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Cooked Auto
Aug 4, 2007

Speaking of Dark Heresy, there's a humble bundle deal with both editions of DH, Black Crusade and Only War going on now:
https://www.humblebundle.com/books/warhammer40k-darkheresy-blackcrusade-onlywar-cubicle7games-books

Seems like it's more or less complete from what I can tell at a glance.

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moths
Aug 25, 2004

I would also still appreciate some danger.



The only thing that sticks out as missing is the old character sheet book for DH1.

It's a fantastic deal.

Cooked Auto
Aug 4, 2007

https://cubicle7games.com/blog/imperium-maledictum-psychic-powers-1

As we creep closer towards IM release, C7 drops another system preview. In this case dealing with psychic powers.

Cooked Auto
Aug 4, 2007

Imperium Maledictum is now loose and out in the wild.
https://twitter.com/cubicle7/status/1638903760750620672

Hiro Protagonist
Oct 25, 2010

Last of the freelance hackers and
Greatest swordfighter in the world
As someone generally more interested in the big Space Marine Tier 40k roleplay and who thought the old DW system was too cumbersome, I'm a bit skeptical of the new system, but if people say it's good and isn't just the same thing, I may go for it.

Talkie Toaster
Jan 23, 2006
May contain carcinogens

Hiro Protagonist posted:

As someone generally more interested in the big Space Marine Tier 40k roleplay and who thought the old DW system was too cumbersome, I'm a bit skeptical of the new system, but if people say it's good and isn't just the same thing, I may go for it.
It’s apparently more streamlined, so I’m looking forwards to seeing how. Don’t think it’ll work for Marines, but I imagine they’d just point Deathwatch players to Wrath & Glory.

Hiro Protagonist
Oct 25, 2010

Last of the freelance hackers and
Greatest swordfighter in the world
I'd be fine with Sisters of Battle tier play, or more elite Imperial Guard, I just don't like being a poo poo farmer in roleplaying games, especially in settings where there ARE people doing cool and interesting stuff.

neaden
Nov 4, 2012

A changer of ways
I'm interested in this but there really hasn't been much info and the preview on dtrpg doesn't show much. Going to wait for reviews.

Warthur
May 2, 2004



I have it. Looks interesting.

Perils of the Warp/Psychic Phenomena now seem to work on a different basis, at least on a first skim - basically, using powers makes you build uo badness, you have to vent occasionally, when you vent you roll Paychic Phenomena with modifiers based on how much you are venting, if you go over your max without venting it's Perils time.

MMAgCh
Aug 15, 2001
I am the poet,
The prophet of the pit
Like a hollow-point bullet
Straight to the head
I never missed...you
Oh drat, determining whom the party works for and what they can bring to the table in terms of their influence and resources is a whole thing now. It looks pretty enticing, honestly, but I only do play-by-post and therefore am a stranger to campaigns that do not die in a matter of months at best. :sigh:

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!

Warthur posted:

I have it. Looks interesting.

Perils of the Warp/Psychic Phenomena now seem to work on a different basis, at least on a first skim - basically, using powers makes you build uo badness, you have to vent occasionally, when you vent you roll Paychic Phenomena with modifiers based on how much you are venting, if you go over your max without venting it's Perils time.

Yes, I have played the mage in Vermintide

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


Abandoning the "roll a bunch of d10s and generate phenomena on 9s" system was a mistake. It had character.

Deptfordx
Dec 23, 2013

Just had a skim through, and it looks playable. Combat looks way less rocket tag than DH out of the box.

It's clearly, heavily, heavily, influenced by WFRP4 which is of course unsurprising.

Lord_Hambrose
Nov 21, 2008

*a foul hooting fills the air*



Deptfordx posted:


It's clearly, heavily, heavily, influenced by WFRP4 which is of course unsurprising.

This is a big part why I am loving this so far. The old Perils system was cute, but I feel like at least this new system is a bit more predictable. The potential to summon a campaign ending greater demon on a random roll for a minor spell in the previous game is amusing in theory, but little more.

