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By the time you're fighting bats is the leather of any use to anyone ever? I know for me it's just more poo poo that gets in my way if I forget to have auto pickup turned off near them.
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# ? Apr 28, 2023 20:36 |
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# ? Jun 4, 2024 16:56 |
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Mischievous Mink posted:By the time you're fighting bats is the leather of any use to anyone ever? I know for me it's just more poo poo that gets in my way if I forget to have auto pickup turned off near them. Banners. So many banners.
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# ? Apr 28, 2023 22:12 |
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Philonius posted:I don't know why I slept on this game for so long - it's pretty addicting. About the only time I've lost interest in it is when my progression is hampered by world generation. The amount of time I wasted trying to locate my first viable swamp biome in order to tech up vs the amount of time I spent doing ANYTHING ELSE in the game was absurd. Everything else just settles into a nice flow state. One play session will be dedicated to just gathering and processing resources -- another will be dedicated to building infrastructure or transporting materials back to my main base. The combat is kind of pants, but it winds up occupying the least amount of my game time. I appreciate all the 'okay, here is an improvement that gets rid of that thing you hated' upgrades that they sneak in from tech tier to tech tier. I just hope that more of the QoL improvements that modders have implemented make their way into the base game -- because some of those are just basic common sense changes.
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# ? May 1, 2023 19:31 |
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The iron grind really is the worst not least because you need it forever and ever for various things, instead of largely moving on like you do with copper and tin If there were some alternate, later source of iron that was more reliable it'd be much better
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# ? May 1, 2023 19:34 |
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The world generator really does need to have the minimum swamp size and crypt count bumped, or they should consider reduced iron bars needed for gear. As much as I love sailing, having to suicidally inch toward land until the trees hit render distance to ID a biome, and then also scout for swamp scale and crypts, is far more tedious than adventurous in subsequent replays.
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# ? May 1, 2023 21:05 |
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fast cars loose anus posted:The iron grind really is the worst not least because you need it forever and ever for various things, instead of largely moving on like you do with copper and tin I mean there's fuckloads of iron (also copper) to be sourced in the Mistlands which was a nice surprise. e: needing a mistlight means you can barely carry any of it PittTheElder fucked around with this message at 22:19 on May 1, 2023 |
# ? May 1, 2023 21:49 |
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Mistlands didn't exist last time I played so that's nice to know
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# ? May 1, 2023 21:55 |
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Have any of y'all realized yet that this game completely colors how you feel about ancient history? I was listening to a podcast about bronze age history. They had a story from the perspective of somebody leading a donkey train carrying a mess of tin and my reaction was "Man I've been there..."
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# ? May 2, 2023 02:19 |
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I'm just getting into this and naturally I'm looking at guides and tips and tricks vids. Most of them seem to date back to about two years ago, which can be a long time in EA. Have there been any major mechanics or other changes that might obviate some of these two year old videos?
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# ? May 16, 2023 19:52 |
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I played 120 hours when it came out and have put another 120 hours in with friends over the last few months and the basic gameplay loops and mechanics are the same as far as I can tell. There are new enemies, armors, foods, and weapons but the process has been largely what I remember from the first time. Honestly probably the biggest change for me was the existence of the cartograpger's table so you can share map discoveries with your friends. We aren't in mistlands yet so I can't comment on that but that is the only totally new part to me.
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# ? May 16, 2023 21:08 |
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zoux posted:I'm just getting into this and naturally I'm looking at guides and tips and tricks vids. Most of them seem to date back to about two years ago, which can be a long time in EA. Have there been any major mechanics or other changes that might obviate some of these two year old videos? Nah it's pretty much all the same still. The food system saw big changes in Hearth and Home compared to release, but I can't think of any other major changes that would break guides/tips, etc.
