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Gaz-L
Jan 28, 2009

History Comes Inside! posted:

I don’t think it’s beyond your control though.

If you’ve let the other guy kick your rear end bad enough first then you’ll get pinned. If you haven’t, then you won’t.

The lack of a little meter to tell you if you’re going to make it or not is irrelevant, because it’ll still depend on how much of a whooping you took in the lead up to the pin.

In which case the suspense argument falls apart because you wouldn't be able to kick out dramatically to make a comeback then.

Also everything else aside, I don't like the mashing every face button mechanic in almost any game.

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JUNGLE BOY
Sep 23, 2019

Gaz-L posted:

Game dev doesn't have programmers sitting doing nothing. If that's why the minigames exist, the team was too big or they could've been doing stuff related to the core game.

Ok would you rather the Minigame Programmers get laid off, it’s all they know how to do

History Comes Inside!
Nov 20, 2004




Gaz-L posted:

In which case the suspense argument falls apart because you wouldn't be able to kick out dramatically to make a comeback then.

No it doesn’t, because it’s still a surprise if you kick out and you can then go on to mount your comeback?

Gaz-L
Jan 28, 2009
Y'know what, not worth it.

Gaz-L fucked around with this message at 18:04 on Jul 1, 2023

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

Gaz-L posted:

1000% this. No Man's Sky had way more people willing to take a sunk cost into it, and was a tiny team to start with.
Also worth noting that Hello Games received pretty substantial and sustained grant $ from the UK govt, which apropos of nothing is also why NMS has never charged for any of its substantial expansions.

YUKES may have access to the closest American equivalent (Richie Rich on the most primo coke) but it’s not quite the same. How committed is THQ / TK to making FF an actual Game as a Service?

Basic Chunnel fucked around with this message at 18:32 on Jul 1, 2023

Alan_Shore
Dec 2, 2004

One of my favourite moments in Here Comes the Pain was when my bald spectacled roommate called Mike, who made a CAW that looked like a jacked version of himself with all Goldberg's moveset called MIKEBERG, started off a 6 player elimination HITC by booting my CAW in the face as soon as the bell rang and pinning me 1 2 3 brother.

Wrestling games should be chaos. Go and play Street Fighter of you're that competitive

blunt
Jul 7, 2005

Basic Chunnel posted:

YUKES may have access to the closest American equivalent (Richie Rich on the most primo coke) but it’s not quite the same. How committed is THQ / TK to making FF an actual Game as a Service?

This is totally speculation on my part but the combination of TK bring an investor in Epic Games (outside of AEW/Fight Forever) who make Fornite, and the leaked info about the free to play Stadium Stampede battle royale mode makes me think they're hopefully quite committed

blunt fucked around with this message at 19:24 on Jul 1, 2023

Astro7x
Aug 4, 2004
Thinks It's All Real
Had a chance to play the game a bit more and have some more thought if anyone cares...

The gameplay itself is great. I was able to pick it up immediately, I feel fully in control of everything that I am doing, and when I lose I feel like it was my fault and not losing some stupid mini game. And that's why I'll keep coming back to this game and have stopped playing the last WWE 2K game I bought. I wish there was no button mashing, but it's better than the dumb mini games to submit someone and kick out. My kid could never play those WWE 2K games because they would lose them immediately, so its nice that we have something we can play together.

But man is this game bare bones... I'm glad to hear that they will be updating it, but I wish there was a roadmap that we knew about. It's not even the lack of match types. I feel like a Cage Match or Blood and Guts is not going to make things better necessarily. But even the arenas, it becomes incredibly apparent that AEW cant' draw on years of history of different set designs like WWE to give us stuff that looks different.

I finally made a CAW and was shocked at how few items there are to use. Like it doesn't even feel like they threw in gear of wrestlers not in the game. There are a ton of moves, and I have no complaints there yet. Just very limited in making people look how I want them to look.

Road to the Elite is also complete garbage. Do people actually enjoy this? I just want to play matches, I don't want to go through a cut scene to work out and eat poutine. I think I would have preferred a "showcase" style mode that recreated various feuds over the years.

That said, the game plays great, there is a barely any load time on PS5. It's a solid first effort. It reminds me a lot of WWE 2K15 where it just lacked a lot of features because it was the first effort on the PS4 generation.

Hoss Corncave
Feb 13, 2012

Seymour Buttz posted:

Again, Giant Gram 2000 is the best because while it does use mashing and no indicator for pin attempts, you get one chance to use up your special to kick out. You decide between risking kicking out on your own and having a special to turn the tides when you get up, or you use the special and survive but with no juice.

I may be misremembering but didn't GG2K's special kickout give both the kickout and activate burning state? I'm sure I remember there being a risk with being able to leave it until 2.99 seconds so you got more time in burning state. It might have been if you kicked out before 2 or something that you didn't get burning, but I'm pretty sure you still got it regardless.

