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Tortolia
Dec 29, 2005

Hindustan Electronics Employee of the Month, July 2008
Grimey Drawer

Marklar posted:

I didn't install any Typhon Neuromods for my entire playthrough. At some point, I'll do another one on a higher difficulty and use those heavily.

Do this for sure. Much like Dishonored made it sound like killing people was going to ruin your playthrough, Prey’s Typhon neuromod tutorial makes it sound like it’s going to just completely put you on a fast track to hell for even going near them, whereas the only practical side effect is after a few the security turrets register you as hostile.

Also consider Mooncrash if you want more Prey - it’s not as story first as the base game is, but it’s got some neat stuff mixed in and the gameplay loop is a lot of fun IMO. It’s on sale right now.

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Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging
It's also really interesting to do a Typhon-mods-only run. You have to be insanely careful in the early game since you're a noodly weakling with no skills, but once you get your hands on the Psychoscope and unlock Typhon neuromods, things start to get a little more even. You're still slow, fragile, and incapable of heavily upgrading or doing extra damage with weapons, though - and you can't repair or hack turrets! It's a very different experience especially in the cargo bay

Arc Light
Sep 26, 2013



I want to do a run without any neuromods at all, but then I think about the nightmare and ugh

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging

Arc Light posted:

I want to do a run without any neuromods at all, but then I think about the nightmare and ugh

Yeah you pretty much just have to bolt to another area and wait out the timer in that case. It's still a really interesting experience though. Never printing neuromods - and recycling the ones you find - leaves you with an insane amount of spare materials, and encourages you to use shitloads of ammunition and consumables (especially turrets and grenades). Stealth remains important and worthwhile for the whole game, inventory management is SO important, and toe-to-toe combat will often simply kill you. As a result, you'll find yourself doing cunning poo poo like leaning around a corner to stun an enemy, planting a recycler mine at your feet, and backpedalling to a safe distance while you swap to the shotgun just in case the mine doesn't do the job.

I would never recommend it for a first playthrough, but a no-mods run is a fantastic way to experience Prey as a purely survival-horror game. poo poo gets tense, especially if you turn on the survival options like oxygen leaks and lasting injuries.

GlyphGryph
Jun 23, 2013

Down came the glitches and burned us in ditches and we slept after eating our dead.
The final level of mimic is the best Typhon ability because it unlocks the ability to literally fly around the map, imo. Everyone should get it eventually just to play with it for a bit even if they already beat the game or whatever

Dyz
Dec 10, 2010

Arc Light posted:

I also avoided that on my first playthrough, but after a couple more runs where I played every single mod for good measure, I really only use a couple of Typhon neuromods regularly. The tree that allows you to regenerate up to 25 health every time you're injured is an absolute game changer, and ditto the mimic ability, but most of the others can be ignored if you're good at stealth and/or have fully upgraded guns.

Time basically stops while youre aiming some of the typhon powers so you can drop a psychoshock and the three big damage abilities in half a second and obliterate just about anything.

It makes combat focus look like a joke.

Hannibal Rex
Feb 13, 2010

Dyz posted:

Time basically stops while youre aiming some of the typhon powers so you can drop a psychoshock and the three big damage abilities in half a second and obliterate just about anything.

It makes combat focus look like a joke.

You just unpleasantly reminded me that for some reason, during time-freezes like this, remapped controls revert back to the default. Arkane used to be good about not making absolutely basic gently caress-ups like this, but it never got patched.

aniviron
Sep 11, 2014

Combat focus is good but I have to agree, once you have the psychic water quest done and your psi is infinite & free, nothing beats dropping psychoshock/superthermal/electroshock/kinetic blast on something in rapid succession. Even the big bads don't stand up to that. The order is important too, psychoshock both stuns and makes them more vulnerable to further damage.

