Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Orv
May 4, 2011

ymgve posted:

where's trepang1?

It was a Ludum Dare project iirc

Adbot
ADBOT LOVES YOU

Scalding Coffee
Jun 26, 2006

You're already dead
They had the 3 MGS games up and took them down for some reason. Must have been too excited to contain themselves.

Hwurmp
May 20, 2005

Harminoff posted:

Is there a big ol list of pc couch multi-player games? Just got my old pc connected to the TV with playnite, and even though I have like 500 games, only like 30 show up as local multi-player. It seems like a ton of games have console coop but not pc :(

Just looking to for some games for the wife and I to play.

going back to this: Vampire Survivors is getting local co-op on August 17

ymgve
Jan 2, 2004


:dukedog:
Offensive Clock
Finally tried out the Viewfinder demo and it's great. The camera framing made me think it was much more restrictive than it actually is, but you capture and place 3D slices of the world instead of 2D pictures, which becomes more intuitive and flexible.

explosivo
May 23, 2004

Fueled by Satan

Trepang2 is a lot of fun so far for a modern FEAR-like, I'm still very early on but it seems like the mission structure is basically you have a hub that you go to a map and select the next mission where you fly to that and do the mission. There's also a wave based training thing you can do from the hub that lets you load up various maps and you try to survive 20 waves getting money and buying gear along the way. There doesn't appear to be any spooky stuff a la Alma in this so it's pretty straightforward gunfights with insane particle effects and slomo and some really fun tools at your disposal that you're getting here. There's a very sick dropkick that lets you get air off of the person you're kicking so you can do this dropkick followed by a shotgun blast to the face from above move that is mighty fun to pull off. Taking a hostage and pulling the pin on their grenade before kicking their body that hilariously ragdolls all over the place before blowing up is also probably not going to get old. There's a light weapon attachment system that lets you put on laser sights and silencers and different ammo types which I wasn't really expecting to see. It's $30 so I'm not expecting a masterpiece here but the combat is superb and the particle effects are suitably insane when set to INSANE mode which is really all I could ask for.

fit em all up in there
Oct 10, 2006

Violencia

Any opinions on Sirlaim ?

ymgve
Jan 2, 2004


:dukedog:
Offensive Clock
If there’s no spooky stuff, then the trailer I saw was wildly misleading

deep dish peat moss
Jul 27, 2006

fit em all up in there posted:

Any opinions on Sirlaim ?

If you're going to get any Siralim game make it Siralim Ultimate.

If you're interested by the concept it's digital crack. The amount of content is absurd and it's all very refined, every game in the series has been directly built off of the last and Ultimate is the culmination of all of it.

Be warned that eventually you will automate combat and the gameplay becomes about putting together monster lineups that synergize with each other, rather than actually playing out the combat yourself. Even before automating it, the combat is generally extremely straightforward - the nuance is all in how you put your team together. If you're looking for the battles themselves to be deep and complex it might not be what you're looking for.

The older games in the series are good too, but each one is a straight up better version of the last so you're probably not going to want to play Ultimate (the best one) soon after dumping a lot of hours into an earlier one, and there's no reason to play earlier ones after playing Ultimate.

e: A good high-level summary the gameplay is it's almost a CCG deck builder where you pre-select your hand and play that hand every fight (and can tweak it to varying degrees between fights based on what challenge settings you have enabled). There are no cards and it's not thematically a deck builder at all but that's mechanically how it plays. The winner is determined by whether your hand is better than the NPC's hand. But the different "cards" available are varied and have tons of different synergies so if you like building decks it's like an endless amount of some of the best deckbuilding gameplay around, and there's an absurd amount of ways to customize or tweak everything and min/max your hand to your heart's desire. And you will always eventually run into NPC lineups that hard counter your hand, forcing you to change things up.

deep dish peat moss fucked around with this message at 22:58 on Jun 21, 2023

RPATDO_LAMD
Mar 22, 2013

🐘🪠🍆
Yeah siralim is more about the (super detailed + complex with tons of synergies) team building than the minute to minute combat.

funkmeister
Feb 20, 2010

About your father. If it's any help, he's in the ground now. Sure, it's bad news for him. But on the other hand, it's party time for all those little worms.

explosivo posted:

