Europe's. The moment you get Multiculturalism passed every problem you have disappears.

I suspect that the secret to a good Zulu game lies in bushwhacking Transvaal and Oranje immediately for the gold fields/mines, the raw money minting gives you is ridiculous, I was just building construction industries constantly the last ten years because I was stockpiling so much gold.

dead gay comedy forums
Oct 21, 2011


So third time I get a successful socialist revolution just to have radical liberals afterwards. lmao

Any particular reason why that happens?

toasterwarrior
Nov 11, 2011
Generally a successful revolution results in every conservative element getting wiped out, and the new radical liberals in this case will be pushing the Overton window further left since they'll be gunning for anarchy as opposed to liberalism

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

dead gay comedy forums posted:

So third time I get a successful socialist revolution just to have radical liberals afterwards. lmao

Any particular reason why that happens?

I think the next patch is making it so revolutions will install their preferred government in addition to their immediate demand

Albino Squirrel
Apr 25, 2003

Miosis more like meiosis

AAAAA! Real Muenster posted:

This reminds me about how I found it super interesting in reading a book about The Great Game that the British were loving terrified of the Sikh empire. In the Early 1800s, the EIC's border with the Sikh Empire was the wild west and the British had no ability to project power there without significant effort.
On a related note I (Britain) ate the Sikhs in 1906 specifically to serve as a tea plantation.

So.... historically accurate?

Tankbuster
Oct 1, 2021
not remotely. You have all the tea you should need in Assam.

Agean90
Jun 28, 2008


https://forum.paradoxplaza.com/forum/developer-diary/victoria-3-dev-diary-85-voice-of-the-people-art-content.1583050/

Emperor Norton confirmed!

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!
Monarchist USA run, let's go! :unsmigghh:

Josef bugman
Nov 17, 2011

Pictured: Poster prepares to celebrate Holy Communion (probablY)

This avatar made possible by a gift from the Religionthread Posters Relief Fund
Okay, so if I manage to get to Line Infantry as the Qing before we get invaded by Britain I should do better, right?

Alongside that I am trying my best to get things to work but having some difficulty, does anyone have any generic hints and tips for starting out.

Gort
Aug 18, 2003

Good day what ho cup of tea

Josef bugman posted:

Okay, so if I manage to get to Line Infantry as the Qing before we get invaded by Britain I should do better, right?

Alongside that I am trying my best to get things to work but having some difficulty, does anyone have any generic hints and tips for starting out.

Yeah, line infantry and cannons, strip the army down to two units of 100 regiments, and build up enough of a domestic arms industry to supply 'em all before you go to war.

Guzba
Mar 21, 2009

Josef bugman posted:

Okay, so if I manage to get to Line Infantry as the Qing before we get invaded by Britain I should do better, right?

Alongside that I am trying my best to get things to work but having some difficulty, does anyone have any generic hints and tips for starting out.

Try and accomplish your wargoals, don't just play defensively. Asking for war reparations and recognition while naval invading Singapore worked well for me.
Don't mobilize all your troops - raise a general or two from strategic regions with no coastline to defend against wherever Britain establishes a beachhead. Garrisoned troops will still defend and won't suffer casualties due to attrition.
Your troops aren't going to be able to take any land back, just hold the line and pray your Tibetan subject doesn't give land up to counter attacks when they inevitably charge to their deaths.

As long as your naval invasion goes well (And it should, the british navy doesn't seem to defend and Singapore doesn't have enough population to support a garrison.) you'll just be stuck in a waiting period.

Asproigerosis
Mar 13, 2013

insufferable

Guzba posted:

Try and accomplish your wargoals, don't just play defensively. Asking for war reparations and recognition while naval invading Singapore worked well for me.
Don't mobilize all your troops - raise a general or two from strategic regions with no coastline to defend against wherever Britain establishes a beachhead. Garrisoned troops will still defend and won't suffer casualties due to attrition.
Your troops aren't going to be able to take any land back, just hold the line and pray your Tibetan subject doesn't give land up to counter attacks when they inevitably charge to their deaths.

As long as your naval invasion goes well (And it should, the [b]british navy doesn't seem to defend and Singapore doesn't have enough population to support a garrison.[b]) you'll just be stuck in a waiting period.

Hmm where have I seen this before? :thunk:


What do I do with construction in early game when I run out of labor pool to keep expanding resource buildings?

Asproigerosis fucked around with this message at 03:03 on May 15, 2023

ThatBasqueGuy
Feb 14, 2013

someone introduce jojo to lazyb


go get more people

Funky Valentine
Feb 26, 2014

Dojyaa~an

ThatBasqueGuy posted:

go get more people

Your neighbors probably aren't using them.

