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SCheeseman posted:My entire post was about using AI to fill gaps that have been traditionally procedural anyway, not using AI to optimize workflows to increase profit margins (the aforementioned completely justified doom and gloom). Christ people get so up their rear end about AI poo poo it makes them as dumb as the tech bros. no this entire twitter thread is insane. One modder made a cool video as a proof of concept about stuff he did. A bluecheck tech dumbass pointed to it and said: look at what AI can do. Then the epic videogames are art podcaster jumped on it and started making random points and the replies are full of his hangers on talking about how skyrim was always bad and superior japanese game design folded 1000 times is better.
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# ? May 1, 2023 05:28 |
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# ? May 21, 2024 15:24 |
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Tankbuster posted:no this entire twitter thread is insane. One modder made a cool video as a proof of concept about stuff he did. A bluecheck tech dumbass pointed to it and said: look at what AI can do. Then the epic videogames are art podcaster jumped on it and started making random points and the replies are full of his hangers on talking about how skyrim was always bad and superior japanese game design folded 1000 times is better. ok. I guess I misread your post/angle? Sorry if that's the case.
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# ? May 1, 2023 05:31 |
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no its just dumbasses who have nothing to do with skyrim's modding wading into the muck to remind us peasants of what gaming should be in the future. All the cool AI voice acting won't help if you are writing junk, and all the cool chatGPT AI isn't worth anything if you aren't connected to a server that is running the model. What got my goat was the idea that skyrim is a horrible game and modding things is a crutch(tm) that superior eastern games don't need.
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# ? May 1, 2023 05:41 |
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There's ChatGPT-like models that can run local (llama/alpaca) though they're still hard on GPUs. They aren't as good either, but they might not need to be. If all they need to do is take tokens given to it by the game and generate a naturalized sentence out of that data, the model isn't being asked to generate/hallucinate new information but to recontextualize what it's already been given. Even if it's still a bit stilted, it'd still be better than dialogue that is already generic barks or procedural the old fashioned way, and when writers want their big story moments to land they can exert more control.
SCheeseman fucked around with this message at 06:13 on May 1, 2023 |
# ? May 1, 2023 06:09 |
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yeah but unless its a japanese dev doing it then it's le geohell.
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# ? May 1, 2023 06:28 |
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I've done a couple quest/new land mods in my playthrough so I'd figure I'd give my thoughts on them: Midwood Isle was solid for me, I do not regret it but I would not play it again. The island itself was not the most exciting to explore and the quests were just okay. The strongest things about the quests was that I was never unsure of where I was going or what I should do. There were a few neat set-pieces but I was ready to be done with the mod well before I was actually done with it. You get a follower named Tyrek who I really enjoyed, he was my favorite part of the mod. There are a couple Ayleid ruins which did give me some fun Oblivion nostalgia. My last thought is that I'm not sure if it's always the case or just the result of my particular mods but the Sun Elves were all ugly as gently caress. Moonpath to Elsweyr was not enjoyable for me. It really shows it's age and being made before the Creation Kit came out you can't entirely hold it against the mod but it's still not the most fun. I don't know if I missed some dialogue but I definitely never felt like I understood why I was going anywhere or doing anything. It gets points for the varied environments even though those environments are just different rooms cells in what is really just a large dungeon. The wildlife was cool as well, that was another plus. I use Lucien a lot and was told that he has dialogue for Moonpath but unfortunately they never triggered for me and I have no idea why. So not exactly a knock on the mod but it was a downer for my experience overall. Forgotten City was another solid experience for me. I really liked the concept, and getting to learn about the characters was interesting but I accidentally triggered an early ending to the quest so I didn't get to fully experience everything and did not want to restart to try to do something different. I am tempted to play the full game version at some point. Spoilers I did not have patience for the timeloop mechanic as it seemed like you needed to do a lot of steps each loop the same way so I was kind of glad for the early ending. I also have a bug where I randomly trigger NPCs to think my character stole something which isn't a big deal in the rest of my playthrough but was a REALLY big deal since that triggers the Dwarves Law in this case. If that wasn't constantly happening to me I might have tried to replay and get different endings Clockwork was really cool to me. The shortest of these quest/new lands mods that I have played so far, it had some very effective (for me) creepy bits and the player house you get seems really cool. If I hadn't committed to Blackthorn Town being my home base I would consider moving to Clockwork Manor. The story was good in my opinion, my biggest issue was some of the maps are too big and open and hard to keep track of where you have been if you're like me and looking in every corner for gold. Again I really enjoyed the spooky creepy bits and while other people might think they were goofy I was in the right mindset to be legitimately creeped out at times. This one also probably had the best rewards of the mods I've listed if you count Clockwork Manor itself. I've started Wyrmstooth and I'm very excited to continue it when I get the chance and I believe I have Beyond Skyrim-Bruma also installed.
