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There’s less reason to run those decks if you don’t need to repeatedly wipe boards, though. Both were kind of in a lull before the miniset.
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# ? Jun 14, 2023 03:00 |
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# ? May 24, 2024 22:44 |
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The Lord Bude posted:Pure paladin was being eaten alive by the meta before the mini set came out. You had almost no way of beating a blood DK or a Control priest and those were and are two of the most played decks. Nobody was playing it at top legend, but it was still a really powerful deck. VS had it as tier 1 D4-Legend and legend outside top 1K. It's generally a bit boring to play, and it's easy to counter if it can't do the fair thing of pushing a ton of off board damage. The horn completely changed its play pattern, and I think there's probably a way to nerf the cards without killing the deck. Like, if Purator eats a stats nerf (4/5?) does that make it appreciably worse? If Feast goes to manathirst 8, does that force it out of the meta? Whatever happens, I'm going to play a bunch of enrage warrior.
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# ? Jun 14, 2023 03:20 |
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fanny packrat posted:Nobody was playing it at top legend, but it was still a really powerful deck. VS had it as tier 1 D4-Legend and legend outside top 1K. It's generally a bit boring to play, and it's easy to counter if it can't do the fair thing of pushing a ton of off board damage. The horn completely changed its play pattern, and I think there's probably a way to nerf the cards without killing the deck. Like, if Purator eats a stats nerf (4/5?) does that make it appreciably worse? If Feast goes to manathirst 8, does that force it out of the meta? I tried pure paladin a bunch at high diamond. It was a good deck to quickly get to diamond but it was absolutely horrible once you got there; until the mini set changed the matchup spread. A lot depends on what exactly they change. Pureator absolutely shouldn’t be a 5/6; it draws more than famished fool does and it doesn’t require a setup. An increase to the manathirst level of feast is also fair imo. Maybe not 8. The early game weapon nerf is more concerning, I don’t see how it could still see play with a nerf.
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# ? Jun 14, 2023 03:47 |
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My best guess for the disco maul is it becomes a 3 mana 3/2 or a 3 mana 2/3 weapon
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# ? Jun 14, 2023 05:55 |
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Making Maul 3 mana would be pretty bad for a number of reasons. Obviously that the card prefers being dropped as early as possible. It also would be really awkward for the current midrange build of Pure since the deck lacks a strong standalone 2 drop otherwise, while it's not starved for options for 3 drops. Having 4 copies of weapons that you want to hold charges for sometimes can also clog the hand, and if Maul is 3 mana it only exacerbates the problem. But maybe that's all intended and the card would just be a harder sell. I'd prefer them to implement a hard cap on how big the buff can get instead, though, to limit Paladin's burst potential but still allowing the card to be a strong tempo play.
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# ? Jun 14, 2023 06:39 |
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^^ So then reword the card to "Whenever your hero attacks, set this weapon's Attack to 3, and if attacking a minion, its stats are set to 3/3." Would preserve the spirit of what it's intended to do while also killing its face burst potential. Only worry is if it would be considered too much text on a card, even though we aren't anywhere near any of the novel-length single card game texts in Magic/YGO.
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# ? Jun 14, 2023 07:51 |
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I was referring to Disco Maul's burst there since you can just hold the last Maul charge versus say, a Blood DK until you can get a body to stick on the board while racking up the buff amount and then swing for lethal/2 turn lethal. I think they're shying away from nerfing Horn because 1) it's new and 2) it's also a Shaman card so they'd become collateral by doing so.
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# ? Jun 14, 2023 08:17 |
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A light change would be to start the giving minion stats at +0/+0 instead of +1/+1. Making it 3 mana would likely kill the card, even if its a 3/2. Top legend is hilarious now though, I was trying to reach rank 1 and its just a wall of Blood DKs and Control Priests running double viper. Infinite menagarie warrior beats the first but not the second.
