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SettingSun posted:They haven't put out so much as a hotfix all week. My guess is they're preparing the big patch they hinted at in the fireside chat. Yeah I’ve been checking for patch notes daily I like the bones of the game and how it feels but I just want to wade through an endless sea of dudes to murder and I’m not seeing a way to do that right now
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# ? Jun 23, 2023 20:45 |
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# ? May 25, 2024 13:24 |
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Whatever happens with s1, I hope they lean away from the "must log on now!!" Type stuff like world bosses and helltides. I just finished the campaign and farted around in wt3 last night and I gotta agree with the people who said the campaign was great but the end game is a little thin
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# ? Jun 23, 2023 20:51 |
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Good Citizen posted:Yeah I’ve been checking for patch notes daily Helltides
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# ? Jun 23, 2023 21:10 |
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or pvp zone or about half of the higher level nmds
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# ? Jun 23, 2023 21:13 |
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Magus42 posted:No. You can't extract an imprinted aspect. Only a dropped one. explosivo posted:No, you can't extract an imprinted aspect so that will be locked in after applying it to a new weapon. You can imprint on legendaries but it replaces the aspect that's currently on there. This is good for when you find a legendary with kind of a mid aspect but the rest of the stats are good.
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# ? Jun 23, 2023 21:16 |
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soscannonballs posted:For me they do about 150k-200k which isn't very much compared to the actual Bone Spear. The stats on the helm are good, you can't normally get crit damage on helm slot. I use Deathless for farming stuff but swap to a different helmet for higher tier nm dungeons Thanks, I was leaning that way as well.
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# ? Jun 23, 2023 21:16 |
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Time posted:Helltides HT's are not nearly dense enough.
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# ? Jun 23, 2023 21:18 |
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Away all Goats posted:Thanks. Is there a good barometer for knowing when it's time to extract? Currently lvl 52 and just moved to World Tier 3. Not really struggling to kill anything but I'm finding some weapons with several hundred more DPS than my current weapon I would find a good rare amulet, extract from weapon and imprint on amulet. If you're just starting t3 youre gonna get serious weapon damage upgrades and need those to keep competitive
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# ? Jun 23, 2023 21:18 |
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trevorreznik posted:I would find a good rare amulet, extract from weapon and imprint on amulet. If you're just starting t3 youre gonna get serious weapon damage upgrades and need those to keep competitive Agreed. While the extra oomph from a 2h aspect is nice, putting build defining powers on other slots can be good so that you can always keep your weapon up to date. Weapon damage is important.
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# ? Jun 23, 2023 21:30 |
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bamhand posted:HT's are not nearly dense enough. lol
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# ? Jun 23, 2023 21:32 |
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trevorreznik posted:I would find a good rare amulet, extract from weapon and imprint on amulet. If you're just starting t3 youre gonna get serious weapon damage upgrades and need those to keep competitive I did not even know that is possible. Thanks! Away all Goats fucked around with this message at 21:43 on Jun 23, 2023 |
# ? Jun 23, 2023 21:39 |
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Tried replaying the campaign and focusing entirely on main storyline quest with almost no side activities. I gotta say, Lilith hits very hard if you try to do her fight at level 31.
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# ? Jun 23, 2023 21:54 |
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Aren't helltides like once an hour? Or is it more when you bump up the tiers?Rogue AI Goddess posted:Tried replaying the campaign and focusing entirely on main storyline quest with almost no side activities. I was way over levelled and yawned my way through that fight haha, it was fun though.
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# ? Jun 23, 2023 22:37 |
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Good Citizen posted:Yeah I’ve been checking for patch notes daily until they fix it you can do the endless nightmare dungeon farm thing. get a key for a dungeon you like, enter it, TP, go to any other dungeon and complete one objective, TP. ride back to your NM dungeon and it resets every time you tp, until you actually complete it. it's kinda like rifts, honestly, but you miss out on glyph xp since you can't finish the dungeon. but you can murder many, many monsters with effectively zero downtime. i'm sure they will fix this eventually and it only works solo, though.
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# ? Jun 23, 2023 22:39 |
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Field Mousepad posted:Aren't helltides like once an hour? Or is it more when you bump up the tiers? They are technically once every 1 hour and 55 minutes or so and last for an hour.