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# ? May 16, 2023 21:17 |
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Awesome, thanks fellas
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# ? May 16, 2023 21:41 |
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Japanese castles have been done before, but I decided to go all in and do a full scale castle complex. Preparing the groundworks took me about 20 hours. I reckon I need at least 3000 tar for the roofs once I start putting the buildings up (the shogun heard you like roofs dawg, so he put some roofs on his roofs). Luckily there's a large plains biome right next door
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# ? May 17, 2023 11:12 |
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Philonius posted:Japanese castles have been done before, but I decided to go all in and do a full scale castle complex. Preparing the groundworks took me about 20 hours. I reckon I need at least 3000 tar for the roofs once I start putting the buildings up (the shogun heard you like roofs dawg, so he put some roofs on his roofs). Luckily there's a large plains biome right next door
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# ? May 17, 2023 14:02 |
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Philonius posted:Japanese castles have been done before, but I decided to go all in and do a full scale castle complex. Preparing the groundworks took me about 20 hours. I reckon I need at least 3000 tar for the roofs once I start putting the buildings up (the shogun heard you like roofs dawg, so he put some roofs on his roofs). Luckily there's a large plains biome right next door Godspeed and RIP your framerate
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# ? May 17, 2023 18:09 |
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oXDemosthenesXo posted:Godspeed and RIP your framerate I heard people complain about terrain modifications murdering framerate, but I think this has been fixed? I still get 90+ fps there for now at least.
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# ? May 17, 2023 19:38 |
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When the game first came out the terrain modificaton system was terrible, but they put out a fix fairly early on that reduced the number of network instances by about half. You can still do too much but it's a lot harder.
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# ? May 17, 2023 20:33 |
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Philonius posted:I heard people complain about terrain modifications murdering framerate, but I think this has been fixed? I still get 90+ fps there for now at least. Hit F2 to bring up a menu that shows the instance count. Every terrain modification and build piece within rendering distance adds to the count, and eventually will start impacting frame rate. They've done some nice optimizations since the first release but that just lets you build/modify more before the slideshow starts.
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# ? May 17, 2023 21:07 |
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oXDemosthenesXo posted:Hit F2 to bring up a menu that shows the instance count. It's at 5700 right now with one tower constructed. I'll see how far I can get before performance dies.
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# ? May 17, 2023 21:25 |
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Here's the base I'm working on with friends rn: You can see I'm down to ~45 FPS (I have an RTX 2070 Super) but it never feels laggy and we've got 9000 instances and made quite a few terrain mods and all those buildings. You can do a lot before it ever becomes a serious issue, more if your card is better obviously.
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# ? May 17, 2023 22:13 |
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official statement from irongate on paid mods https://store.steampowered.com/news/app/892970/view/3705945096234321242quote:Hello vikings!
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# ? May 29, 2023 20:43 |
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Cool & good. I like they're explicit that you can't have part of the mod paid either. Gonna be curious to see how people making those mods are going to take it. Wonder if some will just try to be hush-hush about it since it the statement doesn't really come with any threats.
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# ? May 29, 2023 23:41 |
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Oxyclean posted:Gonna be curious to see how people making those mods are going to take it. Wonder if some will just try to be hush-hush about it since it the statement doesn't really come with any threats. Huh, I hadn't heard about this. The only mod I'd even slightly consider paying a tiny amount for is Valheim Plus, and it's really just a convenient modpack. What is the copyright situation with mods? Actual content creation, like models and whatnot seem like they could be one thing, but taking someone else's (closed source) code, changing some values, and charging for it seems like another. In fact, repackaging code and selling it is almost universally prohibited in even open-source licenses.
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# ? May 30, 2023 01:29 |
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Oxyclean posted:Gonna be curious to see how people making those mods are going to take it. Wonder if some will just try to be hush-hush about it since it the statement doesn't really come with any threats. You'd think that, since it would be the sensible thing to do -- but since when have you ever seen the modding community for anything take that route. I expect a lot of shrieking, wailing, and other histrionics.
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# ? May 30, 2023 15:34 |
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BrianRx posted:Huh, I hadn't heard about this. The only mod I'd even slightly consider paying a tiny amount for is Valheim Plus, and it's really just a convenient modpack. Someone previously in the thread recommended one of the mod packs you need to pay a monthly subscription for to get and keep access to that started a discussion on it. That modpack is probably one of the reasons Irongate had to actually take a stance on modding tbh.