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# ? Jun 14, 2023 08:41 |
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blizzardvizard posted:I was referring to Disco Maul's burst there since you can just hold the last Maul charge versus say, a Blood DK until you can get a body to stick on the board while racking up the buff amount and then swing for lethal/2 turn lethal. Do I need to put in the Konami code, or something…
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# ? Jun 14, 2023 09:56 |
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I’m not a fan of this hamfisted fun police style of nerfing blizzard often does, it would be better if they nerfed with buffs. Like right now most decks still don’t run vipers. If they buffed viper it would help address the issues with pure pally. Like have the viper gain the stats of the weapon or something. People run less weapon removal now than they did back when you could run a 2 mana ooze or something like Harrison. I agree with a nerf to the stat line of pureator but the rest is out of order imo. I think a 3 mana maul wouldn’t see play. If they make it so that the deathrattle is just ‘give a random friendly minion 1/1 or 2/2 then it still sees play but loses the crazy burst potential of holding it till you can make like a 12/12
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# ? Jun 14, 2023 11:02 |
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If Viper gained the stats it would remove weapons from the game entirely. Tech cards like that should not be generically good, there should be a cost for running them. I also think they hit on a fine solution by making more tech cards tradeable. What about making Maul a baseline 1/2? It would provide a lot less early board control and would give other aggro decks (Totem Shaman!) some room to breathe. I have a lot of faith in Team 5 these days. I think they've been doing a really good job of nerfing carefully and thoughtfully. To me, it's a win that I've recrafted a bunch of nerfed cards because they were still worth playing.
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# ? Jun 14, 2023 11:30 |
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My preferred solution to maul would be giving it a fixed buff with the deathrattle.
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# ? Jun 14, 2023 11:55 |
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That might work, but it would be a huge flavor change. It would definitely make it way weaker. I'm wondering what they have planned for Stheno. Stats, mana, effect?
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# ? Jun 14, 2023 14:29 |
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fanny packrat posted:That might work, but it would be a huge flavor change. It would definitely make it way weaker. A 2 mana 2/2 weapon is just plain good, I think pure pally would run it if it had no effect at all. If it just gives a minion 2/2 when it dies or something it’s still a nice tempo swing and it means players actually use both charges to remove early minions. As for S’theno, the obvious choice is make it so that her effect says ‘minions’ rather than enemies that way she can be used as a board clear but not as an OTK. I feel like she’d still probably make the cut in most DH decks.
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# ? Jun 14, 2023 14:38 |
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I don't think a 2/2/2 weapon with no effect would see play in competitive decks. Right now, Warrior has a 2/2/2 weapon with a fixed-buff deathrattle that sees no play. DK has a 1/2/2 with an effect. Even Fiery War Axe is a 2/3/2 over in Wild, and I don't think any standard Warrior deck would want it. Chaos option is to have maul buff any minion. That would be an interesting change.
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# ? Jun 14, 2023 15:39 |
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That's not going to happen because it is part of a set (weapons that upgrade) which would ruin the flavor. Also, changing stats is always the preferred method to buff/nerf because it is way simpler than changing text which might involve more coding and QA. My guess is they are going to make it a 3-2/2, 3-3/2 or 2-1/2, depending on what they want to accomplish with the nerf. S'theno is probably just going to 4 mana or 3-1/4 for the same simplicity reason. Edit: Another thing I forgot to mention is that the disco maul is the bad kind of RNG like knife juggler, where a game can be decided entirely on where the buff lands. Because of this I wouldn't be surprised if they go with one of the harsher nerfs. Chernabog fucked around with this message at 15:49 on Jun 14, 2023 |
