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RPATDO_LAMD posted:most of the stylized cartoony sfv characters look better than the ultra high def sf6 ones
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# ? Jun 27, 2023 04:01 |
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# ? May 23, 2024 19:14 |
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it looked like poo poo when the modelers got weirdly horny in all the female fighter skins tho
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# ? Jun 27, 2023 04:02 |
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Dawgstar posted:Didn't even have a story mode, yeah? Or a weird truncated version? Yeah, the story mode was free DLC released like 5 months after launch. Launch SFV just felt blatantly unfinished and it's pretty understandable why that left a bad impression on people and caused them to lose interest.
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# ? Jun 27, 2023 04:06 |
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RPATDO_LAMD posted:it looked like poo poo when the modelers got weirdly horny in all the female fighter skins tho
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# ? Jun 27, 2023 04:07 |
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i would believe there is a world where street fighter is modernized without continuing a lineage of comic booky/perverse/exaggerated design but hell, capcoms got a lane, and they've stuck to it.
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# ? Jun 27, 2023 04:11 |
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more comic books imo
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# ? Jun 27, 2023 04:12 |
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The SF UDON books are surprisingly pretty good imo.
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# ? Jun 27, 2023 04:14 |
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I'm gonna vote for anime/manga, as Kennedy would have done if he had been around to witness the anime renaissance of the 70s, 80s, and 90s. Had he had a steel Cutie Honey lunchbox, as I have, history would have taken a different course. I've been meaning to read more of the Udon comics, picked up the earliest collections recently. Pretty cool for sure. (edit: yes he would be wearing the lunchbox like a helmet to deflect the sniper's bullets, I'm not a forensics guy) Heavy Metal fucked around with this message at 04:18 on Jun 27, 2023 |
# ? Jun 27, 2023 04:14 |
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i liked the costumes a lot in V tbh, they had fun ones
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# ? Jun 27, 2023 04:23 |
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goferchan posted:Lmao Lol; If you're not attacking, drive impacts just knock you back a bit, right? It's only if you're attacking the DI punches through that you get hurt and rocked? He just wouldn't stop spamming pokes.
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# ? Jun 27, 2023 04:38 |
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Jack B Nimble posted:Lol; If you're not attacking, drive impacts just knock you back a bit, right? It's only if you're attacking the DI punches through that you get hurt and rocked? He just wouldn't stop spamming pokes. specifically noncancellable pokes. you can see the gears turning in my brain when hes just whiffing moves in front of me and im like "are you serious? are you giving this incredible gift to me?"
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# ? Jun 27, 2023 04:43 |
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There's also a good handful of moves that can just go 'gently caress you' through DI in various ways, but... Zangief has those. I think he has multiple, thanks to both having command grabs and superarmor. He and Marisa are the only characters I dread using DI on because of that, they've got so many options to punish you for it that they might do it without noticing. At least Chun and Honda have to read you to counter you.
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# ? Jun 27, 2023 05:00 |
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# ? Jun 27, 2023 05:13 |
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Vermain posted:capcom will reveal they designed modern specifically with DSP in mind and i will be forced to fling my body into the sea Waves have throw immunity
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# ? Jun 27, 2023 05:19 |
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The funniest part of the dsp clip is that he reacts to the DI frame 1 with raging, before the attack connects he's fully throwing his hands in the air. His reactions are actually mad good but he only uses them to complain
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# ? Jun 27, 2023 05:19 |
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Jack B Nimble posted:Lol; If you're not attacking, drive impacts just knock you back a bit, right? It's only if you're attacking the DI punches through that you get hurt and rocked? He just wouldn't stop spamming pokes. if you expect a DI you just use a DI-safe poke and then cancel on reaction into your own counter-DI and get a nasty high damage combo out of it the fact that he complained about the other player spamming DI and yet never once planned for / expected it enough to actually do this is pretty dumb
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# ? Jun 27, 2023 05:29 |
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The final form of SFV is a really good game IMO. The final form of its netcode still isn't very good though!
