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Speaking of Dark Heresy, there's a humble bundle deal with both editions of DH, Black Crusade and Only War going on now: https://www.humblebundle.com/books/warhammer40k-darkheresy-blackcrusade-onlywar-cubicle7games-books Seems like it's more or less complete from what I can tell at a glance.
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# ? Mar 16, 2023 21:43 |
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# ? May 31, 2024 04:41 |
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The only thing that sticks out as missing is the old character sheet book for DH1. It's a fantastic deal.
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# ? Mar 17, 2023 05:26 |
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https://cubicle7games.com/blog/imperium-maledictum-psychic-powers-1 As we creep closer towards IM release, C7 drops another system preview. In this case dealing with psychic powers.
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# ? Mar 17, 2023 18:05 |
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Imperium Maledictum is now loose and out in the wild. https://twitter.com/cubicle7/status/1638903760750620672
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# ? Mar 23, 2023 15:21 |
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As someone generally more interested in the big Space Marine Tier 40k roleplay and who thought the old DW system was too cumbersome, I'm a bit skeptical of the new system, but if people say it's good and isn't just the same thing, I may go for it.
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# ? Mar 23, 2023 15:57 |
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Hiro Protagonist posted:As someone generally more interested in the big Space Marine Tier 40k roleplay and who thought the old DW system was too cumbersome, I'm a bit skeptical of the new system, but if people say it's good and isn't just the same thing, I may go for it.
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# ? Mar 23, 2023 16:14 |
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I'd be fine with Sisters of Battle tier play, or more elite Imperial Guard, I just don't like being a poo poo farmer in roleplaying games, especially in settings where there ARE people doing cool and interesting stuff.
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# ? Mar 23, 2023 16:24 |
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I'm interested in this but there really hasn't been much info and the preview on dtrpg doesn't show much. Going to wait for reviews.
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# ? Mar 23, 2023 17:27 |
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I have it. Looks interesting. Perils of the Warp/Psychic Phenomena now seem to work on a different basis, at least on a first skim - basically, using powers makes you build uo badness, you have to vent occasionally, when you vent you roll Paychic Phenomena with modifiers based on how much you are venting, if you go over your max without venting it's Perils time.
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# ? Mar 23, 2023 18:00 |
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Oh drat, determining whom the party works for and what they can bring to the table in terms of their influence and resources is a whole thing now. It looks pretty enticing, honestly, but I only do play-by-post and therefore am a stranger to campaigns that do not die in a matter of months at best.
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# ? Mar 24, 2023 04:21 |
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Warthur posted:I have it. Looks interesting. Yes, I have played the mage in Vermintide
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# ? Mar 24, 2023 07:30 |
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Abandoning the "roll a bunch of d10s and generate phenomena on 9s" system was a mistake. It had character.
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# ? Mar 24, 2023 07:40 |
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Just had a skim through, and it looks playable. Combat looks way less rocket tag than DH out of the box. It's clearly, heavily, heavily, influenced by WFRP4 which is of course unsurprising.
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# ? Mar 24, 2023 12:11 |
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Deptfordx posted:
This is a big part why I am loving this so far. The old Perils system was cute, but I feel like at least this new system is a bit more predictable. The potential to summon a campaign ending greater demon on a random roll for a minor spell in the previous game is amusing in theory, but little more. Also, based on the amount of good support WFRP 4th has been getting I fully expect this new game to blow the old FFG games out of the water in the long run. And I say this as someone who played Rogue Trader and Black Crusade for years.
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# ? Mar 24, 2023 14:01 |
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Warthur posted:I have it. Looks interesting. Oh hey neat exactly what I wanted!
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# ? Mar 24, 2023 14:23 |
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I finished reading the new rules and I'm honestly really stoked for the dead tree version now. It's not just the old system with a new coat of paint - there's a fair number of changes and they all seem for the better. It's still very crunchy, but they've simplified most of the math down to one digit computations, which I think will flow way better at the table.
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# ? Mar 26, 2023 22:36 |
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Clanpot Shake posted:It's not just the old system with a new coat of paint - there's a fair number of changes and they all seem for the better. It's still very crunchy, but they've simplified most of the math down to one digit computations, which I think will flow way better at the table. How effective/capable/etc. do you think characters are at character generation?
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# ? Mar 26, 2023 23:11 |
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Good question. I might go even more basic than that. Character A is a human mundane class (say the closest to a generic guardsman) fresh out of the box level 1. They swing their weapon at character B, same deal. How likely are they to hit/damage them?