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# ? May 2, 2023 21:55 |
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Epi Lepi posted:I've done a couple quest/new land mods in my playthrough so I'd figure I'd give my thoughts on them: I played Clockwork a few years back; the opening act legitimately has some creepy moments and the rest of it is unsettling, but I really hated the whole "you can't leave until you finish the quest" bit. By the end I really started just trying to get through it as quick as I could because I felt like it was overstaying its welcome, even though it's only a few hours long. Funnily enough, I just finished Moonpath to Elsweyr last night, and it is very ambitious but can't deliver on its promise. It has a few interesting bits but it also throws a lot of overpowered equipment at you, some of the voice acting is bad even for modded Skyrim content, and it just feels like it's held together by duct tape. I did have Lucien with me and he did have a lot of dialogue, so that was neat, but it doesn't really add a lot to it. My favorite part of the mod is Capt. Skullface or whatever, the Khajit guy who hangs out on the airship deck chuckling evilly when you walk by. Also the ending is a wet fart; you go through a bunch of dungeon hallways disguised as outdoor areas, and then it just kind of ends. I'm hoping to try Wyrmstooth and Midwood Isle this playthrough.
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# ? May 3, 2023 01:52 |
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moonpath to elsweyr is really old tho.
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# ? May 3, 2023 05:24 |
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Tankbuster posted:moonpath to elsweyr is really old tho. So is everyone on these forums.
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# ? May 3, 2023 05:27 |
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Agents are GO! posted:So is everyone on these forums. Yeah but I'm not completely tedious... okay bad example.
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# ? May 3, 2023 05:34 |
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look, my point was that in a lot of those older and more venerable quest mods that finished development over half a decade ago were lacking in stuff like good writing, or more inventive quests. Wyrmstooth and the Rebuilding Helgen mods also have similar issues but for a time they were massive mods that towered over stuff like Bikini Armor set (CBBE-UUNP).
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# ? May 3, 2023 05:46 |
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Tankbuster posted:look, my point was that in a lot of those older and more venerable quest mods that finished development over half a decade ago were lacking in stuff like good writing, or more inventive quests. Wyrmstooth and the Rebuilding Helgen mods also have similar issues but for a time they were massive mods that towered over stuff like Bikini Armor set (CBBE-UUNP). More like a decade.
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# ? May 3, 2023 05:54 |
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poo poo yeah. SE did start off with a much stronger modding scene and the new esl plugins did make modding easier for the end user.
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# ? May 3, 2023 06:41 |
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forgotten city: IIRC there are not that many iterations of the loop if you follow all the clues and stuff. I think it was 3? I don't remember it being tedious to get the good ending. do the trainwiz mods work on special edition?
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# ? May 3, 2023 06:50 |
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VostokProgram posted:forgotten city: IIRC there are not that many iterations of the loop if you follow all the clues and stuff. I think it was 3? I don't remember it being tedious to get the good ending. https://www.nexusmods.com/skyrimspecialedition/users/370317?tab=user+files
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# ? May 3, 2023 06:53 |
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VostokProgram posted:forgotten city: IIRC there are not that many iterations of the loop if you follow all the clues and stuff. I think it was 3? I don't remember it being tedious to get the good ending. If I didn't have the particular bug I mentioned in my post I probably would have been fine. Like I'd walk out a door and all of a sudden the Dwarves Law alarms would happen and I'd have no idea what caused it. Very annoying.
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# ? May 3, 2023 20:15 |
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VostokProgram posted:do the trainwiz mods work on special edition? Yes,they've all been reworked and refactored to work better too. I was briefly part of the team that did it. TrainWiz also has his own game coming out, Underspace.
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# ? May 3, 2023 22:14 |
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Looking to do a 4k skyrim run on the new pc some time in the next few months when there is nothing else to play. Any vids/sites/tutorials that comprehensively talk about the state of modding in 2023 and how it has changed since the last time I did this? (jan 2020ish) What are the best complete guides to follow these days?
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# ? May 5, 2023 08:29 |
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These days most people just go with a Wabbajack modlist, where authors can upload and curate their own setups. They're self-installing and mostly self-configuring, which saves a ton of time and effort, at the cost of not having full control of what's included.
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# ? May 5, 2023 21:46 |
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Open Animation Replacer is out https://www.nexusmods.com/skyrimspecialedition/mods/92109 open source modern replacement for DAR, but more powerful and user friendly
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# ? Jun 1, 2023 19:02 |
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Can you gently caress the new animations?
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# ? Jun 1, 2023 20:03 |
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Agents are GO! posted:Can you gently caress the new animations? It's mandatory.
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# ? Jun 1, 2023 20:40 |
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Agents are GO! posted:Can you gently caress the new animations? Buddy,
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# ? Jun 1, 2023 20:56 |
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Gyoru posted:Open Animation Replacer is out huh, its a bit overwhelming but at least I don't need DAR anymore.
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# ? Jun 3, 2023 18:37 |
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Gyoru posted:Open Animation Replacer is out Swapped out DAR for this and my game seems to load faster? Also, a weird bug where everything I looted would launch into the air seems to have gone away. 10/10 would gently caress again
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# ? Jun 4, 2023 02:34 |
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I've been playing the past few days with Legacy of the Dragonborn and I gotta say, I was not expecting there to be a quest where you temporarily go into a creepypasta story. Made all the more fun as I was in VR. Its also great fun to be stealing everyone's poo poo and putting it on display. Surely the owner of Bits and Pieces wont mind missing like 6k worth of fancy candlesticks and emerald statues and having it show up in the museum in town.
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# ? Jun 7, 2023 04:10 |
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dont forget to take the shiny gemstone on her desk.
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# ? Jun 7, 2023 04:55 |
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Putting Pelinal's crusader gear on display in the museum foyer, knowing that the Thalmor embassy is directly outside of town and that they're certainly 100% aware of what I'm up to, is one of the conceptually funniest things my Dragonborn ever did.
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# ? Jun 7, 2023 19:04 |
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Has anyone tried Wildlander? If so, what'd you think? I'm tempted to try it, but I'm not sure how it would go on my PC: Intel Core i7 8700K @ 4.40 GHz Geforce RTX 3060 Ti 32 GB RAM 240hz monitor @ 1920x1080 Edit: While I'm here, I'd really like to find a good recommendation for a modpack that offers enhancements/additions etc to the "thief/stealth/archery/sneaky" playstyle. neurotech fucked around with this message at 06:37 on Jun 9, 2023 |
# ? Jun 8, 2023 06:51 |
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neurotech posted:Has anyone tried Wildlander? If so, what'd you think? I did for a while. It was great at first, but I stopped because the survival aspects just became tedious eventually, as did having no fast travel, at all. I can't really comment on hardware though.
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# ? Jun 8, 2023 07:39 |
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ThaumPenguin posted:Putting Pelinal's crusader gear on display in the museum foyer, knowing that the Thalmor embassy is directly outside of town and that they're certainly 100% aware of what I'm up to, is one of the conceptually funniest things my Dragonborn ever did. Can you gently caress the Crusader Gear? Fun fact: There's actually a Thalmor tower in castle dour, near to where Vittoria Vici gets married. There's nobody and nothing in there. It's weird.
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# ? Jun 8, 2023 08:12 |
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Oh dear me posted:I did for a while. It was great at first, but I stopped because the survival aspects just became tedious eventually, as did having no fast travel, at all. I can't really comment on hardware though. Ahhhhh that does sound like it could get tedious. drat it. I just wanna be a thief lol
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# ? Jun 8, 2023 10:03 |
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Agents are GO! posted:Can you gently caress the Crusader Gear? Buddy, they won't even let me gently caress it.
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# ? Jun 8, 2023 12:22 |
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neurotech posted:Edit: While I'm here, I'd really like to find a good recommendation for a modpack that offers enhancements/additions etc to the "thief/stealth/archery/sneaky" playstyle. After looking around, all the stuff I've found requires the AE DLC, which I'm not in a position to buy right now. Does anyone know of a modpack that matches what I'm looking for and doesn't need the AE DLC? neurotech fucked around with this message at 06:37 on Jun 9, 2023 |
# ? Jun 9, 2023 04:42 |
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Are you sure? I've barely seen any mods that require any AE content. Some need the patch version, 1.6 or whatever, but as for the full DLC itself?
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# ? Jun 9, 2023 15:47 |
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Orcs and Ostriches posted:Are you sure? I've barely seen any mods that require any AE content. Wabbajack modpacks mostly do, though. I assume it's just easier to require a single version
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# ? Jun 9, 2023 17:45 |
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I suspect a lot of them also include stuff like patches and expansions for the Creation Club content.
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# ? Jun 9, 2023 17:55 |
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neurotech posted:After looking around, all the stuff I've found requires the AE DLC, which I'm not in a position to buy right now. Does anyone know of a modpack that matches what I'm looking for and doesn't need the AE DLC? Are you SURE they require the AE DLC? Many likely just use the patch number and the free DLC that Bethesda released when the AE came out. Check to be sure.
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# ? Jun 9, 2023 18:02 |
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Also the Anniversary Edition stuff isn't too bad, and Forgotten Seasons alone is worth the $20. Additionally, there's no copy protection on the Anniversary Edition content, it's all just mods as far as the engine is concerned, so is an option.
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# ? Jun 9, 2023 18:28 |
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# ? May 21, 2024 15:24 |
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Randomly felt the itch to do a LOTD collectathon again and decided to give this Tempus Maledictum list a try since the list the same dude made for FO4 was pretty dumb fun, anything I should know before starting it?
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# ? Jun 9, 2023 23:57 |