Trepang2 is a lot of fun so far for a modern FEAR-like, I'm still very early on but it seems like the mission structure is basically you have a hub that you go to a map and select the next mission where you fly to that and do the mission. There's also a wave based training thing you can do from the hub that lets you load up various maps and you try to survive 20 waves getting money and buying gear along the way. There doesn't appear to be any spooky stuff a la Alma in this so it's pretty straightforward gunfights with insane particle effects and slomo and some really fun tools at your disposal that you're getting here. There's a very sick dropkick that lets you get air off of the person you're kicking so you can do this dropkick followed by a shotgun blast to the face from above move that is mighty fun to pull off. Taking a hostage and pulling the pin on their grenade before kicking their body that hilariously ragdolls all over the place before blowing up is also probably not going to get old. There's a light weapon attachment system that lets you put on laser sights and silencers and different ammo types which I wasn't really expecting to see. It's $30 so I'm not expecting a masterpiece here but the combat is superb and the particle effects are suitably insane when set to INSANE mode which is really all I could ask for.

Exactly what I wanted to hear, thanks bud
ps, anyone that was fencesitting like me, it is 15% off at greenmangaming

haldolium
Oct 22, 2016



funkmeister posted:

Exactly what I wanted to hear, thanks bud
ps, anyone that was fencesitting like me, it is 15% off at greenmangaming

yep, very nice gameplay almost exactly like FEAR but with some nice additions like slidekick, human shield, cloaking. Good stuff. AI seems pretty good too.
There are a lot of missions on that map as well.

HopperUK
Apr 29, 2007

Why would an ambulance be leaving the hospital?
Siralim Ultimate has consumed many many hours, and you don't have to be some kind of strategic genius to create utterly broken builds and it's hilariously fun to do. If you like thinking of a dumb gimmick team idea and then going balls-out trying to make it work, you'll love it.

Jerusalem
May 20, 2004

Would you be my new best friends?

Oh my God I finally get to play Metal Gear Solid 3 :hellyeah:

Orv
May 4, 2011
It’s aight

Bumhead
Sep 26, 2022

Scalding Coffee posted:

They had the 3 MGS games up and took them down for some reason. Must have been too excited to contain themselves.

Seeing those chunky rear end PS1 Shadow Moses visuals on an actual, real Steam listing was genuinely one of the most exciting things I’ve seen on Steam.

They’re back down because gently caress all of us, I guess.

Scalding Coffee
Jun 26, 2006

You're already dead
MGS1
https://steamcommunity.com/app/2131630/discussions/0/
MGS2
https://steamcommunity.com/app/2131640/discussions/0/
MGS3
https://steamcommunity.com/app/2131650/discussions/0/

There is nothing but some talk and you can't wishlist.

RPATDO_LAMD
Mar 22, 2013

🐘🪠🍆
is mgs a porno game now?

Hwurmp
May 20, 2005

RPATDO_LAMD posted:

is mgs a porno game now?


https://www.youtube.com/watch?v=7SHTT2S2fm4

Rinkles
Oct 24, 2010

What I'm getting at is...
Do you feel the same way?

Velocity Raptor posted:

We probably won't ever see a re-release of Twin Snakes because it's in licensing hell. Silicon Knights made Twin Snakes, and since they went bankrupt, it's kind of up in the air about who owns the rights to that game specifically. Nintendo, Konami, Silicon Knights?

Maybe I’m wrong, but i don’t see why SK would have any claim. Weren’t they essentially just a contractor?

FutureCop
Jun 7, 2011

Have you heard of Fermat's principle?
More Demo Impressions!

Eternights: Feels like it's going for that anime RPG Persona vibes with action combat instead of turn-based, which intrigued me because I do prefer action combat. Promising in some aspects such as the story and presentation and the way dialogue choices affect your character, and the dialogue/humor, while juvenile, wasn't...too...cringey, but altogether it felt pretty clunky, especially with the combat which kept dropping inputs and just felt awkward to control. Pass.

Stop Dead: This was a pretty cool fusion of Mirror's Edge parkour/gunplay crossed with Half-Life gravity gun powers crossed with the fast-paced speedrun nature of Neon White. The levels send you through an urban running course filled with obstacles to traverse and assassination targets to kill with your telekinetic powers, all while you're not allowed to stop moving even for a second lest you be terminated by your employer for being 'inefficient'. Fun! Keeping my eye on this one.

