|
Isaacs Alter Ego posted:I've noticed that a lot of big Eternal fans tend to be fans of like, Devil May Cry, and honestly, I think Eternal would have been better suited as a new IP and marketed as the kind of game it is, a first person spectacle fighter. Doom 3 is the same way, people wanted Doom and got a survival horror. Both are not at all what I'm looking for out of a Doom game, but there's an audience for them, and they can be more enjoyable when you don't feel like you've been bait and switched. I'm curious to see if iD continues in that mold for their next game, if they do something different, or if they go back to something closer to 2016.
|
# ? Jul 15, 2023 22:17 |
|
|
# ? May 17, 2024 15:34 |
|
Arivia posted:I'm curious to see if iD continues in that mold for their next game, if they do something different, or if they go back to something closer to 2016. Ironically the Quake remake will appear as an immersive RPG set in an open world, just as it was originally advertised in Commander Keen:
|
# ? Jul 15, 2023 23:38 |
|
Malcolm Excellent posted:The final boss of doom eternal being a dude from Boston was pretty weird They had a tf2 crossover?
|
# ? Jul 16, 2023 00:21 |
|
Doomguy vs Jerma
|
# ? Jul 16, 2023 00:49 |
|
I sure hope doomguy wins
|
# ? Jul 16, 2023 01:38 |
|
Wow
|
# ? Jul 16, 2023 02:31 |
The conclusion of DLC 2's final boss is literally Jerma fighting JermaSus.
|
|
# ? Jul 16, 2023 02:44 |
|
Wonder what ID is working on now. Pretty sure they said they were shelving DOOM for a bit (and it's been over 3 years!)
|
# ? Jul 16, 2023 03:42 |
|
Hey, what's Blood West like these days? I played the demo ages back and dug the haunted west aesthetic, didn't dug how punishing it was, especially wrt its finite resources. Admittedly this was from before it even entered Early Access, so I assume much has changed.
|
# ? Jul 16, 2023 04:07 |
|
Doom 2016 is a pretty good game, especially in the first half, but it's nothing like the original Doom games aside from the general aesthetic and recognizable elements. Probably even less like them than Eternal is because at least Eternal is fast-paced. I don't think a new Doom game attempting it could ever do the original justice simply because the ingredients that made that game so good just won't translate to modern game design, not to mention the fact that the originals are still alive and well and the quality of the community content is probably impossible to surpass. id making the best community stuff semi-official by including it with the re-releases is about the best case scenario I think. If there's another AAA Doom entry, I'd rather it play with the formula again than be a retread of any of the prior entries.
|
# ? Jul 16, 2023 06:42 |
|
chocolateTHUNDER posted:Wonder what ID is working on now. Pretty sure they said they were shelving DOOM for a bit (and it's been over 3 years!) It’s fairly widely known that they’re working on a Quake game. Nothings been announced and there are no details on the form it will take but there have been plenty of tiny leaks and hints.
|
# ? Jul 16, 2023 09:45 |
|
AirRaid posted:It’s fairly widely known that they’re working on a Quake game. Nothings been announced and there are no details on the form it will take but there have been plenty of tiny leaks and hints.
|
# ? Jul 16, 2023 09:47 |
|
I thought the Quake stuff was more a case of “well why wouldn’t they do this after Doom?” than anything particularly concrete? I think id are in a slightly tricky spot. I don’t think (or even want) every game they make to play like Eternal from here, but at the same time there’s definitely going to be a sense of walking back on that gameplay loop - particularly from the folk who vocally really loved that poo poo. I think the way around it is to double down on the atmosphere for a Quake reboot, and id’s approach to gameplay will take care of itself from there. Go to town on the gothic horror atmosphere, keep a degree of fast movement and let us fire nails into eldritch-rear end monstrosities and it’ll be just fine. I’d like them to open up the exploration and level design just a touch more, too.
|
# ? Jul 16, 2023 12:54 |
|
Bumhead posted:I think id are in a slightly tricky spot. I don’t think (or even want) every game they make to play like Eternal from here, but at the same time there’s definitely going to be a sense of walking back on that gameplay loop - particularly from the folk who vocally really loved that poo poo.
|
# ? Jul 16, 2023 13:13 |
|
The Kins posted:Weren't most of those "tiny leaks and hints" people misinterpreting the tea-leaves on the new Machinegames episode for the Night Dive remaster? I'm not 100% but I'm fairly sure there have been other rumblings about a new Quake project since the release of that., so I don't think they all were, but who knows, really. I do remember one thing was actual job listings at actual Id Software talking about a Quake project, but i can't remember the details of the one that mentioned it directly, and having googled it now there seems to have been several different times when media sites picked up that torch and ran a story with basically no substantial detail to go on. Like i said, nothing announced but all the pointers seem to be towards a new Quake. And to be honest, giving Quake a reboot in a similar vein to Doom'16 would be a fairly safe move. E: As an aside while googling I saw a thing about Nightdive staff and I didn't realise they had hired a whole bunch of guys out of the classic doom community, like Quasar and Kaiser. I used to hang and chat with those guys back in the day, cool to see their passion got them actual good jobs in the industry.
