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wizard2
Apr 4, 2022

Grassy Knowles posted:

You don’t want to talk about McKids ROM hacker xXxSpawnViolator666’s romantic relationships? You think it’s exploitative?

Explain James Cameron’s Titanic then

what did SpawnV do? I watched all his streams until he went dark two weeks ago :ohdear:

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Seshoho Cian
Jul 26, 2010

flavor.flv posted:

I thought it was hilarious when they actually put that picture of akuma in the remake but I never hear anybody talking about it

ive played re2make a bunch of times and have never heard of this before, is this real or are you just continuing the bit

History Comes Inside!
Nov 20, 2004




Aren’t there 5 single encounter Pokémon in RBY?

The 3 birds
Snorlax
Mewtwo

Hrist
Feb 21, 2011


Lipstick Apathy
There's 2 Snorlax. But might as well be just 1.

flavor.flv
Apr 18, 2008

I got a letter from the government the other day
opened it, read it
it said they was bitches




Seshoho Cian posted:

ive played re2make a bunch of times and have never heard of this before, is this real or are you just continuing the bit

It's in the bullpen area of the police station, you can knock some books off the shelf and one of them is a dictionary. If you shoot it, the pages will randomly flip, and on page G there's the picture under Gouki. Weird that the word gullible isn't in there though

Light Gun Man
Oct 17, 2009

toEjaM iS oN
vaCatioN




Lipstick Apathy

PKMN Trainer Red posted:



And also this wild little baby:



lol, amazing

Tunicate
May 15, 2012

even the official websites obviously had very limited information to write from

Color Printer
May 9, 2011

You get used to it. I don't
even see the code. All I see
is Ipecac, Scapular, Polyphemus...


At least four new Pokemon

Pogonodon
Sep 10, 2010

Oh wow, four entire new pokemon! Stop the presses!

Hrist
Feb 21, 2011


Lipstick Apathy
Pikablu, the 2 on the covers, and Mewthree. They're all there.

LividLiquid
Apr 13, 2002

Can't remember if it was Gamepro or EGM, but in the early 2000s, one did an April Fool's issue that had a screencap of the Smash Bros. Melee character select screen with Sonic and Tails and sooooooooo many people thought it was real.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

LividLiquid posted:

Can't remember if it was Gamepro or EGM, but in the early 2000s, one did an April Fool's issue that had a screencap of the Smash Bros. Melee character select screen with Sonic and Tails and sooooooooo many people thought it was real.

That one owned me

I got really good at Cruel Melee though

SeANMcBAY
Jun 28, 2006

Look on the bright side.



Wasn’t Sonic actually considered for Melee? I know Snake was.

Hrist
Feb 21, 2011


Lipstick Apathy

LividLiquid posted:

Can't remember if it was Gamepro or EGM, but in the early 2000s, one did an April Fool's issue that had a screencap of the Smash Bros. Melee character select screen with Sonic and Tails and sooooooooo many people thought it was real.

I deleted my save file trying to beat it, because I thought less characters would mean less good characters for it to pick from in that mode. That's when I learned about clones in Smash games :downs:

SeANMcBAY posted:

Wasn’t Sonic actually considered for Melee? I know Snake was.

Weirdly enough Miyamoto confirmed they wanted him in Double Dash at one point. Probably before they came up with the main gimmick. But I'm not sure about Melee.

IUG
Jul 14, 2007


SeANMcBAY posted:

Wasn’t Sonic actually considered for Melee? I know Snake was.

Sonic has been in at least two Smash Brothers games now. He’s in the latest one.

SeANMcBAY
Jun 28, 2006

Look on the bright side.



IUG posted:

Sonic has been in at least two Smash Brothers games now. He’s in the latest one.

Yeah I know that. He’s been in 3 (4 if you count Smash For as 2 different games).

TheAnomaly
Feb 20, 2003

fun hater posted:

these guide stories are killing me. you could just say anything

OTOH, the X-Wing guide was a full on Novel with the walkthroughs done in character as a part of the story.

Grassy Knowles
Apr 4, 2003

"The original Terminator was a gritty fucking AMAZING piece of sci-fi. Gritty fucking rock-hard MURDER!"

Zelda Ii posted:

If Ganon returns, Hyrule will fall further and further into ruin. You have to act carefully to prevent that. If you think that you are absolutely no match for an enemy, try to raise your levels.
We know how you feel. You want to go quickly to your goals, the palaces, and the lands you haven't been before, but hold back. Take it in your stride!

