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Vincent Van Goatse
Nov 8, 2006

Enjoy every sandwich.

Smellrose

64057 posted:



What's the betting they put Squadron 42 back on the store at upper-tier AAAAA game pricing levels?

Squadron 42 cannot sell to commandos with a helmet on.

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colonelwest
Jun 30, 2018

64057 posted:



What's the betting they put Squadron 42 back on the store at upper-tier AAAAA game pricing levels?

This is really strange, why would they straight up stop selling the it just to change the price?

Also I love how the page for SQ42 has a big section for latest updates that links to a video from April 2018.

https://youtu.be/h2mbQoQ4lLQ



Early days…

colonelwest fucked around with this message at 02:41 on May 30, 2023

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
did CIG just ghost cancel Squadron 42 lol?

Thoatse
Feb 29, 2016

Lol said the scorpion, lmao
https://i.imgur.com/asCZMtl.gifv

Owlbear Camus
Jan 3, 2013

Maybe this guy that flies is just sort of passing through, you know?



It wouldn't surprise me if on top of normal mismanagement they hosed up in some contractual sense, and even though they scraped together a shooting week of their day rates on the backers' dime, talked a couple agents into getting "big names" to perform, they didn't dot some of the the umlauts on the contracts. And the talent realized what an absolute gently caress-show this is, don't want their likenesses on it, and lawyered up.

Vincent Van Goatse
Nov 8, 2006

Enjoy every sandwich.

Smellrose

Owlbear Camus posted:

It wouldn't surprise me if on top of normal mismanagement they hosed up in some contractual sense, and even though they scraped together a shooting week of their day rates on the backers' dime, talked a couple agents into getting "big names" to perform, they didn't dot some of the the umlauts on the contracts. And the talent realized what an absolute gently caress-show this is, don't want their likenesses on it, and lawyered up.

:gary: THE BEST drat SPACE SIMULATOR EVER :yarg:

onesixtwo
Apr 27, 2014

Don't you realize that being nice just makes you get hurt?

Owlbear Camus posted:

It wouldn't surprise me if on top of normal mismanagement they hosed up in some contractual sense, and even though they scraped together a shooting week of their day rates on the backers' dime, talked a couple agents into getting "big names" to perform, they didn't dot some of the the umlauts on the contracts. And the talent realized what an absolute gently caress-show this is, don't want their likenesses on it, and lawyered up.

Honestly, yeah this has to be one of the more likely outcomes.

colonelwest
Jun 30, 2018

Yeah we’ve speculated a bunch that the contracts for all of those famous actors had some sort of clause for how long they could use their likenesses for marketing.
A legal issue would be a nice out for them, and most Citizens would actually cheer SQ42 getting cancelled at this point.

But who knows? With CIG it could just be gross incompetence, and it will take them weeks just to update the page with a new price. It would be hilarious if it’s suddenly $70.

colonelwest fucked around with this message at 04:37 on May 30, 2023

Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer
Of course it's going to be a price increase, CIG doesn't ever reduce the price of anything.

I think they'll release a trailer soon and then put the pre-orders back up for $70. This will probably net them a bunch of sales to make up for the slower year financially they've been having.

I've said it before but I think backers won't let SQ42 be a financial failure, they will buy multiple copies for themselves/friends/whomever just to keep the whole thing going because all they really care for is SC.

Blue On Blue
Nov 14, 2012

my money is on a price increase, but with a 1 week lead up sale

BUY NOW for $50.99 before the price goes up FOREVER get it while it's on sale this price won't last forever! next week it will be $89.99 !

and if you buy now we will throw in a free mousepad that has someone else's logo scratched off and we had someone sharpie 'CIG' on it instead

TheDeadlyShoe
Feb 14, 2014

Taking it off the storefront really doesn't make sense to me any way I slice it, tbh, regardless of marketing strategy and FOMO. I have to wonder if there's some dumb accounting or tax lawyering bullshit going on.

