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SuperKlaus
Oct 20, 2005


Fun Shoe

Legit Businessman posted:

Your VG list should look like this:

Sgt - plas and powah sword
Confidant - up to you, but I think the boltgun is better than pistol + chainsword (except for ITD maps, where you need the melee, and shooting happens at much closer ranges)
Gunner - Grenadier
Gunner - plasma
Gunner - melta
Sniper
Comms
Demo
Spotter
Medic
Trooper vet x4 from ancillary support

On your bench you have the flamer and the hardened that you flex, depending on the matchup. Your flex slots on the main roster are the melta, the medic. Sometimes you also sub out the Spotter, as it can be less good on ITD maps.

Both the bruiser and the Zealot are pretty garbage. Don't take them. You might be tempted on ITD maps to bring the bruiser, it's still hot trash, and not worth the spot.

Just what I was thinking :cool: including preferring boltgun confidant

I bought Kasrkins too and cooked up a plan to model nearly every possible option among the 20 models of the two Guard teams. I can model all five kinds of gunner, a sniper, a comms man, a demo man, four nobodies, a medic, a spotter/recon man, Vet Guard's Zealot, Hardened, Bruiser, and Confidant, and both weaponry load outs of Sergeant this way. Then I give both armies the same color scheme (not sure what yet though) and I can play any model from either list just by having them guest star for each other as needed.

And that's when I find out Kasrkins are larger than Death Korps and use 28mm bases instead of 25mm. Why. They are both Imperial Guard.

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Legit Businessman
Sep 2, 2007


SuperKlaus posted:

Just what I was thinking :cool: including preferring boltgun confidant

I bought Kasrkins too and cooked up a plan to model nearly every possible option among the 20 models of the two Guard teams. I can model all five kinds of gunner, a sniper, a comms man, a demo man, four nobodies, a medic, a spotter/recon man, Vet Guard's Zealot, Hardened, Bruiser, and Confidant, and both weaponry load outs of Sergeant this way. Then I give both armies the same color scheme (not sure what yet though) and I can play any model from either list just by having them guest star for each other as needed.

And that's when I find out Kasrkins are larger than Death Korps and use 28mm bases instead of 25mm. Why. They are both Imperial Guard.

The better an operative you are the larger you become, like anime bad guys in Fist of the North Star.

:shrug:

Robert Facepalmer
Jan 10, 2019


Why does the larger kill team not simply eat the smaller teams?

Lumpy
Apr 26, 2002

La! La! La! Laaaa!



College Slice

Robert Facepalmer posted:

Why does the larger kill team not simply eat the smaller teams?

Because it's a Mission Action, and the larger team is out of AP :smith:

SuperKlaus
Oct 20, 2005


Fun Shoe
I'm having fun with my first-ever DIY model assembly though. I've already customized them a little bit. I edited my Medic to hold the Spotter's pocket watch (dragon ball radar?) in his left hand while he rushes to his next appointment with his medical bag in his right. Changed his backpack situation from what was recommended too.

My Zealot Vet is holding the Comms Vet's papers in his left hand and I'm gonna reimagine those as pamphlets spreading the good word. He also has the Comms backpack so he can be sure to pick up all of the Emperor's brainwaves.

Legit Businessman
Sep 2, 2007


SuperKlaus posted:

I'm having fun with my first-ever DIY model assembly though. I've already customized them a little bit. I edited my Medic to hold the Spotter's pocket watch (dragon ball radar?) in his left hand while he rushes to his next appointment with his medical bag in his right. Changed his backpack situation from what was recommended too.

My Zealot Vet is holding the Comms Vet's papers in his left hand and I'm gonna reimagine those as pamphlets spreading the good word. He also has the Comms backpack so he can be sure to pick up all of the Emperor's brainwaves.

I'm not saying your being confusing on purpose, but you're being confusing on purpose.

I don't think anyone is going to have a huge issue with it - the proxy rules are very robust - but anyone who has played with or against VG a bunch will be confused as to why the Comms backpack guy isn't actually the coms guy. And also has the coms papers.

I can see in the heat of the moment, mistakes will get made. I'd go out of my way to remind my opponent every turn who is what.