I always liked this kinda tone in a manual

Erin M. Fiasco
Mar 21, 2013

Nothing's better than postin' in the morning!



The BradyGames Xenogears Guide is one of my favorite things I own just because I would read it again and again as a kid, since my brother was the one playing the game so I had to absorb the whole thing through the walkthrough. I read it again years and years later and found that not only does it contain a big spoiler on one of the opening pages, it's also really clear that they only had two pieces of art for the main character, Fei Fong Wong, and they used those two pieces liberally in some hilarious design decisions I have detailed here.

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

Erin M. Fiasco posted:

The BradyGames Xenogears Guide is one of my favorite things I own just because I would read it again and again as a kid, since my brother was the one playing the game so I had to absorb the whole thing through the walkthrough. I read it again years and years later and found that not only does it contain a big spoiler on one of the opening pages, it's also really clear that they only had two pieces of art for the main character, Fei Fong Wong, and they used those two pieces liberally in some hilarious design decisions I have detailed here.

That's funny as hell.

Re: guides, as a kid, I used to buy guides for games I didn't even own--games for consoles I didn't even have--because for some reason I found the good ones interesting to read despite this fact.

SeANMcBAY
Jun 28, 2006

Look on the bright side.



I never bought guides for games I didn’t own but I was always fascinated at secrets/tips in PS games, even though I was an N64 kid. I remember especially being fascinated by the CD stuff in Monster Rancher.

Open Marriage Night
Sep 18, 2009

"Do you want to talk to a spider, Peter?"


Cream-of-Plenty posted:

That's funny as hell.

Re: guides, as a kid, I used to buy guides for games I didn't even own--games for consoles I didn't even have--because for some reason I found the good ones interesting to read despite this fact.

I used to do that with D&D Monster Manuals long before I learned how to play the game. Or I'd go read EGM or Nintendo Power at the library for imagination fuel.

Cosmik Debris
Sep 12, 2006

The idea of a place being called "Chuck's Suck & Fuck" is, first of all, a little hard to believe
Going back to myhouse dudes divorce, personal details can be interesting and add (sometimes much needed) context to a work.

HOWEVER there is a line, and if an author is alive, then their privacy should be respected, and depending on how long they've been dead, not ever detail is relevant and it shouldn't be treated as such.

Like speaking of Poe, his time at UVA is basically what William Wilson is about. The double life he's living. It makes more sense when put in that context. But the goldbug is just a silly, racist-by-todays-standards pulp detective story.

How people get PhDs on that stuff I don't know, nor do I really care.

DerekSmartymans
Feb 14, 2005

The
Copacetic
Ascetic

Open Marriage Night posted:

I used to do that with D&D Monster Manuals long before I learned how to play the game

:same:

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."
I got a few RIFTS RPG books from a library liquidation sale when I was in elementary school and it taught me that it was really cool to put skulls on literally everything, and make things skull shaped whenever possible.

wizard2
Apr 4, 2022

Cream-of-Plenty posted:

I got a few RIFTS RPG books from a library liquidation sale when I was in elementary school and it taught me that it was really cool to put skulls on literally everything, and make things skull shaped whenever possible.

libraries are one of the greatest gifts to mankind

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Cream-of-Plenty posted:

I got a few RIFTS RPG books from a library liquidation sale when I was in elementary school and it taught me that it was really cool to put skulls on literally everything, and make things skull shaped whenever possible.



wizard2 posted:

libraries are one of the greatest gifts to mankind

Unironically agree with both of these. RIFTS art is amazing and libraries are socialist magic. My local one tells you how much you've saved in the year/since joining them. I'm up a few thousand dollars at this point between videogames and cricut poo poo

wizard2
Apr 4, 2022

Len posted:

Unironically agree with both of these. RIFTS art is amazing and libraries are socialist magic. My local one tells you how much you've saved in the year/since joining them. I'm up a few thousand dollars at this point between videogames and cricut poo poo

:hai:

flavor.flv
Apr 18, 2008

I got a letter from the government the other day
opened it, read it
it said they was bitches




Manager Hoyden posted:

Verde Valley - Another YouTuber-bait creepypasta game, this time from an Argentinian creator. Pretty well done!

https://www.youtube.com/watch?v=uRbiJe2vMIw

Hey, look what just got an update!

https://www.youtube.com/watch?v=sHSEEAwJLrs

It's a lot more overt than part 1 and not nearly as interesting!