Van Hellswing: An arena shooter in the vein of games like Devil Daggers or KILLBUG where you grapple/dash/wallrun around and blast bats with your double-barrel. I really thought I would like this one, but it really fell flat for me. Yes, it's fun to grapple and move around the arena, but the enemies were very boring to fight, shooting feedback felt nonexistant and unsatisfying, there were no events or challenges or spice things up, and the special effects for stuff like jumping (where it warps the camera) and charging the shotgun (where it shakes and blinds you) were grating. Pass.

FINAL KNIGHT: Felt like this would be a pretty cool beat-em-up akin to Dragon's Crown or Chronicles of Mystara, and maybe it is, but I found the game nauseating to parse with its strange and malfunctioning interface, graphics and effects which blend into a slurry and hurt visibility comprehension, and unsatisfying combat with mechanics I couldn't quite grasp. Maybe I'll retry it again later: I think it just needs a better tutorial and UX.

LunarLux: Cute little RPG that feels like a fusion of Mega Man Battle Network chips with Super Mario RPG QTE attacks/defense. Had some interesting mechanics like talking to people increases the town's familiarity with you which gives bonuses/discounts/etc (feel like they did this in something else...Xenoblade?) The combat was ok and other aspects like the story and characters and graphics were decent as well. I don't think it's for me in the end but it seems nice.

Sword Hero: Interesting Diablo-esque action roguelike where you battle with a telekinetic sword that you can manually swing around, amongst other abilities like dashes/parries/magic/groundpounds. Combat was pretty interesting with this unique sword power and the feedback felt quite satisfying, and the world seemed more robustly characterized than I expected. Something I'll keep my eye on, though as nice as the combat was, it was starting to feel a bit repetitive already with the standard roguelike fare of going from room to room battling a big swarm of mooks in a barren plain.

Into the Necrovale: Similar to above, another Diablo-esque action roguelike with a nice world/characters and decent combat that is promising, but already a bit repetitive with how you just keep going from room to room battling mooks. I liked how you can try and run away at the start and the guards will react to it, instead of you just being forced to go forward with invisible barriers.

Weedle
May 31, 2006




ymgve posted:

where's trepang1?


disposablewords
Sep 12, 2021

RPATDO_LAMD posted:

is mgs a porno game now?


Might want to check your content visibility settings. They seem to have made the content selections a bit more fine-grained, to five categories, and when they did that they shut me out of not just the AO one I had blocked before but also that category, which includes stuff like Cyberpunk and Witcher.

Jossar
Apr 2, 2018

Current status: Angry about subs :argh:
It's me, the Demoman, here to lob another few games in your general direction.



Tales of Spark is a Chinese RPG played in real time where you, uh...

I'm gonna be honest, the game only really gives you enough English to understand the controls. I mostly just ran around completing quests and beating up a few introductory level monsters. Still, in that respect, it's better than at least one other game I played whose Steam profile listed it as English compatible and had no English at all.

Joker Rating: Foil - Honestly, even with my limited understanding of what was going on, this seemed okay at best, even on a mechanical level. Mostly just kind of boring. Maybe like Eternights it's another case where you have to get a decent way into the game for it to be fun: the later game screenshots look hella dope. But I'm not sure it's worth your time to get there, and I say this as someone who's LPing a really grindy xianxia roguelike/twin stick shooter.



Finely Diced is a "roguelite dice builder" where you try to assemble an ingredients list capable of letting you beat a certain threshold in points. The variation in the composition of your combination dice deck/reward payout table lets you decide whether to go for cheap, reliable objectives or go for broke on satisfying big meals.

Joker Rating: Foil - As it is, the game feels pretty bare bones and while your fate isn't strictly decided like an auto-battler, there isn't that much you can do apart from force rerolls once you're in a run. The dev's got a lot of work to do if this thing is going out into early access in August.



Pygmalion is a color-based puzzle game which involves you sliding blocks around to try and smash them into each other with limited moves. It comes with a story mode for those people who want something to break up the block pushing or a puzzle mode for those people who just want to get on with challenges.

Joker Rating: [secret] - I really loved this demo and wishlisted the game as a result. I think a core feature of whether I rate a demo this high at this point is either that the game in question is EXTREMELY impressive overall, or relatively small in scope but does its job well even if not revolutionizing the industry.