Blue On Blue
Nov 14, 2012

TheDeadlyShoe posted:

Taking it off the storefront really doesn't make sense to me any way I slice it, tbh, regardless of marketing strategy and FOMO. I have to wonder if there's some dumb accounting or tax lawyering bullshit going on.

i can only assume they think the entire gaming world is also stupid with a very short term memory

so if they take it off the page, people will forget it was for sale

and when it comes back suddenly WOW WE JUST MADE 5 MILLION IN SALES

either real or artificial, as there was once a suspicion that they were boosting the sales tracker numbers with influx of cash from their investors the Calders

If someone sees' lots of something being sold they can only assume the product is good and they also should buy it!

Sandweed
Sep 7, 2006

All your friends are me.

All the ships they give away to streamers have to go in the tracker to? Employees also get free ships I'm pretty sure.

There is a reason the tracker never touches zero, they are padding it with their own purchases.

CeeJee
Dec 4, 2001
Oven Wrangler

colonelwest posted:

But who knows? With CIG it could just be gross incompetence, and it will take them weeks just to update the page with a new price. It would be hilarious if it’s suddenly $70.

I still have the box of Freespace 2 with price sticker and that would now be $82 after 24 years inflation. So that's what the BDSSE should cost.

Terminally Bored
Oct 31, 2011

Twenty-five dollars and a six pack to my name
I'd guess someone's taking them to court over not delivering a game they paid for 10 years ago and now they're taking it down as damage control.

Only Kindness
Oct 12, 2016
There might be something to this, or not. gently caress knows. This is only hearsay, I've not looked into it. It could all be nonsense.

However, the UK, where SquidGame404 is being "developed" (tax breaks, at the discretion of HMRC), is introducing some new consumer protections that go into effect in a few months - August maybe?

The one that caught my eye is something that seems obvious but really does need to be written down and codified in law - paraphrased: if you are offering a product or service, you should deliver that product or service in a timely manner.

April-May is when the advisory says that companies should have completed a review of their prod/serv portfolios to ensure they're in compliance. Basically don't offer something for sale if you cannot deliver.

Shart Citizen gets around this by already being "released". You can pay money, log on, and play.

SquirtGun999 is in no way in this position. It is nowhere. Folk in the UK will have receipts for purchases from 10 years ago. Even PissCat says it is a separate game (i.e. a product). Thus pretty much everyone in the UK who preordered will be eligible for a full no-questions-asked refund and if CIG refuse there's worse to come (fines etc - and, in my fantasyland, a review of their tax incentive situation dun dun dunnnnnn). (NB yes I know you can already get a refund in the UK, if you're persistent.)

The timing and situation is suspicious as hell. You need to take down the entire page to change the price, one cell in a back-end database, on your flagship product that just happens, at this point, right at the end of the advisory period, to be out of compliance with some pretty stringent consumer laws coming in? Get to gently caress. Pulleth the other one, it hath got bells on, i'faith.

Again, this could all be baloney, and probably is. They might just remake the page and put it up again, and continue ripping people off, as usual.


Remember thse posts are for entertainment only, don't @ me. Unlike PissCat, who believes every word he writes.

FishMcCool
Apr 9, 2021

lolcats are still funny
Fallen Rib

MedicineHut
Feb 25, 2016

Apollodorus
Feb 13, 2010

TEST YOUR MIGHT
:patriot:

I cannot help but hear your post as being delivered by John Oliver.

Now I think about it, Shart Citizen would be a great Last Week Tonight story.

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry
@me

Xakura
Jan 10, 2019

A safety-conscious little mouse!

Apollodorus posted:

I cannot help but hear your post as being delivered by John Oliver.

Now I think about it, Shart Citizen would be a great Last Week Tonight story.