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# ? Jun 27, 2023 06:07 |
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Finally managed to hit plat with a 42% win rate. If I can do it anyone can.
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# ? Jun 27, 2023 06:14 |
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Trykt posted:The final form of SFV is a really good game IMO. The final form of its netcode still isn't very good though! the new team did really great things with what they had and made the final version a lot better the netcode was poo poo but the new characters and balance changes made it a lot more playable
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# ? Jun 27, 2023 06:18 |
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Meanwhile, my own confidence in doing decent as a potential Marisa main is... kinda sinking lower? I tried the combo stuff and gently caress I need to practice timing. And/or Modern mode. Doesn't help that I might be SUPER UNDERLEVELED in World Tour somehow. Level 31, and this Shadaloo-lookin' cardboard head is at 37 while having GNARLY anti-airs and a generally oppressive behavior. Is this a stats thing or a "git gud" thing?
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# ? Jun 27, 2023 06:25 |
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https://twitter.com/rats__baby/status/1673167795297873925
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# ? Jun 27, 2023 06:25 |
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Vengarr posted:I think there was a planned 3rd part where you stop JP for reals and it either got cut for time or moved to DLC. Using all your contacts and masters across the globe to snuff out his plans. Networking is the true strength Yeah, I think the third part got moved to the DLC, and it makes sense with the DLC characters in Season 1. You get Rashid, who helped saved the day in SFV, but failed to save his friend, just like you. Then there's Ed, who was given a lot of power but decided to carve out his own path. And then there's Akuma, who also has sought out strength for strength's sake, and we all know how that's turned out for him. All three are going to have a lot to say to your character, and I'll bet that they'll be a lot more involved in the DLC story than most of the other masters were. Jack B Nimble posted:Lol; If you're not attacking, drive impacts just knock you back a bit, right? It's only if you're attacking the DI punches through that you get hurt and rocked? He just wouldn't stop spamming pokes. Yeah, DSP was just begging to be hit with random DIs. I assume he's a long-time Gief player, so I get that some of that is probably just engrained muscle memory (because I do the same thing with Chun sometimes), but at some point you'd think he'd go "man, I keep getting caught by these seemingly random DIs, maybe I should stop trying to poke at him!" Instead he'd rather just be a big scrub baby and embarrass himself on stream
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# ? Jun 27, 2023 06:32 |
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omg its perfect
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# ? Jun 27, 2023 06:35 |
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found a funny gimmick with stompy kicks on gief https://i.imgur.com/lL8AQNP.mp4
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# ? Jun 27, 2023 06:37 |
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anime was right posted:found a funny gimmick with stompy kicks on gief Zangief is obese; BMI 39.8. Duck and Cover fucked around with this message at 07:06 on Jun 27, 2023 |
# ? Jun 27, 2023 06:51 |
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Duck and Cover posted:Zangief is obese; BMI 39.8. I weep for the man that calls that guy obese Enjoy your pile driver
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# ? Jun 27, 2023 07:43 |
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TulliusCicero posted:I weep for the man that calls that guy obese He's 7 feet and 399 pounds. It's not my fault that is BMI of 39.8 and obese is anything over 30. You can't change the truth by pile driving me!
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# ? Jun 27, 2023 07:53 |
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Why BMI is a lovely measurement that only has value at the population level, Exhibit K
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# ? Jun 27, 2023 07:56 |
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Xand_Man posted:Why BMI is a lovely measurement that only has value at the population level, Exhibit K that's just what someone with a BMI of 39.8 would say
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# ? Jun 27, 2023 07:58 |
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For all this talk about JP being the most broken character in SF6 ever, I'm seeing zero JPs in top spots of all these tournaments.
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# ? Jun 27, 2023 08:45 |
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https://www.instagram.com/p/Ct_JkTrMhhV/?utm_source=ig_web_copy_link&igshid=MzRlODBiNWFlZA== Masters ranks character distribution. Interesting to see Deejay storming up to the third spot. He was 9th on the 12th of June.