I also think people sleep on Backlash. When you're fighting the most dangerous things on the station it is insanely good. Very low mana cost, the higher levels prevent multiple hits, and it gives the Typhon the same fear effect that you get when you hit a Weaver normally. I believe top level insulates you from three or four hits, and when the enemy spends most of the fight running away from you that means literally every hit gets blocked, so you can get through almost every single fight without a scratch. It doesn't work when you get ambushed of course, but most of the fights against bigger Typhon you have advanced warning.

Pookah
Aug 21, 2008

🪶Caw🪶





If you are like me, and enjoy manipulating systems quietly, then mindjack is a really fun typhon skill.
From the way it was described, I assumed it only worked on humans, but it works on the typhon just as well.

Red Crown
Oct 20, 2008

Pretend my finger's a knife.
I just got this and beat it on the Steam sale. Great game, and yes - I liked the ending. I also chose to reject the alien and Stay Human, my only regret is that I couldn't figure out a way to free the mind-controlled humans, even though I was blowing up the station. Does killing the telepath nearby work?

One big hanging chad for me: A couple of logs mention a shuttle accidentally seeing a hidden military space station, but I never found anything more before I Perdition'd Talos. Where can I find more?

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging

Red Crown posted:

my only regret is that I couldn't figure out a way to free the mind-controlled humans, even though I was blowing up the station. Does killing the telepath nearby work?

Yes. Using the stun gun to knock them out also works, and if you have the right neuromod, I believe you can counter-mind-control them as well

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

You gotta be careful as the psychic blast from the dying telepath can pop the heads of mind controlled ppl if they’re close enough

Mike the TV
Jan 14, 2008

Ninety-nine ninety-nine ninety-nine

Pillbug

Red Crown posted:

\
One big hanging chad for me: A couple of logs mention a shuttle accidentally seeing a hidden military space station, but I never found anything more before I Perdition'd Talos. Where can I find more?

Play Mooncrash to find out!

Glimpse
Jun 5, 2011


Red Crown posted:


One big hanging chad for me: A couple of logs mention a shuttle accidentally seeing a hidden military space station, but I never found anything more before I Perdition'd Talos. Where can I find more?

I don't think there's much about it but there are a few mentions of the Argus Installation throughout the game. It's where Dahl came from with the cleaning crew. Might be where the post-credits scene happens.

Tortolia
Dec 29, 2005

Hindustan Electronics Employee of the Month, July 2008
Grimey Drawer

Red Crown posted:

One big hanging chad for me: A couple of logs mention a shuttle accidentally seeing a hidden military space station, but I never found anything more before I Perdition'd Talos. Where can I find more?

It’s largely just world setting - Talos isn’t the only manned offworld installation. Dahl was stationed at one such station, and Mooncrash sheds more light on the topic as well.

MH Knights
Aug 4, 2007

RIP Arkane Austin. I know being "forced" to make Redfall did the real damage and drove most of the devs behind Prey away so this is just the studio being finished off. Still sucks though.

Mike the TV
Jan 14, 2008

Ninety-nine ninety-nine ninety-nine

Pillbug

MH Knights posted:

RIP Arkane Austin. I know being "forced" to make Redfall did the real damage and drove most of the devs behind Prey away so this is just the studio being finished off. Still sucks though.

Considering the other studios being shuttered, I don't think it has much to do with their last game being a bomb, although I see where you are coming from.

I hope the brains behind Prey can get together and make more cool games. Prey is awesome, and I want more of it.

uber_stoat
Jan 21, 2001



Pillbug
Prey is one of the best aaa games to come around recently. simple as.

Evil Kit
May 29, 2013

I'm viable ladies.

uber_stoat posted:

Prey is one of the best aaa games to come around recently. simple as.

if you think 2017 is recent, good news I have this used car you might be interested in...

Glimpse
Jun 5, 2011


Thing is, there hasn’t been anything half as good since.

uber_stoat
Jan 21, 2001



Pillbug
less than 10 years is recent for me.

AndrewP
Apr 21, 2010

Talos I is probably my favorite game setting/map ever

oh wait I just remembered The Oldest House. well, it's top 5

Kibayasu
Mar 28, 2010

Talos I for making sense.

The Oldest House for not making sense.

Hannibal Rex
Feb 13, 2010
A bit of an update on Arkane Austin developments:

Kirk MacKeand has written a book on the history of stealth games, and he's made the Arkane chapter free for all. It's a good read.

https://videogames.si.com/features/the-history-of-arkane-studios

Also, Redfall is getting a final patch after all, which will enable off-line mode. Yay, I guess. Honestly, I've always intended to give Redfall a spin eventually, once it was clearer how much patches improved it and it went on sale.

Your Uncle Dracula
Apr 16, 2023
Yeah, I’ll try it for single player. Think it’s on game pass anyway.

aniviron
Sep 11, 2014

It's not Prey or Arkane but there's no thread for it so you can't stop me: I've been playing Weird West, which is Raphael Colantonio's game from a few years back, the immersive sim action RPG set in, well, the fantasy wild west. It's good so far! Has a loooot of Prey's DNA in it. Clearly doesn't have a massive budget, but as of now I'd say if you like Prey it's worth trying.

thebardyspoon
Jun 30, 2005
They're apparently working on a retro sci=fi first person rpg next (I assume the retro part is referring to the sci-fi aspect but I suppose it could be the game in general will be "retro"). I saw someone tweet a very whiny post about how the supposed indie revolution happened and there was never a Deus Ex successor and he replied saying "give my team a few years".

Rev. Melchisedech Howler
Sep 5, 2006

You know. Leather.

aniviron posted:

It's not Prey or Arkane but there's no thread for it so you can't stop me: I've been playing Weird West, which is Raphael Colantonio's game from a few years back, the immersive sim action RPG set in, well, the fantasy wild west. It's good so far! Has a loooot of Prey's DNA in it. Clearly doesn't have a massive budget, but as of now I'd say if you like Prey it's worth trying.

Weird West is a great if flawed game. It's been a bit since I've played it so can't remember the specifics but I remember having to mod away some issues with the companions - seem to remember they were a little too happy to walk into your line of fire.

My other issue with it is that I'd prefer it be turn based rather than the somewhat awkward realtime isometric shooting, but I'd also like most things be turn based.

Evil Kit
May 29, 2013

I'm viable ladies.

Glimpse posted:

Thing is, there hasn’t been anything half as good since.

Prey is a very good game but it absolutely not the best game I've played in the last 7 years by a significant margin.

But that's more on personal preference. I do think there's objectively better games too, but Prey is quite good!

The_White_Crane
May 10, 2008
I think that Prey has serious game balance issues, in a very similar way to Deus Ex or System Shock 2, where there are a handful of Very Optimal Choices which make the game much easier versus a fistful of Really poo poo Choices which make the game substantially more frustratiing.
But I also think that Prey has one of the best world-spaces since Dark Souls in terms of giving you a coherent and believable place to inhabit, and the environmental reactivity and interactivity are top-notch. I can't think of anything else which does such a stellar job of making you feel like you are In A Place .

SCheeseman
Apr 23, 2003

I don't think there's an immersive sim that doesn't have game balance issues, but I've come to believe that it doesn't really matter for games of that ilk, since ultimately the fun comes from building your character and making choices and sometimes certain choices are inevitably going to be harder than others.

AndrewP
Apr 21, 2010

Yeah, when I was playing Prey the last thing on my mind was balance issues or the usual “game” stuff, because it was, well, immersive

Usually what I was thinking was “which one of you loving things is a mimic”

Shockeh
Feb 24, 2009

Now be a dear and
fuck the fuck off.

AndrewP posted:

Yeah, when I was playing Prey the last thing on my mind was balance issues or the usual “game” stuff, because it was, well, immersive

Usually what I was thinking was “which one of you loving things is a mimic”
All of them.

Your Uncle Dracula
Apr 16, 2023
This post-it wouldn't lie to me.

John Murdoch
May 19, 2009

I can tune a fish.

SCheeseman posted:

I don't think there's an immersive sim that doesn't have game balance issues, but I've come to believe that it doesn't really matter for games of that ilk, since ultimately the fun comes from building your character and making choices and sometimes certain choices are inevitably going to be harder than others.

Disagree, because balance problems also make optimal choices boring. One of my biggest issues with Prey is that it's really, really easy to solve the combat. Psychoshock is so stupidly broken and it's a one button solution to basically everything in the game.

Also the number of puzzle solving options available to the player creates a double-edged sword because it also makes it too easy to find one of multiple reliable, repeatable solutions and rely on them for the entire game, which makes them stop feeling satisfying and clever and instead just rote.

Arc Light
Sep 26, 2013



AndrewP posted:

Yeah, when I was playing Prey the last thing on my mind was balance issues or the usual “game” stuff, because it was, well, immersive

Usually what I was thinking was “which one of you loving things is a mimic”

Yeeeep.

I wouldn't say it's the best game I've ever played, but it's definitely the most memorable. Probably the only game where I felt like I was in a "real" environment where people lived and worked, and not just a setup for game mechanics.

Early game, when you have no way of detecting mimics was great. Absolutely top notch. Made me hella anxious, clonking random coffee mugs and chairs with my wrench and walking with my back to the wall.

Doing a whole run with no powers is one of the more tense gaming experiences I've had. Probably time for another playthrough.

SCheeseman
Apr 23, 2003

John Murdoch posted:

Disagree, because balance problems also make optimal choices boring. One of my biggest issues with Prey is that it's really, really easy to solve the combat. Psychoshock is so stupidly broken and it's a one button solution to basically everything in the game.

Eh, depends on what you consider boring. Going all in on shotgun also trivializes combat, but running around the station like a madman gunning down Nightmares is fun if not because it's a challenge, but because it's otherwise satisfying.

Immersive sims have never been great "games" in the tradition of providing highly polished gameloops, they're always a ramshackle assemblement of mechanics lifted from all over the place and stuck in place with krazy glue. You can always find a way cheese them, there's too many factors at play for developers to fully account for all the choice and when they do try, it often ends up stripping away those moments of ~emergent~ gameplay.

It also helps to keep in mind that combat isn't the point, or at least not the only one, you can usually choose not to engage. Is that boring? Probably to some, but when I think of my favorite moments in Deus Ex they're not me shooting bad guys.

SCheeseman fucked around with this message at 03:57 on May 20, 2024

Ror
Oct 21, 2010

😸Everything's 🗞️ purrfect!💯🤟


That's probably my biggest gripe with Deathloop, it's just not 'immersive' enough. They've set up a cool world with cool Arkane flair and a decent story hook but it's very heavy on what is pretty simple combat. And once you've murdered everyone you just kind of wander around the empty level looking for points of interest but they're pretty scarce.

John Murdoch
May 19, 2009

I can tune a fish.

SCheeseman posted:

It also helps to keep in mind that combat isn't the point, or at least not the only one, you can usually choose not to engage. Is that boring? Probably to some, but when I think of my favorite moments in Deus Ex they're not me shooting bad guys.

If we were talking about Deus Ex I'd agree, but Prey isn't really built the same way at all.

Gunning down Nightmares wasn't fun for me because it was frankly not very interactive. Psychoshock -> 1-3 shotgun blasts depending on upgrade level -> dead Nightmare. No aiming needed, even.

I usually take up an ambush predator playstyle in these games, so it's not like I'm anti-stealth nor am I desperate for Doom Eternal levels of combat complexity, but Nightmares especially felt like they tried to reinvent the Big Daddy and failed.

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SCheeseman
Apr 23, 2003

It's not the same assemblage of mechanics, but it's still a grab bag. Most of the fun I had with Prey was solving the environmental puzzles, exploring the levels, that sort of thing. That goes for most imsims, OG System Shock feels like poo poo as a shooter and that's a game that puts an emphasis on combat. Nonetheless, it's considered a GOAT.

(for what it's worth, the remake did the right thing by improving on it)

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