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Here's a fun one from the original System Shock, which (as far as I know) also works in SS1EE and Shockolate. Head over to deck 4, exit the cargo elevator, descend the north ramp (ahead and to your right), and pick up and equip the DC-05 Riot Gun there. It's empty, and if you have one of your MFDs set to weapon you will have an option to load it with rubber bullets. Do not do this. Instead, press the "reload" hotkey that I only recently discovered SS1 has: alt-backspace. You will hear the characteristic reload noise, and your weapon MFD will change to reflect the fact that your riot gun is now loaded...with hollowpoint magnum rounds. They behave the same as in the magnum, with the same damage, penetration, etc, but benefit from the DC-05's higher rate of fire. And you can use it like this indefinitely, as long as you never use the MFD to reload it with rubber bullets -- if you do, the spell will be broken and it will never again accept magnum rounds. So what's going on here? Well, internally, the ammo behaviour of clip-fed weapons like the riot gun is characterized by four numbers: - the subclass of ammo this weapon uses; - the specific types of ammo within that subclass it can accept; - the type of ammo within that subclass that is currently loaded; - and how many rounds are left. The riot gun uses ammo subclass 2 (heavy), and within that subclass, can only load ammo type 2 (rubber slugs). Ammo subclass 2 is a bit odd; unlike most ammo subclasses, which are dedicated to a specific weapon, #2 is shared between two guns¹ -- the magnum (with hollowpoints in slot 0 and heavy slugs in slot 1) and the riot run (with rubber slugs in slot 2). This normally doesn't matter, because each weapon lists which specific ammo types from its associate subclass it can load; the magnum can load types 0 and 1, and the riot gun type 2, and the MFD will only display those specific types of ammo when asking you what to load it with. There is, however, one exception: when you press the "reload weapon" hotkey, it first tries to reload the weapon the same type of ammo it currently has loaded. This should be safe, because there is no way to use the MFD to load the wrong ammo...but when the riot gun was placed in-game, the "currently loaded ammo type" field was left at its default value of 0, resulting in a riot gun that has 0 rounds of magnum hollowpoints loaded. This isn't immediately apparent because when you pick up an empty gun, the MFD only shows you what you can reload it with, not what it was loaded with previously, but the reload hotkey will dutifully check your inventory for ammo subclass 2, type 0 and shove it in there. There's only one other ammo subclass shared across weapons this way: subclass 6 is shared between the MM-76 Railgun and the SB-20 Magpulse, with mag cartridges in slot 0 and rail grenades in slot 1. This means that if you found an empty railgun lying around, you could potentially fire EMP bolts out of it, although unlike the riot-control magnum there is no benefit to doing so. ¹ there's no technical reason for this, like running out of subclass slots -- it's probably due to a late-in-development reshuffling of weapons that made it easier to re-use an existing ammo subclass than define a new one, or something of that sort.
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# ? Jun 11, 2023 23:30 |
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# ? May 19, 2024 03:56 |
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I don't know if I mentioned it in this thread or some other thread, so sorry if this is a repeat, but it was a glitch I discovered and so maybe it's not super known In Mafia III, if you're running the game on a slow rear end system with little memory, you'll frequently run into an issue where things are loaded in real time but in a kind of order of priority. The mission item is highest priority and the bad guys are almost dead last priority. This meant that if I was driving fast enough to my mission location, I could run right into the place while the game was still trying to catch up, grab the mission item and escape without ever having to even fight anyone, all before the area could finish loading. The doors usually were all loaded; otherwise navigating was tricky because the walls would be solid but invisible. Other missions required you to kill a target. You could do this trick, too, but the target would load last along with all the other bad guys. But you would know where he was located, so you could effectively Looper them the moment they spawn
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# ? Jun 12, 2023 00:27 |
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https://www.youtube.com/watch?v=4gNYTqn3qRc
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# ? Jun 15, 2023 17:20 |
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ToxicFrog posted:Here's a fun one from the original System Shock, which (as far as I know) also works in SS1EE and Shockolate. This is great, thank you. Programming is magical, OBVIOUSLY we need to be very specific about what ammo isn't in the gun.