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# ? May 30, 2023 15:57 |
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BrianRx posted:Huh, I hadn't heard about this. The only mod I'd even slightly consider paying a tiny amount for is Valheim Plus, and it's really just a convenient modpack. I think there was chatter a few pages back about people running into some big overhaul mod that you needed to go on a discord or patreon and pay for or something. Paid-mods feels like a really weird thing legally and philosophically. I don't really disagree that there's some mods out there that take a ton of hard work, and people are maybe entitled to profit from their work. But it also just seems weird making money off of someone else's work if you don't have permission, and doubly so in a way that it's absolutely dependent on the original work. On the other hand, modding communities have gotten comically toxic and petty even without money involved with stuff like people stealing work or purposefully breaking compatibility with other mods over design opinion differences that money becoming involved won't create a bigger mess or just lead to like 1000 paid mods of big tiddy anime lady model rips.
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# ? May 30, 2023 16:00 |
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BrianRx posted:What is the copyright situation with mods? Actual content creation, like models and whatnot seem like they could be one thing, but taking someone else's (closed source) code, changing some values, and charging for it seems like another. In fact, repackaging code and selling it is almost universally prohibited in even open-source licenses. If the modders were selling modded copies of Valheim there would be a problem, but users still need to buy Valheim, they're just paying the modders for the mod code, so I don't think there's any copyright issue.
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# ? May 30, 2023 16:04 |
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Oxyclean posted:On the other hand, modding communities have gotten comically toxic and petty even without money involved with stuff like people stealing work or purposefully breaking compatibility with other mods over design opinion differences that money becoming involved won't create a bigger mess or just lead to like 1000 paid mods of big tiddy anime lady model rips. God, you’re reminding of the kerbal space program modder that literally put spyware in one of his mods that you had to dig around in the menus to go opt out of, and even among that pool of crazy dude managed to get driven out. It wasn’t even his own mod, he had just taken over the main fork when the original dev abandoned it for a while iirc.
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# ? May 30, 2023 16:31 |
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i still find it funny that the mods are subscription based. just seems insane to me still especially considering the length of the game and that mods are unsupported so they can/will break randomly and you are at the whims of the modders to fix the thing you are actively paying for
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# ? May 30, 2023 16:52 |
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Voxx posted:i still find it funny that the mods are subscription based. just seems insane to me still especially considering the length of the game and that mods are unsupported so they can/will break randomly and you are at the whims of the modders to fix the thing you are actively paying for I bet the percentage of modders who got their start by fixing an abandoned broken mod so it would work with the new patch is non-trivial But no I can't imagine paying for a mod unless its something like a complete game overhaul and even then I'd be thinking hard about it (think something like Enderal)
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# ? May 30, 2023 16:57 |
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yeah definitely that's how many cut their teeth (on fixing other people's poo poo) but if it's behind a paywall DRM thing then if it gets abandoned, it's abandoned incoming mod piracy
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# ? May 30, 2023 17:00 |
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Don't forget the deranged FFXIV modder who started putting malware into his mod as a copy protection measure. Never found out if that individual just got thrown out of every community everywhere, including github, or if they also wound up facing legal repercussions. I'd like to think making some very public examples would crack down on the escalating egos of modders who, at the end of the day, are building off of someone else's work. Charging for a mod is bad enough, and I can't imagine any way that it's remotely legal, but it leads to even uglier places still. Corbeau fucked around with this message at 19:22 on May 30, 2023 |
# ? May 30, 2023 19:19 |
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thekeeshman posted:If the modders were selling modded copies of Valheim there would be a problem, but users still need to buy Valheim, they're just paying the modders for the mod code, so I don't think there's any copyright issue. Maybe not copyright, but it can be a ULA problem. I think Valheim is starting with the soft hand approach before getting legal involved. Personally i would never pay monthly for an add on. Might donate if its awesome, but a subscription? Nope.