I thought the dragon ball radar is the chronograph, but I could be wildly mistaken. I have no idea what it actually is.

Chemmy
Feb 4, 2001

Professor Shark posted:

I found out that I have a small budget ($100cad) that I can use for my Killteam Club. I’d like to buy small teams and paint them for student use- what would be the best way to use that amount of money for as many/ the best squads as possible? It doesn’t carry over, so I can’t save for a couple years and do $200.

I bought a Kill Team box for the terrain, I'd mail you the Kroot team inside it for free if it's for kids. Maybe that helps you stretch your budget to 3 or 4 teams?

HidaO-Win
Jun 5, 2013

"And I did it, because I was a man who had exhausted reason and thus turned to magicks"

Professor Shark posted:

I found out that I have a small budget ($100cad) that I can use for my Killteam Club. I’d like to buy small teams and paint them for student use- what would be the best way to use that amount of money for as many/ the best squads as possible? It doesn’t carry over, so I can’t save for a couple years and do $200.

Is it worth getting in touch with Games Workshop directly and see what school club support they run in your area?

https://warhammer-alliance.com/uk/schools-programme/

That’s a UK programme, but I think they run a US one as well.

https://warhammer-alliance.com/na/schools-program/

You’d get some Intercessors at least that you can build a kill team from, maybe two with some targeted buys of a few more sprues.

Cease to Hope
Dec 12, 2011

SuperKlaus posted:

And that's when I find out Kasrkins are larger than Death Korps and use 28mm bases instead of 25mm. Why. They are both Imperial Guard.

28mm bases are bullcrap.

That said, put magnets under the bases of your guys for storage and transport and balance. (Always a good move.) Base all of your dual-purpose minis on the smallest base you'd use with them. Then, have a few of the larger sized bases handy, with a piece of ferrous metal glued on the underside (and, ideally, nothing on the top). Whenever guardsmen need to be Kasrkins, just stick them to the 28mm base and go.

I do this to use Legionary (32mm) specialists as characters in 40K CSM (40mm), and Torments (40mm) as Chaos Spawn (50mm).

SuperKlaus
Oct 20, 2005


Fun Shoe
^ I like this, I'll try this. With true light of sight being a thing my subbing in types of Imperial Guard is technically changing things too but I'm hoping no one i play with will ever care, and it's enough if I can correct the base difference

the thought occurred to me that the Zealot looks too much like a Comms but I'm hoping to make it clearer after paint by putting like a little aquila with hearts and sparkles around it on the papers. I thought the "tuning in to faith radio / listening to transmissions from heaven" angle was funny but maybe I could also lop off the square comms antenna and put another aquila on there.

FWIW I was also intending to use the Kasrkin Comms guy as the VG Comms guy. He's built as box-recommended so the Zealot should be distinguishable by the holy book and rosary in right hand, and maybe the custom painting (If the zealot even hits the table ever)

SuperKlaus fucked around with this message at 21:20 on Jun 9, 2023

Squibsy
Dec 3, 2005

Not suited, just booted.
College Slice

Legit Businessman posted:

I'm not saying your being confusing on purpose, but you're being confusing on purpose.

I don't think anyone is going to have a huge issue with it - the proxy rules are very robust - but anyone who has played with or against VG a bunch will be confused as to why the Comms backpack guy isn't actually the coms guy. And also has the coms papers.

I can see in the heat of the moment, mistakes will get made. I'd go out of my way to remind my opponent every turn who is what.

I thought the dragon ball radar is the chronograph, but I could be wildly mistaken. I have no idea what it actually is.

Seriously? Has GW truly managed to kill the spirit of converting and kitbashing as a central part of the hobby?

SuperKlaus posted:

I'm having fun with my first-ever DIY model assembly though. I've already customized them a little bit. I edited my Medic to hold the Spotter's pocket watch (dragon ball radar?) in his left hand while he rushes to his next appointment with his medical bag in his right. Changed his backpack situation from what was recommended too.

My Zealot Vet is holding the Comms Vet's papers in his left hand and I'm gonna reimagine those as pamphlets spreading the good word. He also has the Comms backpack so he can be sure to pick up all of the Emperor's brainwaves.

