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I had a stuck and only partially spawned-in caravan that was just sitting there. I managed to fix it by systematically interrogating each merchant on made up charges and then letting them go. Each time their wagon would explode when I dragged the merchant off, after which the next wagon would spawn in. Now I'm getting caravans coming normally again.
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# ? Jun 4, 2023 14:41 |
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# ? Jun 3, 2024 21:16 |
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Is there a setting to slow down the pace of agitated bug attacks on the surface. Its now just a constant stream of either mantises , owls or mosquitos, one gets shot down, immediately new ones turn up. Non stop. Its kind of not fun. :/
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# ? Jun 4, 2023 16:08 |
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Are you mowing down huge swathes of the forest topside?
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# ? Jun 4, 2023 16:18 |
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Facebook Aunt posted:What is going on in my tavern? Last time I played I grumbled about elves and goblins hanging around drinking my booze. Now things are completely out of control. Do you have a justice system, and any unsolved crimes? If so, try interrogating the gobbo and the necromancer and some of the other weirdos. Even if they couldn't have possibly had anything to do with the crime you're interrogating them for, sometimes they'll confess to other stuff. Very likely some of these are spies trying to convert dwarves into stealing artifacts for them.
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# ? Jun 4, 2023 20:34 |
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StarkRavingMad posted:Do you have a justice system, and any unsolved crimes? If so, try interrogating the gobbo and the necromancer and some of the other weirdos. Even if they couldn't have possibly had anything to do with the crime you're interrogating them for, sometimes they'll confess to other stuff. Very likely some of these are spies trying to convert dwarves into stealing artifacts for them. Oh yeah, I interrogate the visitors regularly. The Human Bard Doomed Corpse has previously confessed to espionage, but she'd left by the time I checked the justice screen. Then she came back?!? So I convicted her this time. Not sure what good that does though. She's undead, she's just sitting in my dungeon for 213 days not feeling anything. The frogman is openly a criminal. He's the commander of an outcast gang. There doesn't seem to be a way to expel unsavory visitors. I suppose I could try to kill the worst ones, but not while the necromancer is around. AFAIK they only thing you can do is close your tavern, library etc., to all visitors, and I don't want to do that until I snag a couple good scholars. As it is I've put all my trash artifacts on display in the tavern so at least there are plenty of witnesses when one goes missing.
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# ? Jun 5, 2023 02:25 |
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Facebook Aunt posted:Oh yeah, I interrogate the visitors regularly. The Human Bard Doomed Corpse has previously confessed to espionage, but she'd left by the time I checked the justice screen. Then she came back?!? So I convicted her this time. Not sure what good that does though. She's undead, she's just sitting in my dungeon for 213 days not feeling anything. Yeah I had one zombie visitor who was sentenced to a hammering, got all smashed up but recovered because she was a zombie, and then came back a year later to hang out some more even though we previously crushed all her bones. Usually if I've convicted someone of a crime and they served their time I let them come back and chill. Unless they are really a troublemaker or a repeat offender, then there's a bridge over lava just outside my interrogation room that may "accidentally" get pulled while they are on it.
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# ? Jun 5, 2023 02:28 |
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A funny thing to do is to arrest someone and then wall in their cell so there's no physical way for them to leave (or for a caretaker to give them food or water). This is a good way to kill off problem dwarfs that keep having tantrums and refuse to stop being depressed but for undead visitors i guess they'd just be sitting in there forever
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# ? Jun 5, 2023 04:56 |
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You can also just dump their cage.
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# ? Jun 5, 2023 05:07 |
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the bitcoin of weed posted:A funny thing to do is to arrest someone and then wall in their cell so there's no physical way for them to leave (or for a caretaker to give them food or water). This is a good way to kill off problem dwarfs that keep having tantrums and refuse to stop being depressed but for undead visitors i guess they'd just be sitting in there forever Residents have an expel button now, no need to do war crimes about it.
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# ? Jun 5, 2023 05:08 |
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Synthbuttrange posted:Are you mowing down huge swathes of the forest topside? Yes. gently caress the elves.
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# ? Jun 5, 2023 06:05 |
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disturbing the environment, like mowing down forests, mass overfishing etc agitates the local wildlife.
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# ? Jun 5, 2023 06:16 |
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Facebook Aunt posted:Residents have an expel button now, no need to do war crimes about it. Are you even playing dwarf fortress if you're not regularly doing war crimes
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# ? Jun 5, 2023 08:28 |
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the bitcoin of weed posted:A funny thing to do is to arrest someone and then wall in their cell so there's no physical way for them to leave (or for a caretaker to give them food or water). This is a good way to kill off problem dwarfs that keep having tantrums and refuse to stop being depressed but for undead visitors i guess they'd just be sitting in there forever This is fun but I enjoy doing a floodgate with a lever outside so that a theoretical adventurer could one day release them exploring my dungeons Nope, just a goblin skeleton in this one. Oh, this one has a naked hyena man vampire, hello, how long have you been down here? 100 years? That's so interesting. Can't wait to read the legends mode entry
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# ? Jun 5, 2023 08:33 |
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I had a dwarf die in a tree from dehydration. I can only think that he climbed the tree with a stepladder and then some dick took the stepladder away leaving him to die.