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# ? May 30, 2023 20:03 |
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Look at what happened when they tried to officially add paid mods to Skyrim, it was a bunch of bargain bin buggy/low effort changes or skins and the backlash was so huge they had to end it almost as soon as it started. Mods should always be a open community project with everyone freely iterating on their projects or making mods of other peoples mods or taking over abandoned projects or starting from scratch to do what the abandoned project did (giving credit where any credit is due) with the option always there to send a few bucks to someone you particularly like the work of.
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# ? May 30, 2023 21:14 |
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I do not mind if authors ask for money for their creations, whether that's a paywall or just donations. On the other hand I want all mods to be open-source with a very permissive license, since I do not trust mod authors for many good reasons, so I want the option to check what's in the mod - if the mod itself is distributed as raw code that's even better. If a mod author starts to be a douchebag then anyone else can just fork their code and unfuck it, and yeah it means even a paywall can be trivially bypassed. Game devs should make sure that use of their mod API requires accepting the terms of the license which then requires open-source and easy forking, and it gives them a legal basis to go after people who try to subvert that either by closing parts of their source or by hacking in non-official modding. On the topic of Valheim and mods in specific I've been playing multiplayer with my wife the last few months and we've got 16 or so mods going now, starting with Valheim Plus and a bunch of other QoL stuff, and it's been great. A year or so back we had a run that didn't go far - we didn't even fight Bonemass that time, whereas in this run we recently beat Yagluth and we are now exploring the Mistlands. I am guessing we will run out of steam within a month or so both due to running out of content but also just generally having enough of Valheim, but then for sure in another year when Ashlands and whatever else comes along we'll give it another go. Really great game and I wish there were more games that hit this combination of buttons - for me the building is a huge draw, for my wife the combat and exploration is best. I think the closest game we've tried that ticks the same boxes is Don't Starve Together, but I'm a baby and that game is too hard for me so I usually end up ragequitting. Any other similar-ish games lately? [edit:] Apparently Enshrouded seems to hit the spot, just saw it in the Survival games thread. Koobze fucked around with this message at 06:14 on May 31, 2023 |
# ? May 31, 2023 06:07 |
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I look at valheim mods like I do Minecraft mods and graphic packs, and am cool with it. I am bothered more by cOnTeNt cReAtOrS what spam discord with their video links of builds they made with dev commands and/or building mods. gently caress those fuckers. Zero clicks given.
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# ? May 31, 2023 19:46 |
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I still think it's weird to view creativity as a competitive sport.
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# ? May 31, 2023 19:50 |
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Hello, is there a way to copy an existing structure or piece, like the eyedropper tool in factorio, or a mod that does that? Not for free, just to switch what pieces you are building with? Also the keybindings say "prev build piece' and 'next build piece' and assign those to Q & E but I can't get them to do anything. The building interface in this game is not good, but so is the documentation so I might just be missing how to do these basic functions.
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# ? May 31, 2023 21:19 |
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zoux posted:Hello, is there a way to copy an existing structure or piece, like the eyedropper tool in factorio, or a mod that does that? Not for free, just to switch what pieces you are building with? Planbuild is a mod that lets you copy and paste structures. It doesn't give free mats by default
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# ? Jun 1, 2023 10:09 |
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# ? Jun 4, 2024 16:56 |
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Oxyclean posted:Cool & good. I like they're explicit that you can't have part of the mod paid either. I think legal action has been threatened since all the modders making subscription content have immediately made (or are in the process of making) their mods free to access. A few of them seem to be "taking a break from modding" as well which suggests they have had some fairly significant news. I don't mind donating to mod makers using the principle of "would I buy this person a drink if I met them IRL" logic, but the mod subscription stuff is a bit shady, particularly since I doubt the modders were paying any royalties to Iron Gate. I'm also uneasy about being forced to use KeyManager to access these mods but that's another conversation in itself. I've seen people defending premium modders by saying they've put out more content than Iron Gate has done since the early access release. I don't think this is a fair comparison because of all the operational stuff needed to develop a game in the first place. I'm wondering if some of the larger mods (e.g. Krumpac) might take the Vintage Story approach and start developing a standalone game instead. Presumably some of the code can be reused in another Unity game.
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# ? Jun 1, 2023 10:52 |