I do remember arcade/DC Royal Rumble having the "use special stock to kickout" but that became too tedious because you could pretty quickly gain stocks which meant up to five consecutive kickouts when it's a case of "just lose already".

NameHurtBrain
Jan 17, 2015
One of the things 2K games had for a bit was the choice to basically determine the pace of your match as far as damage/momentum went.

Want to eat a spear and lose in 3 seconds? There's a setting for that.
Epic eight-star classic where everyone kicks out 18 finishers? There's also a setting for that.

I think Revenge also had a 'quick match' setting, which gave a chance for random strongish moves to win the match.

Wrestling games are weird, because it's a video game emulating a theatrical production emulating a sport, and that theatrical production includes passionate stories of strength told through neck drops to people doing three front flips with their head between a blow up doll's legs, and they're both still technically emulating a sport.

Seymour Buttz
Apr 26, 2006

Dog controls your destiny.

Hoss Corncave posted:

I may be misremembering but didn't GG2K's special kickout give both the kickout and activate burning state? I'm sure I remember there being a risk with being able to leave it until 2.99 seconds so you got more time in burning state. It might have been if you kicked out before 2 or something that you didn't get burning, but I'm pretty sure you still got it regardless.

I do remember arcade/DC Royal Rumble having the "use special stock to kickout" but that became too tedious because you could pretty quickly gain stocks which meant up to five consecutive kickouts when it's a case of "just lose already".

Oh poo poo you’re totally right and that’s even better. Yeah 2.99 gets you full burning. I knew I had something off about how it worked.

flashy_mcflash
Feb 7, 2011

Astro7x posted:



Road to the Elite is also complete garbage. Do people actually enjoy this? I just want to play matches, I don't want to go through a cut scene to work out and eat poutine. I think I would have preferred a "showcase" style mode that recreated various feuds over the years.



Not scientific but you're the first I've seen that doesn't like it tbh. I'm not sure if it's good compared to the UFC/WWE games where the career mode takes even longer to get to the actual wrestling (2K22 is ridiculous for this) or just objectively good, but I'm digging it. If you get deeper into the mode and unlock Dark and Rampage matches you can do a lot more wrestling to be fair.

Bonk
Aug 4, 2002

Douche Baggins

projecthalaxy posted:

I knew the exploding barbed wire death match wouldn't go 30 real life minutes before the bomb but I wasn't expecting... two.
The explosion doesn't actually end the match so I'm fine with it, because having to avoid the ropes all the time in a wrestling game for any more than 2 minutes is less fun.

Gaz-L posted:

Game dev doesn't have programmers sitting doing nothing. If that's why the minigames exist, the team was too big or they could've been doing stuff related to the core game.
Game development has a pipeline, and if parts of the pipeline get jammed (delays, changes, corporate fuckery, etc.), there's only so much the teams can work on the core game before they have to work on something else in the meantime. If the current deliverable is done until the pipeline is clear, they don't just idly work more on the already compiled version.

John Dudebro
Dec 3, 2013

yuka sakazaki's voice clips sound like kirby in super smash bros. even when i'm getting infuriated at the reversal system at least i can enjoy that

Suplex Liberace
Jan 18, 2012



you can pry these mini games from my cold rsi'd up hands!

Suplex Liberace
Jan 18, 2012



Everyones thoughts on the dodge step? I think its cool but i find it hard to use ig. Maybe a rebind would help

Timby
Dec 23, 2006

Your mother!

Bonk posted:

Game development has a pipeline, and if parts of the pipeline get jammed (delays, changes, corporate fuckery, etc.), there's only so much the teams can work on the core game before they have to work on something else in the meantime. If the current deliverable is done until the pipeline is clear, they don't just idly work more on the already compiled version.

I honestly wonder if there were budget concerns--THQ Nordic and its parent company, Embracer Group, are having well-published money troubles--and there were times when payments from THQ to Yuke's were late or just didn't come at certain points. It would explain why the game is so bare-bones after having been in development since 2020.

Pylons
Mar 16, 2009

Timby posted:

I honestly wonder if there were budget concerns--THQ Nordic and its parent company, Embracer Group, are having well-published money troubles--and there were times when payments from THQ to Yuke's were late or just didn't come at certain points. It would explain why the game is so bare-bones after having been in development since 2020.

That's not a long amount of time to make a game from scratch, especially during a pandemic.

phillock88
Jun 12, 2013
Did the 5 Second Pose with Christian with Malakai Black in front of the Statue of Liberty, 10/10 game.

Also noticed when creating a wrestler that Belfast is in Ireland rather the UK (as a hometown) so again 10/10 game.

