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CatHorse
Jan 5, 2008

Orvin posted:

Like is the synth upgrade required to max out the current final tier of synth?

Not needed. There are warp sync upgrades and crew sync upgrades. Also base has sync speed.

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KazigluBey
Oct 30, 2011

boner

USI, around sector 49 or so, Massive Weapon Enemies: What's the build? I barely squeaked through 48 (swarmers + big enemies, all can one-shot) but 49 is just more of these one-shotters. Do I sit and slowly grind the Red Synths for stats or is there an optimal build that helps?

scaterry
Sep 12, 2012

KazigluBey posted:

USI, around sector 49 or so, Massive Weapon Enemies: What's the build? I barely squeaked through 48 (swarmers + big enemies, all can one-shot) but 49 is just more of these one-shotters. Do I sit and slowly grind the Red Synths for stats or is there an optimal build that helps?

49 has a pretty good synth shard drop rate so I'd use it to finish the tier, yeah.

New Yorp New Yorp
Jul 18, 2003

Only in Kenya.
Pillbug

Orvin posted:

Hmm, well I already spent my first 6 on the single point upgrades. I probably would have skipped the non-xp to get another long term upgrade this patch cycle.

Any recommendations or rankings?

The 1 pointers are all worth it. I picked up second crew slot, extra module, and warp improvement but haven't decided what to use when I pick up my next two. Considering extra shard link because it's broadly useful no matter what you're doing.

Orvin
Sep 9, 2006




I had a little bit to check on the crew upgrades between getting home from work, and being a parent again. I was looking for specific upgrades that give benefits that can’t directly be replaced elsewhere. So these looked useful (from memory, and no particular order):

Research: Focus affects all research seems nice
Synth Module: Always nice, especially with the new battle and compute multipliers added
Extra active crew: more bonuses are good
Shard Link: same as above
Compute: Level gained multiplier can help break the hard caps on compute (maybe?)


There might have been others, but again from memory, I think the rest were just flat bonuses. Large bonuses, but just bonuses.

New Yorp New Yorp
Jul 18, 2003

Only in Kenya.
Pillbug

Orvin posted:

I had a little bit to check on the crew upgrades between getting home from work, and being a parent again. I was looking for specific upgrades that give benefits that can’t directly be replaced elsewhere. So these looked useful (from memory, and no particular order):

Research: Focus affects all research seems nice
Synth Module: Always nice, especially with the new battle and compute multipliers added
Extra active crew: more bonuses are good
Shard Link: same as above
Compute: Level gained multiplier can help break the hard caps on compute (maybe?)


There might have been others, but again from memory, I think the rest were just flat bonuses. Large bonuses, but just bonuses.

Research upgrade is useless. You still have to juggle shards to maximize research.

Synth is useless, it's unnecessary at the moment as you can easily max Synth without it.

scaterry
Sep 12, 2012
The 1 pointers except for biosleeve production are all pretty much mandatory. For the 2 pointers, warp, crew slot, and base production are the consensus picks. For the last two, shard link/module/reactor/compute/salvage are all somewhat debatable. I picked shard link, but the others have arguments as well

Orvin
Sep 9, 2006




New Yorp New Yorp posted:

Research upgrade is useless. You still have to juggle shards to maximize research.

Synth is useless, it's unnecessary at the moment as you can easily max Synth without it.

Good to know about the research upgrade.

I wasn’t thinking about the synth production bonus, but the +1 synth module slot. Figured that could be potentially useful.

Lottery of Babylon
Apr 25, 2012

STRAIGHT TROPIN'

All the one-pointers are mandatory except Biosleeve Production, which is worse than a flat +1 starting biosleeve unless you're doing super long runs, but since you'll have a leftover odd point at the end you may as well pick it up then anyhow.

+1 Crew size and x5 Warp Essence are mandatory and should be the first two 2-pointers; those are your main methods of progression at this point in the game. Base production is the other really good one. 5x Synth speed is a trap; synth will be maxed out soon enough without it. I think +1 Module slot and +1 Shard Link are actually some of the better options. Energy and research just don't contribute anything super relevant. The Salvage mastery is at least useful because the 10x void matter translates to +5% crew skill, which is better than anything research or energy can provide.

New Yorp New Yorp posted:

Research upgrade is useless. You still have to juggle shards to maximize research.

You can eventually get three shard links to get around that issue. The real problem is that by then, 30x research... just doesn't really give you anything all that useful.