Josef bugman
Nov 17, 2011

Pictured: Poster prepares to celebrate Holy Communion (probablY)

This avatar made possible by a gift from the Religionthread Posters Relief Fund
Where do I actually see the populations for usage in the mills and factories? I know it's per province but I can't find a nice breakdown of it.

Pakled
Aug 6, 2011

WE ARE SMART

Josef bugman posted:

Where do I actually see the populations for usage in the mills and factories? I know it's per province but I can't find a nice breakdown of it.

Probably the most convenient place is if you go into the buildings menu and click the "+" button under the desired building, you get this menu. The "labor" column is the number of peasants + unemployed in the state (and you can mouse over the number to see a breakdown for the state)

Asproigerosis
Mar 13, 2013

insufferable
why make construction sectors when it all it does is let investment build unprofitable garbage in all my states that drains infrastructure and available pops >:(

Arcturas
Mar 30, 2011

Look, if you didn’t want fifty art factories in Idaho and negative sixty infrastructure, why would you have colonized the place?

Captain Oblivious
Oct 12, 2007

I'm not like other posters
Alright so, my friends don’t enjoy playing Paradox games but do enjoy watching them. So I have been press ganged into “lmao rebuild Poland as Krakow”.

So uh

Any advice would be welcome along that line :ohdear:

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

Captain Oblivious posted:

Alright so, my friends don’t enjoy playing Paradox games but do enjoy watching them. So I have been press ganged into “lmao rebuild Poland as Krakow”.

So uh

Any advice would be welcome along that line :ohdear:

Put the intelligensia in power and liberalise your cultural tolerance laws day 1, restart if you get bad rolls. You need population and migration from Austria is the only way, and day 1 you only tolerate Polish pops. Then go for other laws to maximise immigration as much as possible. Build up your coal and iron resources and build lots of tooling workshops, do not under any circumstances build anything agricultural. Tech for railways immediately. Turn on all the good edicts, never turn them off, they're much better than taxes.

Then pray to <insert deity> that Austria has a rare bad game and / or that you don't get the usual great power hugbox where 3 out of the 4 of Prussia, Austria, Ottomans and Russia all inexplicably love each other

Once Austria is as weak and fragile as it should be this will be a really fun start but for now it's hard because Austria usually beats the poo poo out of Prussia and nobody will help you break free.

RabidWeasel fucked around with this message at 12:14 on May 17, 2023

Poil
Mar 17, 2007

Captain Oblivious posted:

Alright so, my friends don’t enjoy playing Paradox games but do enjoy watching them.
Please tell me you've hooked up a tv to your computer and you're all sitting around a table in your living room with snacks etc and they're all cheering on with things like "Yeah, gently caress up Prussia!" or "We need more clipper factories".

Fister Roboto
Feb 21, 2008

Captain Oblivious posted:

Alright so, my friends don’t enjoy playing Paradox games but do enjoy watching them. So I have been press ganged into “lmao rebuild Poland as Krakow”.

So uh

Any advice would be welcome along that line :ohdear:

Get better friends.

Radia
Jul 14, 2021

And someday, together.. We'll shine.

Fister Roboto posted:

Get better friends.

their friends sound awesome tbh. jealous?

Ichabod Sexbeast
Dec 5, 2011

Giving 'em the old razzle-dazzle
So this appears to be on sale at the minute, and I've been looking for something to replace Imperialism (1997). Is it going to scratch the same itch in setting up a complex resource chain and bootstrapping an industrial revolution, or is it more about juggling market prices? Is gunning for autarky possible/have a point?

I enjoy EUIV and Stellaris, so I may end up sinking an unreasonable amount of time in if it clicks, but I want to know if it will click.

really queer Christmas
Apr 22, 2014

Poil posted:

Please tell me you've hooked up a tv to your computer and you're all sitting around a table in your living room with snacks etc and they're all cheering on with things like "Yeah, gently caress up Prussia!" or "We need more clipper factories".

Hooting and hollering as the council republics bill is put before the legislature

Yaoi Gagarin
Feb 20, 2014

booing and throwing french fries at the tv when we fail an enactment roll for the 69th time

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Agean90
Jun 28, 2008


Ichabod Sexbeast posted:

So this appears to be on sale at the minute, and I've been looking for something to replace Imperialism (1997). Is it going to scratch the same itch in setting up a complex resource chain and bootstrapping an industrial revolution, or is it more about juggling market prices? Is gunning for autarky possible/have a point?


all of the above tbh. you make buildings that produce raw materials and goods in your market that then affect the base price for the good based on supply vs demand to determine cost when used by either your population (which is simulated in far more detail than Imperialism). Autarky is possible, but will involve either playing as an already massive country and even then you usually lack something or don't have enough of it and must then either trade for it or take over land that has it.

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