Maxwell Lord
Dec 12, 2008

I am drowning.
There is no sign of land.
You are coming down with me, hand in unlovable hand.

And I hope you die.

I hope we both die.


:smith:

Grimey Drawer
I've said this before and I don't want to come off as excusing faults in the game, but wrestling games are a challenge and there's a reason you don't see a whole lot of them apart from it being a niche. Each character on screen, whether playable or computer-controlled, has a wide range of stuff they can do and you have to program potential interactions for each of them, you have to look at the animations and collisions between objects, etc.

Like part of this is just, wrestling isn't big enough to warrant the resources of a AAA title, but it's too complex for your average small indie team to put together, and the industry just doesn't have a lot of room for midrange developers/publishers anymore.

My hope is that TK is enough of a madman that he's going to insist on at least some support down the line, more wrestlers, maybe more arenas and CAW options, anything that's just assets should be doable. I wouldn't expect any major changes to the core, like more people in a match- like that'd have to wait for a theoretical sequel.

If AEW continues to thrive, who knows?

Shard
Jul 30, 2005

what are yalls experiences with the online play? Mine has been nothing but spotty. I can't tell if it's the game or if there are issues with my provider because some severe storms rolled through the area yesterday. My speed test shows I'm getting like 450 mbps.

JUNGLE BOY
Sep 23, 2019

I played maybe an hour or two of wrestling games (mostly refunding two WWE 2k games on Steam) between No Mercy and Fight Forever. Which WWE games had the best career mode, one of the GameCube ones?

explosivo
May 23, 2004

Fueled by Satan

Shard posted:

what are yalls experiences with the online play? Mine has been nothing but spotty. I can't tell if it's the game or if there are issues with my provider because some severe storms rolled through the area yesterday. My speed test shows I'm getting like 450 mbps.

Seems relatively stable for me, there's definitely jankiness but nothing that really felt like latency except for a couple of matches, one of which d/c'd on me before the end. On PC, if that matters.

Edit: I mean, oh yeah tons of lag, which is definitely the reason why I've yet to win a ranked match. Yeah, lag.. .

explosivo fucked around with this message at 22:56 on Jul 1, 2023

Shard
Jul 30, 2005

JUNGLE BOY posted:

I played maybe an hour or two of wrestling games (mostly refunding two WWE 2k games on Steam) between No Mercy and Fight Forever. Which WWE games had the best career mode, one of the GameCube ones?

Day of Reckoning was my favorite

Maxwell Lord
Dec 12, 2008

I am drowning.
There is no sign of land.
You are coming down with me, hand in unlovable hand.

And I hope you die.

I hope we both die.


:smith:

Grimey Drawer
Day of Reckoning is good although you do get put in a LOT of tag matches in career mode, and the only way to win those is to aggressively beat the poo poo out of both opponents whether you or they are tagged in or not.

super macho dude
Aug 9, 2014


Can't seem to kickout consistently. Mashing the buttons doesn't seem to do poo poo most of the time, even after getting pinned 3 minutes into a match where I do 90% of the damage.

Bonk
Aug 4, 2002

Douche Baggins
I can't tell if I have mild misophonia or if they deliberately made the chewing sounds during the restaurant scenes extra gross.

STING 64
Oct 20, 2006

Shard posted:

what are yalls experiences with the online play? Mine has been nothing but spotty. I can't tell if it's the game or if there are issues with my provider because some severe storms rolled through the area yesterday. My speed test shows I'm getting like 450 mbps.

i enjoy this game but i am so tired of seeing kenny omega lol

flashy_mcflash
Feb 7, 2011

Bonk posted:

I can't tell if I have mild misophonia or if they deliberately made the chewing sounds during the restaurant scenes extra gross.

It's revolting and the worst part of the game by a wide margin.

CaptainApathyUK
Sep 6, 2010

I mean at this point the development and basic skeleton is done. If I was TK and a literal billionaire who wanted new eyes on his product I'd probably keep bankrolling DLC and new updates and chalk it up as a marketing cost. Christ knows the WCW games of the late 90s worked as a good primer for watching that for the first time.

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

JUNGLE BOY posted:

I played maybe an hour or two of wrestling games (mostly refunding two WWE 2k games on Steam) between No Mercy and Fight Forever. Which WWE games had the best career mode, one of the GameCube ones?

If by “best” you mean “most deranged”, you’re probably looking for Here Comes the Pain

RandolphCarter
Jul 30, 2005


The thought of playing a wrestling game competitively is insane to me.

Ganso Bomb
Oct 24, 2005

turn it all around

Bonk posted:

I can't tell if I have mild misophonia or if they deliberately made the chewing sounds during the restaurant scenes extra gross.