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# ? Mar 26, 2023 23:17 |
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goatface posted:Good question. I might go even more basic than that. Average starting stat is 30, you might get an extra 5-10 from Origin & Background, plus maybe 5-10 from Career bonuses to skills, plus 5-10 from Specialisations, maybe another +10 from firing on Burst. So ~60-70%? No more range bonuses/penalties other than "Out of weapon range". However... then you also get Supremacy for preparing before an encounter. Every successful bit of prep gives you a rank of Supremacy (as well as killing the leader in an encounter), and you can get a Supremacy*10 bonus on one roll per turn. So if your crew learnt about the patrol patterns of the gangsters, talked to the local arms dealer about their gear, and opened by ganking their boss... that's +30 on the rest of their attacks. And the enemies are likely to flee, because the party's Supremacy exceeds their Resolve, unless they can start racking crits up on the PCs to reduce their Supremacy. Supremacy and Resolve are really neat mechanics. Clanpot Shake posted:I finished reading the new rules and I'm honestly really stoked for the dead tree version now.
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# ? Mar 27, 2023 00:38 |
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Supremacy reads like Cubicle 7 learned a lot of lessons from their implementation of Advantage in WFRP4 (and sensibly they seem to be basing it more on the Up In Arms take on Advantage as a group resource, not an individual tracker).
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# ? Mar 28, 2023 10:22 |
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Could have used another pass or two on proofreading. Like in the Duty section, some of the pre-mades have advances and/or gear which their faction doesn't give them.
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# ? Mar 28, 2023 14:13 |
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Dawgstar posted:How effective/capable/etc. do you think characters are at character generation? I did random chargen and wound up with a character with 45 in their main attack stat and a full load of gear. You're not gonna end up with dirt farmers scrounging for bullets like in DH1.
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# ? Mar 28, 2023 14:14 |
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Dawgstar posted:Could have used another pass or two on proofreading. Like in the Duty section, some of the pre-mades have advances and/or gear which their faction doesn't give them. Also, at this point I am convinced that no 40k RPG is ever going to get the auger/augur thing right.
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# ? Mar 28, 2023 18:25 |
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# ? Mar 28, 2023 19:06 |
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C7 seems perfectly content to "pre-release" pdfs and allow the community to participate in the noble art of proofreading.
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# ? Mar 28, 2023 19:12 |
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I hope that was a deliberate error for proof testing purposes and they just forgot about it. That would amuse me.
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# ? Mar 28, 2023 19:15 |
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At this point I'm deeply incredulous of the idea of a good 40k rpg. They seem like they're rushed out in an environment where physical publishing collapsed decades ago. The chaos books for Dark Heresy were not published in a finished state. Name Change fucked around with this message at 03:42 on Mar 29, 2023 |
# ? Mar 29, 2023 02:01 |
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The minor errors here don’t ruin the book in my opinion.
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# ? Mar 29, 2023 02:06 |
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Apparently one that hadn’t had the final edit pass went live on release, they put a new one up a few days ago that fixed the worst inconsistencies.
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# ? Mar 29, 2023 09:55 |
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The edit passes are continuing and they're down to just a handful of errors left, so... good sign maybe. My group is giving it a shot starting this weekend, full random characters and probably the portmaster patron. Weird that the book puts so much emphasis, relatively speaking, on Sisters of Silence. Dedicated patron, potential path for characters, quite a bit of mention in the fluff. For how minor they've been up until now it's an interesting change. Probably not something we end up interacting with though.
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# ? May 24, 2023 20:13 |
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SkyeAuroline posted:Weird that the book puts so much emphasis, relatively speaking, on Sisters of Silence. Dedicated patron, potential path for characters, quite a bit of mention in the fluff. For how minor they've been up until now it's an interesting change. Probably not something we end up interacting with though. it makes sense imo, they're a lot more prominent in the fiction/wargame than they were when the last round of d100 40k RPGs were being put together (due to Custodes becoming a real faction), and they're a shiny new vaguely "normal" human level faction that gives some social structure/a legitimate role for blanks outside of the generic "inquisitorial acolyte/thug"
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# ? May 24, 2023 21:30 |
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How've people found IM now it's been out for a bit? Is it a good DH replacement?
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# ? Jul 11, 2023 11:34 |
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spectralent posted:How've people found IM now it's been out for a bit? Is it a good DH replacement? We're three sessions in on our current campaign (well, two sessions and a practice fight). I'm not completely sold on the changes that IM makes - it's mostly competent overall, but there's not really anything super appealing to make the update worthwhile. For a new player trying to get in with legitimate books, it functions as a Dark Heresy replacement, which may well be damning it by faint praise. For everyone else... still got the old books kicking around for the time being, and I'd probably still go with them overall. Still feeling out how much of a difference there is in the systems, though, so grain of salt and all that.
