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t3isukone
Dec 18, 2020

13km away

Regallion posted:

I don't think dead burner is optional.
The question is really "Dead" or Dead, much likke with bleeder.

I mean I do not think we want Burner to "die" in the same way Bleeder "died".

Like, Bleeder is still alive in the Heaven End timeline(I...think?) but also, Bleeder's freedom of undeath means that well, what happened back at the mountain happens.

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Black August
Sep 28, 2003

VOTING CLOSED - Viable Conduct

[Timed Hits!!] Drive them mad with a long series of timed stop-and-gos. [DX Check 16 x5] - 9
[Lionheart] [Murderous Intent] Step out with sword drawn in full challenge of the Solar Flare Sunburner. - 0
Use your PSI when the rays come upon you. [Psychic Shield Check 13] - 11
Cast your Diamond Magics to have an even stronger resistance against the light magics. [Grace Under Pressure Check 18] [-5 FP] - 13


(!Viable Diamond Magics - Grace Under Pressure) 16(+2) [1]+[1]+[6] = 8 - Success [By 10]!!

LOADING...

...LOADING

Black August
Sep 28, 2003

HP: [ 14 / 16 ]
FP: [ 8 / 15.▒ ]
PRESSURE: [Viable]


See, what's Viable is that you need to distract this entity of light-casting strengths with the one force you own that can passively do so. Diamond holds the power of Light, and you are more than sharp enough to play some tricks with your kobold-bought right to the power of that ultra-gemstone. You don't need to simply blood yourself internal with diamond resolve, you can do that and allow it to simply shine through your skin and hair, making your Sunburner suit go ravelight while Red's shroud becomes a cape you can drag about to hide your shine when needed.



You exhale and effortlessly walk out across the long grasses. Your magics will peak when you confront the tower and its Matriarch, allowing the diamond to scald your skin with shining as you willfully manage the magics of Light without killing yourself. It's fine. You're Viable. You mastered the magics enough to brightwraith over the dark wet grasses of the windswept fields. The tower is aware of course, as spare rays of dim colors spread over you in pattern before there's a mass convergence of all the spare spotlights. It powers down upon you with photonic hate, but the diamond of your skin simply radiates it away in a tremendous casting of multicolored lights, phantoms of you in an endless of hues. You relentless with an arm up to keep your eyes safe, feeling the gravity while you keep your grace under the pressure of the tower's concentrations. It doesn't take long for the beam to unfocus and scatter away, keeping one on you that's weak enough that it merely creates a mile of glittering dim shades around you. You're going faster now, leaping and bounding as you watch dozens of unspoken evils abandon the hunt of the huge field, scared off by the tower's wrath.

It's so soft and quiet now. Just the mighty winds distant and the warm hum of so many powered bulbs and engines of Mana. You don't stop your dexterous advance, angling for the long way around and down to the corridor east, hoping to distract the all-seeing power for as long as it'll let you get away with it. But to do that you need more than fancy diamond spells. You need to be more than Lordly. You must be the new nightmare, the conquering power over all. Since you're Viable, it's no issue to cast that level of blank hate. Watch.




(Viable & I n e v i t a b l e) 13 [1]+[6]+[1] = 8 - Success.

Come up to the side of the grand tower, glass pyramid. Surging with the sanctum of so many warm grasses under millionfold of strange shifting lamplights. You let them all come folding into shape through the glass, allowing the Matriarch to see you in the all of your state. You wait, and you pull way your hood to make direct psychic, spiritual, and bodily eye contact with the power of the tower. Right into the haunt of the lights. You smile, wane. You open your hand and scratch the tower with something that stains it in perpetuity.

「Red Right Hand」

You stand and wait for a long minute, and you do not blink a single time. You wait until you begin to feel the pain grow past what is viable, and then you casually walk away, immediately throwing out your clouding from earlier, pulling shroud tight and being sneaky while the tower is confused at your vanish into the midnight shadows. You'd be in a panic over how flimsy your cover is in the open field, but it's all been done viably. They're shaken by that unwavering eye contact, that divine challenge. Just crabwalk through the grasses and don't give the tower reason to believe it's been had. Because, well, has it? Are you not in walk of second slay, blooded proof of first? That was luck, but that wasn't WON with luck. It was done with intent. You warm yourself on that dark fire, and keep crawling.