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# ? Jun 5, 2023 17:07 |
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Cowman posted:I had a dwarf die in a tree from dehydration. I can only think that he climbed the tree with a stepladder and then some dick took the stepladder away leaving him to die. this is the inevitable result of stepladders existing anywhere in your fort
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# ? Jun 5, 2023 17:11 |
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the bitcoin of weed posted:Are you even playing dwarf fortress if you're not regularly doing war crimes I'm sure to strip all my prisoners naked before releasing them back out into the world, which if not a full war crime is probably at least frowned upon in greater society. Now the things I do to goblins, those are war crimes for sure
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# ? Jun 5, 2023 18:02 |
Some big things going in this month's dev update.quote:This month we have several goals. We're going to start by getting the experimental branch moved over to the main line. The update of the engine from SDL to SDL2 is stable, and there will also be a multithreading option. It's off by default until we get some more testing done on the experimental branch, but the speed gains are significant, so it will be available in the settings as well. The update to SDL2 was the most important change for ports, so Linux and Mac versions are much closer now.
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# ? Jun 9, 2023 01:06 |
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multithreading. it's finally happening. specifically it's multithreading the line-of-sight code, which is the biggest contributor to late-game slowdown
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# ? Jun 9, 2023 08:50 |
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Babe Magnet posted:multithreading. it's finally happening. What a time to be alive.
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# ? Jun 9, 2023 11:05 |
Implementing multithreading into something as complex as DF can't possibly go wrong.
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# ? Jun 9, 2023 16:35 |
Polio Vax Scene posted:Implementing multithreading into something as complex as DF can't possibly go wrong.
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# ? Jun 9, 2023 17:03 |
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Babe Magnet posted:multithreading. it's finally happening. I thought putnam used a profiler and discovered it was actually the temp update code? or was it both?
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# ? Jun 9, 2023 23:49 |
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i don't remember the exact ranking but the important thing is that temperature can simply be switched off, with only minor and circumstantial gameplay consequences whereas line of sight calculations cannot and are kind of vital to the game functioning at all
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# ? Jun 9, 2023 23:52 |
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Yeah I think's that's it, I may have just got the wording a little off. You can already disable temp stuff if it's a problem. Also it's not enabled by default due to it still being in testing, but most people seem to reporting that there's no real issues if you turn it on, at the moment.
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# ? Jun 10, 2023 01:28 |
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BlankSystemDaemon posted:I think you typo'd a word there. Ah I see they accidentally wrote "fun" as "complex."
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# ? Jun 11, 2023 09:02 |
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Really hoping that patch drops soon. I had some serious death visit my fortress and I was hoping the fps would increase going from 104 to 26 people, but it feels even slower than before.
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# ? Jun 11, 2023 09:17 |
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the multithreading patch is already available in the experimental beta branch on steam if you want to try it out i think putnam determined that line-of-sight code is the biggest performance bottleneck, but the temperature code is also a significant one. they tried to multithread the temperature code too but it just broke everything, while the multithreaded line-of-sight code seems to be fairly stable - there's obviously the possibility of rare inscrutable race condition bugs but it seems to work fine enough with gigantic performance benefits already
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# ? Jun 11, 2023 09:52 |
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Turning off temperature is great. Dwarfs can go wading through lava. On purpose.
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# ? Jun 11, 2023 12:51 |
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Coming back to this after a few months, have they fixed any of the oddities and bugs surrounding getting marksdwarves to work? As I recall, making a marksdwarf function requires assigning it them to a squad which has had a quiver and crossbow in its uniform from the moment it was created, and also requires having your ammo stockpile not use bins.
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# ? Jun 12, 2023 00:52 |
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Lost another fortress. I survived 8 Forgotten Beasts but the 9th webspitting one ended everything. It reduced my entire population to just my necromancer (who was locked in the library) and a Dwarven child. The kid later died, and to top it off no one is emigrating to my tomb/fortress. Now the when place is filling with ghosts and intelligent undead who aren't helping at all.
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# ? Jun 12, 2023 01:33 |
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cheetah7071 posted:Coming back to this after a few months, have they fixed any of the oddities and bugs surrounding getting marksdwarves to work? Toady posted a devlog mentioning he knew about it and would address it between working on adventurer mode.
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# ? Jun 12, 2023 01:37 |
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# ? Jun 17, 2023 00:08 |
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Don't worry, dwarven milk comes from purring maggots, not dwarfs.
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# ? Jun 17, 2023 00:15 |
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Facebook Aunt posted:Don't worry, dwarven milk comes from purring maggots, not dwarfs. this game
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# ? Jun 17, 2023 01:56 |
Do people think this as well when they hear about Swiss cheese?
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# ? Jun 17, 2023 10:53 |
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Dwarven cheese usually appears among a whole bunch of other cheeses which are named for their milk source.
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# ? Jun 17, 2023 10:57 |
Slashrat posted:Do people think this as well when they hear about Swiss cheese? If i told you I made some human cheese you'd have an expectation thats very much not "human cheese is made from cow milk"
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# ? Jun 17, 2023 11:12 |
When you don't make soap, you get a lot of dwarven cheese.
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# ? Jun 17, 2023 15:02 |
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this dude thinks the Swiss are a different species and he's right
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# ? Jun 17, 2023 18:15 |
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# ? Jun 3, 2024 21:16 |
Sankis posted:If i told you I made some human cheese you'd have an expectation thats very much not "human cheese is made from cow milk" Yeah if the majority of cheese made by humans was traditionally sourced only from cows tho
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# ? Jun 17, 2023 20:21 |