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I find the M4A1 76mm to be a bit of an unsung hero. Armour isn’t brilliant and it has the usual weak spots of a cast hull but that gun at BR 4.7 is an absolute monster.
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# ? Jul 5, 2023 16:43 |
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# ? Jun 9, 2024 11:52 |
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I have done so much better in the M4A1 76mm than I have in the T1E1 & M6A1 at 5.0 it is silly. Maybe I'm a weirdo but I find it to be a much much better fighting vehicle than those two shite-barges.
Lovely Joe Stalin fucked around with this message at 17:25 on Jul 5, 2023 |
# ? Jul 5, 2023 17:23 |
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German 5.3 ground is magic. I don't know why these tanks have this BR but I'm not complaining about the nonstop 5-8-10+ kill games the game is serving me on a silver platter. I turn my brain off, turn my tank a little bit, and left click on everything I see.
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# ? Jul 5, 2023 18:48 |
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Lovely Joe Stalin posted:I have done so much better in the M4A1 76mm than I have in the T1E1 & M6A1 at 5.0 it is silly. Maybe I'm a weirdo but I find it to be a much much better fighting vehicle than those two shite-barges. I suspect some of the heavy tanks are only as high as they are because it would be impossible for them to be damaged when they're top tier in the match if they were lower.
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# ? Jul 5, 2023 21:13 |
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anyone else getting the same maps over and over again? I keep getting stalingrad, vietnam and sun city, with the occasional other map thrown in. Three maps i absolutely hate.
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# ? Jul 5, 2023 21:14 |
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I've been seeing a lot of map loops at various tiers lately. It's frustrating.
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# ? Jul 5, 2023 22:49 |
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Cimber posted:anyone else getting the same maps over and over again? I keep getting stalingrad, vietnam and sun city, with the occasional other map thrown in. Three maps i absolutely hate. Have you downvoted/banned other maps? If not, you should ban those three maps. I banned vietnam months ago and haven't been happier.
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# ? Jul 5, 2023 23:27 |
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Solumin posted:Have you downvoted/banned other maps? If not, you should ban those three maps. I banned vietnam months ago and haven't been happier. I've banned Stalingrad and disliked the other two, lets see if that helps. I _hate_ stalingrad.
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# ? Jul 6, 2023 00:03 |
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Action-Bastard posted:The one problem I have with Heatfs is in a close range knife fight it over-pens and doesn't take out the crew or equipment like it ought to. Heat should have the same damage and pen at any range due to it being a chemical shell. I use HEAT and APHE interchangeably and consider heat to be a straight upgrade to HE or APCR.
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# ? Jul 6, 2023 00:33 |
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Worth a reminder to update your map preferences if you change BRs. Mine: Ban: European Province Dislike: Fields of Normandy, Sands of Sinai, Fields of Poland, Pradesh
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# ? Jul 6, 2023 02:38 |
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What's the secret to ammo racking ships? It's the age old "I fire 1000000 times and do nothing" vs "oh look here's come someone's first shot from 15km...here's it comes aaaaannnnnd...i'm dead" What's a good ammo amount for a destroyer? And I rarely ever have server issues but man naval has booted me randomly so many times.
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# ? Jul 6, 2023 02:43 |
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appropriatemetaphor posted:What's the secret to ammo racking ships? The secret is to take ammunition with some penetration instead of pure HE, and shooting right below their guns For the amount, just check how much you have left at the end of a match, really
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# ? Jul 6, 2023 09:05 |
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Lovely Joe Stalin posted:I have done so much better in the M4A1 76mm than I have in the T1E1 & M6A1 at 5.0 it is silly. Maybe I'm a weirdo but I find it to be a much much better fighting vehicle than those two shite-barges. i am a Gun barrel only guy. No other things are taken into consideration. *proceeds to design a-10 thunderbolt*. perfection.
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# ? Jul 6, 2023 15:10 |
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Experting a vehicle at higher levels is a significant investment, but goddamn does it make your crew a lot more combat effective.
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# ? Jul 6, 2023 15:34 |
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Lovely Joe Stalin posted:I have done so much better in the M4A1 76mm than I have in the T1E1 & M6A1 at 5.0 it is silly. Maybe I'm a weirdo but I find it to be a much much better fighting vehicle than those two shite-barges. In my experience playing against them, they all disappear with a single center-mass shot and appear to have virtually identical firepower, but the M4A1 76 is a lot smaller and therefore less likely to get clicked on. I guess the T1E1 and M6A1 are pretty mobile for their size, which allows them to drive into my sights more quickly than I'd expect of a vehicle so girthy? It is pretty bonkers that they are both sitting
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# ? Jul 6, 2023 18:31 |
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There is a number of tanks in the US tech tree that I have purchased but never crewed and skipped for the next one. Not having tons of SL to drop on crewing up lovely tanks means I have to skip some. I'm looking at you, death turtle.
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# ? Jul 6, 2023 18:52 |
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counterpoint: the T-95 is perfect in every way
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# ? Jul 6, 2023 18:59 |
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Acebuckeye13 posted:counterpoint: the T-95 is perfect in every way If you don't mind driving for 15 minutes, and waiting 45 seconds for reload
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# ? Jul 6, 2023 19:31 |
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You need a very specific set of circumstances to have a good match in the T95, but at least the repair cost went down.