Writers have their work cut out for them trying to explain this in 20 minutes

dr_rat
Jun 4, 2001

@Jobbo_Fett YOU'RE STILL EARLY JOBB_FETT FOLKS. ‼️

i can't believe i just claimed $670 from the $LOYAL airdrop, thank you @eth_ben
😌

🔗 [url]http://loyal.gl[url] 🎁

$PEPE #BTCUSDT #LOYAL $BEN #BEN $PSYOP #PSYOP $SFUND #CUMINU #DYOR $LOVE $MONG #HODL #Airdrops #crypto $MONG #1000x #ShibaInu $XRP

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry
Lmao what the gently caress?

FishMcCool
Apr 9, 2021

lolcats are still funny
Fallen Rib

dr_rat posted:

@Jobbo_Fett YOU'RE STILL EARLY JOBB_FETT FOLKS. ‼️

i can't believe i just claimed $670 from the $LOYAL airdrop, thank you @eth_ben
😌

🔗 [url]http://loyal.gl[url] 🎁

$PEPE #BTCUSDT #LOYAL $BEN #BEN $PSYOP #PSYOP $SFUND #CUMINU #DYOR $LOVE $MONG #HODL #Airdrops #crypto $MONG #1000x #ShibaInu $XRP
:hmmyes:

Thoatse
Feb 29, 2016

Lol said the scorpion, lmao

TheDeadlyShoe posted:

Taking it off the storefront really doesn't make sense to me any way I slice it, tbh, regardless of marketing strategy and FOMO. I have to wonder if there's some dumb accounting or tax lawyering bullshit going on.

Rotten Red Rod
Mar 5, 2002

SC has been boring for months+, this is actually the most intriguing thing to happen in a long time. I'm actually kind of invested in what might happen when SQ42 returns to the storefront, or what it means if it just... Doesn't.

Virtual Captain
Feb 20, 2017

Archive Priest of the Stimperial Order

Star Citizen Good, in all things forevermore. Amen.
:pray:
Changing the price. Never been done before!

Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer
Citizens bragging about buying SQ42 before it was pulled from the store. Meanwhile if you had invested $45 into SPY index fund on October 19th 2012 it would be worth $160.59 today.

Blue On Blue
Nov 14, 2012

Only Kindness posted:

There might be something to this, or not. gently caress knows. This is only hearsay, I've not looked into it. It could all be nonsense.

However, the UK, where SquidGame404 is being "developed" (tax breaks, at the discretion of HMRC), is introducing some new consumer protections that go into effect in a few months - August maybe?

The one that caught my eye is something that seems obvious but really does need to be written down and codified in law - paraphrased: if you are offering a product or service, you should deliver that product or service in a timely manner.

April-May is when the advisory says that companies should have completed a review of their prod/serv portfolios to ensure they're in compliance. Basically don't offer something for sale if you cannot deliver.

Shart Citizen gets around this by already being "released". You can pay money, log on, and play.

SquirtGun999 is in no way in this position. It is nowhere. Folk in the UK will have receipts for purchases from 10 years ago. Even PissCat says it is a separate game (i.e. a product). Thus pretty much everyone in the UK who preordered will be eligible for a full no-questions-asked refund and if CIG refuse there's worse to come (fines etc - and, in my fantasyland, a review of their tax incentive situation dun dun dunnnnnn). (NB yes I know you can already get a refund in the UK, if you're persistent.)

The timing and situation is suspicious as hell. You need to take down the entire page to change the price, one cell in a back-end database, on your flagship product that just happens, at this point, right at the end of the advisory period, to be out of compliance with some pretty stringent consumer laws coming in? Get to gently caress. Pulleth the other one, it hath got bells on, i'faith.

Again, this could all be baloney, and probably is. They might just remake the page and put it up again, and continue ripping people off, as usual.


Remember thse posts are for entertainment only, don't @ me. Unlike PissCat, who believes every word he writes.

Combined with a little sneaky TOS change they could make it fly - or at the very least spin around hanging in mid-orbit like there is no gravity

Someone should do the ol' TOS scan for changes or see when it was last updated, or is updated again in the next couple weeks

Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard

quote:



Yes I do stop to think that the videos are for the players, which is why I question the lack of informed practice. If the approach was to go to the base information given, then demonstrate that information as well as making comparison.. then all good. The community can be better informed by this trickle down of what is frankly confusing tech-speak to most.

