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Lovely Joe Stalin
Jun 12, 2007

Our Lovely Wang

moths posted:

I'm kinda expecting a Dire Wolf upgrade sprue like the ones that makes your Marines into Iron Hands or Black Templars.

Am I misremembering or was there an emphasis on combined arms in the presentation? A rock-scissor-paper type balance might mitigate the foreseeable problem of facing nothing but titan legions and knight houses for the first few months.

The Dire Wolf is too divergent from the Warhound kit for an upgrade sprue to work. At least the resin version is anyway. Differences in the skeleton as well as the armour.

I assume the main balancing factors to avoid too many titans will be a combination of cost per unit relative to army size for titans, and a hard mechanism to win by holding objectives with infantry.
You could also see titans limited by their scale (a stat from AT) depending on the points bracket. So in the smallest games you could only get knights, and Warlords wouldn't appear until you're in the 2,500 bracket.


Ristolaz posted:

Dang, I just got the AT starter box after epic 30k was announced hoping that it would be compatible (and I'm pumped that it is) but I also got 2 extra warhounds and I wish I waited to get these instead

Edit: No mention for how to get the AT command terminal for it

Warhounds are great in AT, and you can make a valid maniple using 4 Warhounds & 2 Dire Wolfs, well one Dire Wolf would be an auxilary so not part of the maniple but whatever. So you've not wasted the money if you intend to play AT at all. And you should, it's the best game GW have ever released.

The terminal will be in the box. Probably a flimsy card print that you'd want to laminate, but that's how they do it with the Warbringer kit, and how it was with the resin Dire Wolf.

Lovely Joe Stalin fucked around with this message at 16:58 on Jul 6, 2023

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Cease to Hope
Dec 12, 2011

Thirsty Dog posted:

Am I being dumb or is that guy completely ignoring the angled perspective with his calculations

i mean, this is all theater. gw said that these are 1/4 the size of their existing 28-32mm line. that's not exactly fermat's last theorem.

Virtual Russian
Sep 15, 2008

Thirsty Dog posted:

Am I being dumb or is that guy completely ignoring the angled perspective with his calculations


Cease to Hope posted:

i mean, this is all theater. gw said that these are 1/4 the size of their existing 28-32mm line. that's not exactly fermat's last theorem.

Plus GW confirmed that bases are 25mm. I also firmly believe he's not measuring correctly, but it is close enough to be a good guess. Another factor is that 6mm and 8mm are to eye level. So people freaking out that HH Terms are 10mm does not mean it is actually 10mm. GW says marines are 8mm at eye level, baseline humans are more like 7mm, that certainly seems to be true.

But also, who cares? I play with my og 90s Eldar, which calling 6mm is very generous, but also play with my very modern chaos marines where some stuff I have is actually 10mm. As long as your base size is correct you will be fine. I personally like my individual armies to all be of one scale, but I don't care that some are 6mm, and some are 8mm.

Giant Ethicist
Jun 9, 2013

Looks like she got on a loaf of bread instead of a bus again...
In Epic Armageddon at least an all-titan force is really challenging because while your units are really shooty and very hard to kill, they're not as shooty as the equivalent points value of troops or tanks, you're always super behind on activation count, and most importantly you have a real hard time controlling the board and capturing objectives.

Lovely Joe Stalin
Jun 12, 2007

Our Lovely Wang
I wouldn't be surprised if there's a rule saying that units within X range of a titan are within the voids as well, so small units in buildings, and tanks in tight packed streets may make it a lot harder for titans to dominate as they do in AT's ghost towns.

What I'm saying is I want the Titan Hunter Infantry stratagem to become common fighting.

Failson
Sep 2, 2018
Fun Shoe
Kept talking myself out of NuEpic, but then I realized I can go crazy with purple at a more reasonable price.

Z the IVth posted:

I've actually dealt with him before - he bought my garage cast Homeworld ships and I bought his garage cast Homeworld ships. I still have the Vaygr BCs and random Starfire stuff in a box somewhere.

Those were the days. If you wanted to get something 3D printed the only people who could do it for hobbyists was Ninja Magic. Not like today when it's millions of pirated Patreon stls and Etsy.

Didn't get around to trading Epic though as it was after my time and he'd packed up shop already.

Is anyone still in touch with the Ninja Magic guy? I loved his starship line.