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# ? Jun 15, 2023 21:38 |
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Not exactly a glitch, more a limitation, but fear the deadly NINJA GRANDMASter sasuke
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# ? Jun 15, 2023 23:07 |
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That reminds me of when Resonance of Fate came out, and the POS at Hollywood Video couldn't display the whole title so it came up as RESONANCE OF FAT
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# ? Jun 26, 2023 00:08 |
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liquidypoo posted:That reminds me of when Resonance of Fate came out, and the POS at Hollywood Video couldn't display the whole title so it came up as RESONANCE OF FAT Dont dox me
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# ? Jun 26, 2023 01:34 |
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liquidypoo posted:RESONANCE OF FAT
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# ? Jun 26, 2023 06:38 |
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liquidypoo posted:That reminds me of when Resonance of Fate came out, and the POS at Hollywood Video couldn't display the whole title so it came up as RESONANCE OF FAT
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# ? Jun 26, 2023 07:02 |
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https://twitter.com/neko_sougo/status/1673302090037469184 Also, https://twitter.com/UltimaShadowX/status/1673841463652757506
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# ? Jun 28, 2023 13:00 |
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I'm so glad CDPR still hasn't fixed this bug https://www.youtube.com/watch?v=Tr1xywMbj4o
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# ? Jun 28, 2023 15:04 |
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https://i.imgur.com/VGu5MLK.mp4
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# ? Jun 29, 2023 12:34 |
What, you've never seen a hell under the cell match?
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# ? Jun 29, 2023 18:21 |
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https://www.youtube.com/watch?v=pnz55ShAXmM&t=97s
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# ? Jun 29, 2023 18:59 |
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Somehow wrestling games are always janky and it's wonderful
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# ? Jun 29, 2023 20:43 |
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Zamujasa posted:Somehow wrestling games are always janky and it's wonderful It's that combination of "grappling animation is actually really technically complicated" and "they've gotta make a whole rear end game every year". If it was one or the other they probably wouldn't be so janky but "a difficult thing, rushed" is a great combo when you want something to be a real mess.
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# ? Jun 29, 2023 21:11 |
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The Cheshire Cat posted:It's that combination of "grappling animation is actually really technically complicated" and "they've gotta make a whole rear end game every year". If it was one or the other they probably wouldn't be so janky but "a difficult thing, rushed" is a great combo when you want something to be a real mess. i get the first part but are they building a brand new engine every year too? you think with that turnaround they'd have one engine for years worth of games that would eventually get fixed so it works correctly
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# ? Jun 29, 2023 21:14 |
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You'd think that but more likely they're just sitting on a mountain of technical debt and reusing the same engine over and over is actually one of the primary contributors to the problem rather than something that might resolve it. If they took a few years off to rebuild the engine from scratch, they probably could make it work better, but they don't really have that luxury of time.
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# ? Jun 29, 2023 21:19 |
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Game development is hard, animations involving more than one character are hard, combining animations with physics is hard, and I'd wager those games don't have nearly enough programmers on top of all that. And the devs they do have are all allocated to making this year's cool feature that will encourage fans to buy the new game instead of sticking with the previous one.
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# ? Jun 29, 2023 21:31 |
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Wasn't WWE2k20 or 2k21 really janky and then they took a year off to make some improvements, and then 2k22 was much improved? EDIT -yeah, just looked it up and 2020 was a pile, they skipped 2021, and came back the following year with 2022 Wikipedia posted:2019's WWE 2K20 was the first game in the series to be developed solely by Visual Concepts, who had worked with Yuke's on previous games under the WWE 2K banner.[11][12] The game received generally negative reviews for various changes seen as a regression from 2K19, and for numerous bugs and technical issues upon its launch. The series went on a two-year hiatus in response, with WWE 2K Battlegrounds released in 2020 as a replacement for a previously-planned WWE 2K21 game.[13] WWE 2K22, the twenty-second instalment of the series, was released in March 2022 to a generally more favourable reception than its predecessor. WWE 2K23, the twenty-third installment of the series, was released in March 2023 surpassing the expectations preceded by 2k22.