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# ? Jul 6, 2023 20:08 |
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appropriatemetaphor posted:What's the secret to ammo racking ships? The magazines are below the waterline, so long-range fire is (paradoxically) much more lethal than short-range fire, since the shells are plunging in at steeper angles. You can occasionally get an explosion kill off torpedoes (or depth charges or mines, if they're carrying them), but by far the usual cause is the miraculous opening salvo at 8+ miles. If you have the option to use SAP (or Common) ammo, just use that for everything. The edge cases where you're trying to tackle a cruiser or something that SAP won't pen, or trying to frantically swat a PT boat mugger with HE are rare enough that the wait for changing out rounds is more of a hindrance than shooting non-optimal ammo. edit: I see that you asking about ammo amounts, not types. Fill your magazine completely. The difference in explosion chance between half-full mag and full mag is negligible if a round comes in. One of the many ways in which boats aren't like tanks. Madurai fucked around with this message at 20:11 on Jul 6, 2023 |
# ? Jul 6, 2023 20:08 |
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https://i.imgur.com/1WTZgYV.mp4 KOBE
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# ? Jul 6, 2023 20:33 |
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I swear they must do something with the matchmaking depending on how you are playing. Im doing awesome for a while today, and then all of the sudden I'm licking windows and wondering how paste tastes.
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# ? Jul 6, 2023 20:35 |
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I like to have HE loaded in the first slot for the opening long-range engagements, and then switch to SAP as I get closer
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# ? Jul 6, 2023 20:37 |
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Madurai posted:The magazines are below the waterline, so long-range fire is (paradoxically) much more lethal than short-range fire, since the shells are plunging in at steeper angles. You can occasionally get an explosion kill off torpedoes (or depth charges or mines, if they're carrying them), but by far the usual cause is the miraculous opening salvo at 8+ miles. Naw ammo types is useful too. But I just have 4.7-5.0 USA destroyers so it's just HE, some AP, some AP with slightly more pen. I guess the problem mostly is Prince Eugens are hyper-accurate and if someone wants to click you you're dead. Like just got ammo racked by one at 14km. Respawned and had a cool duel with a destroyer, won, took out a little PT boat thing then started taking damage from somewhere. Exploded. Killed by a Prince Eugen who never left their spawn. These drat prince eugens!
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# ? Jul 7, 2023 02:02 |
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Naval really needs to add submarines so that there's something to discourage people with heavy cruisers and battleships from sitting still in spawn literally all game.
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# ? Jul 7, 2023 02:43 |
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What’s the hang time of a shell going 14km? Thirty seconds? Why are you not maneuvering like your rear end in a top hat is on fire? Destroyer combat is all about not being where the enemy thinks you’re going to be in X seconds. X = the travel time of their main battery fire.
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# ? Jul 7, 2023 02:56 |
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Course and/or speed change after every broadside you fire, basically.
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# ? Jul 7, 2023 03:21 |
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appropriatemetaphor posted:Naw ammo types is useful too. But I just have 4.7-5.0 USA destroyers so it's just HE, some AP, some AP with slightly more pen. 4.7 USA destroyers? Use the SP Common shell and never anything else. Trust me on this, you'll start deleting whole chunks of their crew instead of only a couple percent every time you hit I also strongly recommend doing what I outlined here GrossMurpel posted:
Also, just as a small aside, SP Common still has an HE filler. It's like some tank shells, where it doesn't have HE in the name but still explodes GrossMurpel fucked around with this message at 09:20 on Jul 7, 2023 |
# ? Jul 7, 2023 09:07 |
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I've come to the conclusion that CAS in ground battles just sucks for us ground pounders.
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# ? Jul 7, 2023 17:26 |
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GrossMurpel posted:4.7 USA destroyers? Use the SP Common shell and never anything else. Trust me on this, you'll start deleting whole chunks of their crew instead of only a couple percent every time you hit Rear magazine targeting has helped a lot. I was mostly aiming for the front magazines without realizing they're quite a bit (usually) deeper than the rear. Cimber posted:I've come to the conclusion that CAS in ground battles just sucks for us ground pounders. yeah if a fighter is up you just get annihilated
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# ? Jul 8, 2023 04:24 |
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It's me, I'm the fighter
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# ? Jul 8, 2023 04:36 |
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CAS would be fine if there were realistic loiter times and caps on the number of planes but having six enemy attack planes circling the battlefield for 20 minutes while their ground team gets annihilated isn't much fun.
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# ? Jul 8, 2023 04:38 |
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The fix for all these problems is quite simple and obvious: No one should be allowed to spawn planes when I'm in a tank. And no one should be allowed to spawn fighters except me
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# ? Jul 8, 2023 08:34 |
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Just use an AAA gun, problem solved imo https://www.youtube.com/watch?v=UAqtP0DZ4yM
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# ? Jul 8, 2023 13:21 |
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Trimson Grondag 3 posted:CAS would be fine if there were realistic loiter times and caps on the number of planes but having six enemy attack planes circling the battlefield for 20 minutes while their ground team gets annihilated isn't much fun. CAS is very fine when they eat my AAM up the tailpipe while climbing to the stratosphere with a full load of AGMs, then don't have the points to spawn anything else.
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# ? Jul 8, 2023 13:30 |
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BMan posted:It's me, I'm the fighter Me too. I’m also the fighter.
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# ? Jul 8, 2023 16:52 |
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500% SL booster
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# ? Jul 9, 2023 17:22 |
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Did you try to complete a "destroy the most ships" order in the middle of that? You shouldn't sleep on them on big booster games, those quadruple the reward for kills scored in their timeframe for the winner (or winners in case of a draw).
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# ? Jul 9, 2023 18:20 |
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I didn't have any orders to use
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# ? Jul 9, 2023 18:28 |
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# ? Jun 9, 2024 11:52 |
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Mission failed successfully.
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# ? Jul 9, 2023 19:21 |