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KittyEmpress
Dec 30, 2012

Jam Buddies

If fallout 3 BoS was mid schism instead of post schism it would have probably been better received. Let lyons be doing his stuff for you to witness, not having done it years before.

Instead of the good vs evil choice being helping the BoS or helping the enclave, change the story so you can either join Lyons pride and reform the BoS to use their tech for the good of man, or earn the right to be called paladin and join the less caring BoS to arm and armor yourself.

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Magnetic North
Dec 15, 2008

Beware the Forest's Mushrooms

Youremother posted:

I actually like the Lyons' Pride conceptually, and I think the Brotherhood can work as a "good guy" group, but Bethesda's godawful writing ruined any potential they had for interesting faction play. Having Lyons be an idealist willing to break away from the Brotherhood's extreme insularity in exchange for paternalistic tyranny is a good potential hook but they're just The Mandatory Good Guys written by people more invested in Fallout aesthetics than actual political commentary.

KittyEmpress posted:

If fallout 3 BoS was mid schism instead of post schism it would have probably been better received. Let lyons be doing his stuff for you to witness, not having done it years before.

Instead of the good vs evil choice being helping the BoS or helping the enclave, change the story so you can either join Lyons pride and reform the BoS to use their tech for the good of man, or earn the right to be called paladin and join the less caring BoS to arm and armor yourself.

These are interesting ideas. You could even just make the "Outcast" faction bigger and more important. Make it a bigger ideological scrap between the two BOS factions and then drop the Enclave into the room and see how that changes things. Also, instead of just seeing the occasional roving patrol, make it that these factions control certain settlements, and maybe that can change when the Enclave comes in. The outcasts probably wouldn't bother controlling any settlements unless they just murdered all the raiders or whoever in them, but you can make Lyons morally ambiguous by having one or two settlements subjugated to their 'protection' even if they claim noble intentions. If they insisted on making them part of the critical path, then they needed to make their presence be felt.

There are tons of ways that FO3's BOS' face-turn could have been made better, even considering that it was a cynical ploy to appeal to fans.

Byzantine
Sep 1, 2007

Why would the Outcasts let you join? It's explicitly composed of the BoS members who are xenophobic enough to rebel against their Elder.

SlothfulCobra
Mar 27, 2011

NikkolasKing posted:

This is something I've never quite understood. Fallout America is like IRL Red Scare America on steroids. As bad as things were in our real world, they were so much worse in Fallout. They actually were fascists, run by an oligarchy that survived to become the Enclave. Then the world ended. This is the backstory of Fallout, correct?

Fallout America was at no point this Obama America the NCR seems to be trying to emulate. That is the goal, in-universe and out. They make us think of the America we know as they are trying to resurrect the old ideals of the US. Ideals which never existed in their universe, All America was to the Fallout-verse is fascists.

As people have said, the ideals sure did exist even if it was never perfect.

I guess I never thought of it before, but I don't know why Fallout, despite prewar America being super-50s and fascist, doesn't have any remnants of segregation. I know that they had the idea that most racial stuff would've just been forgotten postwar, but there's nobody in computer logs who talk about it. There's no weird extra bathrooms in ruined buildings.

Fair Bear Maiden
Jun 17, 2013

Byzantine posted:

Why would the Outcasts let you join? It's explicitly composed of the BoS members who are xenophobic enough to rebel against their Elder.

They kinda already do in Fallout 3, to be completely honest with you. Once you give them enough trading items, they treat you as part of their faction mechanically and have new lines.

Discendo Vox
Mar 21, 2013

This does not make sense when, again, aggregate indicia also indicate improvements. The belief that things are worse is false. It remains false.

Rappaport posted:

Who doesn't like someone who pads their h-index with self-quotations? Although I'm afraid this time around you might be barking up a faulty tree.

Also, your self-citation is faulty, since the NCR did not exist in the first game at all, and we're led to believe by the second game that the NCR is the fault of our ancestor slash Vault Dweller.

I'm also curious about how the Brotherhood, in the original game, "stopped teaching history". Isn't the entire point of visiting Glow seeing some history?

Whatever you think you’re correcting in my post isn’t there.

Rappaport
Oct 2, 2013

Discendo Vox posted:

Whatever you think you’re correcting in my post isn’t there.

Let's go through it then. In Fallout 1, the Brotherhood isn't really portrayed as decaying, given that they are holders of a massive arsenal of guns. You can even talk them into throwing some bodies at Lou Tenant!

The NCR explicitly did not exist in Fallout 1, and the quest to save Tandi was a pre-cursor to that.