Also, based on the amount of good support WFRP 4th has been getting I fully expect this new game to blow the old FFG games out of the water in the long run. And I say this as someone who played Rogue Trader and Black Crusade for years.

apostateCourier
Oct 9, 2012


Warthur posted:

I have it. Looks interesting.

Perils of the Warp/Psychic Phenomena now seem to work on a different basis, at least on a first skim - basically, using powers makes you build uo badness, you have to vent occasionally, when you vent you roll Paychic Phenomena with modifiers based on how much you are venting, if you go over your max without venting it's Perils time.

Oh hey neat exactly what I wanted!

Clanpot Shake
Aug 10, 2006
shake shake!

I finished reading the new rules and I'm honestly really stoked for the dead tree version now.

It's not just the old system with a new coat of paint - there's a fair number of changes and they all seem for the better. It's still very crunchy, but they've simplified most of the math down to one digit computations, which I think will flow way better at the table.

Dawgstar
Jul 15, 2017

Clanpot Shake posted:

It's not just the old system with a new coat of paint - there's a fair number of changes and they all seem for the better. It's still very crunchy, but they've simplified most of the math down to one digit computations, which I think will flow way better at the table.

How effective/capable/etc. do you think characters are at character generation?

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
Good question. I might go even more basic than that.

Character A is a human mundane class (say the closest to a generic guardsman) fresh out of the box level 1. They swing their weapon at character B, same deal. How likely are they to hit/damage them?

Talkie Toaster
Jan 23, 2006
May contain carcinogens

goatface posted:

Good question. I might go even more basic than that.

Character A is a human mundane class (say the closest to a generic guardsman) fresh out of the box level 1. They swing their weapon at character B, same deal. How likely are they to hit/damage them?
BS/WS now have skills, and specialisations within those skills, so it's probably easier?

Average starting stat is 30, you might get an extra 5-10 from Origin & Background, plus maybe 5-10 from Career bonuses to skills, plus 5-10 from Specialisations, maybe another +10 from firing on Burst. So ~60-70%? No more range bonuses/penalties other than "Out of weapon range". However... then you also get Supremacy for preparing before an encounter. Every successful bit of prep gives you a rank of Supremacy (as well as killing the leader in an encounter), and you can get a Supremacy*10 bonus on one roll per turn. So if your crew learnt about the patrol patterns of the gangsters, talked to the local arms dealer about their gear, and opened by ganking their boss... that's +30 on the rest of their attacks. And the enemies are likely to flee, because the party's Supremacy exceeds their Resolve, unless they can start racking crits up on the PCs to reduce their Supremacy.

Supremacy and Resolve are really neat mechanics.

Clanpot Shake posted:

I finished reading the new rules and I'm honestly really stoked for the dead tree version now.

It's not just the old system with a new coat of paint - there's a fair number of changes and they all seem for the better. It's still very crunchy, but they've simplified most of the math down to one digit computations, which I think will flow way better at the table.
Yeah. One thing that stood out to me was how they use +SL a lot now, and, well, Success Level is basically just '10'. It's an improvement, but it really starts to question why it's still d%. It already didn't make that much sense DH1 was d%, when most of the bonuses, characteristic bonuses, degrees of success, difficulties etc. were all in 10s. It feels like it wouldn't be too hard to just replace the d% with "Roll 1d10, add your SL bonuses, try to beat 10'. There's enough little +5s scattered around though that I'm not sure how practical it would be to just run it as a straightforward d10.

Warthur
May 2, 2004



Supremacy reads like Cubicle 7 learned a lot of lessons from their implementation of Advantage in WFRP4 (and sensibly they seem to be basing it more on the Up In Arms take on Advantage as a group resource, not an individual tracker).

Dawgstar
Jul 15, 2017

Could have used another pass or two on proofreading. Like in the Duty section, some of the pre-mades have advances and/or gear which their faction doesn't give them.

Clanpot Shake
Aug 10, 2006
shake shake!

Dawgstar posted:

How effective/capable/etc. do you think characters are at character generation?

I did random chargen and wound up with a character with 45 in their main attack stat and a full load of gear. You're not gonna end up with dirt farmers scrounging for bullets like in DH1.

