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rideANDxORdie
Jun 11, 2010

Ra Ra Rasputin posted:

I think a point in darktide's favor is that it didn't seem to have any major gameplay issues at launch, like VT2 had with phantom hits and chaos warriors who would just endlessly skate towards you with repeated overhead chops of death because you got out of range of the overhead chop and like 5 of them started doing it out of sync with eachother endlessly.

Fatshark hosed up the none-gameplay systems once again, but the gameplay was pretty dang good from launch onward.

???

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rideANDxORdie
Jun 11, 2010
Granted I didn't buy or play Redfall but I can't think of a game with more major issues (gameplay and technical) at launch in recent memory than DT

Evil Kit
May 29, 2013

I'm viable ladies.

rideANDxORdie posted:

Granted I didn't buy or play Redfall but I can't think of a game with more major issues (gameplay and technical) at launch in recent memory than DT

The Callisto Protocol lol. Lemme tell you 'bout them stutters.

big cummers ONLY
Jul 17, 2005

I made a series of bad investments. Tarantula farm. The bottom fell out of the market.

Evil Kit posted:

The Callisto Protocol lol. Lemme tell you 'bout them stutters.

One of the only games I've ever refunded, such a letdown. DT release had tons of problems but at least it was fun to play when it worked

Evil Kit
May 29, 2013

I'm viable ladies.

big cummers ONLY posted:

One of the only games I've ever refunded, such a letdown. DT release had tons of problems but at least it was fun to play when it worked

I didn't have many expectations for it and thought it was okay. IMO the VAs did a bang up job with what they were given, I hope they get another shot somewhere else.

Jerkface
May 21, 2001

HOW DOES IT FEEL TO BE DEAD, MOTHERFUCKER?

I think there are 2 separate issues people are talking about: the game physically being unable to run vs the gameplay when the game is running itself.

Redfall is a disaster because it both runs bad and the gameplay is stupid. Darktide, when you got in the game, was a complete gameplay experience with no major gamebreaking bugs. The problems were all related to crashing. I can see that point, if you were in there playing it was gonna be a hoot.

DAD LOST MY IPOD
Feb 3, 2012

Fats Dominar is on the case


yeah the absolute worst thing I can say about the actual gameplay of darktide when you get to experience it is that the dog physics are fucky in a way that makes them difficult to dodge, but since they’re a mechanic meant to punish splitting and are trivially dealt with when you’re properly grouped I don’t think that matters too much.

Evil Kit
May 29, 2013

I'm viable ladies.

DAD LOST MY IPOD posted:

yeah the absolute worst thing I can say about the actual gameplay of darktide when you get to experience it is that the dog physics are fucky in a way that makes them difficult to dodge, but since they’re a mechanic meant to punish splitting and are trivially dealt with when you’re properly grouped I don’t think that matters too much.

I'm not sure what game you're playing but the dogs are extremely predictable and easy to deal with after the patch that fixed them last. Especially if you can highlight one and have a corner or an object to put between you and it.


If Mutant > then dodge, not attack. unless you're a zealot with a charged TH or an ogryn with a box lol

If dog > then attack, don't dodge. Or do both at the same time, but you should really be attacking.


It's that simple. :shrug: Only time I get dogged now is when it's from a blind spot or other things make it too hard to react properly.

ChaseSP
Mar 25, 2013



Dogs are also possible to push while dodging even if it's kidna weird on the timing and varies on weapon for how easy it is.

masterpine
Dec 3, 2014


I'll quit the game if they ever patch the rocket dogs on death. Should add an achievement for launching a set number of doggo's in to space.

Decided on the weekend to finally get my Psyker up to lvl30 to complete the set. God drat shredder gun-psyker is so easy to play at any difficulty. Was doing Heresy at lvl15. It just got easier and easier too, levelled out very quickly. Probably needs a look at by fatshark but boy howdy is it fun dealing that much damage.

DAD LOST MY IPOD
Feb 3, 2012

Fats Dominar is on the case


Evil Kit posted:

I'm not sure what game you're playing but the dogs are extremely predictable and easy to deal with after the patch that fixed them last. Especially if you can highlight one and have a corner or an object to put between you and it.