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# ? Jun 27, 2023 09:15 |
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Jack Trades posted:For all this talk about JP being the most broken character in SF6 ever, I'm seeing zero JPs in top spots of all these tournaments. ...Because he's not? Like get on him at all and he has a DI and a slow rear end knock back He can't take a punch up close at all. I actually think JP is fine from the new characters Luke and Manon are the monsters
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# ? Jun 27, 2023 09:17 |
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Jack Trades posted:For all this talk about JP being the most broken character in SF6 ever, I'm seeing zero JPs in top spots of all these tournaments. I've got basically no JP experience so far, but I feel like he's a character that struggles to get back momentum after he loses it. He has very little in the way of tools that get him the space he does so well with if he's already getting boxed in. But, if a JP good enough to get him into that sweet spot goes up against a player that's not good enough against him to get him out of it, he's gonna clean house, so he absolutely dominates in lower-skill environments. ...interestingly, it's a very similar feeling I have about Manon, and I wonder if there's something about that. Their rough 'classic' equivalents, Dhalsim and Zangief, eventually got moves that dealt with the limitations of their classic gameplay approach; Dhalsim got escape options and Zangief got ways to punish jump-ins. JP and Manon feel like their greatest problems might just be that they haven't been around long enough to evolve those tools yet.
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# ? Jun 27, 2023 09:22 |
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I have a question that might be dumb, but... How do you guys know when to start inputting the next move in a combo? Practicing cammy combos last night and trying not to just spam wildly, but understand exactly when the game wants me to do a cannon strike after a heavy attack or whatever. Is there a rule of thumb for when to move on to the next part of a combo? Or is it something you just have to get a feel for every time?
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# ? Jun 27, 2023 11:40 |
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If you go to training in the display settings there is an option to turn on combo timing. That will show you when you about the move. Then it's muscle memory.
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# ? Jun 27, 2023 11:51 |
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I've been a little stressed/busy last few days so haven't been able to put in much labbing or competitive play, mainly because my concentration has been shot. So, I've been grinding out world tour a bit to relax and I kind of can't tell what Capcom's thought process is with the endgame. Opportunities to level up just kind of disappear, and there's a huge gulf between Fighty Mighty opponents. I think world tour is really good at being a tutorial for the most part, but it kind of encourages playing dumb and exploiting the AI if you're just grinding stuff out and I think its easy to cement bad habits that way.
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# ? Jun 27, 2023 11:54 |
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Jeremor posted:I have a question that might be dumb, but... You want to know if the thing you're doing is a cancel or a link. When doing st.HP into spiral arrow, you "cancel" the recovery frames of the punch so you want to input the special move asap. cr.HP into st.LK (and things like Spiral Arrow into Cannon Strike juggles) is a link which means you need to wait for cr.HP to recover before st.LK can connect.
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# ? Jun 27, 2023 12:09 |
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Nostalgia4Butts posted:i liked the costumes a lot in V tbh, they had fun ones Yeah a lot of the characters looked pretty awful at first, but there was a lot of really good alternate costumes in SFv that helped a lot
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# ? Jun 27, 2023 12:11 |
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RPATDO_LAMD posted:most of the stylized cartoony sfv characters look better than the ultra high def sf6 ones ??? Uh, boot up SFIV and it still loving holds up pretty well, because of the art style SFV looks ROUGH SFVI is like one of the best looking fgs I've ever seen, right up there with Strive
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# ? Jun 27, 2023 12:16 |
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# ? May 23, 2024 19:14 |
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Yeah I feel like in terms of presentation, 6 has finally completely nailed it for the 3d era of fighting games. I think it's really up there with 3rd strike. Even the music, the UI, everything - Street Fighter finally has its swagger back.
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# ? Jun 27, 2023 12:41 |