(!Viable Darkness - Cover of Night) 13(+2) [6]+[4]+[2] = 12 - Success.

HP: [ 12 / 16 ]
FP: [ 7 / 15.▒ ]
PRESSURE: [Viable...]


Simple as. Just pull the shadows forth with an offering of blood, lowest base of sorcerous strengths. Ride those with the cloud and shroud to the tree line, after doing the occasional dare of making a quick flash of diamond-skin distraction to lead the sightlines away from where Red was headed. It takes the better of an hour to manage, but it gets you across the great field and with the tower in a confused and overvigilant search. You bury yourself farlong into the forests, shoring up on a tall tree near a cliff to avoid the nightmares now back on the hunt. Think. Need to remain viable for a longer while more. The diamond isn't going away until daybreak, which is good and bad. Your cover isn't going away for a bit either, but that's a problem since you need to find Red, and you can't easily track her psychic while buried inside your own hide for safety. Hmm... wait. Think.



(Viable IQ) 16 [6]+[4]+[5] = 15 - Success.

Mmm... hm. Oh right. Beige neurons are late with the paperwork, but they got the job done with efficiency. They send the word down to your heart, where a parasite undulates in yet another state of drugged confusion. It was flipping past the beige and the ruby, before it got slapped with the rare neuronal request: you smelled Red. Can you track her bloodsmell now, through this windrain and midnight?

Lordly Parasite posted:

It can, as a matter of fact. It's viable now too and all warm with ruby, so it can do this without really needing to ask for blood for the job. Besides, this is easy, it's a Lorded Parasite by right of Bleeder, which makes smelling a Lord obvious so it'll be no struggle to sniff out Bu-

Viable. Time to track. You bend to the winds and let the drugged parasite send out incredible superpredator hormones that make your bubbly lungs burn with liquid fire.

(Viable Vampire PE - Where Dryad @) 16 [2]+[1]+[5] = 8 - Success.

Good thing you're Viable, or the sudden assault of so many smells would paralyze you. Instead you simply sort through them methodically, casting out anything that isn't a significant source of blood. There! That way. Her smell, that sweetness of nuclear spices. You can't mistake it. You smell it and for a second you're back in the breakfast shack, hand shaking uncontrollably as you stab and slash the Camp paperwork before Red's touch stopped you. Your hand... you stare at it through your beige uncare, thinking again of a Sign. Should- do you show it to Red? Would you mean it if it was her? But the viability of those thoughts are cast out into the winds, as you follow the scent of the ex-Sunburner. Smells strange, actually. You'll reach her scent within an hour for sure, but it's fading gradually into a powerful reek of stone... and carapace.

Black August
Sep 28, 2003

[Oh no. No.]



[Burner has successfully performed the second Leave & Rejoin command.]
[The Matriarch in the tower has been completely avoided thanks to a well-timed stun that distracted them long enough to throw off the tracking magics.]
[That's bad.]

[Normally, this would all be an excellent outcome. But this is Burner and uncharted roads. It's a very niche and silly mistake; when you ask an NPC to Leave & Rejoin without providing them a location to Rejoin at, they'll simply default to the nearest location. But there were a lot of flags that could change where that nearest location would be... it would be the Solar Retreat, but no encounter actually happened there since the stun was successful. This means the location isn't flagged as dangerous, so the Ally NPC gets confused, and instead will default to the next nearest location, and if that isn't valid, then it'd be the wilds themselves. However, Burner is obviously a very high Level. This means she didn't just dump herself into the wilds like expected, no. She's a Lord, so naturally she manages to find hidden locations that are very high level, and she's dumped herself to such a locale to be met at.]

[The locale is incredibly dangerous, a place that no onerunner EVER bothers to go to outside of some very specific setups. It was never worth it. It's a death trap, a joke, with zero known story content and no loot worth risking such incredible death over. But that's where Burner has to be met. It must be braved with her... at 3am, when enemy encounters are at their worst. No getting around it. The joke has to be taken seriously. It has to be risked for Burner to Rejoin and continue the walk. But it was just as likely the Lord would die here as the character. The onerun is about to be tested by the worst of the Rivergreen superdungeons-]

Regallion
Nov 11, 2012

Dang, this game is buggy as hell.