It’s very gross

projecthalaxy
Dec 27, 2008

Yes hello it is I Kurt's Secret Son


Maxwell Lord
Dec 12, 2008

I am drowning.
There is no sign of land.
You are coming down with me, hand in unlovable hand.

And I hope you die.

I hope we both die.


:smith:

Grimey Drawer

Astro7x posted:

Had a chance to play the game a bit more and have some more thought if anyone cares...

The gameplay itself is great. I was able to pick it up immediately, I feel fully in control of everything that I am doing, and when I lose I feel like it was my fault and not losing some stupid mini game. And that's why I'll keep coming back to this game and have stopped playing the last WWE 2K game I bought. I wish there was no button mashing, but it's better than the dumb mini games to submit someone and kick out. My kid could never play those WWE 2K games because they would lose them immediately, so its nice that we have something we can play together.

But man is this game bare bones... I'm glad to hear that they will be updating it, but I wish there was a roadmap that we knew about. It's not even the lack of match types. I feel like a Cage Match or Blood and Guts is not going to make things better necessarily. But even the arenas, it becomes incredibly apparent that AEW cant' draw on years of history of different set designs like WWE to give us stuff that looks different.


They should at least add Daily’s Place at some point, plus the current Dynamite and Collision sets. (And I *assume* the own the branding for Forbidden Door even if they might need clearance to show the NJPW logo.)

Ghost Dog
Aug 17, 2016

game rules finished career mode. i love springboarding on to dudes. wish there was a cage to dive off of onto my hated rival

IGgy IGsen
Apr 11, 2013

"If I lose I will set myself on fire."
The world is cold, bundle up.

super macho dude
Aug 9, 2014


Started a new career as Bryan Danielson, got injured in my very first match 6 minutes into the Casino Battle Royale match by Sammy. Spend my first action going to the hospital, then do a Light Workout and immediately get injured again. Kenny Omega calls me a jobber. 10/10

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

CaptainApathyUK posted:

I mean at this point the development and basic skeleton is done. If I was TK and a literal billionaire who wanted new eyes on his product I'd probably keep bankrolling DLC and new updates and chalk it up as a marketing cost. Christ knows the WCW games of the late 90s worked as a good primer for watching that for the first time.
I’m not really sure how the arcane corners of finance work but I doubt it would really be as simple as TK single-handedly bankrolling development, if he even wanted to. That it’s tied up in the Embracer pyramid scheme is cause enough for concern.

The thing with GaaS is that everybody looks at money printers like Destiny or GTA Online and thinks, we just have to hit a threshold at which the basic platform pays for itself, but at this point the industry has found out the hard way that you need a hell of a lot of initial player uptake to make that sustainable (see: Anthem, the newest Halo, that one game Amazon made). 10 not-especially-well-paid developers working for 1 year cost at least $600k before benefits, just in salary. poo poo will add up.

You either need to be making serious money over a sustained period to make a GaaS work, or need to be owned by a loss-leading conglomerate who will put down lavish sums out of the gate until it’s time to commit or quietly remainder you (see: Halo).

Embracer is not such a conglomerate, they’re a rolled up bag of indie studios (their biggest hit is Payday 2) who are in pretty serious financial straits, currently — they’ve signaled they’re going to be paying people off company-wide, though it’s not clear where afaik. It’s very hard to believe that side of things will go in for an investment property. Would Epic chip in that much? Idk. Is Tony going to? I suppose he could, but he doesn’t have beyond-all-reason Saudi sums of money.

There are pretty good reasons, from a business standpoint, that you go for franchises rather than long-tail development: If the game sells poorly, you can cut your losses pretty cleanly. If the game sells well, why fund a studio in full to sell small-mid DLC for a sustained drip of petty cash, when you could aim for a repeat of those numbers in a year or two with another flagship? Would the former justify full-time development? How much DLC do you need to sell to keep the lights on and retain staff at YUKES? When is it worth it for them?

Again, I think the big examples between traditional iterative franchise development and true Destiny-style living GaaS are not what we’re looking at here. What comes to mind for me are No Man’s Sky and The Witcher 3. But both of those developers, again, received pretty substantial corporate welfare funds from their local governments in addition to whatever revenues they produced. Also, the reputation of NMS as a disappointment lingered for a long, long time, even after it had become a fully featured game that people playing it earnestly recommended.

That isn’t to say AEW gaming is doomed or WYSIWYG, necessarily. I’m just really skeptical that FF is going to develop into its own sequels, such that we’re paying for way more than what we’ve got now; I would expect an actual sequel, if anything, in a year or two.

Basic Chunnel fucked around with this message at 01:50 on Jul 2, 2023

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STING 64
Oct 20, 2006

IGgy IGsen posted:

The world is cold, bundle up.


understandable, riho is very difficult to dethrone

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