Lottery of Babylon fucked around with this message at 04:41 on Jun 1, 2023

something
Aug 1, 2011

Have you ever seen
The most pure look of delight
On a Babby's face?

Pillbug
here is more pinball:



About a dozen balls with various physics properties and special abilities, a few different layouts to unlock as you go, you can upgrade your flipper size/speed/add helper flippers/ upgrade their size and speed. Generally functional!

To add: a par score to award you with something special one time per layout.

Orvin
Sep 9, 2006




something posted:

here is more pinball:



About a dozen balls with various physics properties and special abilities, a few different layouts to unlock as you go, you can upgrade your flipper size/speed/add helper flippers/ upgrade their size and speed. Generally functional!

To add: a par score to award you with something special one time per layout.

I want that cookie ball to break apart into smaller cookie crumbs after a couple of hits. The cookie bits travel like shrapnel and hit the targets one more time before you have effectively lost your ball. Or maybe it just continually sheds crumbs that leave a short lived trail behind.

Anyway, when does the game get released? This is really looking awesome.

Dr. Arbitrary
Mar 15, 2006

Bleak Gremlin
I don't know if this is the right situation, but I think it'd be neat to have pinball with goofy flippers.
Floppy rubber flippers
Fragile glass flippers
Easily dented/crumpled aluminum flippers
Slowly growing treelike flippers (with branches)
Fire Flippers (They mostly just burn up the ball, but metal balls can get red hot and do something, or maybe they just melt.)
Noodly pasta flippers (This is different from floppy.)

slothrop
Dec 7, 2006

Santa Alpha, Fox One... Gifts Incoming ~~~>===|>

Soiled Meat

Crell posted:

Trying to keep it at 24/25 so it stays up, just don't want to kick people to early. Should be room now.

Requested to join as Ciao

Sibling of TB
Aug 4, 2007
I remember the pachinko idle game and I was worried that it would be hard to balance to make it last longer term because the pachinko game moved quickly. But that's probably not a unique problem to game based idle games.

pixaal
Jan 8, 2004

All ice cream is now for all beings, no matter how many legs.


It's okay for a game to have an ending an idle game that is short and sweet winnable in a week checking in once a day or 12 hours if you poopsock is fine. Nice little game, good time frame to shoot for for short and keeping active / passive balanced and feeling good.

Long term games feel like a slog if it takes over a year to get to current patch notes. No one wants to be playing for a year and still not see any of the cool new content that has been posted since they started.

Musluk
May 23, 2011



something posted:

here is more pinball:


Make a gif already you coward.

Also whoever made that board is an idiot.


it me, im the idiot

Feline Mind Meld
Jun 14, 2007

I'm pretty creeped out
gently caress I love the cookie ball and description

Ramadu
Aug 25, 2004

2015 NFL MVP


what are some good ship setups in unnamed space idle? I have uhhh the heavy cruiser and the bomb launcher and 2.0 on all the lasers. i'd made it to sector 33 looks like, oming back to the game after a while

Ramadu fucked around with this message at 18:32 on Jun 5, 2023

Samopsa
Nov 9, 2009

Krijgt geen speciaal kerstdiner!
Loadout only matters for your current highest zone really, you'll roll through the rest with ease most of the time. My core loadout is beam, gatling, kinetic cannon, bomb launcher, and missiles, and one of each shield type. For misc slots: I start out a run with reactor+comp (or synth+comp at lower levels because reactor is too expensive), and refit to grab reactor+synth or reactor+research. Then I add what I need if I have slots left over.

Salvor_Hardin
Sep 13, 2005

I want to go protest.
Nap Ghost

Crell posted:

GOONS has been made

Applied as MazeltovCocktail

e: also trying out Trimps and it's got some decent ideas going on. I'm in the middle of doing some Balance runs to farm up enough Helium to grind out Decay challenge. I really hope there's some QoL stuff that gets unlocked soon though, it's very clicky.

Salvor_Hardin fucked around with this message at 23:50 on Jun 5, 2023

Agent355
Jul 26, 2011


Trimps does eventually become 100% auto-able with in game QoL stuff.

However

It takes a long time to get there and tbh you should probably just use auto-trimps rather than try to push through to where it becomes auto-able.

Salvor_Hardin
Sep 13, 2005

I want to go protest.
Nap Ghost
Ah, I just tried it and had the same experience as when I tried the greasemonkey script for Evolve. It has a ton of settings and immediately takes over all functions and I can't figure out how to scale it down. Maybe I'll try it out again later but for now it was too much.