These ideas fuckin rule and I love them

Edit: if it truly becomes an issue you could always use base rim decals to clarify which are your operatives. The ones made by Scumb4g Kustoms are very, very nice, and pretty reasonably priced.

Cease to Hope
Dec 12, 2011

Squibsy posted:

Seriously? Has GW truly managed to kill the spirit of converting and kitbashing as a central part of the hobby?

Nah. The move to have WYSIWYG matter less and less has been great for just getting weird with stuff

Legit Businessman
Sep 2, 2007


Squibsy posted:

Seriously? Has GW truly managed to kill the spirit of converting and kitbashing as a central part of the hobby?

These ideas fuckin rule and I love them

Edit: if it truly becomes an issue you could always use base rim decals to clarify which are your operatives. The ones made by Scumb4g Kustoms are very, very nice, and pretty reasonably priced.

Not at all. What I'm saying is that for the specific KT boxes, a lot of players are used to seeing the models that come out of the box as the thing they are intended to be, as specified by GW. GW does a pretty good job of making each operative easy to determine at a glance via the silhouette of the model.

As a VG player myself, a lot of the group I play with complains that all my dudes look the same, and that's with the stock VG operatives being built right out of the box (with one minor kitbash, because the sprues don't have enough right arms to make 4 different gunners, even with 2 boxes).

:shrug:

Online, I know a lot of players have kitbashed the 40k cadian box into a VG team, and a lot of the discussion is finding items/backpacks/weapons to make the cadian look like their krieg kt counterpart to make it as familiar and easy to their opponent as possible.

Marmaduke!
May 19, 2009

Why would it do that!?
Woop wrong GW thread

SuperKlaus
Oct 20, 2005


Fun Shoe

Legit Businessman posted:

with one minor kitbash, because the sprues don't have enough right arms to make 4 different gunners, even with 2 boxes.

Wat seriously

I'm very glad I'm merging Kasrkins and Death Korps now, drat

I recognize your core point and I'm gonna kitbash this guy further with let's say an aquila hanging off the comms rectangle.

Edit wait how can the sprues be that way? Wouldn't that mean you can't even make 2 gunners out of one box?

SuperKlaus fucked around with this message at 18:15 on Jun 10, 2023

Muir
Sep 27, 2005

that's Doctor Brain to you

Squibsy posted:

Seriously? Has GW truly managed to kill the spirit of converting and kitbashing as a central part of the hobby?

There's a big difference between kitbashing in general, and the particular problem of using most of the defining features of one model instead on a different model that you'd see in the same context. "I kitbashed my missile launcher dreadnaught to use lascannon pieces instead and the lascannon barrels represent the missile tubes, wait, why are you confused about whether my dreadnaught has missile launchers or lascannons?"

Muir fucked around with this message at 19:13 on Jun 10, 2023

Legit Businessman
Sep 2, 2007


SuperKlaus posted:

Wat seriously

I'm very glad I'm merging Kasrkins and Death Korps now, drat

I recognize your core point and I'm gonna kitbash this guy further with let's say an aquila hanging off the comms rectangle.

Edit wait how can the sprues be that way? Wouldn't that mean you can't even make 2 gunners out of one box?

Please follow this guide:
https://www.reddit.com/r/killteam/comments/sslu4v/guide_assembly_guide_for_the_veteran_guardsmen/

And actually read the whole dang thing first.

I followed the guide to the letter, and I would have made one minor change - the running medic should use the medic backpack and the medic arm (you might have to modify it to fit to hold the medic bag) for maximum medic-ness (and to make it stand out as the medic more). The medic head requires a bit of fiddling to get it to work with a standing body type but it's also very doable.

(this is if you wanted to just make stock krieg. They are short like arm a24 or something for gunner types, it's a bit poo poo, and addressed in the link provided)

Annointed
Mar 2, 2013

Beat Phobos with my Voidscarred. Got obliterated by Hierotek Circle Necrons.

May I ask how to beat Hierotek Circle Necrons with Coirsair Voidscarred?

