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ymgve
Jan 2, 2004


:dukedog:
Offensive Clock

Artelier posted:

Yes, you can! Just reveal the keys and you can copy/paste the keys to someone else.

People normally drop the keys in this thread here or the Steam gifting thread

With Humble bundles, I think it's better to not reveal the key and instead use the gift button that's right next to the "reveal key" button.

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Annath
Jan 11, 2009

Batatouille is a great and funny play on words for a video game creature and I love silly words like these
Clever Betty

ymgve posted:

With Humble bundles, I think it's better to not reveal the key and instead use the gift button that's right next to the "reveal key" button.

I was viewing on mobile and didn't see that :downs:

But what's the effective difference?

TeaJay
Oct 9, 2012


The later half of 2023 is so stacked with great releases it's not even funny.

And yet if they manage to put Silksong out I'll still drop every one of them and dedicate myself to it.

Cross-Section
Mar 18, 2009

ultrafilter posted:

How buggy is Sable these days? I remember it was pretty bad on launch but it seems like the devs have cleaned it up somewhat.

I played Sable off PC Game Pass a month or two back, it was a tad traversal stutter-y but other than that it seemed fine?

ExcessBLarg!
Sep 1, 2001

Annath posted:

But what's the effective difference?
If you use the gift button, the recipient knows the key is valid and hasn't been used because nobody else has seen it.

If you reveal the key and send it to someone they can't be certain you haven't already used it, and if they claim the key doesn't work you have no proof they didn't use it and are lying.

Basically if you're selling a key for money it's probably better to "gift" it to the recipient since it's a safer approach. If you're just dropping a key in the giveaway thread, whatever.

kazil
Jul 24, 2005

Derpmph trial star reporter!

TeaJay posted:

The later half of 2023 is so stacked with great releases it's not even funny.

And yet if they manage to put Silksong out I'll still drop every one of them and dedicate myself to it.

Going to be so many apology tweets to write

bbcisdabomb
Jan 15, 2008

SHEESH

FriedDijaaj posted:

Sometimes, my first-grade daughter and I play a game before bedtime. We recently finished "Return to Monkey Island" on my Steam Deck; it had a fun storytime-like vibe and was controller friendly.

Besides other entries in the MI series, does anyone have any suggestions for other bedtime-appropriate games? I'm leaning towards adventure games because there's usually reading involved, but I'm open to suggestions.

It's not so much of a bedtime story game, but I've met very few people of any age who don't appreciate Powerwash Simulator.

Venuz Patrol
Mar 27, 2011

FriedDijaaj posted:

Sometimes, my first-grade daughter and I play a game before bedtime. We recently finished "Return to Monkey Island" on my Steam Deck; it had a fun storytime-like vibe and was controller friendly.

Besides other entries in the MI series, does anyone have any suggestions for other bedtime-appropriate games? I'm leaning towards adventure games because there's usually reading involved, but I'm open to suggestions.

i was going to recommend Day of the Tentacle Remastered, but i just remembered how often hoagie uses "bitchin'" to describe things

Pigbuster
Sep 12, 2010

Fun Shoe
Lies of P is p good. Its combat is actually pretty different from Bloodborne - much more of a focus on blocking, such as a perfect block with slightly generous timing, and a rally heal system that builds up when you block attacks that gets turned into healing by attacking. It ends up feeling great.

There is a lie mechanic. After lying I could "feel my gears twisting". Whether that ultimately leads to the nose extending remains to be seen.

Pigbuster fucked around with this message at 18:14 on Jun 9, 2023

CuddleCryptid
Jan 11, 2013

Things could be going better

FriedDijaaj posted:

Sometimes, my first-grade daughter and I play a game before bedtime. We recently finished "Return to Monkey Island" on my Steam Deck; it had a fun storytime-like vibe and was controller friendly.

Besides other entries in the MI series, does anyone have any suggestions for other bedtime-appropriate games? I'm leaning towards adventure games because there's usually reading involved, but I'm open to suggestions.