# ? Jun 14, 2023 15:46 |
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Changing ‘give a friendly minion +x/+x’ to ‘a friendly minion becomes an x/x’ would be a fairly elegant nerf
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# ? Jun 14, 2023 15:46 |
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Navaash posted:^^ So then reword the card to "Whenever your hero attacks, set this weapon's Attack to 3, and if attacking a minion, its stats are set to 3/3." Would preserve the spirit of what it's intended to do while also killing its face burst potential. Only worry is if it would be considered too much text on a card, even though we aren't anywhere near any of the novel-length single card game texts in Magic/YGO. cards like feast and famine and for quel'thalas don't give the weapon bonus attack, they give the hero attack directly, so "set this weapon's attack to 3" wouldn't change anything. I know what you meant just being pedantic
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# ? Jun 14, 2023 17:35 |
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DOUBLE Anachronos off Alex in Quest Reno Hunter lolool https://hsreplay.net/replay/DHLzX7C2VJuWSYFindZXSr ### Unseal The Vault # Class: Hunter # Format: Wild # # 1x (0) Devouring Swarm # 1x (1) Adorable Infestation # 1x (1) Alleycat # 1x (1) Animated Broomstick # 1x (1) Stonetusk Boar # 1x (1) Unseal the Vault # 1x (1) Wolpertinger # 1x (2) Astalor Bloodsworn # 1x (2) Encumbered Pack Mule # 1x (2) Frenzied Fangs # 1x (2) Hench-Clan Hogsteed # 1x (2) Hunting Mastiff # 1x (2) Ram Commander # 1x (2) Spirit Poacher # 1x (2) Starving Buzzard # 1x (2) Zephrys the Great # 1x (2) ZOMBEEEES!!! # 1x (3) Bloated Python # 1x (3) Brann Bronzebeard # 1x (3) Desert Spear # 1x (3) Diving Gryphon # 1x (3) Naga's Pride # 1x (3) Prince Renathal # 1x (3) SN1P-SN4P # 1x (3) Twin-fin Fin Twin # 1x (3) Unleash the Hounds # 1x (4) Cult Master # 1x (4) School Teacher # 1x (4) Sky Gen'ral Kragg # 1x (5) Famished Fool # 1x (5) Taelan Fordring # 1x (6) Rats of Extraordinary Size # 1x (6) Reno Jackson # 1x (6) Swarm of Locusts # 1x (7) Dinotamer Brann # 1x (7) Hydralodon # 1x (7) Mountain Bear # 1x (9) Dragonqueen Alexstrasza # 1x (10) Raid Boss Onyxia # 1x (10) Sire Denathrius # AAEBAa/XAyiIBasG2QnbCcMWhRfquwK69gLHnQP8owPkpAOkpQOmpQOYqQOOrQORsQOftwPztwOVzQOizgO0zgO50gOI9APz+AOU/AOoigShjQTlpASlrQSWtwTguQTnuQScxwTp0AS44wTM5ASX7wS88ASnpAXipAUAAAA= # # To use this deck, copy it to your clipboard and create a new deck in Hearthstone
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# ? Jun 14, 2023 20:16 |
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Blasmeister posted:Changing ‘give a friendly minion +x/+x’ to ‘a friendly minion becomes an x/x’ would be a fairly elegant nerf Changing it to 'create an x/x minion' would avoid the same turn swing at face. But I think DK already has one like that?
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# ? Jun 14, 2023 22:03 |
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It seems unlikely that they’ll completely change the card’s functionality. The only cards they do that for are things they’ve decided are unsafe at any speed, like Celestial Alignment and Mindrender Illucia. Stuff that’s just too strong generally just gets number changes.
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# ? Jun 14, 2023 22:17 |
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The Hope of Quel’thalas nerf is weird, maybe it’s a pre-emptive nerf for something in the next expansion?
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# ? Jun 14, 2023 22:20 |
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The next expansion will introduce the Health Knight and it's hero is Dairy'n'Wholegrain.
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# ? Jun 14, 2023 22:53 |
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I really don't think cope of quel'thalas needs nerf, even with pure paladin being eviscerated.
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# ? Jun 14, 2023 23:35 |
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I don't think the hunter legendary weapon needs a nerf, but I'm fine with it as I have golden version of it, so I'll take the free legendary of my choice in dust.