If Mutant > then dodge, not attack. unless you're a zealot with a charged TH or an ogryn with a box lol

If dog > then attack, don't dodge. Or do both at the same time, but you should really be attacking.


It's that simple. :shrug: Only time I get dogged now is when it's from a blind spot or other things make it too hard to react properly.

I was unclear in my post but in context the post I was addressing was discussing launch gameplay issues.

Evil Kit
May 29, 2013

I'm viable ladies.

DAD LOST MY IPOD posted:

I was unclear in my post but in context the post I was addressing was discussing launch gameplay issues.

That's fair and makes a lot more sense. Fatshark has done a good job clearing up mutant and dog jank issues by miles at the very least, I'm glad all we have to do is reminisce about it now.

Fishstick
Jul 9, 2005

Does not require preheating

Jerkface posted:

I think there are 2 separate issues people are talking about : the game physically being unable to run vs the gameplay when the game is running itself.

Redfall is a disaster because it both runs bad and the gameplay is stupid. Darktide, when you got in the game, was a complete gameplay experience with no major gamebreaking bugs. The problems were all related to crashing. I can see that point, if you were in there playing it was gonna be a hoot.

To be fair its kind of hard to appreciate the gameplay when you're presented with your desktop and a crash dialog at random times at least once a mission.

At least my Darktide experience made me hold off on CoH3 and Redfall, two other games I was looking forward to and ended up being wet farts on launch for various reasons.

dogstile
May 1, 2012

fucking clocks
how do they work?
Redfall hurts too, because the setting is so cool and the first vampire fight has decent pacing and could actually make you go "oh hey, vamps are scary tough enemies you need to prepare for".

Then two hours later you're kinda nonchalantly murdering them by the dozen.

Ra Ra Rasputin
Apr 2, 2011
I probably have a better view of the release because I never had any crashes beyond the early access period where it was common.

Owl Inspector
Sep 14, 2011

DAD LOST MY IPOD posted:

I was unclear in my post but in context the post I was addressing was discussing launch gameplay issues.

My favorite launch issue is when the dogs get launched into the skybox

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

It's been a while since I've checked in, any new maps in the last few months or anything or what. Despite the issues and I guess the lack of an endgame (which I didn't hit anyway) I really liked it, it was just so lacking in level variety between the beta and the finished product I put it down pretty quick compared to Vermintide 1 and 2

Jerkface
May 21, 2001

HOW DOES IT FEEL TO BE DEAD, MOTHERFUCKER?

RBA Starblade posted:

It's been a while since I've checked in, any new maps in the last few months or anything or what. Despite the issues and I guess the lack of an endgame (which I didn't hit anyway) I really liked it, it was just so lacking in level variety between the beta and the finished product I put it down pretty quick compared to Vermintide 1 and 2

Theres atleast 1 new map (on throneside) coming next week. There will be a bigger commlink about the update on May 25th coinciding with the skulls event.

Evil Kit
May 29, 2013

I'm viable ladies.

Aside from the Throneside maps nothing new, however we should hopefully be getting a large content drop at the end of the month (so soon!) that includes at least one new map. The entirety of the new content has not yet been revealed however.


Tbh I know I have a particularly high threshold for repetitive things but imo the level variety is solid at the moment and gives you a chance to learn item spawn locations a lot more easily. It's also kind of a mindfuck when you realize just where you are in one variation of a level compared the another, really makes the levels feel like one massive area that actually had people living/working in it and not just a gameified play area.

big cummers ONLY
Jul 17, 2005

I made a series of bad investments. Tarantula farm. The bottom fell out of the market.

RBA Starblade posted:

It's been a while since I've checked in, any new maps in the last few months or anything or what. Despite the issues and I guess the lack of an endgame (which I didn't hit anyway) I really liked it, it was just so lacking in level variety between the beta and the finished product I put it down pretty quick compared to Vermintide 1 and 2

I wish I could be as positive as my prior two posting friends, but it's basically the same as it was. When people say "new map" it's still going to use a ton of the existing assets. There aren't like, jungle maps or ice maps or anything. Still just urban hell or desert hell.

The gameplay feels the same as it always has, maybe even better since they have done a lot of bugfixing and balance tweaks. I think it's fun. But if your biggest concern is lack of level variety, that hasn't changed.