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# ? Jul 11, 2023 16:47 |
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A shame, but good to know! They're still selling DH2 in PDF, it looks like, so it's a shame if it doesn't really compete well with itself.
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# ? Jul 11, 2023 18:45 |
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Can you explain in more detail? As I remember, the issue with FFG games was messy layout, quite a bit of system mastery, and rocket tag.
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# ? Jul 14, 2023 10:12 |
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JcDent posted:Can you explain in more detail? As I remember, the issue with FFG games was messy layout, quite a bit of system mastery, and rocket tag. Rocket tag is absolutely still an issue. Two solid hits is enough to take a PC out of effective combat, with armor; a third is likely to cripple or kill them. Average weapons do 5-8 damage plus your degree of success, versus health of 6-10 and armor reducing damage by 0-3 depending on your hit location, for starting characters; then you add things like the hand cannon that reduce your armor and do more damage, that are fairly commonplace for enemies to have access to. It gets worse with status effects in the mix. Our party is my naval armsman, a Ministorum zealot, and a naval infiltrator, for context. I have a shotgun. It does 6 points of damage. If any of those points of damage get through armor, you're knocked prone, period. The action economy wears down fast when everyone you shoot is getting knocked on their back. The Zealot has a hand flamer and firebombs. The hand flamer is okay; Ablaze is good but not broken, its zone ability isn't great because you have to be in the zone and take the damage too. The firebombs, on the other hand, are murder. They give a zone a "minor hazard", which inflicts 5 flat damage when you move into a hazard zone or start your turn in one. It's guaranteed damage that I don't believe you can miss (it's been a couple weeks since we played), at the "cost" of not being able to close into melee. But melee is also ridiculously lethal to be in ( System mastery - it doesn't seem too bad about this overall, but there are definitely places where you have to know that there's a better talent than what you're taking, and you absolutely need to do full point-buy if you want to build towards a specific thing later on. The requirements for some talents are high and advancement of stats is extremely slow (a full session's XP buys you a little over a 1% boost to your base stats). There's also some talents that completely replace each other (I believe Briber is one of these but can't remember which one it pairs with), and some quirks in the system that make specific ideas not viable as intended. Dual wielding pistol and melee, an iconic part of the setting and something most base kits are set up for, takes 3 talents to be fully effective - you won't get this at character creation and you likely won't get it for a long while afterwards. (But it's also kind of irrelevant for offense, because it's free to switch between weapons; it only matters if you have your melee weapon ready to parry or not.) Layout I'm not judging yet since the game is still a work in progress and still seems to be getting new errata updates. It's rough, but not Dark Heresy rough. SkyeAuroline fucked around with this message at 22:47 on Jul 14, 2023 |
# ? Jul 14, 2023 16:04 |
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SkyeAuroline posted:Rocket tag is absolutely still an issue. Two solid hits is enough to take a PC out of effective combat, with armor; a third is likely to cripple or kill them.
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# ? Jul 14, 2023 21:36 |
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SkyeAuroline posted:But melee is also ridiculously lethal to be in (you can only defend against one attack per turn, the hit chances are pretty good for enemies, and they do just as much damage) so that's not even a downside. On pg 211 the book says Melee attacks are automatically opposed (with disadvantage for the defender if they don't have a melee weapon or shield equipped), or you can just roll Dodge, and either way it doesn't require the use of a reaction. Is there something I'm missing?
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# ? Jul 14, 2023 21:41 |
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Dachshundofdoom posted:On pg 211 the book says Melee attacks are automatically opposed (with disadvantage for the defender if they don't have a melee weapon or shield equipped), or you can just roll Dodge, and either way it doesn't require the use of a reaction. Is there something I'm missing? I remember this coming up in session, but now it's looking like it was misunderstood. Asked my GM to clarify where he pulled that from to be sure, since I don't remember the exact context. Likely that we got it wrong or, since this was a few weeks ago, I'm misremembering something else affecting it. Ranged combat is the only combat I personally engaged with so far. I'm also juggling multiple systems recently so wires may have gotten crossed. e: I did have wires crossed - I was thinking of the Ranged dodge limitation. SkyeAuroline fucked around with this message at 22:53 on Jul 14, 2023 |
# ? Jul 14, 2023 22:47 |
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# ? May 31, 2024 04:41 |
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If you're a heretek, what's the point of having mechanicus implants? It feels like all they do is let you buy augmetics that only the mechanicus would sell, so it only really seems to let you play the con that you're a tech priest, trust me bro.
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# ? Jul 20, 2023 14:32 |