It's probably janky at this point but you can get the Humongous Entertainment kids adventure game series (Putt Putt, Spy Fox, Freddie Fish) for cheap

bbcisdabomb
Jan 15, 2008

SHEESH

FriedDijaaj posted:

Sometimes, my first-grade daughter and I play a game before bedtime. We recently finished "Return to Monkey Island" on my Steam Deck; it had a fun storytime-like vibe and was controller friendly.

Besides other entries in the MI series, does anyone have any suggestions for other bedtime-appropriate games? I'm leaning towards adventure games because there's usually reading involved, but I'm open to suggestions.

Ooh, two more! Donut County, mentioned earlier, would be great and might even bring up some good teachable moments if you talk about why what BK is doing is wrong.

Rain on Your Parade is a game about controlling a cloud and raining on people and other things. Levels generally take less than five minutes and your daughter can probably even play some of them.

Anti-Hero
Feb 26, 2004

The Kins posted:

From the official blog post: Updated graphics and UI, new quests, new boss battles, secrets and bonus content. Free update for pre-existing owners of the Steam version.

Several pages late on this, but will the LISA update for Steam be a completely separate game?

fake edit: I answered my own question.

https://steamcommunity.com/app/335670/eventcomments/3841054241374807245/?ctp=3#c3841054241375039620

It will be an update to the existing appid, with a launch option to revert to the OG if you want. Perfect, I like this much better than a separate library entry. I'll pick up the DLC if it doesn't go on sale by then (which it won't, never seen it on sale).

I tried like 45 minutes of LISA years ago and really want to play it with a controller, which was hard to get working. This update sounds amazing.

Anti-Hero fucked around with this message at 18:30 on Jun 9, 2023

ScootsMcSkirt
Oct 29, 2013

Snake Pass would be a good daughter game

i played that with my 9 year old niece and she liked it, but she also kept making the snake fall into the sky void on purpose cause she wanted it to die, so maybe not

Gorilla Radio
May 10, 2007
On behalf of the Serbs, we're very sorry for the Hillary Clinton sniper incident. Next time, we'll aim better.

The 7th Guest posted:

Witchfire (September 20, Early Access) had a new trailer as well as announcing Epic Store exclusivity. Not a huge loss given the head of the studio's a "just asking questions" dipshit.

A couple of pages ago. I'm at work, so apologies for not being able to Google it. I've been excited for this since the first trailers.

What kind of "just asking questions"? They're Polish, iirc, so asking questions of their increasingly autocratic, populist/nationalist government would be a good thing. Or is it the right-wing, racist/sexist/chud kind of "asking questions"?

Orv
May 4, 2011

Gorilla Radio posted:

A couple of pages ago. I'm at work, so apologies for not being able to Google it. I've been excited for this since the first trailers.

What kind of "just asking questions"? They're Polish, iirc, so asking questions of their increasingly autocratic, populist/nationalist government would be a good thing. Or is it the right-wing, racist/sexist/chud kind of "asking questions"?

As I recall he’s regularly spoken out against the idea that there aren’t that many femme-presenting leads in games, has spoken out, if not in favor of, then at least “they’re not that bad” about the more noxious arms of GamerGate and probably others if I had to guess. Chud adjacent at best.

The 7th Guest
Dec 17, 2003

Access-Ability Showcase 2023

This is a new show hosted by Laura Kate Dale focused on indie games that offer ways to play their games for disabled gamers.


Mythwrecked (TBA) is a bit hard to fit into a genre after playing the demo myself. You wash up on an island full of gods who have forgotten most of their past and relation to one another, and you restore their memories by finding their personal belongings around the island. It was neat, I'm interested in playing more of it, but definitely a slower experience. Includes button remapping, haptic support for the game's 'metal detector' mechanic, various text options, and SFX/ambience captions.


Bossgame: The Final Boss is My Heart (July) is a "lesbian romance boss rush" RPG, with rhythm and bullet hell flavors to its combat, as well as a dual hero system, where both protagonists fight and defend simultaneously. Inbetween boss fights you'll get story chunks as well as flirt with your girlfriend. The game has adjustable damage and speed options, as well as automatic blocking and invincibility options.