I'm waiting for some kind of big content drop before I come back, like "distinct new map" or "new class" or similar. I've been waiting for months.

I think it's a great game but Fatshark is slow as poo poo.

explosivo
May 23, 2004

Fueled by Satan

I briefly revisited the game with the crew and while we did have fun with the gameplay as usual it is pretty much the same game as it was at launch just with bug fixes (and new bugs) and some balancing knobs turned. We fell off it after a couple nights because you're just running the same content over and over again. It's a bummer.

threeagainstfour
Jun 27, 2005


This game has all kinds of issues and things that could be changed or fixed to make it much better.

But I also can’t pretend like I don’t have 120 hours played in it and I wouldn’t be playing it that much if I wasn’t enjoying it quite a bit.

big cummers ONLY
Jul 17, 2005

I made a series of bad investments. Tarantula farm. The bottom fell out of the market.

threeagainstfour posted:

This game has all kinds of issues and things that could be changed or fixed to make it much better.

But I also can’t pretend like I don’t have 120 hours played in it and I wouldn’t be playing it that much if I wasn’t enjoying it quite a bit.

People were a lot more reactionary around release, but I think everyone still posting here is somewhere on the "game has problems but is still fun in spite of those" spectrum

ChaseSP
Mar 25, 2013



I'd be much more interested in a bunch of the guns in particular being much more usable esp in vet at this point but also others. All the actual bullet weapons besides the broken autopistol/braced autogun being pointless makes me upset when they have pretty good feel and sound design with them.

haldolium
Oct 22, 2016



big cummers ONLY posted:

People were a lot more reactionary around release, but I think everyone still posting here is somewhere on the "game has problems but is still fun in spite of those" spectrum

honestly it's the most satisfying FPS experience from core mechanics. Played a bit more other shooters recently and god drat do they not feel as great anymore. It combines speed, extreme good impact feel of almost anything in melee and pewpew, powerslide, dodging in the most satisfying way. Animation and sound feedback are objectively outstanding and sound FX f.e. doesn't reuse the same bass (theres some term for it) like EA does for ages now (see battlefield, jedi knight etc.) - it's very well crafted in that regard. But ofc its a Fatshark game too.


however fatigue does set in now after almost 400h without new content, which for me would be mostly maps. And not just one, but several... also could do with a change of setting.


ChaseSP posted:

I'd be much more interested in a bunch of the guns in particular being much more usable esp in vet at this point but also others. All the actual bullet weapons besides the broken autopistol/braced autogun being pointless makes me upset when they have pretty good feel and sound design with them.


There should've been a lot less of them, but way more distinct ones. It's sad that most of them are just useless/gimmick/niche

haldolium fucked around with this message at 18:17 on May 23, 2023

Dandywalken
Feb 11, 2014

does Recon Lasgun still drop off in competitveness above 3 difficulty

skaianDestiny
Jan 13, 2017

beep boop

Dandywalken posted:

does Recon Lasgun still drop off in competitveness above 3 difficulty

Yes, unfortunately.

Captainicus
Feb 22, 2013



Dandywalken posted:

does Recon Lasgun still drop off in competitveness above 3 difficulty

I enjoy using just about every other gun, but I cannot stand the recon lasguns, they deal such little damage and use ammo much faster than all other guns

they are bad

Diogenes of Sinope
Jul 10, 2008

ChaseSP posted:

I'd be much more interested in a bunch of the guns in particular being much more usable esp in vet at this point but also others. All the actual bullet weapons besides the broken autopistol/braced autogun being pointless makes me upset when they have pretty good feel and sound design with them.

They have made some steps in the right direction here - for example, the 3-round burst headhunter autogun is legitimately a really reliable option for both veteran and zealot. Its recoil is way more manageable than it was at launch and it hits hard with the right rolls. Similarly, one of the infantry autoguns (I can't remember which one off the top of my head) feels a lot better than it has historically.