Manager Hoyden
Mar 5, 2020

Dang that is not subtle, is it

Really well done technically though

Superrodan
Nov 27, 2007
The best strategy guide ever was the Prima Myst strategy guide. I asked for it as a kid even without owning the game because I played it once at a friend's house and even though we loved the game we got super stuck. It was presented like a diary of someone who actually was transported to the island and making discoveries as they went along.

I read that thing like a book, multiple times as a kid.

Randalor
Sep 4, 2011



Myst and Riven were both good with things that sound like they should be in this thread but are real (You can find Achnear's hidden torture room! The whales can attack you!) and enough basis for stuff that isn't in the game but could feasibly be (You can explore D'Ni! There are more linking books hidden in the game!)

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


Riven also had some very well-hidden easter eggs that were slowly drip-fed out to the community in what was maybe one of the first video game ARGs.

Grassy Knowles
Apr 4, 2003

"The original Terminator was a gritty fucking AMAZING piece of sci-fi. Gritty fucking rock-hard MURDER!"

exquisite tea posted:

Riven also had some very well-hidden easter eggs that were slowly drip-fed out to the community in what was maybe one of the first video game ARGs.

Someone is forgetting Swordquest

Sailor Dave
Sep 19, 2013

Superrodan posted:

The best strategy guide ever was the Prima Myst strategy guide. I asked for it as a kid even without owning the game because I played it once at a friend's house and even though we loved the game we got super stuck. It was presented like a diary of someone who actually was transported to the island and making discoveries as they went along.

I read that thing like a book, multiple times as a kid.

I started doing the same exact thing every time I play through one of the Cyan Worlds games. I make a journal from the perspective of someone that gets pulled in and write as though I'm actually in the world, drawing maps and giving my own names to different areas and exploring, experimenting and considering possible solutions, theorycrafting about things in the world, writing about the characters and their actions and possible motivations, summarizing their journals and notes, etc. It makes the experience way more immersive that way, more than just solving puzzle after puzzle.

Just finished Riven recently and I only needed (3) whole hints, god drat what an obtuse but engrossing game. My journal for that one was over 16000 words, over twice as much as the one I did for Obduction which was actually the first game I made a journal for, around 7000 words. Will move on to Myst 3 soon after I finish reading through the novels.

Obduction is my absolute favorite from Cyan Worlds so far because of how beautiful it was, everything connected and it made sense for things to be puzzley, that was a joy to write a journal for.

But not Firmament which tbh I didn't like very much, both in setting, characters, and depth. Would not recommend. It was just a very short and shallow game in every way compared to the others. There were barely any journals to read!!

Seshoho Cian
Jul 26, 2010

Sailor Dave posted:

But not Firmament which tbh I didn't like very much, both in setting, characters, and depth. Would not recommend. It was just a very short and shallow game in every way compared to the others. There were barely any journals to read!!

There was a hubbub that happened when Firmament launched, when it turned out whole swathes of the games auxiliary writing (journals, newspapers, letters, things of that nature) had been AI Generated and Kickstarter backers were understandably upset at this development not being disclosed prior to the games release (part of the AI Generated content was backer specific rewards as well, which man, just feels disrespectful).

And like, I'm super anti-AI Generative stuff for like, the current ethical issues around them, but even if these were built off of a language model that had been built with the consent and compensation of everyone who was scraped to build it, it feels antithetical to the reason people play these games right? The world building and realness of the settings is what people go there for, and if you let a language model generate newspapers, it can't really meaningfully say anything about the world you're crafting other than "we weren't interested in writing about this part of the setting." And if the creators weren't interested, why should I be?

IShallRiseAgain
Sep 12, 2008

Well ain't that precious?

Seshoho Cian posted:

There was a hubbub that happened when Firmament launched, when it turned out whole swathes of the games auxiliary writing (journals, newspapers, letters, things of that nature) had been AI Generated and Kickstarter backers were understandably upset at this development not being disclosed prior to the games release (part of the AI Generated content was backer specific rewards as well, which man, just feels disrespectful).

And like, I'm super anti-AI Generative stuff for like, the current ethical issues around them, but even if these were built off of a language model that had been built with the consent and compensation of everyone who was scraped to build it, it feels antithetical to the reason people play these games right? The world building and realness of the settings is what people go there for, and if you let a language model generate newspapers, it can't really meaningfully say anything about the world you're crafting other than "we weren't interested in writing about this part of the setting." And if the creators weren't interested, why should I be?