SuperKlaus
Oct 20, 2005


Fun Shoe
That is awful. I lucked into not even noticing with the way I chanced to plot out which guys to model as Kasrkins and which as Death Korps. Thanks for the link, though, because it linked to a Novitiates construction guide and I may need that.

I also gave my running medic the medic's backpack. Put the medic's helmet on the Spotter because it had a little extra magnifier doodad thing on it before I noticed the medic aquila variant emblem on the helmet though. Oh well.

GreenBuckanneer
Sep 15, 2007

Played my first kill team today, is it normal for things to be very swingy? Like "oops your unit with 10 wounds got oneshot"

Cease to Hope
Dec 12, 2011

GreenBuckanneer posted:

Played my first kill team today, is it normal for things to be very swingy? Like "oops your unit with 10 wounds got oneshot"

Yeah. At its base, it's a rifleman squad game. Exposing yourself at all is risky, coming out of cover is for the suicidal or desperate. If you expose even a very tough unit at the top of the turn, expect it to die.

GreenBuckanneer
Sep 15, 2007

I think I would like it more if individual units dealt like 1-4 damage max a turn and changed nothing else

I saw everyone had 10 wounds and went "sounds like hero hammer!" and instead it was like Stargrave

I was hoping instead for "big strong man hits other big strongman, and the fight lasts three rounds"

GreenBuckanneer fucked around with this message at 06:21 on Jun 11, 2023

rantmo
Jul 30, 2003

A smile better suits a hero



I mean, if you both roll badly that could happen.

rantmo
Jul 30, 2003

A smile better suits a hero



E: Stupid app double posting.

GreenBuckanneer
Sep 15, 2007

rantmo posted:

I mean, if you both roll badly that could happen.

I think it was more in the right direction of what kind of interactions I want when we got the characters into melee combat, because then there felt like it had more direct player agency, though it wasn't perfect. Like, it felt like a step in the right direction.

rantmo
Jul 30, 2003

A smile better suits a hero



I like how dangerous and strategic is in melee, nobody walks away unscathed and that just feels right and interesting.

Cease to Hope
Dec 12, 2011

rantmo posted:

I like how dangerous and strategic is in melee, nobody walks away unscathed and that just feels right and interesting.

and that anyone can just jump a space marine and stab him to death in the joints and eye holes

but the real game is learning to check LOS constantly and understand threat ranges. outside of ITD, ranged units have all of the agency in the game, just as long as you use your head and don't expose it unnecessarily

Annointed
Mar 2, 2013

GreenBuckanneer posted:

Played my first kill team today, is it normal for things to be very swingy? Like "oops your unit with 10 wounds got oneshot"

Mind if I ask if you elaborate what team you played with and you played against?

GreenBuckanneer
Sep 15, 2007

Annointed posted:

Mind if I ask if you elaborate what team you played with and you played against?

Octarius and I played orcs

I think this was like, round 2? or round 3

Cease to Hope
Dec 12, 2011
kommandos are ambush predators, and you should never think of them as able to tank a shot. you have some great defensive plots but they're mainly there to help prevent chip damage in key melees and cover for mistakes or risky do-or-die plays. you will run out of CP.

you want to leverage your superior mobility and melee to creep around and look for unfair fights, with your defensive ploys serving mainly to buffer mistakes or risky plays. charging from conceal is one of those absurdly premium abilities, so against swarm teams you want to be looking for ambush situations, not trading fire.

!Klams
Dec 25, 2005

Squid Squad

GreenBuckanneer posted:

I think I would like it more if individual units dealt like 1-4 damage max a turn and changed nothing else

I saw everyone had 10 wounds and went "sounds like hero hammer!" and instead it was like Stargrave

I was hoping instead for "big strong man hits other big strongman, and the fight lasts three rounds"

The first game I played was a 4 way game with imperial guard, elucidin, admech and Space marines.

It felt like the was one game going one with the guys that could all take each other out if the dice went well, but who otherwise were mostly trading blows, as you describe. And then another game of 40k with the space marines, who just delete anything they look at, wounds be damned.

I've since come to learn the latter is much more normal, and I agree, it's a drat shame.