Aabcehmu
Apr 27, 2013

Confusion As a Natural State of Being
I am excited for bugs.

Captainicus
Feb 22, 2013



In this game, I'm curious if the temple will be full of insects or if it will be full of software problems or perhaps both!

habituallyred
Feb 6, 2015
Developers just can't help but keep the most interesting bugs in the game. Hopefully they aren't amateur entomologists to boot...

Rubix Squid
Apr 17, 2014
Bugs for the bug temple!

BigFactory
Sep 17, 2002
Quality stuff, BA

taiyoko
Jan 10, 2008


At least Red is good at the whole "kill it with fire" thing.

jaclynhyde
May 28, 2013

Lipstick Apathy
I love how determined we are not to figure out that Red is Burner.

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

BUG TEMPLE

Black August
Sep 28, 2003

The Silver Mind posted:

"What's Vernon freaking out about?"

Jevica looked up from her oiling kit, wiping hands over rain-freshed grass. The young sylvan realized that Vernon's freakout was coming her way, so she sensibly took to a neutral sitting stance. Yup, there she is; several hundred pounds of pissed off Einherjar, krrk'in up a storm while her two enormous claws casually gouged apart trees. Her brood followed, hundreds of teeny tiny babies crawling a caravan in her wake as they mimicked their momma with minuscule claw-rip action. Jevica didn't like Vernon, but she had a truly profound respect for just how incredibly angry she always was; no matter the reason for a summoning, the claw bug always brought an attitude and a desire for a good time. Granted, Vernon's (only) idea of a good time was everything bigger than a mouse murdered and fed to her brood, every tree violently gouged up, and her territorial instincts sated with endless gallons of nightmare liquids being fanned out of her wings to coat nearby flora. Death and Einherjar rebirth did not soften the insect's instincts; they amplified them to levels that only warrior undeath would allow.

So Jevica sat still, and did not make a single sound that could in any way be interpreted as a 'krk', and stared at the huge emerald death beetle while she claw-slapped a backpack over and over for the grand offense of being in her path of destruction. Jevica did not notice the shadow that walked by before it faded into nothing. Why was the bug being this aggressive? Normally Vernon was only this bad if she lost a fight or got told off for stealing someone's fingers again. But she wasn't being grouchy in her usual way, either. She had her wings fully fanned and stinky, her claws were raised directly up, and her pincers kept expanding and contracting in a bizarre way. There was no scream either, just a very steady and methodical "KRK. KRK. KRK. KRK." as she examined trees and shredded their trunks. Sheesh. To think, Vernon was a small representative of her needlessly-apex species. The young guard hadn't had the chance to see any more in her wilderness wanders, but judging by the size of the claw marks in the tree she was leaning on, they had to be-













Jevica did not move for a long ten seconds as the claw bug waddled passed. When she did, it was to crane her head and realize how huge, deep, and old the claw-scars were. It hit her with thunder what Vernon was doing and why, but she was already too late. By the time she had picked up her chainsaw and started to inhale to shout for Rienne, a voice had already called out to the wandering army:

"HEY! FOUND SOME RUINS DOWN HERE!"

Never again in her life would Jevica be able to hear the crickets without thinking of the evil chorus of a hundred insect wings taking flight, challenged only by the enraged callback of the one bug in all the Rivergreen who had lost her respect for the natural order.