Spaceboat (TBA) is an investigation game set on a spaceship full of 'carpet based lifeforms'. The art is very strange and a tiny bit offputting, though it looks a little better in motion. The developer himself is disabled, a triple amputee, who considers accessibility very important, as someone who is able to beat Soulsborne games without issue, but couldn't play Metroid Dread (we are in agreement, Nintendo sucks at accessibility and that is the wildest thing in 2023). The game has simplified controls, colorblind options, and subtitles for all dialog onscreen and off.


A Knight in the Attic came out back in April but it only has 3 reviews on Steam so it's new to everyone I think. It's by Mighty Yell (The Big Con) and it's a very quirky VR take on the knights of the round table story. I use quirky here to refer to the mechanics themselves, as the game involves controlling a character on a labyrinth board -- you know, the kind with the marble and all the holes? -- but the playfield rolls in from any direction. The dev incorporated a lot of design elements to reduce cognitive load/bandwidth, and multiple control options, along with captions for illustrated text and a high-contrast font.


Upheaval (TBA) is a text adventure (how many of these do we get on Steam anymore eh?? what's Andrew Plotkin up to these days...). In 30 days an evil(?) magician will arrive, and what you do until that day comes is up to you. It's a short sandbox experience where runs will last 60-90 minutes, has dynamic NPCs on schedules, and 15 magical artifacts to find and use in various ways. The game will have configurable keyboard navigation, controller support, and complete audio description and text-to-speech for blind and vision impaired players. Also includes separate volume sliders for ambient sound, music, sound effects, and master volume, windowed and fullscreen mode, and dark and light mode.


Botany Manor (TBA) was last seen, well, around this time last year. It's an exploration puzzle game where you grow plants and have to figure out where their ideal habitat is by researching, investigating, and finding clues. Sort of an Obra Dinn but for plants? Wait, that's Strange Horticulture. Well, no reason we can't have two games in that space. The game offers a single-stick mode that allows you to control the entire game with one analog stick, with a button to press to switch to a stand-and-look mode (kind of like old N64 games). No date on this yet, but I suspect it will appear again this coming week.


Himig is a fixed-camera narrative game told in episodic chunks about two kids living their life day to day in a peaceful town. There are control options for keyboard, controller and mouse (hotspots ala a point and click adventure game), and the game will have full text-to-speech support at launch. The dev is planning more control options such as one-button mode and a microphone mode as well. The game has a pretty lo-fi watercolor look, although the characters' low-framerate animations might be offputting to some.


Solace State (2023) is a cyberpunk VN that mixes painted characters with 3D environments and camera movement. The game has support for the OpenDyslexic font, character highlighting to show which character is speaking.


Pine Hearts (Early 2024) is a narrative isometric adventure about nature and grief (what indie game ain't these days?? am i... am i right folks?). The game has a 'story mode' which offers reduced control inputs, colorblind mode, hotspot highlighting, and will have a high contrast mode, contextual subtitles, and settings for scaling UI/fonts and different font styles. I'm still waiting on this dev to finish Cloud Jumper, myself.


BLINNK and the Vacuum of Space (out now) is another game already out but with only 3 reviews on Steam. It's a VR game (sensing a pattern with these low popularity games...) that markets itself as an autism-friendly VR adventure. You're tasked with cleanup on a spaceship where critters have gotten loose, wielding a vacuum cleaner and water spray to catch the lil scamps and then clean up after them. The game has OpenDyslexic support, various movement options, and an always-available "chill out zone" for players that get overwhelmed and ned a break.


Stories of Blossom (August 16) is a point and click adventure with storybook-style illustrations and hand-drawn animations, where you guide a young girl through three short stories told to her by her grandfather. Has audio captions, interaction labels, text options (size, outline, showing the speaker name, subtitle colors), and text-to-speech.

--

A decent first showcase for a good cause, imo. Some of that stuff wasn't really for me and leaned a bit on the "wholesome games" but I'm glad to see how games are TRYING to incorporate these important options for people who need them.

--

Tribeca Games Showcase 2023

I'm unable to watch this live, but luckily the Steam landing page has the official selections for this year. It's entirely possible that more games are shown, but that hasn't been the case in the last two Tribeca shows.


Chants of Senaar (September 5) is a dang pretty looking adventure game set in the myth of Babel, with stealth and puzzling, and language deciphering. Could appeal to those who enjoyed Heaven's Vault.