Cease to Hope
Dec 12, 2011
KT scales really badly. this is not usually a problem but if you try bigger games or two teams per player or something, you're going to see the entire game devolve into whoever blinks first loses. the deadliness is the only reason ambusher teams can even work, but piece-trading teams - most teams that are not space marines or gellerpox - can't out-trade two opponents.

if you'd like some big tough brawlers, however, gellerpox, legionaries, intercession, and phobos are all good picks. voiddancers (harlequin team in the 2022 compendium) are also surprisingly tough to kill, although they have a few more plates to spin to keep from dying. heirotek, warp coven, compendium death guard, and compendium custodes are also fairly tough, but they are all weaker teams with a fairly complex gimmick or weakness that you'll need to learn how to manage.

Cease to Hope
Dec 12, 2011
oooh i see what happened in that KT game when i look more closely. kommandos want to be in conceal, ideally by heavy cover, almost all of the time. you have two shooters who can shoot without being shot back and all of your dudes can stay on conceal when they charge someone. every team wants to avoid engage except when you have a significant situational advantage, but kommandos can charge pretty safely if you're careful about positioning, since you'll either be on conceal or in melee.

Lumpy
Apr 26, 2002

La! La! La! Laaaa!



College Slice
Yep. Kommandos lurk. You use the two AP you can give out to get back line shooters the "move out, shoot, dash back to cover / obscure" thing. Everyone else is in conceal all the time (well, almost all the time) because you can charge while in it.

Warden
Jan 16, 2020
Had an Underworlds Weekend at my buddy's who had managed to scour the internet for older warbands (he had one delivered from Denmark, another from frickin' Hong Kong). I fought against Hedrakka's Madmob, Rippa's Snarlfangs, Grymwatch, and Ironsouls' Condemnors during the weekend.

We taught the game to three of our friends who had never played before and everyone had a blast.

Atlas Hugged
Mar 12, 2007


Put your arms around me,
fiddly digits, itchy britches
I love you all
Played my first game of MESBG for the first time in ages this weekend.



We played Reconnoitre, which is a nasty scenario. As Rohan, I had the speed advantage, but getting my cavalry off the board means that my hardest hitting units were now unavailable. A race to get off the board also doesn't work when you have to reduce your enemy to 25% to end the scenario. Otherwise all you've done is given the enemy as much time as they need to calmly walk off the board unopposed.

Braggo
Jul 26, 2005

Atlas Hugged posted:

Played my first game of MESBG for the first time in ages this weekend.

Nice! I too played MESBG this weekend for about my fourth time ever!



We played Retrieval and I was out-warbanded 3-2 as Minas Tirith against Mordor (500pts). My soon to be painted Boromir broke through and took out the Mouth of Sauron but the Great Beast of Gorgoroth trampled through eventually and Boromir fled on a failed courage save right after my army was broken. I made some dumb moves with deployment and on second thought I probably should've tried to dodge the beast by running around terrain but it was still really fun!

Vulpes Vulpes
Apr 28, 2013

"...for you, it is all over...!"

Vulpes Vulpes posted:

+ Lizbet the Kindly, Decapitatrix (Death Cult Executioner)



Ratling combat medic (Rejuvenat Adept)

Cthulu Carl
Apr 16, 2006

Vulpes Vulpes posted:


Ratling combat medic (Rejuvenat Adept)

Just the weirdest of Weird Little Guys. Awesome.

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Atlas Hugged
Mar 12, 2007


Put your arms around me,
fiddly digits, itchy britches
I love you all

Braggo posted:

Nice! I too played MESBG this weekend for about my fourth time ever!



We played Retrieval and I was out-warbanded 3-2 as Minas Tirith against Mordor (500pts). My soon to be painted Boromir broke through and took out the Mouth of Sauron but the Great Beast of Gorgoroth trampled through eventually and Boromir fled on a failed courage save right after my army was broken. I made some dumb moves with deployment and on second thought I probably should've tried to dodge the beast by running around terrain but it was still really fun!

It is a fantastically frustrating and terribly expensive game. My buddy has spent the last 6 months listening to all the podcasts and learning all the strategies for his Mordor army and I'm still at the "these are the models I have painted because I thought they looked cool" stage. Ah, but that's how it goes in this hobby sometimes.

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