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In one of the latest videos Jace mentions that Nanite requires fast hard drive write speeds - is this just a miscommunication somewhere (it definitely requires fast read speeds), because I don't find any other mention online of this issue, and it seems weird that a game engine would do a lot of writes to disk.
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# ? May 25, 2023 21:59 |
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# ? Jun 7, 2024 19:36 |
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ymgve posted:In one of the latest videos Jace mentions that Nanite requires fast hard drive write speeds - is this just a miscommunication somewhere (it definitely requires fast read speeds), because I don't find any other mention online of this issue, and it seems weird that a game engine would do a lot of writes to disk. Probably, but was the context talking about playing the game, or their work doing dev? If it was dev side, this new U5 stuff does a huge amount of pre-computing during import and works with big caches. That would probably need a lot of drive performance. Otherwise, yeah: U5 docs posted:Since Nanite relies on the ability to rapidly stream mesh data from disk on demand. Solid State Drives (or SSDs) are recommended for runtime storage.
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# ? May 26, 2023 15:16 |
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priznat posted:I would kind of like it if they had it so buiding next to a powered item would also power it so you didn't have to have a spray of power poles. Or perhaps a special foundation that allowed power. Not sure if these are already mods, probably. My personal niche wish list is if you could set a blueprint to go off a wildcard so if I make a modular smelter block I only need 1 blueprint and don't have to run and update 16 smelters output directly. Or even just having a mass-change option when in the blueprint editor so I can quickly knock out different versions by just choosing different options/colors.
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# ? May 26, 2023 15:38 |
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zoux posted:Daisy chain mod is critical unless you think cable management is compelling gameplay. And if you do come over to my house and redo my hookups.
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# ? May 26, 2023 15:58 |
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I'd love there to be energy management. It'd piss off tons of players tho, because it'd practically break every factory file existing.
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# ? May 26, 2023 16:11 |
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Big QoL improvements coming. https://www.youtube.com/watch?v=9jDBEpAlS2s Get hosed fart rocks!
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# ? May 26, 2023 16:55 |
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https://www.youtube.com/watch?v=9jDBEpAlS2s GAS PILLARS DESTROYABLE edit: lol
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# ? May 26, 2023 16:55 |
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God that change to conveyer placement is so good e: dismantle filter too zoux fucked around with this message at 17:12 on May 26, 2023 |
# ? May 26, 2023 17:08 |
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Wow, that's all... really, really good. The movement on turbofuel jetpacks
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# ? May 26, 2023 17:16 |
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Finally the liquid biofuel section of my warehouse will have a use. Certainly more use than fueling the dune buggy I never drive.
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# ? May 26, 2023 20:47 |
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Solid and liquid biofuel in the jetpack means you can have one from nearly game start if you can find Johnny Jetpack. Fart rock destruction is nice I guess, kinda sad they didn't come up with something more interesting / unique. Fart rocks are basically spore flowers now. Good, but also meh. I really want a small-radius nobelisk now. I'm betting that whole 1st person trace thing is the unreal default and corrects for a gun being offset from the "eyes". So guns will aim a bit low now.
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# ? May 27, 2023 03:56 |
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Klyith posted:Otherwise, yeah:
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# ? May 27, 2023 09:14 |
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Klyith posted:Solid and liquid biofuel in the jetpack means you can have one from nearly game start if you can find Johnny Jetpack. One of the comments on the coffee stain video suggested fart rocks could be used to make (liquid?) biofuel and I have to say, it's a nice way of making biofuel an automated product and keeping it important longer into the game. It's probably not an option now that players can literally destroy the "resource nodes" now, though.
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# ? May 27, 2023 18:43 |
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rarbatrol posted:One of the comments on the coffee stain video suggested fart rocks could be used to make (liquid?) biofuel and I have to say, it's a nice way of making biofuel an automated product and keeping it important longer into the game. It's probably not an option now that players can literally destroy the "resource nodes" now, though. They could make the node spawn under the rock when it's destroyed. Probably not going to happen in vanilla, but it's a good idea for a mod
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# ? May 27, 2023 19:42 |
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Stoked about the zip line rework. I always liked them in theory but they are really clunky and the jetpack rules.
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# ? May 27, 2023 21:40 |
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I hadnt seen this until now Factorio in Unreal 5 https://www.youtube.com/watch?v=01qux-5Qx_Y https://github.com/FUE5BASE/FUE5 quote:How does it work?
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# ? May 28, 2023 17:31 |
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https://www.youtube.com/watch?v=wg5s72g60UQ Always thought this guy was a really good community manager, I wish him luck.
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# ? May 30, 2023 18:39 |
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Yah he seems cool.
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# ? May 30, 2023 19:26 |
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There's a followup on Jace's personal channel. https://www.youtube.com/watch?v=aqadZTfDwPA
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# ? May 30, 2023 20:02 |
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Wyld Karde posted:There's a followup on Jace's personal channel. In case anyone is curious, but not curious enough to watch both clips; Jace is leaving his post as one of the community manager for Satisfactory because he wants to try to make his own games instead of working on someone else's game. Big step, but sounds like a healthy choice, and I wish him well.
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# ? May 31, 2023 02:59 |
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Has something changed with the games graphics recently? I've got over 500 hours in the game, absolutely no problems with motion sickness. Could bounce around with the jetpack, slide everywhere, fling myself through hypertubes, whatever. Now I play the game for 15 minutes and I feel extremely gross. I'm not generally prone to motion sickness, but there are a couple of games that reliably cause it. Wolfenstein 3d for instance. I'm just confused because Satisfactory never caused me the slightest problem before.