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# ? Jun 23, 2023 22:40 |
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Fun bugs today while clearing out dungeons for the codex. In one the objective was to kill every enemy but the Butcher spawned behind the locked door which made it unbeatable. In another the halfway boss somehow got flagged as "Fight in progress" and I couldn't enter. Also something was wrong with the Butcher, he was spawning in almost every dungeon. Magus42 posted:Oh is that why some cellars end up not showing as completed? They reset periodically, I've definitely run past ones I know I completed and they are no longer checked off. Might be the same for dungeons with no aspect unlock? They certainly don't count for completion. edit: Running dungeons has me wanting a portable waypoint feature. I haven't internalized the map layouts yet so I keep finding the end before all the objectives, which results in a long walk of shame back through empty corridors. Let me drop a banner and teleport back to it later, they could even sell cosmetics for them. Or enable mounts in dungeons, but that seems a lot more immersion breaking. Swilo fucked around with this message at 23:09 on Jun 23, 2023 |
# ? Jun 23, 2023 22:55 |
I went into a cellar at level 3 and the butcher was there wtf. On the plus side my full minion necro can tank him at level 64.
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# ? Jun 23, 2023 23:06 |
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Feeling smug. Just finished my first 4 chest wt4 helltide solo
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# ? Jun 23, 2023 23:08 |
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Swilo posted:edit: Running dungeons has me wanting a portable waypoint feature. I haven't internalized the map layouts yet so I keep finding the end before all the objectives, which results in a long walk of shame back through empty corridors. Let me drop a banner and teleport back to it later, they could even sell cosmetics for them. Or enable mounts in dungeons, but that seems a lot more immersion breaking. There's at least one dungeon I remember doing where there was like, a central door that would open after killing two named mobs. Killing the named mobs at the ends of the hallways dropped a loving teleporter that took you back to the door. More of that please. Really just put something very similar to waypoints you can teleport to once you "explored" them. Or let me freely teleport to explored parts of the map. Something. Your "droppable banner you can port to" is actually a great idea.
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# ? Jun 23, 2023 23:15 |
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Time posted:lol Some helltide zones have terrible density no matter where you go. On WT3 it's indistinguishable from the normal open world in some cases, and I'm not just talking about the hallway areas which are always empty for no reason
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# ? Jun 23, 2023 23:29 |
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When I was hearing about Helltides and Strongholds pre-release I was hoping the map would be more dynamic and you'd end up taking and losing parts of it to hell forces. I want to see huge armies pouring out of portals, big bosses heading to towns to gently caress them up, etc.
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# ? Jun 23, 2023 23:36 |
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kaxman posted:There's at least one dungeon I remember doing where there was like, a central door that would open after killing two named mobs. Killing the named mobs at the ends of the hallways dropped a loving teleporter that took you back to the door. More of that please. I know D3 hate contingent is large here but I wouldn't have minded the greater rift system being copied here where you just get a random dungeon tileset , and once you fill monster kill bar the boss telepots in right next to you. I guess they really wanted ppl picking up stone things and placing them and not missing out on aspects
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# ? Jun 23, 2023 23:42 |
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Tokubetsu posted:I know D3 hate contingent is large here but I wouldn't have minded the greater rift system being copied here where you just get a random dungeon tileset , and once you fill monster kill bar the boss telepots in right next to you. I guess they really wanted ppl picking up stone things and placing them and not missing out on aspects
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# ? Jun 23, 2023 23:50 |
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Sucks they cant just hotfix the T4 world boss cache being 80+ only I keep forgetting to drop down before I do one.
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# ? Jun 24, 2023 00:01 |
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I don't mind the dungeon design itself but for rogue at least it's been a binary easy or get one shot. No real difficult in between. D3 devs learned early that you need enemy damage to scale up much slower than their HP. Don't think D4 got the memo.
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# ? Jun 24, 2023 00:02 |
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Tokubetsu posted:Sucks they cant just hotfix the T4 world boss cache being 80+ only I keep forgetting to drop down before I do one.
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# ? Jun 24, 2023 00:07 |
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Diephoon posted:When I was hearing about Helltides and Strongholds pre-release I was hoping the map would be more dynamic and you'd end up taking and losing parts of it to hell forces. I want to see huge armies pouring out of portals, big bosses heading to towns to gently caress them up, etc. Sorry , every town is 10 civilians surrounded by a thousand corpses the demons put up outside
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# ? Jun 24, 2023 00:29 |
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Tokubetsu posted:Sucks they cant just hotfix the T4 world boss cache being 80+ only I keep forgetting to drop down before I do one. I just did my first t3 world boss, portaled to town, opened the cache, and stepped back though the portal on accident , losing most of it
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# ? Jun 24, 2023 00:31 |
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Hashy posted:Some helltide zones have terrible density no matter where you go. On WT3 it's indistinguishable from the normal open world in some cases, and I'm not just talking about the hallway areas which are always empty for no reason I’ve definitely had some where I’ve had to run for what felt like ages to find more than a couple enemies.