Speaking of Heaven's Vault, its developer Inkle is working on a story platformer called A Highland Song (TBA) set in Scotland. Looks to be a lot of exploration, jumping and climbing. Featuring music from Fourth Moon and Talisk. Make your way up mountains and hills both obvious and hidden, plan your route, and hop along to the beat.


At this point, everything's already been said about Goodbye Volcano High (August 29) whether you're interested in it or you cringe at it. That one writer who did the Harry Potter porn article for Kotaku was jettisoned off the project years ago and it's a completely different writing team. The game already had a demo at the previous Next Fest and I assume it will bring the demo back in a couple of weeks.


Despelote (TBA) was previously featured in a Day of the Devs event if I'm not mistaken. Still no date on this one, a walky sim set in Ecuador about people's love of futbol in 2001. I included one screenshot just because it reminded me of the famous Hank Hill saying.


Rather than highlight Stray Gods again (it's a Humble Game and so you'll be seeing plenty of it anyway, plus I've talked about it before), I'm gonna highlight a game on Tribeca's page that I think will be shown for the first time during this event. It's called Nightscape, a 2.5D platformer "rooted in ancient Arabian stories". You are a stargazer with a magical astrolabe, tasked with restoring the night sky by finding the stars that have fallen out of the sky and re-awakening them.

--

The next events will be tomorrow. The Future of Play direct (hosted by a weird CG vtuber), Wholesome Direct, and Future Gaming Show (completely different organizers than the other "future" show). Followed by Xbox+Starfield and PC Gaming show on Sunday, and then Ubisoft and Capcom on Monday, with a Guerilla Collective finale on Tuesday.

--

Orv posted:

As I recall he’s regularly spoken out against the idea that there aren’t that many femme-presenting leads in games, has spoken out, if not in favor of, then at least “they’re not that bad” about the more noxious arms of GamerGate and probably others if I had to guess. Chud adjacent at best.
Yeah they once posted an article about how GamerGate actually made some good points and they're unfairly demonized, etc. (if they've changed since then I'm all good with giving them and their game the thumbs up, however. i'm not some 'forever punishment' weirdo)

The 7th Guest fucked around with this message at 20:28 on Jun 9, 2023

Omi no Kami
Feb 19, 2014


How did Ixion turn out? I see reviews have gotten a lot more positive over time but I found Frostpunk super-frustrating at times, and the consensus being "It's like Frostpunk except insanely frustrating" gave me a lot of pause.

CuddleCryptid
Jan 11, 2013

Things could be going better

Omi no Kami posted:

How did Ixion turn out? I see reviews have gotten a lot more positive over time but I found Frostpunk super-frustrating at times, and the consensus being "It's like Frostpunk except insanely frustrating" gave me a lot of pause.

It's okay.

The ultimate issue with it (aside from the story being terrible) is that in Frostpunk if you did something then you would gain from it. You might not gain enough to stave off what was coming, or you might have invested too heavily in it to the point where you later don't have the specialized materials to do something you should be doing, but if you build a coal drill then you get more coal, simple as.

In Ixion your ship is basically constantly falling apart, which requires you to get more resources. In the early game it's easy, but as you go on you need to be gathering more and more resources just to stay afloat, and your transport barges start to need to take longer and longer paths to get from resources to your ship. You can move your ship closer, but that burns *way* more resources than sitting still.

Ultimately failure states in Frostpunk are "your ran out of coal and everyone died, the end". You know what happened, and you know how to fix it going forward. Ixion's failure states are more "you overspent in resources half an hour ago, so now the resource delta for your transports is too low due to longer travel time, so you are now going to die in a galaxy that is still packed full of resources that are slightly too far away from it to be efficient." It just doesn't feel great, even if you are doing well at a time.

It also commits the sin of often requiring foresight into what's coming ahead to be at all efficient, and by foresight I mean completing a map and then restarting because you know where everything is now. You *could* try and blow through the map the first time, but because moving your ship is *so* expensive and some map objectives require you to be close by you are *hugely* incentivized to already know where you are supposed to be going and plan off of that if you don't want to jump to the next system with a beaten and battered ship with no food or repair supplies.