Professor Shark
May 22, 2012

Putting together a quick and dirty Tactical Marine KT:

Sergeant Roster:
1) Combi Weapon, Power Sword
2) Bolt Pistol (may be able to sub this for grav? I’ll have to check my bitz)

Gunner Roster:
1) Missile Launcher
2) Heavy Bolter

Specialist:
1) Plasma
2) Flamer
3) Grav

and 3 Bolters

Question: I’m mostly going to be playing against Intercessors, so would going with Grav be a better option than Plasma?

Cease to Hope
Dec 12, 2011

Professor Shark posted:

Putting together a quick and dirty Tactical Marine KT:

Sergeant Roster:
1) Combi Weapon, Power Sword
2) Bolt Pistol (may be able to sub this for grav? I’ll have to check my bitz)

Gunner Roster:
1) Missile Launcher
2) Heavy Bolter

Specialist:
1) Plasma
2) Flamer
3) Grav

and 3 Bolters

Question: I’m mostly going to be playing against Intercessors, so would going with Grav be a better option than Plasma?

Plasma pistol is pretty much the only choice of ranged weapon for the sgt. The limited rule on the combi hurts. Limited combis are a large part of why compendium SM are so bad.

The melee is a matter of taste. Power fist is much better for punching a marine clean off of a point, but kind of a one-use bomb. Power weapon has less output but is more consistent and better on the defensive.

Plasma on the gunner. There's basically no occasion to bring the others. Melta is too short-ranged for too little benefit over hot plasma, flamers are never worth it on almost any target compared to 3+ plasma, and grav is only better than cool plasma against marines.

HB vs ML is a taste thing, because HBs can double shoot. Always take suspensors ofc.

xtothez
Jan 4, 2004


College Slice
https://www.warhammer-community.com/2023/07/07/legions-imperialis-your-burning-questions-answered/

New Q&A on Epic scale stuff, including the future of Titanicus and AI.

Randalor
Sep 4, 2011



So if I wanted to pick up some planes in advance of Epic releasing, what would be the safe bets to look for?

Beerdeer
Apr 25, 2006

Frank Herbert's Dude
Any of the SM aeronautica releases. I just grabbed a Thunderhawk and I'm going to pick up some Xiphons.

xtothez
Jan 4, 2004


College Slice
Also anything listed as 'Imperial Navy' (but not Astra Militarum). They'll probably keep the FW Custodes flyer around too.

Z the IVth
Jan 28, 2009

The trouble with your "expendable machines"
Fun Shoe

Failson posted:

Kept talking myself out of NuEpic, but then I realized I can go crazy with purple at a more reasonable price.

Is anyone still in touch with the Ninja Magic guy? I loved his starship line.

By the time I felt I had the cash to spend on his stuff they were all gone. It's a shame he only released one race, some of the other prototypes were really cool.

Lovely Joe Stalin
Jun 12, 2007

Our Lovely Wang


quote:

Did I spot some new Terrain in that photo?

We think you did, yeah.

The only new terrain in that picture is the tile it's all standing on iirc.

moths
Aug 25, 2004

I would also still appreciate some danger.



God this is going to be an expensive launch for me.

Failson
Sep 2, 2018
Fun Shoe

Z the IVth posted:

By the time I felt I had the cash to spend on his stuff they were all gone. It's a shame he only released one race, some of the other prototypes were really cool.

I'll wrap it up the derail with this, but shockingly, the old Starship Combat News forum is still active:
http://www.star-ranger.com/forum/

And they pointed out that some of the Ninja Magic designs were bought by the old AoG shop, and are back in production: https://agents-of-gaming.myshopify.com/collections/whi-kikoku-starships

Studio Bergstrom still exists too! and Ravenstar still has Cold Navy minis in production!

Back on topic, sorta, new not BFG ships:

https://vanguardminiatures.co.uk/product-category/battlegroup-helios/

SpinyNorman867
Jan 5, 2006
".....Dinsdale?"
I am about to play my first game of Kill Team tonight. I think I'm comfortable enough the rules to have a good time and I'm pretty excited. We are just going to run a basic game from the Into the Dark box. One question: am I stuck printing or writing my own data cards for the units? Should I just play with the books and Wahapedia open nearby?

sasha_d3ath posted:

My opponent was Kharadron, and them even being playable in Warcry is frustrating because they have insanely high toughness, HP, AND guns that deal an insane amount of damage at a range of literally over 50% of the board. I lost because the objective was positioning based and I forgot to mention that many Kharadron can fly and I was piddly lil 3-inch-at-a-time undead. As I said, it was close, but it would have been hilariously one-sided if not for the ash cloud reducing all of his abilities and whatnot to 3 inches.