You also fail to specify how the Brotherhood, in Fallout 1, stopped teaching history.

dr_rat
Jun 4, 2001
I mean the faction they really should of explored more is the talking death claws faction.

I don't care if they all died bring back talking death claws!

Rappaport
Oct 2, 2013

First of all, agreed

But on a :decorum: note, would you feel the scientists responsible should have gotten their day in court? It's not like they were...

Oh.

Well.

steinrokkan
Apr 2, 2011



Soiled Meat
The talking deathclaws are all perfectly fine, i don't care about the fake news in the ending slides!

steinrokkan fucked around with this message at 17:54 on May 28, 2023

Fair Bear Maiden
Jun 17, 2013

steinrokkan posted:

The talking death laws are all perfectly fine, i don't care about the fake news in the ending slides!

I mean. The Followers came back. We have precedent.

oh jay
Oct 15, 2012

Rappaport posted:

The NCR explicitly did not exist in Fallout 1, and the quest to save Tandi was a pre-cursor to that.

Difference without distinction. Next you'll be telling me that the Great Khans are a brand new faction created for New Vegas, because 2 had the New Khans and 1 had the Khans.

Rappaport
Oct 2, 2013

oh jay posted:

Difference without distinction. Next you'll be telling me that the Great Khans are a brand new faction created for New Vegas, because 2 had the New Khans and 1 had the Khans.

I like the cut of your jib.

Isn't the plot of Tandi and Fallout 1 that you blow the brains out of a Khan?

DeathChicken
Jul 9, 2012

Nonsense. I have not yet begun to defile myself.

Vault Dweller literally killed all of them in Fallout 1 except for the leader's son, who recruited enough dudes to have a second Khans gang going in Fallout 2

Alhazred
Feb 16, 2011




Okay, McNamara is still in charge. The lockdown is ended. Veronica is thoroughly disillusioned by the Brotherhood of Steel considering a troop of paladins not only tried to kill her, but also massacred the Followers of the Apocalypse because they thought she was sharing her knowledge with them. And I've got a power armor.

NorgLyle
Sep 20, 2002

Do you think I posted to this forum because I value your companionship?

DeathChicken posted:

Vault Dweller literally killed all of them in Fallout 1 except for the leader's son, who recruited enough dudes to have a second Khans gang going in Fallout 2
One of the things that has always struck me as odd was New Vegas' decision to cast the Khans as 'vague Native American stand ins but not the ones from Zion different ones' since, in their previous appearances, they had none of that energy. And then there is the also ignored part of Fallout 2 where the Chosen One literally hails from a 'tribe' of people who could have been used for the 'NCR Sucks for Indigenous-ish People' parts of the plot instead of trying to make a random gang of raiders into the Shoshone. Sulik comes from a completely separate tribe out there in Fallout canon and that would kind of imply there are even more of them to write about or include instead of the Khans.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

The tribal backstories in the base game of NV are by far the weirdest part of the whole game. New Vegas itself has only been up and running for like ten years or whatever, each casino is its own tribe of weirdos that just adopted new customs and immediately purged themselves of their original identities (except the cannibals and only that one thing), and the Great Khans are their own unique culture, which exists entirely of "runs drugs" and "are raiders" (but not like all the other raider groups). The first thing feels like it should have been like a century ago, but House makes it explicit that he hauls rear end to get things going just in time to say hi to the NCR making it there and is otherwise milling around spending all his time looking for the chip and otherwise not really giving a poo poo. The second thing's just dumb.

RBA Starblade fucked around with this message at 20:35 on May 28, 2023

NorgLyle
Sep 20, 2002

Do you think I posted to this forum because I value your companionship?

I always thought that it would have made more sense for the main New Vegas city residents to mostly be from Vault 21. House could have split them all up into the three casino factions for some reason of his own and played them against each other so they wouldn't start thinking they could run the place without him. It could also help explain Freeside and why there are some non shiny new elements in New Vegas itself; when House did all this he had to run the people who had been occupying the casinos out using Securitrons so he could place his factions where he wanted them.

dr_rat
Jun 4, 2001
I mean honestly ten years seems a bit short, but still pretty plausible. As like violent mobsters running casinos is a thing that has happened quite a bit in real life, and hey if you don't murder and kill the guests and act pretty polite then you can live a life of luxury is a pretty big carrot to get people in line. Like they have some of the best living we've seen in the wasteland and I can imagine if any of there members got to much out of line the tribes probably would of taken care of the problem themselves to not screw everything up.