I think we've finally hit the point where you can't just do a regular Survivors game any more, now it's gotta be an explicit mashup of the genre with some other preexisting thing. Hero of Fate is RPG Survivors - towns are both big money/exp sources generally and you can go into them to get quests and do special missions. Sometimes you can get additional party members.

Joker Rating: Holographic - This game made me go back and upgrade Death Must Die to Polychrome, because this is the real middle-tier Survivors game. It's annoying to navigate certain screens since the controls are mapped weirdly (at least by default, unsure if it's hardcoded or not), but the controls for the Survivors part are exactly what you'd expect them to be. The game has an interesting premise, but the actual moment to moment gameplay is sort of generic. I'm gonna say that the people who specifically like this idea will find it to be an "interesting enough" novelty, and everybody else is free to just skip it. But it's not, y'know, actively bad.



CrossOver: Roll For Initiative is a combination Match 3-Action-Strategy-Tower Defense game where a freak electrical storm causes the enemies from your computer games to attack the Tabletop RPG Character Sheet that you have all set up for tomorrow's game night, and you have to fend them off by using Match 3 mechanics to roll dice to activate abilities on the character sheet. In-between individual stages there are some random encounters/shops/general RPG progression sections. Dev intends to release with just the fantasy setup and accompanying game modes, but with additional settings and their associated campaigns being added on as DLC, so you can defend your Call of Cthulhu character instead.

Joker Rating: Polychrome - Wait, what does the computer have to do with any... you know what, never mind. There's a little bit too much of a crowded screen and plate juggling for me, but this definitely has an audience and seems to be decently executed. I can see enough cracks around the edges that I hesitate to give it a [secret] rating unless someone else wants to chime in, though.



Captains of the Wacky Waters is a silly little roguelike where you pilot around a boat in order to help get ghosts to heaven where they're sucked into a giant pneumatic tube. Also there are cannons being fired at you and you can either fire back or smack people with a giant hammer.

Joker Rating: Holographic - It's very fun for about two minutes and then the floatiness/out of control movement starts getting to you. But it's fundamentally a solid enough, if not spectacular game, if you can get over that hurdle.

Jossar fucked around with this message at 03:04 on Jun 22, 2023

Nefarious 2.0
Apr 22, 2008

Offense is overrated anyway.

great thread. I give it a tortoise rating of chippy chops

Jossar
Apr 2, 2018

Current status: Angry about subs :argh:
If at least one person plays the Balatro demo just to figure out what on earth I am talking about, I will have considered the whole ratings system gimmick worth it. :colbert:

woke kaczynski
Jan 23, 2015

How do you do, fellow antifa?



Fun Shoe

Jossar posted:

If at least one person plays the Balatro demo just to figure out what on earth I am talking about, I will have considered the whole ratings system gimmick worth it. :colbert:

I've been playing it the past couple days and it's extremely good

Countblanc
Apr 20, 2005

Help a hero out!
is balatro going to stay a run-based poker game or is it going to pivot into weird indie horror like the vibe gives off?

Jossar
Apr 2, 2018

Current status: Angry about subs :argh:

Countblanc posted:

is balatro going to stay a run-based poker game or is it going to pivot into weird indie horror like the vibe gives off?

There's a few weird, intentionally glitchy things like the Misprint Joker and Boss Blinds distorting the atmosphere/soundtrack a bit. But as far as I can tell, unless some indie horror nonsense shows up hidden in super-postgame/NG+ territory or the dev does a 180 in Early Access, Balatro is exactly what it appears to be: a run-based poker game.

Jossar fucked around with this message at 03:47 on Jun 22, 2023

deep dish peat moss
Jul 27, 2006

So this Aliens game actually seems really good so far?

It's literally Firaxis XCOM but RTWP (or real-time with slow-mo depending on your settings) and Aliens. Even down to fairly similar base management. Pretty much everything about it seems like an explicit homage to XCOM, right down to the personalities in your base and how they're introduced, the mission loadout screen, etc. It feels like an XCOM total conversion at times, but not in a bad way.

I think it would be better with the option for individual units instead of the entire squad being one entity, but that I guess makes it much more workable on controllers/console so whatever. I'm not very far but if the quality keeps up I think this is a good one

deep dish peat moss fucked around with this message at 04:50 on Jun 22, 2023

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.