Airconswitch
Aug 23, 2010

Boston is truly where it all began. Join me in continuing this bold endeavor, so that future generations can say 'this is where the promise was fulfilled.'
You weren't joking about ADOM influences I loving love it

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

Airconswitch posted:

You weren't joking about ADOM influences I loving love it

i remember bug something from adom but i don't really remember this one, specifically

Black August
Sep 28, 2003





You don't realize it as the karma of 3am's cruelty closes in around you, but you are about to witness something special. You're ducking through heavy brush with your bland expression, waving your concrete blade at a pack of aggressive tree-crawlers while you follow the scent of Red. It's growing close, but it's also fading into a mass of smells that are far more powerful. Chitin, weird chemical reeks like burnt old lemon leather, ripped up barks, old soft stone. You take advantage of your viable central nervous, tuck-rolling your leaps as you bound down into the small watery valley effortless. You know you're viable... still viable enough to handle this- what is this? Your silver is starting to figure something out, and it's going to shade to a deep panicked red from the feel of it. You sniff, and casually expose your diamond-shine skin. You are just one facet closer to True Superstardom with such a show, the immense build-up of light from the tower releasing itself from where it's been trapped under the shroud. You can see clearly over the entire area, and everything in it.



Oh. There's Red.
Hi Red.

pumpinglemma
Apr 28, 2009

DD: Fondly regard abomination.

That is a lot of bugs.

XkyRauh
Feb 15, 2005

Commander Keen is my hero.
They're cute little lowercase letters, though. It'll be fine!

Randalor
Sep 4, 2011



If we're lucky, they're all low-health and we can gravity crush them without hurting ourselves too badly if it comes down to fighting.

pumpinglemma
Apr 28, 2009

DD: Fondly regard abomination.

The description of Vernon above doesn’t scream “low-HP glass cannon” to me, though.

Randalor
Sep 4, 2011



pumpinglemma posted:

The description of Vernon above doesn’t scream “low-HP glass cannon” to me, though.

Not Vernon, but the little bugs that were with Vernon. Her brood were described as teeny-tiny.

t3isukone
Dec 18, 2020

13km away
I'm not too good at reading ASCII but it looks like that river(?) is between us and Burner and the biggest group of bugs? So it might not be that bad?

...That's my first thought but I am very doubtful this game and this thread will be that merciful.

Marluxia
May 8, 2008


What's the fuss, guys? All we have to do is eliminate those few bugs between us and Burner to the north and then walk off the edge of the map :smug:

Black August
Sep 28, 2003

Well. Red is right there. But there's a bunch of bugs in the way. They're frozen in place, dazzled from the diamond light. You're frozen in place, casually assessing. Red is frozen in place and is trying her goddamn hardest to look like a scenic sapling. Since you have a second, you allow the Silver Mind to gleam back some beige slides discussing what you're looking at.

The Silver Mind posted:

A nasty tome is cracked open. inside are the purely viable contents of just how dead you are: the art of execution is called 'Xenoentomology'. See all those wiggling claws? Let's ask their names and interests.

CLAW BUG
[Dark Green 'i']
The official Rivergreen Mascot, according to the first poll taken by the cults when they first lived in the apartments. Big as a cat, perpetually enraged, verbose with loathing. Famous for their disproportionately-gigantic scythe claws and rich emerald color. Most claw bugs live fast and die hard as hell, suiciding against whatever stumbles into its territory. The leading cause of death is other claw bugs, keeping the deadly population low even if it becomes invasive and overfed. It still breeds in gigantic clutches where the babies kill each other in a confused rage, leaving just the survivors who know better. This swarm then follows the mother, learning how to hunt and kill, thinning their numbers down even more as they learn to control their rage enough to not instantly die. THOSE survivors then keep going, murdering each other on first breeding season cycle to secure the best spots, until whoever manages to get through that finds a mate and begins the bloodbath all over again. For God's sake don't antagonize the things.
[Bug Facts: THE Glass Cannon Champ. Usually dies in one hit, but has a Defense of -4 and hits x4 times per turn for 1d of damage that bypasses DR.]

GREATER CLAW BUG
[Bright Green 'i']
Take a claw bug, and then allow it to survive for dozens of breeding seasons; it starts to get big ideas. They're kind of like lobsters where they just don't die without violence or starvation, so they keep molting and growing sharper and sharper claws. Unlike the nightmare that is the Killer Bug, the Greater Claw Bug is a more refined and canny, going for targeted kills and group swarm tactics. Its body betrays its status, as the violence has worn its shell into a beautiful naked emerald-like shine. They speak with a deeper and more menacing KRK-tone, and have learned dozens of violence-calls that cow younger bugs. They often kill lesser claw bugs out of hand, their claws so sharp with strength that a warning smack becomes a OHKO.
[Bug Facts: Loves hit-and-run, doing so with a x2 attack of 3d that bypasses DR, combined with a hefty Defense of -10.]