CuddleCryptid fucked around with this message at 21:32 on Jun 9, 2023

Omi no Kami
Feb 19, 2014


That sounds absolutely infuriating... thanks for the heads-up!

Perestroika
Apr 8, 2010

It's doubly infuriating because the story and setting are legitimately pretty cool. But even that couldn't get me to stick with it more than about halfway through. I may give it another try at some point with cheats or something, but that's obviously not ideal, either.

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


was the music any good at least? i seem to remember it being by the same composer who did wh40k mechanicus

haldolium
Oct 22, 2016



CuddleCryptid posted:

It's okay.

The ultimate issue with it (aside from the story being terrible) is that in Frostpunk if you did something then you would gain from it. You might not gain enough to stave off what was coming, or you might have invested too heavily in it to the point where you later don't have the specialized materials to do something you should be doing, but if you build a coal drill then you get more coal, simple as.

In Ixion your ship is basically constantly falling apart, which requires you to get more resources. In the early game it's easy, but as you go on you need to be gathering more and more resources just to stay afloat, and your transport barges start to need to take longer and longer paths to get from resources to your ship. You can move your ship closer, but that burns *way* more resources than sitting still.

Ultimately failure states in Frostpunk are "your ran out of coal and everyone died, the end". You know what happened, and you know how to fix it going forward. Ixion's failure states are more "you overspent in resources half an hour ago, so now the resource delta for your transports is too low due to longer travel time, so you are now going to die in a galaxy that is still packed full of resources that are slightly too far away from it to be efficient." It just doesn't feel great, even if you are doing well at a time.

It also commits the sin of often requiring foresight into what's coming ahead to be at all efficient, and by foresight I mean completing a map and then restarting because you know where everything is now. You *could* try and blow through the map the first time, but because moving your ship is *so* expensive and some map objectives require you to be close by you are *hugely* incentivized to already know where you are supposed to be going and plan off of that if you don't want to jump to the next system with a beaten and battered ship with no food or repair supplies.

is that experience from the current version?

I've not touched it for a while now, but I saw after the initial backlash they put in a lot of balancing to counter a bit of tedious/unfair hard gamepaly later on. It even gotten a "difficulty patch" in May so it might have become a much better experience since release.


/e

looks like tons of difficulty variables are customizable since that patch so might be worth a revisit just to enjoy the otherwise cool game.

https://www.youtube.com/watch?v=wKgY4o_aVJg

haldolium fucked around with this message at 22:27 on Jun 9, 2023

Rebel Blob
Mar 1, 2008

Extinction for our time

It's worth noting that the developers of Ixion added difficulty options in a recent update to the game, you can now tone down or completely turn off those systems. I recently played Ixion on its easy mode and had a good time. It's not as great as Frostpunk, but I thought it was pretty solid.

The music is fantastic.

https://www.youtube.com/watch?v=6n_8lPu3DZM https://www.youtube.com/watch?v=qqRsB8t7DDE

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


Rebel Blob posted:

It's worth noting that the developers of Ixion added difficulty options in a recent update to the game, you can now tone down or completely turn off those systems. I recently played Ixion on its easy mode and had a good time. It's not as great as Frostpunk, but I thought it was pretty solid.

The music is fantastic.

https://www.youtube.com/watch?v=6n_8lPu3DZM https://www.youtube.com/watch?v=qqRsB8t7DDE
:allears: yep, that's the good, good poo poo

CuddleCryptid
Jan 11, 2013

Things could be going better

haldolium posted:

is that experience from the current version?

I've not touched it for a while now, but I saw after the initial backlash they put in a lot of balancing to counter a bit of tedious/unfair hard gamepaly later on. It even gotten a "difficulty patch" in May so it might have become a much better experience since release.


/e

looks like tons of difficulty variables are customizable since that patch so might be worth a revisit just to enjoy the otherwise cool game.

https://www.youtube.com/watch?v=wKgY4o_aVJg

That was from launch so if they rebalanced it then it might not be a big deal anymore. I didn't think they were going to do so since the attitude at launch was generally "it's supposed to be hard :smuggo:" but hey maybe it is worth a revisit.