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# ? Jun 7, 2023 22:55 |
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Lemony posted:Has something changed with the games graphics recently? I've got over 500 hours in the game, absolutely no problems with motion sickness. Could bounce around with the jetpack, slide everywhere, fling myself through hypertubes, whatever. Now I play the game for 15 minutes and I feel extremely gross. The lighting has changed a bit over the last few years but other than that it hasn't undergone any major graphical upheavals. Those changes weren't even that noticeable except for a week or two when they forgot to add one of the lighting layers and everything looked desaturated, the game looks a bit more colorful now but that doesn't seem like the sort of thing which should be causing motion sickness. e: Maybe your FOV settings got set to something uncomfortable? That seems to cause motion sickness for a lot of people, maybe try turning it down. NoEyedSquareGuy fucked around with this message at 23:13 on Jun 7, 2023 |
# ? Jun 7, 2023 23:05 |
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I got hit by the motion sickness the last time I loaded it up a few months back too, I have no idea why. Perhaps it's just a getting old thing? The last game to give me that was "The Witness" which I had to stop playing as going from puzzle to puzzle just made me too queasy.
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# ? Jun 7, 2023 23:10 |
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There's something that causes nasty framerate drops in menus, inconsistently. From people on reddit you can switch to DX11 to cure it. But then you're on DX11 and general performance is a bit worse, and it doesn't look as good. Alternately I feel like if I'm getting the menu bug and general stutter just restarting the game will cure it. Kinda dice roll though. All of their tech people have been all hands on dick with the Unreal upgrade so bugs are going unfixed. NoEyedSquareGuy posted:The lighting has changed a bit over the last few years but other than that it hasn't undergone any major graphical upheavals. In particular in one of the recent updates the lights tech got split into two paths -- low and medium light quality is the same as when lights were first released, high and ultra use a more intense system. So if your performance is taking a dump when all the lights switch on at night, change it to medium.
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# ? Jun 7, 2023 23:15 |
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Update 8 release date announced, 13th of June And then coffee stain goes on holiday so the experimental cycle will be longer than the usual ~1 month of previous updates.
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# ? Jun 8, 2023 16:17 |
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MRW it's time to start a new save file:
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# ? Jun 8, 2023 16:25 |
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Klyith posted:Update 8 release date announced, 13th of June Fuckin D4 just came out, cmon
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# ? Jun 8, 2023 16:34 |
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It's possible to play two games! I'm definitely doing so, and maybe even playing 3 if playtimes extend to the release of FFXVI two weeks from today...
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# ? Jun 8, 2023 16:41 |
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Extremely low content release, besides the Unreal changes. Are they working on a different game also?
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# ? Jun 8, 2023 17:16 |
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NoEyedSquareGuy posted:The lighting has changed a bit over the last few years but other than that it hasn't undergone any major graphical upheavals. Those changes weren't even that noticeable except for a week or two when they forgot to add one of the lighting layers and everything looked desaturated, the game looks a bit more colorful now but that doesn't seem like the sort of thing which should be causing motion sickness. What's strange is that I had played a bunch after the last major update, no problems at all. I don't remember changing any settings either. It's just very strange. Good point about the FOV. I'll try messing around with that and see how it goes. Maybe the default got messed around or something.
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# ? Jun 8, 2023 17:30 |
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euphronius posted:Extremely low content release, besides the Unreal changes. The Satisfactory devs are separate from the teams making other Coffee Stain games, they seem to be entirely focused on Satisfactory from what I can glean from dev logs. Long-reach power lines and priority switches are nice but not all that game changing, the engine update sounds like it caused a lot of problems and they had to spend most of the time sorting that out instead of working on actual game stuff. Still a possibility of new features they're keeping hidden until the actual release like when they kept drones under wraps. I'm always hoping for the next stage of production with quantum crystals and all the other unreleased materials but it doesn't look like that's coming with this update.
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# ? Jun 8, 2023 17:41 |
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I get that the unreal stuff probably took forever.
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# ? Jun 8, 2023 17:48 |
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Will be interesting to see how UE5 is received. There’s less than a handful of UE5 titles out so far
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# ? Jun 8, 2023 17:50 |
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ymgve posted:Will be interesting to see how UE5 is received. There’s less than a handful of UE5 titles out so far Yeah I'm really curious to see how it looks. The tech demos have been spectacular looking but I'm not expecting something as canned as that, but it still should be an improvement.
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# ? Jun 8, 2023 17:52 |
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euphronius posted:Are they working on a different game also? For real, a sequel that'd use the new procedural stuff for world generation would be dope.
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# ? Jun 8, 2023 18:19 |
The tech team doing the UE5 upgrade is probably also separate from the content team, which is probably working on 85% story mode and 15% bonus gameplay features by now.
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# ? Jun 8, 2023 18:26 |
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getting able to build stuff in space like spaceships, an orbital ring and eventually dyson sphere or other giant megastructures would be really cool. The interface is different enough from dyson sphere project so I don't think there would be a big issue of overlap
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# ? Jun 8, 2023 18:32 |
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Combat Pretzel posted:For real, a sequel that'd use the new procedural stuff for world generation would be dope. Actually I hope not, the game having an actual crafted world sets it apart from factorio or dyson sphere program.
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# ? Jun 8, 2023 19:52 |
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euphronius posted:Extremely low content release, besides the Unreal changes. The smart power switches are pretty cool, I was kinda at first but the more I think about them the more of a big deal I think they are. Using them intelligently means you can ride the edge of your power output with confidence. Batteries alone couldn't really do that, they are just a softer edge than instant outages. But smarter load shedding gives you a bunch of interesting options. Basically, you never have to interrupt something else to build more power.
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# ? Jun 8, 2023 20:12 |
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# ? Jun 7, 2024 19:36 |
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Those are a good option instead of my wish of a centralized control where you could shut off areas remotely.
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# ? Jun 8, 2023 22:07 |