Anybody know any good counters?

I'd love to know more about this too. I think Warcry is outstanding and wish I played enough to give some advice here.

Cease to Hope
Dec 12, 2011
It's dumb that they're not just retconning a bunch of the Guard planes to be SA. (Wow that's an unfortunate acronym.) They've got a big AAA 40K video game where you see a Valkyrie all the time.

(Then again, you can't buy Chaos ogryn at any scale.)

Virtual Russian
Sep 15, 2008

moths posted:

God this is going to be an expensive launch for me.

Same, I'm buying at least two boxes.

xtothez
Jan 4, 2004


College Slice

moths posted:

God this is going to be an expensive launch for me.

I've waited nearly ten years for new Tyranid models and over 25 years for Epic to return, and now they're both releasing at the same time :negative:

Olanphonia
Jul 27, 2006

I'm open to suggestions~

SpinyNorman867 posted:

I am about to play my first game of Kill Team tonight. I think I'm comfortable enough the rules to have a good time and I'm pretty excited. We are just going to run a basic game from the Into the Dark box. One question: am I stuck printing or writing my own data cards for the units? Should I just play with the books and Wahapedia open nearby?

I'd love to know more about this too. I think Warcry is outstanding and wish I played enough to give some advice here.

https://kt-tac-ops.com/ this might work for you if you don't want to figure out a randomization scheme yourself

moths
Aug 25, 2004

I would also still appreciate some danger.



It's crazy because I was wondering just the other day if the plastic Realms of Battle city board would work in Epic scale for AT.

Also I'm thrilled that we can say "Epic scale" now and be safe from an "it's not 8mm!!" guy kicking in the door.

Vulpes Vulpes
Apr 28, 2013

"...for you, it is all over...!"
Finally finished my Kommando kill team, the Red-Handed Operataz

Dull Fork
Mar 22, 2009

SpinyNorman867 posted:

I am about to play my first game of Kill Team tonight. I think I'm comfortable enough the rules to have a good time and I'm pretty excited. We are just going to run a basic game from the Into the Dark box. One question: am I stuck printing or writing my own data cards for the units? Should I just play with the books and Wahapedia open nearby?

Hope your first game went well, I'd love to hear your opinions on it as a first time experience. What teams were involved? How did you like the closed in confines of ITD?

Vulpes Vulpes posted:

Finally finished my Kommando kill team, the Red-Handed Operataz


These guys look fantastic, I really like the pale bomb squig, helps the red really pop out on that model!

SuperKlaus
Oct 20, 2005


Fun Shoe
Unfortunately Kill Team poorly equips the players for the incidentals of actual play, and lacks conveniences like unit data cards. On which you could also place order tokens and damage markers to avoid the board-cluttering silliness of moving chits and dice around with the models to which they are assigned. I plan on crafting my own data cards.

Arcturas
Mar 30, 2011

Just played my second evening of kill team - we played through three of the missions from the starter kit, and it was tons of fun. It's a little hard to gauge how things go when you're not playing with command points or most of your special rules, but it's so good to have a crisp game where we can play three rounds in three hours.

That said, it feels like it's hard to cross open terrain effectively? At least, my brother had a devil of a time closing with my vet guard using novitiates. Maybe it's just easier with more minis and an improved ratio of chaff to heavy weapons folks?

(We ran the final mission in the starter set as 6 novitiates against 6 vet guard - crossbow, 2 flamethrowers, sergeant, whip, and giant chainsword against sergeant, three gunners, two troopers. The guard lost but it was down to one or two rolls.)

Cease to Hope
Dec 12, 2011
They don't call it no man's land for nothing.

That said, if you can't cross the board to the enemy without needing to go through >9" of open space, the board is too open.

Geisladisk
Sep 15, 2007

Kill Team 2 is just super deadly. If you are fighting a ranged team and aren't in cover and concealed, you are probably gonna die.

Tiocfaidh Yar Ma
Dec 5, 2012

Surprising Adventures!

SuperKlaus posted:

Unfortunately Kill Team poorly equips the players for the incidentals of actual play, and lacks conveniences like unit data cards. On which you could also place order tokens and damage markers to avoid the board-cluttering silliness of moving chits and dice around with the models to which they are assigned. I plan on crafting my own data cards.