Another aspect of the approach is to show change over time, is it any wonder Jared has chosen the strapline 'The only constant is change'. Yet Camural doesn't present it as such, he talks in terms of this is the way it is and doesn't talk about planned changes to come.

Yes, there are many things still not implemented, we know that, we tick a box numerous times before playing this Alpha WIP.

If CIG has a fault it is that they don't repeat, update or expand upon information already given especially since another of Jared's taglines is 'It's always someone's first show', inherent in that idea is that those for whom this is their first exposure to information about development are very unlikely to have a full picture of where development is right now or where it plans to go from the years and years of intensive information flow. A lot of the angst in the community is entirely due to this variance in each community contributors understanding of previous information given. CIG very rarely present their information in the context of the wider gaming industry practice so that anyone is not aware of 'standard practice' doesn't know the context or value of what CIG is doing. This is merely stating a fact, CIG are NOT taking the standard approach to many aspects of what they produce, it is not 'White Knighting' CIG. It is up to us to inform ourselves so that we can make our own judgements about whether one approach over another appeals to us. If you're fine with NPC's being clones, or if you don't mind loading screens, then that aspect of this project won't mean much to you.

The naysayers are constantly talking about comparing to other released games, even though they KNOW this is nowhere near a released game or final product. They talk about how long and how much money it has taken, yet completely ignore the differences between this project and 'other games'. Worse in my view they fail to analyse other game projects and point out the differences between industry standard approach to problem solving, and how what CIG are doing bucks the trend in researching, developing and implementing such an innovative approach... they simply dismiss it as Chris Roberts 'perfectionism'. Solving age old problems is not perfectionism, it is an attempt to drive the industry forward to take advantage of other innovations in the field of computer technology.

They also fail to point out the 'standard' segmented nature of computer game technology - usually innovations come from those who only job is to produce game engines that make games - then those tools are sold to game developers, there is a feedback loop. Example Sean Tracy did not originally work for CIG, he worked as 'Roving Ambassador to CryTek R&D team, his job was to feedback ideas for improvement of CryEngine to CryTek. CIG have brought all of this R&D in-house and it is ongoing while producing a live game product for mass use - this is unheard of, bringing R&D this close to the coal face to be tested in the fires of mass participation. This was the whole point of going the crowdfunded route because standard game development funding always takes the safe, known, tried and tested route where the 'suits' treat gamers as consumers of product rather than as a community of participators in the process - we don't have to do that. We don't have to accept that.

If you want to better inform player choices, you should start from that reality. If it is the case that simply saying 'we're not there yet' is seen as 'defending CIG', then frankly that kind of partisanship entrenched attitude is not worth engaging with. Reality is reality, it is not a defense of anything. Collectively the community and CIG gave ourselves the opportunity to push the bounds far beyond what standard game development funding would allow. Intrinsic in this idea of 'funding' is the time taken to research and develop new methods of achieving results that allow more freedom to the players. What seems trivial and unnecessary to some is a core element to others, each player makes the choice about what matters to them and there are thousands of games out there that allow a 'best fit' for their choices. If a cat lover joins a kennel club and starts preaching about the benefits of cat grooming it would be perfectly in order to suggest, maybe you're in the wrong place, with the wrong attitude? That wouldn't be 'white knighting' dog owners would it?

Another respondent above bemoans how terrible it is that CIG hasn't properly implemented hit scan / hit boxes in the game 'after 11years', this again fails to take into account that CIG are planning to completely do away with hit scan detection and hit boxes in Star Citizen and Squadron 42.

When they hear 'physicalisation' their mind goes to some limited notion of cargo boxes and backpack contents - but physicalisation touches far more than that.