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# ? Jun 29, 2023 22:20 |
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The Cheshire Cat posted:"they've gotta make a whole rear end game every year" Then again, "first of its series" is also a believable explanation.
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# ? Jun 29, 2023 22:39 |
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Suleman posted:True of the WWE games, but AEW: Fight Forever is the first of its series. Yuke's worked on WWE up until WWE 2K19
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# ? Jun 30, 2023 04:16 |
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Croccers posted:AEW were the WWE devs.
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# ? Jun 30, 2023 05:46 |
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lmao
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# ? Jun 30, 2023 05:56 |
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excellent ground game
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# ? Jun 30, 2023 15:39 |
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https://twitter.com/SavinTheBees/status/1676019593918451712?s=20
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# ? Jul 6, 2023 05:31 |
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Ma'am I don't think you're taking this seriously. https://i.imgur.com/ETvOPUA.mp4
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# ? Jul 12, 2023 21:16 |
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You took out the shoulders, she shouldn't be able to roll like that.
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# ? Jul 12, 2023 21:24 |
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nice of her to avoid a door stuck situation imo
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# ? Jul 12, 2023 21:48 |
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The legend returns https://www.youtube.com/watch?v=0L8KlrxJT9A
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# ? Jul 14, 2023 00:36 |
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So I started Skyrim for the first time over a month ago. This game has been out a decade, so I figured the Bethesda-rear end physics is all ironed out by now. Five minutes into the game, the guy who gets his head chopped off ahead of the PC in the introduction clipped through the ground. The engine didn't know what to do with his body when it collided with the raven stone in this scripted cutscene that has been seen literally millions of times. Just down there, headless and T-posing. It was a wonderful introduction to the game. To be fair, I have had very few problems with it since then. Maybe a half dozen physics sharts in 100 hours of gameplay. This engine is being asked to do a lot, and it mostly works. Still, even though it isn't an example of the physics breaking, I do love how corpses will sometimes fall in an upright position. I killed a wizard, then killed him again when his pal raised him as an undead, then I killed her too, right on top of him. This was the result: "I think he came, girl. You may need to wait a bit."
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# ? Jul 16, 2023 14:54 |
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The Skyrim glitch of people swimming on land and one comes up to you saying "The gods know what you've done" is somehow engraved in my mind.
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# ? Jul 17, 2023 00:42 |
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A classic, indeed. https://www.youtube.com/watch?v=inkj4yop5P8
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# ? Jul 17, 2023 02:32 |
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That’s on the short list of my favorite bugs, yeah
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# ? Jul 17, 2023 03:12 |
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I'm replaying Morrowind (with mods for the first time), and just came across this one. It reminded me of the Roger a Muirebe screenshot from Crusader Kings, so why not have bugs from three different Elder Scrolls games on the same page? https://i.imgur.com/y3tqHWf.png
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# ? Jul 17, 2023 06:36 |
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that's fron tamriel rebuilt, right? it's still being actively developed so... never mind, I can't even tell if the bug's been reported already, not a fantastic user experience here
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# ? Jul 17, 2023 06:59 |
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I know Morrowind or really Bethesda games alone could be their own glitch thread but wasn't there a thing in Morrowind where light sources always stacked, so you could eventually have enough candles and lanterns in your house it would become brighter than the god drat sun?
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# ? Jul 18, 2023 18:47 |
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It says a lot about Bethesda that even if that isn't a real bug, I have no problem immediately believing that it could be.
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# ? Jul 18, 2023 18:51 |
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crime fighting hog posted:I know Morrowind or really Bethesda games alone could be their own glitch thread but wasn't there a thing in Morrowind where light sources always stacked, so you could eventually have enough candles and lanterns in your house it would become brighter than the god drat sun? A lot of older games have unrealistic light models that do stuff like that. Morrowind just let you move light sources around more than most games.
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# ? Jul 18, 2023 19:30 |
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# ? May 19, 2024 03:56 |
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lmao the skeleton clips through the crab https://twitter.com/DeMickyD/status/1649887259833901057
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# ? Jul 18, 2023 20:15 |