Artelier
Jan 23, 2015


Hwurmp posted:

I considered Wandersong and Chicory but iirc the late game can get a bit scary for kids

I just downloaded Chicory and am pretty bad with horror: is it like...creepy unsettling vibes scary which I can do or do you mean it pivots into horror with like super foreboding atmospheres and jumpscares and the like?

Oxxidation
Jul 22, 2007

Artelier posted:

I just downloaded Chicory and am pretty bad with horror: is it like...creepy unsettling vibes scary which I can do or do you mean it pivots into horror with like super foreboding atmospheres and jumpscares and the like?

it has boss fights where the imagery sometimes gets a little intense, but it's all very g-rated stuff

Vasler
Feb 17, 2004
Greetings Earthling! Do you have any Zoom Boots?
I really enjoyed Ixion. Granted, I had to restart it a few times, but after I realized that you could game the system and not actually listen to the game when it tells you to jump for the first time it became much easier. By ignoring the first jump prompt, you can build up a pile of resources that prepares you for the rest of the game.

The story was neat and even though some of the mission outcomes were entirely unpredictable, I really enjoyed the writing in them. Some of the away team missions in the later sectors were really neat. Unfortunately, it encouraged save scumming. The entire game seems to be built around save scumming, to an extent.

Haven't played it since the patch, but it looks like the difficulty options will make a large difference to anyone playing. And of course, the music is fantastic.

pshea40
May 7, 2007

ExcessBLarg! posted:

If you use the gift button, the recipient knows the key is valid and hasn't been used because nobody else has seen it.

If you reveal the key and send it to someone they can't be certain you haven't already used it, and if they claim the key doesn't work you have no proof they didn't use it and are lying.

Basically if you're selling a key for money it's probably better to "gift" it to the recipient since it's a safer approach. If you're just dropping a key in the giveaway thread, whatever.

Absolutely do not do this if you're selling the game, Humble can track who activates the game and will nuke your account if they think you are selling games or trading links to someone who is

Mescal
Jul 23, 2005

I think some of you didn't give enough credit to Symphony of War in re: relationships. You can match the giantess goddess with the paint-by-numbers drunken rogue, but she's in a lifetime presumably-nonsexual religious-romantic relationship with a woman. She's an inworld-traditional person who clings to traditions that are hella gay and communitarian and apathetic to the topic of men. The writing may be amateurish, but it is thoughtful. So I don't think it's fair when the writing is better than half the Fire Emblems and the game's real focus is its distinctive and robust take on FE-style combat.

Rune coliseum: ancient Roman Slay the Spire with punchy combat animations? I hope it has modding support, cause that sounds fantastic but the mechanics will probably not be good

Washin Tong
Feb 16, 2011

Pigbuster posted:

Lies of P is p good. Its combat is actually pretty different from Bloodborne - much more of a focus on blocking, such as a perfect block with slightly generous timing, and a rally heal system that builds up when you block attacks that gets turned into healing by attacking. It ends up feeling great.

There is a lie mechanic. After lying I could "feel my gears twisting". Whether that ultimately leads to the nose extending remains to be seen.

Been playing this one too, it's a Soulsborne through and through, but you play Pinocchio and the combat mechanics are pretty great, perfect blocks are encouraged, you can heal chip damage taken from regular blocks by counterattacking right after, empty estus healing recharges by attacking, and it leads you into a very aggressive playstyle which is very cool. Ranged attacks and throwables are there but are pretty limited so you don't resort into cheesing because you're afraid of fighting enemies head on. Pretty well thought out, also the bonfire equivalents are well placed.

But still, the BEST mechanic I've seen is the (slight gameplay/clothing spoilers for right after the first boss fight) weapon assembly stuff. You can mix any handle with any blade/blunt end of any weapon, leading to very potentially silly combinations in an otherwise pretty serious game.

Rapier handle + English Bobby Billy Club


I call it the Bonkstabber

(sorry about the lovely screenshots, FSR+Motion Blur kinda ruined them


You can also do zippy bladedancer greatsword or unga bunga caveman rapier. Probably crazier stuff in the full game.