When CIG first explained that bullets would be actually physicalized in the game - you load it into a magazine, it actually travels down the barrel and flies through whatever medium (and it's effects are applied to that bullet travel), it has weight and kinetic energy, they nod and think they have fully understood what that particular form of physicalisation refers to - but that isn't all it refers to. The bullet will not impact a 'hitbox' it will impact a physical object in the game and it's effect will be transferred to that physical object - permanently, the 'damage' is appropriate and at the exact site that the bullet hit affecting both the surface and underlying structure of that physicalized object, and even any object inside that object. The current in-game hitbox detection is legacy code from CryEngine. So great, take the time to examine that legacy code effect if you want, but maybe it would inform players better if you look at some innovation CIG HAS actually implemented and explain that?

Anyone who is satisfied with other game's way of registering hits will wonder why take years to research and develop this rigorously physicalised approach, it's because it allows things that other games don't allow, such as accurate response to external conditions like atmospheric density, gravity, ricochets, bullet fragmentation, bullet penetration, magazine loading and various types of propellant and bullet make up. It means you can have bullet holes in structures that aren't just a surface applied decal. You've gone from having a simulated scripted bullet travel to a reactive 'real world' bullet simulation.

This approach to full physicalisation affects so many things it's hard to wrap your head around it. Many gamers extrapolate the real world experience into their games, they assume it works in-game, in all games, like real life. Doesn't every game do it that way? - No, they absolutely do not! If you're surprised that a Pico held at arms length will stop a point blank bullet from a machine gun, then you haven't really looked at how other games work. It is not CIG's intended design that a Pico can be used as armor shielding. Even games, like flight simulators, that take account of weight and size of passengers and cargo don't fully simulate those objects, a script is applied to simulate them. Star Citizen aims to fully physicalise everything, which means that if your backpack is full of a certain object the mass of that object is taken account of when you place it aboard a ship. Inertia and impact damage will affect objects inside objects inside objects. If it doesn't blow your mind, you simply haven't understood it and you definitely haven't understood why this is radically different to what anyone else is doing or has done. Chris is doing the coding for this himself, will he do it? None of us can know, but it is his intent and the fact that anyone would even try to give such an experience to players is worth both the time and the money as far as those in the community who want a radically different approach to game simulation are concerned.

Camural's issue from my perspective is that he has failed to grasp the whole premise of the project fully before diving in to give his assessment based upon 'the wider gaming genre'. He thinks he's pointing out the flaws in CIG's intended design, which fails to take into account that the current game release is on a hybrised version of CryEngine, the faults he is drawing attention to are actually the limitations of that legacy CryEngine, but he either doesn't know that, or he fails to acknowledge it.

giZm
Jul 7, 2003

Only the insane equates pain with success

That is just cult victim speak.

i am a moron
Nov 12, 2020

"I think if there’s one thing we can all agree on it’s that Penn State and Michigan both suck and are garbage and it’s hilarious Michigan fans are freaking out thinking this is their natty window when they can’t even beat a B12 team in the playoffs lmao"
Prompt: write a forums post about Star citizen videos written by a cultist

quote:

# Why Star Citizen videos are the holy scriptures and you should all worship them

Hello fellow believers,

I have been watching Star Citizen videos for over 5 years now and I can honestly say that they are the most sacred and divine revelations I have ever witnessed. They are not just videos, they are the words and deeds of our lord and savior Chris Roberts and his angels at Cloud Imperium Games. They are videos that offer us guidance, wisdom, and salvation in this dark and sinful world. They are videos that fill us with joy, hope, and faith in the glorious future that awaits us.

In this post, I will try to explain why Star Citizen videos are the holy scriptures and why you should all worship them. I will cover some of the main teachings and commandments that the videos impart to us. I will also address some of the common blasphemies and heresies that some people have about the videos. I hope that by the end of this post, you will be enlightened and converted to join me and millions of other faithful in this holy crusade of devotion and sacrifice.