People are pretty adaptable, and I'm assuming house would of done at least some recon to make sure he wasn't recruiting tribes that were just full of chem addicts or what not.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

NorgLyle posted:

I always thought that it would have made more sense for the main New Vegas city residents to mostly be from Vault 21. House could have split them all up into the three casino factions for some reason of his own and played them against each other so they wouldn't start thinking they could run the place without him. It could also help explain Freeside and why there are some non shiny new elements in New Vegas itself; when House did all this he had to run the people who had been occupying the casinos out using Securitrons so he could place his factions where he wanted them.

That's such a better explanation to use it's amazing they didn't just do it lol.

SlothfulCobra
Mar 27, 2011

I thought most of the residents of the Mojave in general came from survivors who were in Las Vegas when House saved (most of) the city with his defenses. Although presumably they went through a really nasty collapse right afterwards when they were left in a desert city without the economy that previously supported it.

I think it made some kind of sense to look at the Great Khans from the perspective of being "a society" that had steadily been ground down and chased to the fringes of the NCR, since at the time of New Vegas they've existed for well over a century. They have some kind of history. There's generations of people born into the Khans, and that's the only life they know. Maybe they're a bunch of bastards who survive by hurting others, but they still have women and children, they have a lot of noncombatants involved in persisting as a society. Like it or not, they have civilians, they have culture. It's just that the complexity involved in considering the Khans like that is undercut by the fact that the Vipers, Jackals, and Scorpions are all still randomly hostile cartoonishly evil raiders floating around in the void without any civilian ties.

The whole native american allegory is an interesting thing because in general most players don't respect the uniqueness or cultural value of these groups that we know were all descended from plain ol' modern day people a couple hundred years back. We know the Khans did a bunch of killin' and stealin' to get where they are now, but that's not very different from what a lot of pop culture opinion of native americans used to be, which while extremely exaggerated isn't entirely unfounded; violence wasn't always one-sided even if in the end one side clearly did more violence in total in the end. I don't think the game goes all that deep into considering the whole thing, but it is interesting.

CV 64 Fan
Oct 13, 2012

It's pretty dope.
I started Brotherhood Of Steel and the ghoul you can play as runs like Naruto.

Discendo Vox
Mar 21, 2013

This does not make sense when, again, aggregate indicia also indicate improvements. The belief that things are worse is false. It remains false.

Rappaport posted:

Let's go through it then. In Fallout 1, the Brotherhood isn't really portrayed as decaying, given that they are holders of a massive arsenal of guns. You can even talk them into throwing some bodies at Lou Tenant!

The NCR explicitly did not exist in Fallout 1, and the quest to save Tandi was a pre-cursor to that.

You also fail to specify how the Brotherhood, in Fallout 1, stopped teaching history.

When I say "decaying", I don't mean in terms of power. In Fallout 1, the Brotherhood specifically have already lost touch with their original purpose and background, to such an extent that their elder, the grandson of the founder, doesn't know where the Brotherhood came from, and scribes new to the order don't know who Roger Maxson is. Again, the Brotherhood having this trait isn't some big shock, it's explicitly based on a canticle for leibowitz. The decay of ideology, schisms, and the circularity of the abuse of knowledge are themes in that text.

Arc Hammer
Mar 4, 2013

Got any deathsticks?
The trick of the new vegas tribes is that they're much closer to their original cultures than their Mr. House-supplied clothing and mannerisms would suggest. The White Gloves are two seconds away from regressing to cannibalism, the Omertas are downright homicidal, and the Chairmen's swanky veneer drops the minute that they start talking about their rivals.

Rappaport
Oct 2, 2013

Discendo Vox posted:

When I say "decaying", I don't mean in terms of power. In Fallout 1, the Brotherhood specifically have already lost touch with their original purpose and background, to such an extent that their elder, the grandson of the founder, doesn't know where the Brotherhood came from, and scribes new to the order don't know who Roger Maxson is. Again, the Brotherhood having this trait isn't some big shock, it's explicitly based on a canticle for leibowitz. The decay of ideology, schisms, and the circularity of the abuse of knowledge are themes in that text.

Okay! Now we are getting into places, as the saying goes!

Even if, as you point out, the Brotherhood has "lost touch", we still have Vree, who very much is an "idle academician" in a Wasteland that is horrid and terrifying.

And you're sort of making the case for Master, since the super mutants were super, and Marcus tells us that the "juices" could flow again. The game under-cuts the powerful ending of Fallout 1. And no one liked the Children anyway.

