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i think generally your experience will only improve, the first 5 or so levels in PF2 are the weakest experience
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# ? Jul 4, 2023 05:08 |
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# ? Jun 4, 2024 20:02 |
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Coming from 3.5 almost anything is going to seem incredible, though.
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# ? Jul 5, 2023 17:44 |
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There's some Rage of Elements previews going live right now. Check Youtube.
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# ? Jul 5, 2023 20:24 |
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Is Vigilante still a possible class in 2E? I always wanted to play one in 1E because Medieval Batman/ Dr. Strange is a badass concept.
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# ? Jul 6, 2023 01:34 |
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Vigilante archetype: https://2e.aonprd.com/Archetypes.aspx?ID=80
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# ? Jul 6, 2023 01:37 |
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TulliusCicero posted:Is Vigilante still a possible class in 2E? I always wanted to play one in 1E because Medieval Batman/ Dr. Strange is a badass concept. It’s not a class any more. It’s an archetype that you can take no matter what class you are - the important thing about this change is that it means you don’t have mechanical support for your secret identity until you get to level 2.
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# ? Jul 6, 2023 01:37 |
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TulliusCicero posted:Is Vigilante still a possible class in 2E? I always wanted to play one in 1E because Medieval Batman/ Dr. Strange is a badass concept. It's an Archetype now rather than a class, which makes more sense. The dual-identity stuff isn't enough for a class, and the superhero stuff was too much for one class. Now you can be an Investigator/Vigilante or Inventor/Vigilante if you want to be Batman, a Wizard/Vigilante or Sorcerer/Vigilante if you want to be Dr. Strange, a Barbarian/Vigilante if you want to be the Hulk, a Witch/Vigilante if you want to be a magical girl, etc. Edit: Come to think of it, basically all the well-known Marvel superheroes are playable in Pathfinder 2e. Captain America is a Fighter or Champion, Iron Man is an Armor Innovation Inventor, Black Widow is a Rogue or Gunslinger, Wolverine is an Animal Instinct Barbarian... Edit 2: The Anadi ancestry even lets you be Spider-Man, sort-of. Silver2195 fucked around with this message at 01:56 on Jul 6, 2023 |
# ? Jul 6, 2023 01:47 |
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Silver2195 posted:It's an Archetype now rather than a class, which makes more sense. The dual-identity stuff isn't enough for a class, and the superhero stuff was too much for one class. Now you can be an Investigator/Vigilante or Inventor/Vigilante if you want to be Batman, a Wizard/Vigilante or Sorcerer/Vigilante if you want to be Dr. Strange, a Barbarian/Vigilante if you want to be the Hulk, a Witch/Vigilante if you want to be a magical girl, etc. If I wanted to make a 1E Cabalist/ Vigilante what would be the closest thing: starting Witch and going into Viligante, with a dip into Magus?
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# ? Jul 6, 2023 02:09 |
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TulliusCicero posted:If I wanted to make a 1E Cabalist/ Vigilante what would be the closest thing: starting Witch and going into Viligante, with a dip into Magus? just go with one of witch or magus, whichever feels more appropriate, and take the vigilante archetype. you don't need to do both.
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# ? Jul 6, 2023 02:13 |
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TulliusCicero posted:If I wanted to make a 1E Cabalist/ Vigilante what would be the closest thing: starting Witch and going into Viligante, with a dip into Magus? How do you want to primarily fight in combat? If the answer is "with a weapon", then Magus (or Thaumaturge fits the flavor as well). If the answer is "with spells", then Witch. "Dipping" is no longer a thing, you just take archetype feats to get features of the other class you want.
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# ? Jul 6, 2023 21:23 |
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Question about swashbuckler's precision damage from panache and finishers: When I hit with a finisher like precise strike do I also add the +2 precision damage I have from being in panache or do the 2d6 replace that?
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# ? Jul 8, 2023 18:53 |
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Per the Precise Strike ability:quote:Precise Strike From https://2e.aonprd.com/Classes.aspx?ID=15
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# ? Jul 8, 2023 18:59 |
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That would have been super easy for me to find myself, had I bothered, so extra thanks for the answer
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# ? Jul 8, 2023 19:03 |
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Ha, no worries!