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# ? Jun 24, 2023 00:31 |
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I've done a dozen or so helltides and I've never had more than 10 seconds between mobs.
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# ? Jun 24, 2023 00:48 |
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Tokubetsu posted:I know D3 hate contingent is large here but I wouldn't have minded the greater rift system being copied here where you just get a random dungeon tileset , and once you fill monster kill bar the boss telepots in right next to you. I guess they really wanted ppl picking up stone things and placing them and not missing out on aspects I like some of the affix gimmicks of NM dungeon, but my ideal system would be a mix of d3 rifts/last epoch monoliths/d4 NMD affixes where you're given a random tileset without having to travel somewhere and some quicker objective so you can play a quick session or chain dungeons for hours. And then throw in the more fun d4 nmd affixes so that it isn't too monotonous Lakbay fucked around with this message at 00:58 on Jun 24, 2023 |
# ? Jun 24, 2023 00:55 |
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bamhand posted:I don't mind the dungeon design itself but for rogue at least it's been a binary easy or get one shot. No real difficult in between. D3 devs learned early that you need enemy damage to scale up much slower than their HP. Don't think D4 got the memo. build issue
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# ? Jun 24, 2023 01:30 |
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I should really put Dash and Shadowstep on the mouse buttons, those are the ones I need position with. I'm just so used to "left click is basic attack and right click is stronger attack, hotkeys are for splashy skills and cooldowns". It's a habit I'll eventually break, like when I used to use arrow keys for movement in Doom before the glory days of WASD.
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# ? Jun 24, 2023 01:31 |
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Tokubetsu posted:I know D3 hate contingent is large here but I wouldn't have minded the greater rift system being copied here where you just get a random dungeon tileset , and once you fill monster kill bar the boss telepots in right next to you. I guess they really wanted ppl picking up stone things and placing them and not missing out on aspects Lakbay posted:I like some of the affix gimmicks of NM dungeon, but my ideal system would be a mix of d3 rifts/last epoch monoliths/d4 NMD affixes where you're given a random tileset without having to travel somewhere and some quicker objective so you can play a quick session or chain dungeons for hours. And then throw in the more fun d4 nmd affixes so that it isn't too monotonous yup.w owudl like to see them delete all dungeons for a straight line where i walk forward and do not interact with anything other than holding down one button to make everything die and then the boss teleports in and instantly dies and gives me 5 uniques.
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# ? Jun 24, 2023 01:31 |
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I've stopped the Barb. I'm concentrating on a Summoning Necro Build.
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# ? Jun 24, 2023 01:32 |
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almost level 70 as necro. it's been a tougher road but still enjoying it. cant wait to try other classes and for the season pass, truly one of the strongest video games on any platforms in 2023.
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# ? Jun 24, 2023 01:45 |
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LifeLynx posted:I should really put Dash and Shadowstep on the mouse buttons, those are the ones I need position with. I'm just so used to "left click is basic attack and right click is stronger attack, hotkeys are for splashy skills and cooldowns". It's a habit I'll eventually break, like when I used to use arrow keys for movement in Doom before the glory days of WASD. thats a bad habit.
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# ? Jun 24, 2023 01:46 |
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time to use arrow keys for movement in D4
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# ? Jun 24, 2023 01:47 |
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Diephoon posted:When I was hearing about Helltides and Strongholds pre-release I was hoping the map would be more dynamic and you'd end up taking and losing parts of it to hell forces. I want to see huge armies pouring out of portals, big bosses heading to towns to gently caress them up, etc. yeah there could definitely be more to the helltides. the siege outside harrogath in lod felt like more of a threat some of the stronghold quests are kind of cool but it takes like 2 minutes to clear them and then the legion events are nothing
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# ? Jun 24, 2023 01:53 |
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# ? May 25, 2024 13:24 |
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Leon Trotsky 2012 posted:The one pervert who has whirlwind on the 2 key instead of right click is making me sick. It's because if you right-click on top of loot nothing happens and it becomes a huge problem in tight areas with lots of enemies that drop lots of stuff.
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# ? Jun 24, 2023 01:54 |