Garfu
Mar 6, 2008

Much like buttholes, families are meant to be tight.

Salvor_Hardin posted:

Ah, I just tried it and had the same experience as when I tried the greasemonkey script for Evolve. It has a ton of settings and immediately takes over all functions and I can't figure out how to scale it down. Maybe I'll try it out again later but for now it was too much.

You either turn the master toggle off or turn everything off to start and then check things as you realize what you'd like automated:

Salvor_Hardin
Sep 13, 2005

I want to go protest.
Nap Ghost

Garfu posted:

You either turn the master toggle off or turn everything off to start and then check things as you realize what you'd like automated:


Oh yeah I did that in Evolve. I meant for the Trimpy one.

pixaal
Jan 8, 2004

All ice cream is now for all beings, no matter how many legs.


Salvor_Hardin posted:

Oh yeah I did that in Evolve. I meant for the Trimpy one.

Same thing turn everything off turn things on as they are annoying.

Salvor_Hardin
Sep 13, 2005

I want to go protest.
Nap Ghost

pixaal posted:

Same thing turn everything off turn things on as they are annoying.

I'm playing the steam version so it doesn't have a clean little menu like that. I probably will on my next run but my attempts to disable all and selectively re-enable weren't going well using the in-game menu that it gives you.

Garfu
Mar 6, 2008

Much like buttholes, families are meant to be tight.

Salvor_Hardin posted:

Oh yeah I did that in Evolve. I meant for the Trimpy one.

Oh woops my b

Xtanstic
Nov 23, 2007

something posted:

here is more pinball:



About a dozen balls with various physics properties and special abilities, a few different layouts to unlock as you go, you can upgrade your flipper size/speed/add helper flippers/ upgrade their size and speed. Generally functional!

To add: a par score to award you with something special one time per layout.

This looks rad

Bar Crow
Oct 10, 2012
Unnamed Space Idle should just stick with that name but include an option to name a sector when you complete it.

scaterry
Sep 12, 2012

Bar Crow posted:

Unnamed Space Idle should just stick with that name but include an option to name a sector when you complete it.

and name the game when you complete it :thinking:

Toshimo
Aug 23, 2012

He's outta line...

But he's right!
USI: Is there something fundamental I'm missing about challenges now? I took a break for a few months with the content lull, and now that I'm back I've been trying to do a few of them and just get my rear end handed to me in ways I did not before. Example: I'm at 7/9 on Compute challenge. I have compute hardcapped. Prior to the break, I had cleared Sector 18. Now, with better everything, I'm having trouble getting to Sector 18, much less clearing it. Even using the damage meter to find the highest dps combo I can field (4x T2 Gatling, 2x T2 Beam), I'm not getting anywhere.

Thirst Mutilator
Dec 13, 2008

Toshimo posted:

USI: Is there something fundamental I'm missing about challenges now? I took a break for a few months with the content lull, and now that I'm back I've been trying to do a few of them and just get my rear end handed to me in ways I did not before. Example: I'm at 7/9 on Compute challenge. I have compute hardcapped. Prior to the break, I had cleared Sector 18. Now, with better everything, I'm having trouble getting to Sector 18, much less clearing it. Even using the damage meter to find the highest dps combo I can field (4x T2 Gatling, 2x T2 Beam), I'm not getting anywhere.

I did Compute 8 without hard capping both pages compute in the past few days, so I don't know if the dev tuned the difficulty since the new content patch. Have you reduced Laser Boost CD to the duration, chosen Laser Boost power up specs, Laser Damage Specs, and the Supportive specs everywhere? Or tried running two Deflectors?

A lot of reports say you need to farm for a long time to get the Tracking bonus for Core Compute 9 but I didn't need to do that for 8, FWIW

scaterry
Sep 12, 2012

Toshimo posted:

USI: Is there something fundamental I'm missing about challenges now? I took a break for a few months with the content lull, and now that I'm back I've been trying to do a few of them and just get my rear end handed to me in ways I did not before. Example: I'm at 7/9 on Compute challenge. I have compute hardcapped. Prior to the break, I had cleared Sector 18. Now, with better everything, I'm having trouble getting to Sector 18, much less clearing it. Even using the damage meter to find the highest dps combo I can field (4x T2 Gatling, 2x T2 Beam), I'm not getting anywhere.

I used 1x Beam, 5x Laser Cannon with the laser cannons on supportive routing, looping laser boost. Later on you get a crew node that increases the limit of compute levels gained to 1E4, and later later on you get a reactor boost that still works inside challenges (might be a bug?)

Toshimo
Aug 23, 2012

He's outta line...

But he's right!

Thirst Mutilator posted:

I did Compute 8 without hard capping both pages compute in the past few days, so I don't know if the dev tuned the difficulty since the new content patch. Have you reduced Laser Boost CD to the duration, chosen Laser Boost power up specs, Laser Damage Specs, and the Supportive specs everywhere? Or tried running two Deflectors?

A lot of reports say you need to farm for a long time to get the Tracking bonus for Core Compute 9 but I didn't need to do that for 8, FWIW

v0v, I tried switching to Lasguns which is a little better, but even mashing the boost to keep it up, I'm still stuck on 18.

Anfauglir
Jun 8, 2007

Toshimo posted:

v0v, I tried switching to Lasguns which is a little better, but even mashing the boost to keep it up, I'm still stuck on 18.



you want 1x beam 5x laser cannons, all 2.0. 1x bulk shield 2.0, 2x deflectors. Use supportive routing on all the laser cannons, mass focuser on the beam, you want the beam full top row otherwise. Laser cannons should all be on boost power and enough cooldown to get permanent uptime on the boost, use the one synth component to keep that always up. If you are maxed out on compute speeds that is enough to clear all 9 challenges. You'll need to farm waves to get your improved tracking up, I just did it with about a 20x bonus. Finishing level 9 will need 4 deflects, so you need to set it on auto advance and just wait for the bonus proc to build up to 100%, but eventually you'll get through.

Lottery of Babylon
Apr 25, 2012

STRAIGHT TROPIN'

When I did it recently it was with 3.0 equipment (5x laser cannon 1x beam), not 2.0. Needed a little farming (I forget, maybe an hour?) to get to level 70 cores for the "all laser damage boost" upgrade tier, but that farming also doubled as time to build up the core level 60 bonus for waves cleared.

edit: I forgot, I had help from the Cyber Specialist's Salvage Redirection ability, which requires 51 rank points. None of the multipliers to compute levels seem to help in the core computing challenge, but that specific upgrade to raise the caps on all the bars does.

Lottery of Babylon fucked around with this message at 19:58 on Jun 8, 2023

Toshimo
Aug 23, 2012

He's outta line...

But he's right!
I managed to absolutely squeak through Sector 19 today by swapping to this (at 18x Tracking Multi):


I wasn't getting past 5 seconds of dps anyway, so swapping off the cooldown reduction was enough to get by at the last millisecond.

I'm back on Sector 4 trying to raise multi, but idk about 20x being enough for Sector 20. I'm getting shield charges still popped by trash.

Agent355
Jul 26, 2011


USI: I only just started the new patch yesterday after having stopped playing the game some time during the long pause, so I'm a bit behind.

It seems like the push to get base 4 is going to be fairly difficult, as the damage scales up pretty rough in zone 53. So while I'm waiting for things like crew skills and stuff to accumulate I'm looking at my challenges and wondering if I can do any of them. I'm currently sitting at 8/3/3/4. Anybody in roughly the same spot that can tell me if I should bother trying challenges rather than just letting my game idle and build up new synth materials/crew poo poo?

Saraiguma
Oct 2, 2014

Agent355 posted:

USI: I only just started the new patch yesterday after having stopped playing the game some time during the long pause, so I'm a bit behind.

It seems like the push to get base 4 is going to be fairly difficult, as the damage scales up pretty rough in zone 53. So while I'm waiting for things like crew skills and stuff to accumulate I'm looking at my challenges and wondering if I can do any of them. I'm currently sitting at 8/3/3/4. Anybody in roughly the same spot that can tell me if I should bother trying challenges rather than just letting my game idle and build up new synth materials/crew poo poo?

are you still using mostly kinetics? beam weapons seem to be better again starting late 40s early 50s minus the requisite disruptor

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Agent355
Jul 26, 2011


I'm running kinetic cannons and they seem to do okay. I'm sitting probably 75% of the way through zone 53A, but the scaling means even pushing forward a bit mean suddenly going from surviving easily to dead in a salvo or two, so I'm expecting the biggest difference is going to be getting a few more damage multipliers from crew or w/e.

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