MMAgCh
Aug 15, 2001
I am the poet,
The prophet of the pit
Like a hollow-point bullet
Straight to the head
I never missed...you

Dawgstar posted:

Could have used another pass or two on proofreading. Like in the Duty section, some of the pre-mades have advances and/or gear which their faction doesn't give them.
It's kinda bad, really. The character goals section refers to a non-existent table, recoil gloves are listed in the clothing/personal gear table but lack any kind of actual description… and then there are comparatively trivial but numerous things like fully two of the roles having their own names misspelt, more than once, in their respective descriptions. Or how about one sentence in the section outlining the character sheet reading, literally, "Having completely filled your Wounds will lead youb." ?

Also, at this point I am convinced that no 40k RPG is ever going to get the auger/augur thing right. :v:

Clanpot Shake
Aug 10, 2006
shake shake!

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


C7 seems perfectly content to "pre-release" pdfs and allow the community to participate in the noble art of proofreading.

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
I hope that was a deliberate error for proof testing purposes and they just forgot about it. That would amuse me.

Name Change
Oct 9, 2005


At this point I'm deeply incredulous of the idea of a good 40k rpg. They seem like they're rushed out in an environment where physical publishing collapsed decades ago.

The chaos books for Dark Heresy were not published in a finished state.

Name Change fucked around with this message at 03:42 on Mar 29, 2023

MonsterEnvy
Feb 4, 2012

Shocked I tell you
The minor errors here don’t ruin the book in my opinion.

Talkie Toaster
Jan 23, 2006
May contain carcinogens
Apparently one that hadn’t had the final edit pass went live on release, they put a new one up a few days ago that fixed the worst inconsistencies.

SkyeAuroline
Nov 12, 2020

The edit passes are continuing and they're down to just a handful of errors left, so... good sign maybe. My group is giving it a shot starting this weekend, full random characters and probably the portmaster patron.

Weird that the book puts so much emphasis, relatively speaking, on Sisters of Silence. Dedicated patron, potential path for characters, quite a bit of mention in the fluff. For how minor they've been up until now it's an interesting change. Probably not something we end up interacting with though.

LGD
Sep 25, 2004

SkyeAuroline posted:

Weird that the book puts so much emphasis, relatively speaking, on Sisters of Silence. Dedicated patron, potential path for characters, quite a bit of mention in the fluff. For how minor they've been up until now it's an interesting change. Probably not something we end up interacting with though.

it makes sense imo, they're a lot more prominent in the fiction/wargame than they were when the last round of d100 40k RPGs were being put together (due to Custodes becoming a real faction), and they're a shiny new vaguely "normal" human level faction that gives some social structure/a legitimate role for blanks outside of the generic "inquisitorial acolyte/thug"

spectralent
Oct 1, 2014

Me and the boys poppin' down to the shops
How've people found IM now it's been out for a bit? Is it a good DH replacement?

SkyeAuroline
Nov 12, 2020

spectralent posted:

How've people found IM now it's been out for a bit? Is it a good DH replacement?

We're three sessions in on our current campaign (well, two sessions and a practice fight). I'm not completely sold on the changes that IM makes - it's mostly competent overall, but there's not really anything super appealing to make the update worthwhile. For a new player trying to get in with legitimate books, it functions as a Dark Heresy replacement, which may well be damning it by faint praise. For everyone else... still got the old books kicking around for the time being, and I'd probably still go with them overall. Still feeling out how much of a difference there is in the systems, though, so grain of salt and all that.

spectralent
Oct 1, 2014

Me and the boys poppin' down to the shops
A shame, but good to know! They're still selling DH2 in PDF, it looks like, so it's a shame if it doesn't really compete well with itself.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
Can you explain in more detail? As I remember, the issue with FFG games was messy layout, quite a bit of system mastery, and rocket tag.

SkyeAuroline
Nov 12, 2020

JcDent posted:

Can you explain in more detail? As I remember, the issue with FFG games was messy layout, quite a bit of system mastery, and rocket tag.