While I like the idea of taking the tokens off the board, I think it's important for your opponent to be able to see orders and statuses of your guys from their side.



Arcturas posted:

That said, it feels like it's hard to cross open terrain effectively? At least, my brother had a devil of a time closing with my vet guard using novitiates. Maybe it's just easier with more minis and an improved ratio of chaff to heavy weapons folks?




You say you skipped some rules, can I ask did you guys use/understand the 'Obscured' part of the Line of Sight rules? It's a bit tricky to understand from reading the core book, but it makes a huge difference in balancing the power of shooting in the game.

Essentially if an enemy model is partially covered from PoV of the attacker by heavy terrain which they are more than 2" away from, they are not a valid target, whether they are concealed or not.

My group played without understanding this rule for a while, but once we understood it, it's really a game changer as it closes down a lot of shooting opportunities. I'm sure there are some good videos that explain it better as it's an important, easily misunderstood rule.

Professor Shark
May 22, 2012

Does anyone have a good concealed/ engaged token pdf sheet?

Arcturas
Mar 30, 2011

We did get obscured and conceal pretty well, and the novitiates were mostly unshootable for turns one and two, there just wasn’t tons of cover. We set up the map according to the scenario terrain guidelines for mission 4 of the starter set’s rule book-three fences and three pieces of light terrain, so I imagine in a real game it would be much more crowded.

Improbable Lobster
Jan 6, 2012

"From each according to his ability" said Ares. It sounded like a quotation.
Buglord
For whatever reason GW's official terrain layouts are usually way too sparse and benefit from adding more poo poo

AndyElusive
Jan 7, 2007

I played a super casual game of KT against a friend from work and his Ecclesiarchy on Saturday with my Tomb World. I rolled two 4 man Fireteams of Immortals with Gauss Blasters with x5 Starfire Cores. We are new and really only had 1 heavy element and like about 7 light elements on the board.

poo poo went REAL bad for the Sisters of Battle because they could not trade fire with the Immortals. It felt like every time it was my shot, I was either outright killing the target or absolutely maiming them. It was a complete slaughter.

It really made us aware of how important good terrain is because I hardly played for objectives, and just went guns blazing and tabled him by the end of Turning Point 3 and I felt loving horrible lol.

Nebalebadingdong
Jun 30, 2005

i made a video game.
why not give it a try!?
10mm bretonnian hero on a pegasus

Failson
Sep 2, 2018
Fun Shoe

Nebalebadingdong posted:

10mm bretonnian hero on a pegasus



Your miniatures never fail to impress!

I caved and bought the two plastic AE Eldar boxes. Considering how expensive even recently out-of-print GW stuff gets, I figured I wouldn't be too disappointed.

Grumio
Sep 20, 2001

in culina est

Nebalebadingdong posted:

10mm bretonnian hero on a pegasus

I'd love to see what you could do with the new Epic miniatures when they're out

Cease to Hope
Dec 12, 2011

AndyElusive posted:

I played a super casual game of KT against a friend from work and his Ecclesiarchy on Saturday with my Tomb World. I rolled two 4 man Fireteams of Immortals with Gauss Blasters with x5 Starfire Cores. We are new and really only had 1 heavy element and like about 7 light elements on the board.

poo poo went REAL bad for the Sisters of Battle because they could not trade fire with the Immortals. It felt like every time it was my shot, I was either outright killing the target or absolutely maiming them. It was a complete slaughter.

It really made us aware of how important good terrain is because I hardly played for objectives, and just went guns blazing and tabled him by the end of Turning Point 3 and I felt loving horrible lol.

it also doesn't help that the compendium teams are aimed more at compatibility than interesting matchups. 4/5 AP1 means the sisters of battle don't want to get in firefights at all

Nebalebadingdong
Jun 30, 2005

i made a video game.
why not give it a try!?

Grumio posted:

I'd love to see what you could do with the new Epic miniatures when they're out

they look awesome, but im not personally super interested in them. space marinea are just not my thing

Eediot Jedi
Dec 25, 2007

This is where I begin to speculate what being a
man of my word costs me

I'm pretty sure you're responsible for warmaster not getting a re-release. GW studio painters took a look at your stuff and went "gently caress going against that"

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hoiyes
May 17, 2007
Trying hard to resist the Epic FOMO, I really appreciate the alternating acts and hidden orders sounds like my jam, but don't want to jump in sight unseen. What's the pulse on this set, is it likely to stick around or be a preorder or miss out kinda deal?

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