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# ? Jul 8, 2023 19:05 |
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Government Handjob posted:That would have been super easy for me to find myself, had I bothered, so extra thanks for the answer Being able to ask stupid questions with zero fear of looking stupid yourself is an incredibly important part of tabletop gaming imo. There's a million fiddly little rules packed extremely densely into a lot of books, ain't no shame in just asking somebody.
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# ? Jul 8, 2023 22:31 |
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Another question about Panache. The "wit" style swashbuckler gains panache when a bon mot succeeds. The swashbuckler at my table noticed that the effect of a bon mot can finish early if your target succeeds with a retort. The player asked whether in that circumstance he would lose panache. My read is no, as it doesn't say in the rules that he would, but I thought I'd check and make sure I'm reading it right.
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# ? Jul 8, 2023 22:50 |
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Lamuella posted:Another question about Panache. The "wit" style swashbuckler gains panache when a bon mot succeeds. The swashbuckler at my table noticed that the effect of a bon mot can finish early if your target succeeds with a retort. The player asked whether in that circumstance he would lose panache. I'd agree. It's like a spell that has an ongoing effect with subsequent saves. The spell still succeeded, they just didn't suffer the full duration. Hunter Noventa fucked around with this message at 23:41 on Jul 8, 2023 |
# ? Jul 8, 2023 22:57 |
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Mechanically you're absolutely correct and it definitely shouldn't be ended by them removing it (after all, a grappler swashbuckler's panache doesn't get ended if a tripped enemy stands up), but thematically it's hard to argue against being a little shell shocked when your opponent responds "how appropriate, you fight like a cow".
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# ? Jul 8, 2023 23:05 |
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Zarick posted:Mechanically you're absolutely correct and it definitely shouldn't be ended by them removing it (after all, a grappler swashbuckler's panache doesn't get ended if a tripped enemy stands up), but thematically it's hard to argue against being a little shell shocked when your opponent responds "how appropriate, you fight like a cow". Disagree, I think a successful retort doesn't lose panache, it just begins a good ol fashioned HAVE AT THEE swashbuckle.
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# ? Jul 9, 2023 21:10 |
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What are the 2e rules for sleeping in armor? And what's the best recommendation for a fighter's options for sleeping in armor? Just did a scenario where I had to wake up in the middle of the night and feels like I should have some plans in case it ever comes up again.
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# ? Jul 9, 2023 22:55 |
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Sleeping in armour leaves you fatigued, unless you're sleeping in armour with the comfort trait. If you're wearing heavy armour, it comes with a padded armour undercoat which benefits from the runes on the full set of armour, and it has the comfort trait so you can sleep in just the padded armour and still get your armour's runes. It's probably not the best solution, but it's better than nothing. e: If you have Trick Magic Item or a caster dedication, you can grab a wand of Instant Armor and cast it every night before sleeping.
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# ? Jul 9, 2023 23:08 |
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Fidel Cuckstro posted:What are the 2e rules for sleeping in armor? And what's the best recommendation for a fighter's options for sleeping in armor? Just did a scenario where I had to wake up in the middle of the night and feels like I should have some plans in case it ever comes up again. My brain went straight to Wand of Instant Armor and Trick Magic Item the skill feat. You can also grab a level 2 Wand of Longstrider as a skill feat for +10 status bonus to speed is pretty good.
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# ? Jul 9, 2023 23:12 |
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Fidel Cuckstro posted:What are the 2e rules for sleeping in armor? And what's the best recommendation for a fighter's options for sleeping in armor? Just did a scenario where I had to wake up in the middle of the night and feels like I should have some plans in case it ever comes up again. Resting rules are on p499 of the core rulebook. quote:Sleeping in armor results in poor rest and causes a quote:Fatigued So that sucks. If it is something that only comes up occasionally you could buy a Drakeheart Mutagen.. The lesser only costs 4 gold, gives you AC +4, and lasts 1 minute. The moderate version is still pretty affordable at 12 gold, AC +5, and lasts 10 minutes. The wand of instant armor may be a better long term solution. But on the other hand buying a mutagen is cheap and doesn't require a roll to work.