There's still a definite issue with too many marks of each gun type clogging your drop pool with some feeling clearly inferior to others, plus the RNG aspect. I know that drives people nuts still, even with the more routine drops and easier weeklies. But it's much easier to get a good gun than it was, and the rebalancing of those guns gives the opportunity for different flavors and playstyles.

tangy yet delightful
Sep 13, 2005



haldolium posted:

honestly it's the most satisfying FPS experience from core mechanics. Played a bit more other shooters recently and god drat do they not feel as great anymore. It combines speed, extreme good impact feel of almost anything in melee and pewpew, powerslide, dodging in the most satisfying way. Animation and sound feedback are objectively outstanding and sound FX f.e. doesn't reuse the same bass (theres some term for it) like EA does for ages now (see battlefield, jedi knight etc.) - it's very well crafted in that regard. But ofc its a Fatshark game too.


however fatigue does set in now after almost 400h without new content, which for me would be mostly maps. And not just one, but several... also could do with a change of setting.

There should've been a lot less of them, but way more distinct ones. It's sad that most of them are just useless/gimmick/niche

This is basically how I am feeling, the core gameplay I love - but the repetitiveness and random dice rolling for weapon upgrades etc has put off most of my gamer friends so we play more VT2: chaos wastes than DT at this point. I mean I have hundreds of hours and still play it some each week so really I'm just hoping for better and more, not mad about the $40 I've spent versus the value I got from playing.

Jerkface
May 21, 2001

HOW DOES IT FEEL TO BE DEAD, MOTHERFUCKER?

I have like 1000 hours in darktide and i think at this point 800 of those hours are just me playing bolter veteran :stare:

Levels same? Enemies same? Me no care boom boom boom

I do hope the commlink coinciding with the big warhammer video game event has some substantial news though. I think the introduction of Hi Intensity Specialist Gauntlet has added some good life to the game though, those matches are SO CRAZY

Richard Bong
Dec 11, 2008
I really want the other guns to be buffed up to the point where it’s not a “pick one of the 3 weapons that are usable”

It’s getting old having all these weapons and only a few are good enough to use and not be a liability on damnation.

Evil Kit
May 29, 2013

I'm viable ladies.

Aside from autoguns and revolvers, I think a majority of the human sized guns are all very viable on Damnation now, with each having a pretty obvious niche.

Ogryn is the weakest imo, really needs some extra variety in ranged and melee options.

DAD LOST MY IPOD
Feb 3, 2012

Fats Dominar is on the case


Ogryn have two very good weapons (bull butcher and gorgonum stubber) and a few ok ones (mk 2 ripper, power maul, some others) and then a really dramatic drop off.

40 Proof Listerine
Jul 1, 2007

Baroness Kanan-Zelaya of the minor House of Carbon
Ogryn Kickback shotgun owns

Artificer
Apr 8, 2010

You're going to try ponies and you're. Going. To. LOVE. ME!!
Yeah the normal infantry autogun has a variant thats pretty good. I hate the kick on the burstfire autos though because if you hit the head with the first bullet the kick is gonna make the 2nd and 3rd go over their heads and mastering the recoil is fine but it doesn't really offer anything for that cosf of effort.

The single fire auto just doesn't bring much to the table that the lasgun or the automatic bullethoses don't already.

skaianDestiny
Jan 13, 2017

beep boop

Artificer posted:

Yeah the normal infantry autogun has a variant thats pretty good.

Which variant?

Artificer
Apr 8, 2010

You're going to try ponies and you're. Going. To. LOVE. ME!!
Agrippina mk 1

Cyrano4747
Sep 25, 2006

Yes, I know I'm old, get off my fucking lawn so I can yell at these clouds.

I'm thinking of reinstalling for the first time since . . . late December?

Anyways I've got a lvl 30 zealot plus all the other classes at various stages of not-30. I'm thinking of trying to actually kit out my zealot. IIRC I was a big fan of the 2h chain sword before. What's the hotness for a zealot, anything I should try to get?

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Ra Ra Rasputin
Apr 2, 2011
Almost everything works on zealot, but heavy swords, axes, thunderhammers are some of the best but require a Headtaker blessing + 1 other specific blessing to really shine, especially the thunderhammer.

Eviscerator can just work with about anything though, also every mission now rewards a item at the end like it should of been at launch with damnation always being purple or orange, merchant also sells higher modifier values these days and you can dump your gold into greys for any specific weapon to try for something usable.

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