Lt. Danger
Dec 22, 2006

jolly good chaps we sure showed the hun

Rappaport posted:

Okay! Now we are getting into places, as the saying goes!

your argument is not coherent enough to let you post from a position of strength

Rappaport
Oct 2, 2013

Lt. Danger posted:

your argument is not coherent enough to let you post from a position of strength

Okay. But Vree does enable an ending condition to Fallout 1, yes?

Improbable Lobster
Jan 6, 2012

"From each according to his ability" said Ares. It sounded like a quotation.
Buglord

RBA Starblade posted:

That's such a better explanation to use it's amazing they didn't just do it lol.

Hindsight is 20/20 and all that

oh jay
Oct 15, 2012

Rappaport posted:

Okay. But Vree does enable an ending condition to Fallout 1, yes?


Lt. Danger posted:

your argument is not coherent enough to let you post from a position of strength

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
Btw, if you're not following Tim Cain's youtube channel he's still posting interesting stuff daily. 2 days ago he revealed that he left Fallout 2 because Brian Fargo stiffed him out of a bonus as punishment because there was a bad bug that took ages to get resolved and Cain refused to say which programmer's fault it was. 1 day ago, to balance it out, he revealed that the "Brian Fargo presents" in the intro was actually added by the team to acknowledge his contributions and Fargo himself wasn't a big fan of it. Today he's got an hour long chat with Leonard Boyarsky that I'm going to get stuck into as soon as I have an hour spare:

https://www.youtube.com/watch?v=Egh2p8ajb3w

Discendo Vox
Mar 21, 2013

This does not make sense when, again, aggregate indicia also indicate improvements. The belief that things are worse is false. It remains false.

Rappaport posted:

Okay! Now we are getting into places, as the saying goes!

Even if, as you point out, the Brotherhood has "lost touch", we still have Vree, who very much is an "idle academician" in a Wasteland that is horrid and terrifying.

And you're sort of making the case for Master, since the super mutants were super, and Marcus tells us that the "juices" could flow again. The game under-cuts the powerful ending of Fallout 1. And no one liked the Children anyway.

I can't even tell what you're talking about here. I'm saying something pretty specific about the basis for the Brotherhood of Steel and how they're depicted. I'm not saying something broader about other factions.

Rappaport
Oct 2, 2013

Discendo Vox posted:

I can't even tell what you're talking about here. I'm saying something pretty specific about the basis for the Brotherhood of Steel and how they're depicted. I'm not saying something broader about other factions.

Does, or does not, the original text of Fallout 1, include Vree? Does she, or does she not, provide the player with evidence that makes Master commit suicide?

The Brotherhood, in the original text, performs research, do they not?

watho
Aug 2, 2013


The real world will, again tomorrow, function and run without me.

what the gently caress are you even trying to say

steinrokkan
Apr 2, 2011



Soiled Meat
Reading this thread makes me wish for nuclear winter

Rappaport
Oct 2, 2013

That I disagree with the ideation of a theme being present where the Brotherhood doesn't comprehend the scientific method, when the game tells us explicitly it does?

I'm sorry for making GBS threads up this thread, we can all agree to agree with the professor over there.

ilitarist
Apr 26, 2016

illiterate and militarist
If this is your way to dispute with the idea that BoS were dead men walking in Fallout 1, then this is really beyond point. You don't see the signs of decay because Fallout 1 was a snapshot of a world not interested in the world's history beyond ending slides. And in those ending slides BoS has either stagnated or dissolved. Having active scientists doesn't change the fact that they're closed society and their gun domination is not going last for long, as the societies around them restore and put out links they themselves refuse to create.

Improbable Lobster
Jan 6, 2012

"From each according to his ability" said Ares. It sounded like a quotation.
Buglord

Rappaport posted:

Does, or does not, the original text of Fallout 1, include Vree? Does she, or does she not, provide the player with evidence that makes Master commit suicide?

The Brotherhood, in the original text, performs research, do they not?

You are being incredibly incoherent when you ask these nonsensical leading questions, they aren't proving the point you think they are and just make you look unhinged.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Skill check failed

watho
Aug 2, 2013


The real world will, again tomorrow, function and run without me.

Rappaport posted:

That I disagree with the ideation of a theme being present where the Brotherhood doesn't comprehend the scientific method,

okay good for you literally nobody is arguing that

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Rappaport
Oct 2, 2013

Improbable Lobster posted:

You are being incredibly incoherent when you ask these nonsensical leading questions, they aren't proving the point you think they are and just make you look unhinged.

This seems to be the case, and I again apologize for failing my skill checks. And being a moron.

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