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# ? Jun 14, 2023 23:46 |
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Huh, I've really not played HS much with this set, unless they massively increased how much XP it takes to level without me seeing a ragey youtube video about it. Usually I get up to 150 on the tavern pass or higher, sometimes 180-190, this time I've only just hit 100 this last week and I assume since the mini set came out a week or so back, a new set announcement will be in a few weeks. It feels like I've played the usual amount though, weird. thebardyspoon fucked around with this message at 00:07 on Jun 15, 2023 |
# ? Jun 14, 2023 23:52 |
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The next set isn’t coming out until late July/early August, so you’ve still got a good 6-10 weeks on this Tavern Pass.
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# ? Jun 15, 2023 01:31 |
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Been playing hearthstone for about an hour so far today and it’s been nothing but control priests. It’s like being at an all you can eat buffet for easy wins.
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# ? Jun 15, 2023 01:46 |
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bravesword posted:The next set isn’t coming out until late July/early August, so you’ve still got a good 6-10 weeks on this Tavern Pass. Once you hit level 100 and finish the reward track the levels seem to go up quite quickly as well?
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# ? Jun 15, 2023 10:54 |
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GTO posted:Once you hit level 100 and finish the reward track the levels seem to go up quite quickly as well? levels 72-100 are the worst because they require a full 2500 reward track experience per level - but the rewards are heftier, up 150 gold per level once you hit 100 it goes back down to 1325 xp per level, slowly climbing to a maximum of 1500 exp/level at 130 and sticking there until you max out at 400
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# ? Jun 15, 2023 12:59 |
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in back to back I got achievements for 5000 regular wins and 1000 Top 4 wins… and that’s just too many. maybe i’ll go for Legend and then hang it up
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# ? Jun 15, 2023 13:23 |
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Is there a way to filter your collection to show golden cards that are disenchantable only? I want to get some dust without seeing all the crap I can’t dust.
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# ? Jun 15, 2023 15:00 |
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Search for "Golden", hit the crafting button, uncheck the "Include" box below Uncraftable
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# ? Jun 15, 2023 15:05 |
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Nybble posted:Search for "Golden", hit the crafting button, uncheck the "Include" box below Uncraftable Thank you. I can’t get out of Plat 5, I’ve Plat-eaued. I’m about to fling my phone at a wall. Doesn’t matter what deck I play.
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# ? Jun 15, 2023 15:41 |
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Well don't craft anything now. Wait for the meta to shake out after the nerfs.
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# ? Jun 15, 2023 16:48 |
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https://news.blizzard.com/en-gb/hearthstone/23968055/26-4-3-patch-notes The Purator Old: [5 Mana] New: [6 Mana] Disco Maul Old: [2 Mana] 2 Attack, 2 Durability New: [3 Mana] 3 Attack, 2 Durability Feast and Famine Old: [1 Mana] New: [2 Mana] Lady S’Theno Old: 2 Attack, 4 Health New: 1 Attack, 4 Health Hope of Quel’Thalas Old: 4 Attack, 2 Durability New: 3 Attack, 2 Durability Pozzik, Audio Engineer Old: 5 Attack, 4 Health New: 4 Attack, 4 Health Crimson Clergy Now banned in Wild.
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# ? Jun 15, 2023 17:20 |
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buffs Rhythmdancer Risa Old: [5 Mana] New: [4 Mana] Fiddlefire Imp Old: 3 Attack, 2 Health New: 3 Attack, 3 Health Remixed Dispense-o-bot Old: [4 Mana] 4 Attack, 4 Health New: [3 Mana] 3 Attack, 3 Health
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# ? Jun 15, 2023 17:21 |
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Paladin ones seem sensible? RIP Stheno...
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# ? Jun 15, 2023 17:47 |
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Pretty safe changes all the way around. I’m still not sold that Hope was the Hunter card to hit, but the card is still reasonable so I’m not broken up about it. I wonder if the Mage Mech is worth playing now. Pretty much all its modes provide really good value for three mana.
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# ? Jun 15, 2023 18:10 |
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# ? May 24, 2024 22:44 |
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Really not sure why S'theno was nerfed. I get that it's had its time in the sun, but it wasn't even auto-include status anymore in Demon Hunter decks. Must be some incredibly broken interaction in testing for the next expansion.
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# ? Jun 15, 2023 18:15 |