KILLER BUG
[Black 'i']
Only possible in this one place blessed too-holy with life. The ultimate in insect overevolution, constantly re-adapting to its own and a dozen imagined environments, turning itself into a blitzing superbeetle able to murder a Moloch or outrace a quickling. It's easily the size of a person. They can pseudo-stand when they need to afterall, to deliver fatalities. What a weird bug-blend of a body. It has the characteristic beetle-ness that betrays it as claw bug in relation, but then it just goes off the deep end from there. Its shell is midnight, rough as raw steel. It has six limbs with four claws, each retractable, hinge-jointed, and able to act independently. The strangest eyes... adorably insect without malevolence, just shiny black and buggly, even though that stare is 24/7/365 giga-hormonal hate. Its wings are four-fold and extendable, allowing it to make sudden terrible ascents or straight-like greetings. What else besides claw bug is there? It's tank-like and beetle herculean, but has the signs of butterfly moth with cockroach killer, and too many subtle more. It's terribly quiet, apart from a very subtle subsonic chirp it makes when it's stalking something.
[Bug Facts: DR of 25. HP of 100. Defense of 0 because it is permanently Berserk. Hits x8 times per turn for 2d, DR does not protect.]

BURNING BEETLE
[Dark Red 'i']
Not a claw bug, but a clear relative who adapted to or was forcibly changed to withstand fiery conditions. They have incredible internal heat and a very unique kind of meat and shell. They're colored a lustrous ruby, and instead of claws they feature a strong pincer-mouth with spit that causes terrible burns when it interacts with organic material. Burning Beetles tend to be passive, but are known for going into a rage for esoteric reasons. They adore warm climates and wet stone, which helps them to molt. There's only a handful here because of the temple's life-rich blessing; otherwise they'd be hanging out in Burner's realm. They're immune to fire and heat, and show a great resilience to radiation.
[Bug Facts: DR of 6. 10 HP. Has a Fire-Element bite that does 1d+1 damage. It's said their meat can change your biology to resist fire.]

HOWLING ICE BEETLE
[Bright Cyan 'i']
Another distant claw bug offshoot, which adapted to extremely cold climates by abusing a lot of insectile clauses. They're as big as cats and have faded blue-white shells good for arctic camouflage and reducing glare, and share many traits with the infamous ice weasel, such as the ability to produce incredibly hot fluids for melting ice. They can also fan their wings to release a howling cloud of chemical vapor which freezes the air, making close combat a difficult proposition. They tend to be extremely hostile due to the scarcity of food, and become distressed in warmer climates both because of discomfort, and because the abundance of food drives them insane. If found in a wamer climate, they cluster in pools which they can chill to comfort by wetting inside of.
[Bug Facts: 30 points of ablative ice-DR, after which it is vulnerable. Can bite for 1d, heat-bite for 3d, or spread an Ice-Element cloud that does 1d+1 in an area. Hates being away from water.]

KEVERSANG
[Bright Gold 'i']
What creates something so murderously beautiful? Lustrous pale-gold shell of infinite hardness. Raw red insect-muscle tensing through ice-clear membranes. Six mighty wings with control that even the Old Owl would admire. Six terrible claws; two to pince, two to cut, two to grip. One horn grand tri-forked, adamantine in strength and kill. The eyes, hidden, manyfold but protected by carapace. The legs terrifying in utility, bearing two great humanoid clawed trunks covered by gold plate that hide the multiple smaller legs within, each able to do constant redirection and force application for the perfect climb. Gravity may as well not exist. But what about its sound? That famous song. God, it makes the bones wiggle like you were next to a drag racer's nitrous outburst, but it's so constant and gentle that all your brain can do is beg for more while the fear mounts. That lonesome low drone meant demise; the Keversang lured prey in with its bone-gentle song. The only grace is that it's a sleepy bug... but when roused, it will take to the air for an effortlessly fighter-jet decapitation swoop.
[Bug Facts: Incredible Flying Death]

Great. Nice. Alright. So, what do you have to do to not die so hard that you literally end up diced into a hundred pieces? Let's see. Red is over there, with four of the real nasty-big claw bugs between you and her. But your sense for the divine is itching fierce, and you can tell that this was once a holy place, judging by its gross overflow of life. Which means... yup, right over there, buried in the collapsed watery dark. There's a shrine, with a whole heaping mass of ruined monuments. Now what's interesting about that is that there are a whole heaping shitload of relics still left around the collapsed monuments. Most are clearly destroyed by time and displacement from the last existence, but some are still glittering with magic! Powerful magic. You could pull off a stunt to do one grab-and-go... a quick dragging eye-scan reveals the glitter of alchemical bottles, a paper box, some weapons, a few wands, armor boxes, gemstones, and ammunition.

You have to make a fast decision.

Black August
Sep 28, 2003

pumpinglemma posted:

The description of Vernon above doesn’t scream “low-HP glass cannon” to me, though.

Vernon is an exception as an Einherjar. It's like a cheat code for animals and monsters that gives them class levels and no reason to fear death.


t3isukone posted:

I'm not too good at reading ASCII but...

Map Key-

" is Grass
= is Still Water
# is Stone Wall
* is Broken Monument

Aabcehmu
Apr 27, 2013

Confusion As a Natural State of Being
Lionheart has a slightly greater than 80% chance of success, if I'm doing that math right.

Regallion
Nov 11, 2012

LMAO at the "Actually, nope" option.

Where's the "I want to fight the superbug hand-to-hand" option?

Aabcehmu
Apr 27, 2013

Confusion As a Natural State of Being
Non-viable, presumably.

Rubix Squid
Apr 17, 2014

Aabcehmu posted:

Lionheart has a slightly greater than 80% chance of success, if I'm doing that math right.

What about the others?

Randalor
Sep 4, 2011



Regallion posted:

LMAO at the "Actually, nope" option.

Where's the "I want to fight the superbug hand-to-hand" option?

If you are feeling suicidal tendencies, please call a helpline.

Dr_Gee
Apr 26, 2008
How on earth can we miss the chance to make a burger magics check at difficulty 18 for gods' sake

Randalor
Sep 4, 2011



Because we don't want to attract ALL the bugs in the area? Wait, do we even know if they eat meat or just enjoy killing?

Twobirds
Oct 17, 2000

The only talking mouse in all of Britannia.

Regallion posted:

Where's the "I want to fight the superbug hand-to-hand" option?

Do Not Hug The Bug!!!

Marluxia
May 8, 2008


We got this guys. Let's go kill those bugs. We need to eat one of those fire bugs for even more fire resist anyway!!!

Radio Free Walrus
May 16, 2015
Definitely voting for unleashing the eldritch cheeseburger deluxe combo platter.

Marluxia
May 8, 2008


Radio Free Walrus posted:

Definitely voting for unleashing the eldritch cheeseburger deluxe combo platter.

Listen, if we squash them while they're in the agony of unholy diarrhea, that still counts as a victory, okay?

pumpinglemma
Apr 28, 2009

DD: Fondly regard abomination.

Activating the Voorish sign is a guaranteed measure of corruption as “little spiders crawl through your soul and lay poison”, which doesn’t sound super-great. To say nothing of the consequences of failure, which are “to be seen”.

TheMaskedReader
Aug 14, 2022
Yeah, I voted burger but now I’m regretting it. Vote Lionheart! Be brave!

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Aabcehmu
Apr 27, 2013

Confusion As a Natural State of Being

Rubix Squid posted:

What about the others?

Sorry I was asleep and then in the shower and then at work.

Vampire-Parasite doesn't need a roll to activate its ability, but the degree of success that just speed-blitzing this encounter will provide is unclear. The same is true of using Dark Wave, with the exact same HP cost.

Voorish Sign + Hamburger Magics has approximately 94% chance of succeeding but as has been mentioned comes with a guaranteed point of corruption and seems like it might have unintended consequences.

Running away is guaranteed to succeed but is boring.

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