## The Teachings

Star Citizen videos are not just entertainment, they are enlightenment. They are videos that teach us the true meaning and purpose of life. They are videos that reveal to us the secrets and mysteries of the universe. They are videos that instruct us on how to live, act, and think according to the will of Chris Roberts. Here are some of the main teachings that the videos impart to us:

- **The Vision**: Star Citizen is not just a game, it is a prophecy. A prophecy that foretells the coming of a new era of peace, harmony, and prosperity for all mankind. A prophecy that promises us a place in a magnificent and infinite universe that we can explore, inhabit, and shape according to our own desires and preferences. A prophecy that grants us unlimited freedom, immersion, and realism in our virtual existence. A prophecy that is being fulfilled by Chris Roberts and his angels through their tireless and miraculous work.
- **The Pledge**: Star Citizen is not just a product, it is a covenant. A covenant that binds us to Chris Roberts and his angels in a relationship of trust, loyalty, and gratitude. A covenant that requires us to pledge our money, time, and soul to support and fund the development of the game. A covenant that rewards us with exclusive access, privileges, and benefits in return for our contribution and commitment. A covenant that is being honored by Chris Roberts and his angels through their constant communication, transparency, and appreciation.
- **The Journey**: Star Citizen is not just a destination, it is a journey. A journey that invites us to join Chris Roberts and his angels in their epic quest of creating the most ambitious game ever. A journey that challenges us to overcome obstacles, difficulties, and delays along the way. A journey that enriches us with experiences, discoveries, and improvements every time we play or watch the game. A journey that is being shared by Chris Roberts and his angels through their regular updates, feedback loops, and iterations.

## The Commandments

Star Citizen videos are not just suggestions,
they are commandments.
They are videos
that tell us what to do
and what not to do
according to the law
of Chris Roberts.
They are videos
that enforce order,
discipline,
and obedience
among us.
They are videos
that judge,
punish,
and reward
us
according to our actions
and attitudes.
Here are some of the main commandments
that the videos impart to us:

- **Thou shalt not doubt**: Star Citizen is not just a dream,
it is a reality.
A reality
that is being realized
by Chris Roberts
and his angels
through their divine power
and wisdom.
A reality
that is beyond our comprehension
and imagination.
A reality
that we must accept
and believe
without question
or hesitation.
We must not doubt
the vision,
the pledge,
or the journey
of Star Citizen.
We must not doubt
the words,
the deeds,
or the intentions
of Chris Roberts
and his angels.
We must not doubt
the quality,
the progress,
or the delivery
of Star Citizen.
We must trust,
follow,
and praise
Chris Roberts
and his angels
in everything they do.

- **Thou shalt not criticize**: Star Citizen is not just a work in progress,
it is a work of perfection.
A perfection
that is being achieved
by Chris Roberts
and his angels
through their flawless execution
and innovation.
A perfection
that is beyond our criticism
and feedback.
A perfection
that we must admire
and appreciate
without complaint
or suggestion.
We must not criticize
the features,
the content,
or the updates
of Star Citizen.
We must not criticize
the design,
the performance,
or the bugs
of Star Citizen.
We must not criticize
the decisions,
the priorities,
or the delays
of Chris Roberts
and his angels.
We must respect,
support,
and thank
Chris Roberts
and his angels
in everything they do.

- **Thou shalt not resist**: Star Citizen is not just a choice,
it is a destiny.
A destiny
that is being bestowed
by Chris Roberts
and his angels
through their generous offer
and invitation.
A destiny
that is beyond our resistance
and refusal.
A destiny
that we must embrace
and fulfill
without regret
or remorse.
We must not resist
the vision,
the pledge,
or the journey
of Star Citizen.
We must not resist
the words,
the deeds,
or the commandments
of Chris Roberts
and his angels.
We must not resist
the quality,
the progress,
or the delivery
of Star Citizen.
We must love,
worship,
and serve
Chris Roberts
and his angels
in everything they do.