Countblanc posted:

is balatro going to stay a run-based poker game or is it going to pivot into weird indie horror like the vibe gives off?

That would be very out of left field lol. I think the visuals are just heavily Earthbound battle scene inspired with a CRT filter slapped on

Ninurta
Sep 19, 2007
What the HELL? That's my cutting board.

Not sure where else to put this but I tried out the Invincible Demo and...it has very odd quirks. For one, there's no jump button, and the whole interface feels clunky. And I have never felt queasy before playing a first person game but this is doing a number on me, I think it may be the fish bowl helmet which may make the whole game a no go for me.

The Kins
Oct 2, 2004
Fair Warning: "Some time in the next month", the very good twin-stick shooter Monolith will switch from being an $8 game with a $7 DLC pack to a single $15 game with the DLC pre-installed. This means anyone who doesn't own the DLC will effectively get it for free, so I guess consider this a sale with an uncertain end date.

Also, the game's name is going to change to "Star of Providence" because the developers are paranoid that Warner Bros. will suddenly decide to stomp them some half a decade after release. Kinda weird to freak out over a hypothetical since nobody's said anything to anyone, but sure.

Dr. Video Games 0069
Jan 1, 2006

nice dolphin, nigga
Demos, mostly deckbuilders.


Cross Blitz - Deckbuilder card battler. A noisy UI with lots of bouncing icons and overly animated transition screens, it's definitely going for a look which I happen to find very unpleasant. Other than the art style (which I also don't like), I don't know if anything distinguishes it from the thousands of other card battlers.


Arc Seed - Deckbuilder about giant robots on an isometric city combat grid. Nice style but nothing here yet, and no indication that anything interesting will be.


Xenotheria - Deckbuilder with a combat grid and 3 characters. Seems like a lot of the effort went into creating art for these cartoon characters that are all somehow look unsettling. The cardplay and combat are uninspired and slow.


Causeway - Relaxing route-building puzzle game. Nice utopian aesthetic with a tilt-shift focus and chill music, but seems buggy and the gameplay makes no sense. If it's a tech demo for the graphics they're nice enough, if they eventually add a working game I'd be interested.


Downtown Dealers - Deckbuilding city builder. They really need to change the name - there's even a loading screen title card to tell you that it's not a game about drug dealing. Can't really make sense of how the game's supposed to work, seems like just playing the same cards over and over until you run out of space. I really want a game in this genre to be good so I will probably keep an eye on it, but right now not recommending it.


Balatro - Traditional poker deck with deckbuilding. Yeah it's good. I haven't been able to get into any poker-based games like this, but if you're at all interested this is a good implementation of that. Feels challenging with a lot of potential for power plays and flexibility.

TeaJay
Oct 9, 2012


I'm really digging Sea of Stars based on the demo. Combat feels fluid and there's a few gimmicks to keep it interesting. Cant' say much about characters or the plot, obviously. But there's a cooking and fishing mini-game, so it automatically gets plus points from me. Late august - early september is gonna be so busy with great game releases!

Nam Taf
Jun 25, 2005

I am Fat Man, hear me roar!

Just played some of the Galacticare demo. It's certainly a Theme Hospital clone. There's a couple of different tweaks to it but so far it hasn't strayed far at all from the formula. I'll play more later and keep an eye on it throughout development.

Hwurmp
May 20, 2005

Cosmic Wheel Sisterhood is going to be pretty neat, but I just hope it has a more substantial ending than The Red Strings Club did

The Kins
Oct 2, 2004
Going back to El Paso Elsewhere

FutureCop posted:

I didn't have any performance issues when I played it, so yeah, dunno what was causing you issues, unfortunately. Thanks for the reviews for the other demos!
I tried it again without trying to livestream it (and from a portable SSD instead of a portable HDD) and it ran way better, so I'm assuming either it really doesn't like my portable HDD or it wasn't a fan of OBS's hooks for one reason or another. I'll just assume the latter in this case.

Assepoester
Jul 18, 2004
Probation
Can't post for 10 years!
Melman v2
I feel seen

https://www.youtube.com/watch?v=3pbSIZzqj0s

Sab669
Sep 24, 2009

quote:

makes you

🙄

Adbot
ADBOT LOVES YOU

mystes
May 31, 2006

game hording is a victimless crime

mystes fucked around with this message at 14:14 on Jun 22, 2023

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply