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RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!
I missed if someone else said it but don't go into debt if you're unrecognised, one of the big differences is that unrecognised powers pay far more interest on their loans.

Also always move onto iron-framed buildings as soon as possible, wood framed is far less efficient and should only be used when you lack access to iron. Staying on wood-framed a bit longer can be OK if you lack iron but have a ton of wood and aren't inside a larger market, so you can drive down the cost of wood to make construction cheap, but it's generally just more expensive and slower.

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Gort
Aug 18, 2003

Good day what ho cup of tea
I'd say you only really want to move to iron-framed buildings once you have the Atmospheric Engine tech that literally doubles the output of iron mines.

Dr. Video Games 0031
Jul 17, 2004

I switch to iron framed buildings as soon as possible. Atmospheric Engine helps and should be heavily prioritized, but the faster construction ramp is still very helpful in the early game.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

Gort posted:

I'd say you only really want to move to iron-framed buildings once you have the Atmospheric Engine tech that literally doubles the output of iron mines.

When I say "switch over" I guess I mean start using for at least some of your construction, as you're ramping up iron output you should have at least 2 construction centres, one using wood and one using iron, so you don't drive the price of iron too high and can still benefit from the extra efficiency of iron construction.

If you've made wood extremely cheap for a while then obviously you want to continue to milk that for cheap construction for at least some of your output, unless you have an excess of cash, in which case the raw output from pushing iron faster will be better

Fister Roboto
Feb 21, 2008

Yeah, I'm in the "wait for atmospheric engines" camp. Iron mines just don't have the throughput to support construction yards without them, especially if you've been building a lot of lumber mills early on to boost your capitalists. Obvious exception if you already have a lot of iron available, like if you're in a customs union.

Eiba
Jul 26, 2007


Construction sectors are very quick to build. If you've got cheap wood and fabric and plenty of labor, but you're really struggling with iron, it can definitely be worth it to build half a dozen low level construction sectors to boost your construction early. You'll want to shut some of them when you do switch to iron, but they're so cheap in terms of construction time that it can definitely be worth it to temporarily over construct them in order to build up your base industries.

Honestly, switching over to iron frame is as much for boosting iron demand as increased construction points. Just keep in mind that your lumber industry profitability will crater when you do transition.

Demiurge4
Aug 10, 2011

Just gotta make sure you got some jobs ready when you dismantle 20 construction sectors, that's a lot of pissed off jobless poors.

Gort
Aug 18, 2003

Good day what ho cup of tea

Demiurge4 posted:

Just gotta make sure you got some jobs ready when you dismantle 20 construction sectors, that's a lot of pissed off jobless poors.

what are they gonna do, oppose my horrible landlords I want dead asap or something

Demiurge4
Aug 10, 2011

Simply put the intellectuals with 8% political clout into government alone for 93% legitimacy (for some reason).

Gort
Aug 18, 2003

Good day what ho cup of tea

Demiurge4 posted:

Simply put the intellectuals with 8% political clout into government alone for 93% legitimacy (for some reason).

I'd love to see what the legitimacy tooltip says

Demiurge4
Aug 10, 2011

This is from a fresh new game as Ottomans with the intellectuals in power. You can push this much higher very quickly by bolstering them and suppressing the landlords.

Hellioning
Jun 27, 2008

Because you're an absolute monarchy and your absolute monarch is an intellectual. What they say, goes. If anything, 58% is remarkably low.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!
It's funny how I think of monarchies as the "gently caress you, landowners forever, reforms will be hell" government type but the second you get a monarch from a useful faction it becomes incredibly good

Koorisch
Mar 29, 2009
So what's the next step from Monanarcy you'd pick, Presidential Republic or Parliamentary Republic?

Also when would be a good time to take this option?


e: Should I just bolster the Int/Cap parties from day 1 to help them grow faster?

Koorisch fucked around with this message at 22:21 on Jul 11, 2023

Radia
Jul 14, 2021

And someday, together.. We'll shine.

RabidWeasel posted:

It's funny how I think of monarchies as the "gently caress you, landowners forever, reforms will be hell" government type but the second you get a monarch from a useful faction it becomes incredibly good

- Brazil, 1889

Dirk the Average
Feb 7, 2012

"This may have been a mistake."

Koorisch posted:

So what's the next step from Monanarcy you'd pick, Presidential Republic or Parliamentary Republic?

Also when would be a good time to take this option?


e: Should I just bolster the Int/Cap parties from day 1 to help them grow faster?

I would argue that you're better off using the authority for more consumption taxes to fund construction to build more industry and universities if you're a lower tech nation. If you're an already somewhat established European power, it might be better to do the bolstering.

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!
Is it possible for a monarch to have one of the Trade Union ideologies?

Gort
Aug 18, 2003

Good day what ho cup of tea
Sometimes you run out of useful things to consumption tax, then it's worth looking at bolstering good interest groups, or maybe doing social mobility decrees to get your literacy up.

Radia
Jul 14, 2021

And someday, together.. We'll shine.
also the road maintenance decrees are like, crazy good? not for the infra but for the build efficiency

Yaoi Gagarin
Feb 20, 2014

Lady Radia posted:

- Brazil, 1889

this is basically what a bunch of 18th c. philosophers thought. a lot of them loved frederick the great

DJ_Mindboggler
Nov 21, 2013

RabidWeasel posted:

It's funny how I think of monarchies as the "gently caress you, landowners forever, reforms will be hell" government type but the second you get a monarch from a useful faction it becomes incredibly good

There's a reason that many early liberals were fans of Enlightened Absolutism. Having someone with absolute power who shares your ideals is a much quicker path to reform than convincing the unwashed masses that free trade and religious pluralism will benefit them in the long run.

Admiral Joeslop
Jul 8, 2010




I wish the consumptions tax list was ordered by the amount of ingots you get per authority point. Sure, something like grain might give you 1.7k ingots for 500 authority but you could also do five different taxes on items that cost 100 authority each and give you 2k ingots total.

It's not really a big deal, just kinda obnoxious to micro that.

Ithle01
May 28, 2013
Yeah in the early game I run the Road Maintenance edict in whichever state I'm currently building in just for the 10% faster speed towards my industrial snowball. It's dumb micromanagement, but this is a PDX game. Once the snowball is rolling though I stop that. Same deal with setting up construction sectors, build them in the state that you know you will be doing the most industrialization in, or at least the most construction. If you're playing as USA dump a shitload into New York for when you get electricity so you can poo poo out power plants.

Fister Roboto
Feb 21, 2008

DrSunshine posted:

Is it possible for a monarch to have one of the Trade Union ideologies?

According to the game files, all characters are generated with a random IG weighted by clout. So, maybe?

Could always get a trade union president elected and then switch to monarchy.

dead gay comedy forums
Oct 21, 2011


my pet peeve for the moment is that you get springtime of the peoples when going socialist: the place has universal suffrage and is a republic already, lmao

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!

Fister Roboto posted:

According to the game files, all characters are generated with a random IG weighted by clout. So, maybe?

Could always get a trade union president elected and then switch to monarchy.

I love this idea. Prince so and so grows up reading Karl Marx, decides to implement socialism by royal decree when he inherits the throne. :allears:

CapnAndy
Feb 27, 2004

Some teeth long for ripping, gleaming wet from black dog gums. So you keep your eyes closed at the end. You don't want to see such a mouth up close. before the bite, before its oblivion in the goring of your soft parts, the speckled lips will curl back in a whinny of excitement. You just know it.
If I love CK2/3 and Stellaris but have bounced off EU4 every time I tried it, is this game for me?

Eiba
Jul 26, 2007


CapnAndy posted:

If I love CK2/3 and Stellaris but have bounced off EU4 every time I tried it, is this game for me?
Depends on why you bounced off EU4. This game is more like Stellaris than CK. It has a much more complicated political and economic system that is the core of the gameplay, but if you squint it's kinda like a much more complicated version of the equivalent systems in Stellaris.

Did you like building things to support other things on your Stellaris planets, balancing things so your economy didn't fall out of whack? There's a whole lot more of that here. But there's no free expansion like Stellaris or chaotic world like CK. You'll have to play with the hand you were dealt when you chose your country. There's always some expansion potential, but it'll usually take a lot of work to create sweeping changes. Usually that hard work is a lot of meticulous economic growth though. You'll be building a lot of factories, no matter how you approach things.

Not sure there's much in common with EU4 that isn't common to all these games though.

buglord
Jul 31, 2010

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!

Buglord

CapnAndy posted:

If I love CK2/3 and Stellaris but have bounced off EU4 every time I tried it, is this game for me?

If you didn’t like the focus of war on Stellaris and EU4, you’ll like this game. The implementation of actual warfare is a little wonky (though I last played 3-4 months ago so it might have been further improved) but it’s very cool that it’s not really something you have to be proficient at in order to prosper.

Yaoi Gagarin
Feb 20, 2014

is there any way to take a whole-map screenshot?

DJ_Mindboggler
Nov 21, 2013

dead gay comedy forums posted:

my pet peeve for the moment is that you get springtime of the peoples when going socialist: the place has universal suffrage and is a republic already, lmao

They want their own SSR. Alternatively, your education reforms went too well, now the peasants have national consciousness.

dead gay comedy forums
Oct 21, 2011


DJ_Mindboggler posted:

They want their own SSR. Alternatively, your education reforms went too well, now the peasants have national consciousness.

it's more like radicals are demanding the things they already have, just that the communist party wants to advance stuff further the event triggers

like yeah liberals going batshit into being reactionary the moment a red flag shows up is very appropriate, but have an appropriate event chain lmao. A large majority has voted for the communist party then it fires and there's this annoying surge of radicals that already have their things (and more because of social reforms), so they will cool off; until then, having to deal with gratuitous turmoil for the duration is just a gratuitous penalty.

(the worst of it is that if you want to ride it out you have to pick the option of supporting the conservative establishment, with the communists in power. lol and lmao)

ilitarist
Apr 26, 2016

illiterate and militarist

Eiba posted:


Not sure there's much in common with EU4 that isn't common to all these games though.

One thing that is different in EU4 and Victoria 3 is how much is defined by your starting position. Stellaris is kind of symmetric game, CK3 is wild and random, but both Victoria 3 and EU4 want you to care a lot about the starting position. Lots of conflicts are predestined and you must prepare. The economy is also defined by trade winds or access to resources.

Once you know these games well enough you'll of course always end up with a similarly looking hegemony, but EU4 and V3 are more interested than CK3 or Stellaris in how you get there, as in these games becoming one of the leading forces in the world is basically a given.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

ilitarist posted:

One thing that is different in EU4 and Victoria 3 is how much is defined by your starting position. Stellaris is kind of symmetric game, CK3 is wild and random, but both Victoria 3 and EU4 want you to care a lot about the starting position. Lots of conflicts are predestined and you must prepare. The economy is also defined by trade winds or access to resources.

Once you know these games well enough you'll of course always end up with a similarly looking hegemony, but EU4 and V3 are more interested than CK3 or Stellaris in how you get there, as in these games becoming one of the leading forces in the world is basically a given.

EU4 has more "geography" than V3 does, it's one of the things that game does best. Due to how markets work in V3 you can often get into a place where you don't really need to care about starting location, plus it's possible to take territory all over the world very easily.

KOGAHAZAN!!
Apr 29, 2013

a miserable failure as a person

an incredible success as a magical murder spider

VostokProgram posted:

is there any way to take a whole-map screenshot?

So some of the newer (Imp and later) Paradox games have this, but it's not as easy or straightforward as in the earlier ones. You'll need to activate the console (this involves opening the game in debug mode), and try executing "Map.SavePNG countries <some filename> yes", without the quotation marks and replacing <some filename> with the filename you want. This might work.

ilitarist
Apr 26, 2016

illiterate and militarist

RabidWeasel posted:

EU4 has more "geography" than V3 does, it's one of the things that game does best. Due to how markets work in V3 you can often get into a place where you don't really need to care about starting location, plus it's possible to take territory all over the world very easily.

I might not have enough experience in Victoria 3 to discuss it properly, but in that game the conquest is relatively slow. You probably mean to say that in EU4 it's physically impossible to conquer faraway lands and in Victoria 3 if you aren't landlocked you can target whatever you want.

I guess for now geography and province history feels not important in Victoria 3 but it's clearly against dev's wishes so it will probably change.

Randallteal
May 7, 2006

The tears of time

ilitarist posted:

I guess for now geography and province history feels not important in Victoria 3 but it's clearly against dev's wishes so it will probably change.

I don't want everything to be a chore to manage but naval invasions and overseas supply should probably be heavily restricted by access to nearby friendly ports considering how dependant empires were on refueling station networks and how much trouble Russia had just moving its fleet to the pacific during the Russo-Japanese war. Japan (or even the US or Prussia) shouldn't be able to launch a full naval invasion in Arabia or Africa without having any bases within a thousand miles.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

ilitarist posted:

I might not have enough experience in Victoria 3 to discuss it properly, but in that game the conquest is relatively slow. You probably mean to say that in EU4 it's physically impossible to conquer faraway lands and in Victoria 3 if you aren't landlocked you can target whatever you want.

I guess for now geography and province history feels not important in Victoria 3 but it's clearly against dev's wishes so it will probably change.

Easy as in you can just go "oh I need oil, I'll move an interest to Arabia and conquer some territory there". There's very little friction outside of what the diplo play system generates, which is often very little, but occasionally wildly disproportionate.

Quixzlizx
Jan 7, 2007

Randallteal posted:

I don't want everything to be a chore to manage but naval invasions and overseas supply should probably be heavily restricted by access to nearby friendly ports considering how dependant empires were on refueling station networks and how much trouble Russia had just moving its fleet to the pacific during the Russo-Japanese war. Japan (or even the US or Prussia) shouldn't be able to launch a full naval invasion in Arabia or Africa without having any bases within a thousand miles.

It doesn't really make much sense that the player can snipe New York right at the beginning of the game.

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Mandoric
Mar 15, 2003

Randallteal posted:

I don't want everything to be a chore to manage but naval invasions and overseas supply should probably be heavily restricted by access to nearby friendly ports considering how dependant empires were on refueling station networks and how much trouble Russia had just moving its fleet to the pacific during the Russo-Japanese war. Japan (or even the US or Prussia) shouldn't be able to launch a full naval invasion in Arabia or Africa without having any bases within a thousand miles.

I think that ship has sailed, though, which is sad. Refueling stations were a prime driver of how colonialism played out, but refueling stations imply game logic that deals with stocks rather than flows, something that's been steadfastly resisted in all other contexts.

Can't even fudge it with "is there coal mining in that specific colony", something which could otherwise produce a scramble for Nigeria/South Africa/Andhra Pradesh/Sumatra/Australia, because a) national markets are presumed to have near-total access to themselves and b) you can't make your colony dev coal (or even build some weird special-ruled building.)

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