Rocket tag is absolutely still an issue. Two solid hits is enough to take a PC out of effective combat, with armor; a third is likely to cripple or kill them. Average weapons do 5-8 damage plus your degree of success, versus health of 6-10 and armor reducing damage by 0-3 depending on your hit location, for starting characters; then you add things like the hand cannon that reduce your armor and do more damage, that are fairly commonplace for enemies to have access to.

It gets worse with status effects in the mix. Our party is my naval armsman, a Ministorum zealot, and a naval infiltrator, for context. I have a shotgun. It does 6 points of damage. If any of those points of damage get through armor, you're knocked prone, period. The action economy wears down fast when everyone you shoot is getting knocked on their back. The Zealot has a hand flamer and firebombs. The hand flamer is okay; Ablaze is good but not broken, its zone ability isn't great because you have to be in the zone and take the damage too. The firebombs, on the other hand, are murder. They give a zone a "minor hazard", which inflicts 5 flat damage when you move into a hazard zone or start your turn in one. It's guaranteed damage that I don't believe you can miss (it's been a couple weeks since we played), at the "cost" of not being able to close into melee. But melee is also ridiculously lethal to be in (you can only defend against one attack per turn, the hit chances are pretty good for enemies, and they do just as much damage) so that's not even a downside.

System mastery - it doesn't seem too bad about this overall, but there are definitely places where you have to know that there's a better talent than what you're taking, and you absolutely need to do full point-buy if you want to build towards a specific thing later on. The requirements for some talents are high and advancement of stats is extremely slow (a full session's XP buys you a little over a 1% boost to your base stats). There's also some talents that completely replace each other (I believe Briber is one of these but can't remember which one it pairs with), and some quirks in the system that make specific ideas not viable as intended. Dual wielding pistol and melee, an iconic part of the setting and something most base kits are set up for, takes 3 talents to be fully effective - you won't get this at character creation and you likely won't get it for a long while afterwards. (But it's also kind of irrelevant for offense, because it's free to switch between weapons; it only matters if you have your melee weapon ready to parry or not.)

Layout I'm not judging yet since the game is still a work in progress and still seems to be getting new errata updates. It's rough, but not Dark Heresy rough.

SkyeAuroline fucked around with this message at 22:47 on Jul 14, 2023

Elukka
Feb 18, 2011

For All Mankind

SkyeAuroline posted:

Rocket tag is absolutely still an issue. Two solid hits is enough to take a PC out of effective combat, with armor; a third is likely to cripple or kill them.
I can't say that sounds like a problem to me. Grinding down hp for multiuple rounds is one of my least favorite things in an RPG. It ought to be resolved quickly, and quickly still usually means hours in most any combat system.

Dachshundofdoom
Feb 14, 2013

Pillbug

SkyeAuroline posted:

But melee is also ridiculously lethal to be in (you can only defend against one attack per turn, the hit chances are pretty good for enemies, and they do just as much damage) so that's not even a downside.

On pg 211 the book says Melee attacks are automatically opposed (with disadvantage for the defender if they don't have a melee weapon or shield equipped), or you can just roll Dodge, and either way it doesn't require the use of a reaction. Is there something I'm missing?

SkyeAuroline
Nov 12, 2020

Dachshundofdoom posted:

On pg 211 the book says Melee attacks are automatically opposed (with disadvantage for the defender if they don't have a melee weapon or shield equipped), or you can just roll Dodge, and either way it doesn't require the use of a reaction. Is there something I'm missing?

I remember this coming up in session, but now it's looking like it was misunderstood. Asked my GM to clarify where he pulled that from to be sure, since I don't remember the exact context. Likely that we got it wrong or, since this was a few weeks ago, I'm misremembering something else affecting it. Ranged combat is the only combat I personally engaged with so far. I'm also juggling multiple systems recently so wires may have gotten crossed.

e: I did have wires crossed - I was thinking of the Ranged dodge limitation.

SkyeAuroline fucked around with this message at 22:53 on Jul 14, 2023

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spectralent
Oct 1, 2014

Me and the boys poppin' down to the shops
If you're a heretek, what's the point of having mechanicus implants? It feels like all they do is let you buy augmetics that only the mechanicus would sell, so it only really seems to let you play the con that you're a tech priest, trust me bro.

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