I'm fine with awful backer reward content being AI generated. Its almost always awful trash that should be buried as deeply as possible and have the most minimum effort invested in it.

AI art isn't quite ready for production yet, (except for maybe random textures). I think there is a future for it though, especially for smaller scale games.

Mzbundifund
Nov 5, 2011

I'm afraid so.
It wasn’t backer reward stuff that got AI generated, it was mainline content including all the voice acting

Sailor Dave
Sep 19, 2013

Seshoho Cian posted:

There was a hubbub that happened when Firmament launched, when it turned out whole swathes of the games auxiliary writing (journals, newspapers, letters, things of that nature) had been AI Generated and Kickstarter backers were understandably upset at this development not being disclosed prior to the games release (part of the AI Generated content was backer specific rewards as well, which man, just feels disrespectful).

And like, I'm super anti-AI Generative stuff for like, the current ethical issues around them, but even if these were built off of a language model that had been built with the consent and compensation of everyone who was scraped to build it, it feels antithetical to the reason people play these games right? The world building and realness of the settings is what people go there for, and if you let a language model generate newspapers, it can't really meaningfully say anything about the world you're crafting other than "we weren't interested in writing about this part of the setting." And if the creators weren't interested, why should I be?

The thing about this is that it doesn't even make sense. Trust me when I say there is barely ANY writing in this game, which is completely unlike a Cyan Worlds game. There's a handful of very short, scattered, duplicated journals around, most of which is just propaganda and short notes by the mentor character, a little bit of stuff at the very end, and the rest of it is a bit of voice acting by the mentor (though I did like the actual voice-acting itself, even if there wasn't much of it.) The story is kinda neat but not at all deep. Almost all of the characters (Keepers, other people that maintained the Realms like the player character is) aren't in the game at all and barely get mentioned, most of them relegated to just names on a single wall.

If they used AI to help them write, why is there basically nothing there? Did they really need that much help writing what little there is? They could have used the AI to help them write tons of journals or something for all of the characters that barely even get mentioned at all, something to give you a reason to care about them or know anything about them. It's just such a pathetic and confusing performance by Cyan Worlds, who are usually great at this sort of thing. I'm not saying the AI stuff would have been good necessarily, but at least it would exist.

It's even more stupid and contradictory because at the end (somewhat mild ending spoilers) the mentor character tells you you're supposed to carry on the memory of all of the other Keepers as punishment for what the player character did before they got mindwiped and the game starts, of which only one of the Keepers even gets a passing mention of what they were like!! It seemed like the whole point of the game was for that delivery, and none of it mattered because they don't even tell you anything about the other Keepers. There's no memory to carry on.

Sailor Dave fucked around with this message at 21:22 on Jul 18, 2023

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Superrodan
Nov 27, 2007
I haven't played Firmament yet, but I'm glad to hear the writing is kept to a minimum. That excites me more. I play their games for the puzzles, and mostly like the writing when it sets up a small amount of background on an area and services those puzzles. The first Myst and Riven had some text in it, and some of the puzzles relied on it, but it was largely world building and a generally pretty simple backstory which was nice.

But the further you go into the Myst series, the more they took the things I liked about the writing and simplicity of the story and decided that they weren't enough. There are so so so many books and history documents in Uru, and none of them matter to the game or puzzles at all. They essentially exist in an entirely separate lore realm with very little actual gameplay in it.

I didn't read them all, but from what I gathered in the tldr versions I've read on the internet, it got to the point where they retconned the first Myst to be An "in-universe" video game. Apparently there's a real life place connected to an extinct society (of either humans or human-adjacent people who aren't actually humans?) who lived in a secret underground city found in the New Mexico desert. They had the technology to use linking books to link to other worlds, but now they're gone. The reason the video game Myst exists is because there is a group of human archaeologists who are archiving and exploring this New Mexico place and they give tours that show off the ancient ruins and asked the developers of Myst to make a game about it.

They took a generally simple and effective plot of "you are a fish out of water who ended up in a magical place and have the inhabitants trying to sway your opinion" and delved so deep into it that it completely stopped resonating with me. It was clearly a passion of the team there, so I'm not mad they did it or anything, that's completely their decision and there are a lot of people that really like the story of those later games. But the way they decided it had to be connected to the real world and was located in such a mundane place all along, and they are characters in their own world made me worried that the more they dive into their opinion of what the lore should be, the less it is likely that I'll enjoy the direction it goes in.

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