The 7th Guest
Dec 17, 2003

Alright, the three Summer Game Fest events ended today. I'll spare the post for the next page because it's going to be very large. Over 100 games were shown off today, a lot a lot a lot. A fair number of release date announcements, and some awaited indie games are drawing near....

Saoshyant
Oct 26, 2010

:hmmorks: :orks:


Stop making new games! I don't have four extra lives to play all those!

oldpersonyellingatcloud.jpg

TeaJay
Oct 9, 2012


The 7th Guest posted:

Alright, the three Summer Game Fest events ended today. I'll spare the post for the next page because it's going to be very large. Over 100 games were shown off today, a lot a lot a lot. A fair number of release date announcements, and some awaited indie games are drawing near....

My body is getting into a state of readiness

Fruits of the sea
Dec 1, 2010

Washin Tong posted:

Been playing this one too, it's a Soulsborne through and through, but you play Pinocchio and the combat mechanics are pretty great, perfect blocks are encouraged, you can heal chip damage taken from regular blocks by counterattacking right after, empty estus healing recharges by attacking, and it leads you into a very aggressive playstyle which is very cool. Ranged attacks and throwables are there but are pretty limited so you don't resort into cheesing because you're afraid of fighting enemies head on. Pretty well thought out, also the bonfire equivalents are well placed.

But still, the BEST mechanic I've seen is the (slight gameplay/clothing spoilers for right after the first boss fight) weapon assembly stuff. You can mix any handle with any blade/blunt end of any weapon, leading to very potentially silly combinations in an otherwise pretty serious game.

Rapier handle + English Bobby Billy Club


I call it the Bonkstabber

(sorry about the lovely screenshots, FSR+Motion Blur kinda ruined them


You can also do zippy bladedancer greatsword or unga bunga caveman rapier. Probably crazier stuff in the full game.


Lmao were they watching previews of the latest Zelda or something. I love it!

Glueing weapons on weapons is a fun and goofy mechanic. Can’t believe it took this long for developers to catch on to the only good thing about Two Worlds

SirSamVimes
Jul 21, 2008

~* Challenge *~


Washin Tong posted:

Been playing this one too, it's a Soulsborne through and through, but you play Pinocchio and the combat mechanics are pretty great, perfect blocks are encouraged, you can heal chip damage taken from regular blocks by counterattacking right after, empty estus healing recharges by attacking, and it leads you into a very aggressive playstyle which is very cool. Ranged attacks and throwables are there but are pretty limited so you don't resort into cheesing because you're afraid of fighting enemies head on. Pretty well thought out, also the bonfire equivalents are well placed.

But still, the BEST mechanic I've seen is the (slight gameplay/clothing spoilers for right after the first boss fight) weapon assembly stuff. You can mix any handle with any blade/blunt end of any weapon, leading to very potentially silly combinations in an otherwise pretty serious game.

Rapier handle + English Bobby Billy Club


I call it the Bonkstabber

(sorry about the lovely screenshots, FSR+Motion Blur kinda ruined them


You can also do zippy bladedancer greatsword or unga bunga caveman rapier. Probably crazier stuff in the full game.


I watched CJacobs play it and puttting the electric stun button head on the rapier handle is incredibly funny.

Orv
May 4, 2011

Fruits of the sea posted:

Lmao were they watching previews of the latest Zelda or something. I love it!

Glueing weapons on weapons is a fun and goofy mechanic. Can’t believe it took this long for developers to catch on to the only good thing about Two Worlds

It’s finally time for the return of the ghost Ghosts.

haldolium
Oct 22, 2016



Fruits of the sea posted:

the only good thing about Two Worlds


don't forget about it's amazing cheesy synth OST!

https://www.youtube.com/watch?v=30Edeeo1YI8

from the same composer who did this

https://www.youtube.com/watch?v=Qx2gvHjNhQ0

kazil
Jul 24, 2005

Derpmph trial star reporter!

if The 7th Guest is waiting for a new page to post about games then goons should post to get to the next page imo

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FishMcCool
Apr 9, 2021

lolcats are still funny
Fallen Rib

kazil posted:

if The 7th Guest is waiting for a new page to post about games then goons should post to get to the next page imo

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