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# ? Jul 10, 2023 00:10 |
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Roll isn't a big deal for a bedtime spell though. Trick Magic Item failure only means you can't trick it this turn. You have to crit fail to be barred the rest of the day. Depending on how your campaign handles armor in social situations it can be super handy to have as an option for that too. That said, the mutagen is a decent call and the wand costs 40 lesser mutagens.
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# ? Jul 10, 2023 01:57 |
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If you want to be spoiled on the final version of Kineticist a little early: https://www.youtube.com/watch?v=Ust4H_7PvWY
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# ? Jul 10, 2023 21:33 |
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Hell yeah. I played a kineticist in 1st ed and it was so powerful. Give me the bending!
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# ? Jul 11, 2023 02:53 |
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Does Pathfinder have an ancestory/heritage equivalent to D&D Dragonborn?
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# ? Jul 11, 2023 12:00 |
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Fidel Cuckstro posted:Does Pathfinder have an ancestory/heritage equivalent to D&D Dragonborn? Not first party. Paizo's largely stayed away from it, because it would be very obviously copying WotC's stuff and they don't want to do that. The closest thing in first party stuff would be a kobold, which has dragon-themed ancestries of their own. In third party stuff, there's the BattleZoo rules for literally playing dragons.
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# ? Jul 11, 2023 12:08 |
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I think the two closest are Lizardfolk and Kobolds.
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# ? Jul 11, 2023 12:11 |
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Arivia posted:Not first party. Paizo's largely stayed away from it, because it would be very obviously copying WotC's stuff and they don't want to do that. The closest thing in first party stuff would be a kobold, which has dragon-themed ancestries of their own. That said, the BattleZoo dragon stuff is pretty great.
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# ? Jul 11, 2023 12:25 |
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CottonWolf posted:I think the two closest are Lizardfolk and Kobolds. Kobolds have multiple feat chains dedicated to becoming more draconic.
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# ? Jul 11, 2023 13:41 |
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3 Action Economist posted:That said, the BattleZoo dragon stuff is pretty great. Yeah, I haven't used it personally but it's written by Mark Seifter so the rules are good and I've heard good news about the narrative components.
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# ? Jul 11, 2023 13:43 |
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Kobolds are objectively superior to Dragonborn. You can just be a little shithead with delusions of grandeur and adventure so hard they're retroactively justified! Yip!
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# ? Jul 11, 2023 13:59 |
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The Battlezoo dragon stuff is cool and the entire narrative justification is that a dragon does a ritual that drains out their essence and leaves them weak and small but allows them to regain that essence, and then some, even faster than they could before. Going from level 1 - 20 (with all the attendant abilities, skills, and powers) in the time it takes a human adventurer is a crazy-fast power grab for a dragon, who normally get powerful on a MUCH slower timescale, and the assumption (for me anyway) is that they keep going afterwards. So they're adventuring and biding their time to beat their enemies and become the glorious top dragon of them all, the most dragon motivation possible. And they probably have 3 "friends" (read: helpful servants) to hang with afterwards.
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# ? Jul 11, 2023 15:49 |
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There's also a class and archetype (Draconic Bloodline Sorcerer and Dragon Disciple respectively) that let you be such a big Dragon stan you eventually end up becoming one.
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# ? Jul 11, 2023 19:54 |
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Got any advice for someone who's got a new player who is going to be playing a melee rogue?
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# ? Jul 12, 2023 14:15 |
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Nelson Mandingo posted:Got any advice for someone who's got a new player who is going to be playing a melee rogue? Get familiar with stealth rules and how they work in combat. Figuring out how you're going to get your sneak attack in your party comp is another one.
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# ? Jul 12, 2023 14:33 |
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Learn to use flanking.
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# ? Jul 12, 2023 14:54 |
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Yeah, the game with being a rogue is to try and find ways to make your opponent flat footed against your attack so that your sneak attacks really gently caress them up. Flanking, using an ability like Twin Feint, anything like that. If you have the Mastermind racket you can make your opponent flat footed by successfully recalling knowledge about them, and if you critically succeed in your recall knowledge check they are flat footed against you for ten rounds.
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# ? Jul 12, 2023 16:17 |
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# ? Jun 4, 2024 20:02 |
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Make sure you cover at least 2 damage types and have a game plan for enemies that are immune to precision damage.
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# ? Jul 12, 2023 16:20 |