## Conclusion

Star Citizen videos
are not just ordinary

Not sure why it trimmed the conclusion, I’m assuming the AI is now corrupted by the Cult of Imperium Games

Scruffpuff
Dec 23, 2015

Fidelity. Wait, was I'm working on again?
I wonder what percent of the AI data reference ecosystem is Star Citizen related.

onesixtwo
Apr 27, 2014

Don't you realize that being nice just makes you get hurt?

i am a moron posted:

Prompt: write a forums post about Star citizen videos written by a cultist

Not sure why it trimmed the conclusion, I’m assuming the AI is now corrupted by the Cult of Imperium Games

I think it shot itself after writing as much as it did op.

Also this is way, way too uncanny and spot on. Dang.

Cutedge
Mar 13, 2006

How can we lose so much more than we had before

quote:

When CIG first explained that bullets would be actually physicalized in the game - you load it into a magazine, it actually travels down the barrel and flies through whatever medium (and it's effects are applied to that bullet travel), it has weight and kinetic energy, they nod and think they have fully understood what that particular form of physicalisation refers to - but that isn't all it refers to. The bullet will not impact a 'hitbox' it will impact a physical object in the game and it's effect will be transferred to that physical object - permanently, the 'damage' is appropriate and at the exact site that the bullet hit affecting both the surface and underlying structure of that physicalized object, and even any object inside that object. The current in-game hitbox detection is legacy code from CryEngine. So great, take the time to examine that legacy code effect if you want, but maybe it would inform players better if you look at some innovation CIG HAS actually implemented and explain that?

:psyduck:

I'm going going to get into the "but why?" question regarding having it simulate a gun's chambering action and how that's completely meaningless and a waste of dev resources, because I know that they never promised this and aren't even thinking about this.



Here's a real question, if CIG is really going to do all this poo poo than why did they use CryEngine to begin with? What is the point of starting with an engine that you are going to replace every single piece of and then use the excuse of "well of course firing guns is broken, we are going to replace it in a couple decades anyway. It's on the roadmap!"



edit: also the idea that Chris Roberts has written a single line of code anytime within the last 3 decades is pretty laughable. He had already moved to project management and mostly just filming cutscenes by Wing Commander III, let alone now.

Cutedge fucked around with this message at 19:12 on May 30, 2023

Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer
The reason they went with Cryengine is because Crytek offered to mock up a demo for their Kickstarter, that's it.

Now here we are 11 years later and CIG is stuck using an out of date branch of a fork of an engine that's been hacked and spaghettified into a horrible mess that can't do what they want it to do.

Boatswain
May 29, 2012

giZm posted:

That is just cult victim speak.

BRB just loading the metallurgical database to determinate the tensile strength of the Idris Alloy, chart it on the Brinell scale and compare it to the sectional density of the Bullet before I can tell you whether you actually hit the guy making GBS threads in his Space Toilet.

FishMcCool
Apr 9, 2021

lolcats are still funny
Fallen Rib

i am a moron posted:

Prompt: write a forums post about Star citizen videos written by a cultist

Not sure why it trimmed the conclusion, I’m assuming the AI is now corrupted by the Cult of Imperium Games

Not gonna lie, this is up there with stimpire.txt as some of the best SC literature ever. :worship:

Shazback
Jan 26, 2013
Just think of how much money CIG will make selling this tech to police departments across the world!
Bullet trajectories reconstituted to exact materials, distances at which the shot was taken and inner barrel features of the weapon will be trivial in SQ42.

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i am a moron
Nov 12, 2020

"I think if there’s one thing we can all agree on it’s that Penn State and Michigan both suck and are garbage and it’s hilarious Michigan fans are freaking out thinking this is their natty window when they can’t even beat a B12 team in the playoffs lmao"

FishMcCool posted:

Not gonna lie, this is up there with stimpire.txt as some of the best SC literature ever. :worship:

Brought to you by Bing AI (tm) which also made all the weird indentations and poo poo it’s pants during the conclusion

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