|
# ? Jul 16, 2023 13:45 |
|
AirRaid posted:E: As an aside while googling I saw a thing about Nightdive staff and I didn't realise they had hired a whole bunch of guys out of the classic doom community, like Quasar and Kaiser. I used to hang and chat with those guys back in the day, cool to see their passion got them actual good jobs in the industry. They’ve been with Nightdive for quite a while; I know they both worked on the Strife release back in 2014.
|
# ? Jul 16, 2023 15:06 |
|
quake already has such an identity crisis that they could do basically anything with it and it would still be on-brand
|
# ? Jul 16, 2023 15:10 |
|
AirRaid posted:E: As an aside while googling I saw a thing about Nightdive staff and I didn't realise they had hired a whole bunch of guys out of the classic doom community, like Quasar and Kaiser. I used to hang and chat with those guys back in the day, cool to see their passion got them actual good jobs in the industry. david_a posted:They’ve been with Nightdive for quite a while; I know they both worked on the Strife release back in 2014.
|
# ? Jul 16, 2023 15:13 |
|
repiv posted:quake already has such an identity crisis that they could do basically anything with it and it would still be on-brand Which should be to id’s benefit, really. There’s less scope for fans shouting “this isn’t a Quake game” like they do about Doom. FPS Bloodborne with a nailgun would be fun.
|
# ? Jul 16, 2023 15:31 |
Bumhead posted:FPS Bloodborne with a nailgun would be fun.
|
|
# ? Jul 16, 2023 15:38 |
|
Going for the Strogg thing again seems like it'd be pretty tone deaf to the community. I feel like there's been a resurgence of appreciation for just how unique Quake 1 was, but mostly people seem to poo poo on the aesthetics of 2 and 4.
|
# ? Jul 16, 2023 16:25 |
|
Mordja posted:Hey, what's Blood West like these days? I played the demo ages back and dug the haunted west aesthetic, didn't dug how punishing it was, especially wrt its finite resources. Admittedly this was from before it even entered Early Access, so I assume much has changed. Yeah, that's pretty much what Blood West is. It's a punishing stealth game with a spooky western aesthetic.
|
# ? Jul 16, 2023 16:34 |
|
I think the smart thing would be to string the two together in some way - like, start from something quake 2-like that gradually becomes more quake 1. There's value in both, and id doesn't necessarily need to throw either away.
|
# ? Jul 16, 2023 16:39 |
|
Civvie puts up a SoF video and nobody posts it for 45 minutes? I'm shocked. https://youtu.be/yS5gJIvD1Ds
|
# ? Jul 16, 2023 16:50 |
|
chocolateTHUNDER posted:Wonder what ID is working on now. Pretty sure they said they were shelving DOOM for a bit (and it's been over 3 years!) it's commander keen
|
# ? Jul 16, 2023 17:06 |
|
Baron von Eevl posted:Civvie puts up a SoF video and nobody posts it for 45 minutes? I'm shocked. oh my god the iraq stuff
|
# ? Jul 16, 2023 17:10 |
|
I thought they scrapped Commander Keen because everyone poo poo on it
|
# ? Jul 16, 2023 17:10 |
|
Malcolm Excellent posted:I thought they scrapped Commander Keen because everyone poo poo on it oh is that what the pogo stick is for
|
# ? Jul 16, 2023 17:13 |
Baron von Eevl posted:Civvie puts up a SoF video and nobody posts it for 45 minutes? I'm shocked.
|
|
# ? Jul 16, 2023 18:05 |
|
Bumhead posted:Which should be to id’s benefit, really. There’s less scope for fans shouting “this isn’t a Quake game” like they do about Doom. You'd think so, but you might be unpleasantly surprised. (Although, if not "less scope", then certainly "fewer fans".) Bumhead posted:FPS Bloodborne with a nailgun would be fun. (For example, this wouldn't work for me as a Quake-y thing.)
|
# ? Jul 16, 2023 18:13 |
Yeah if there's ever a new Quake game, I'd hope they'd take the weird, dimension-hopping techno-eldritch Quake 1 over the straightforward "war with the Strogg" from Quake 2 & 4. I mean, I enjoyed them both, but I'd much prefer the former over the latter in 202X.
|
|
# ? Jul 16, 2023 18:28 |
|
Just get the Arcane Dimensions guys to make it
|
# ? Jul 16, 2023 18:40 |
|
Mordja posted:Just get the Arcane Dimensions guys to make it Doesn't seem to be going so well for WRATH, unfortunately.
|
# ? Jul 16, 2023 19:15 |
|
Cream-of-Plenty posted:Yeah if there's ever a new Quake game, I'd hope they'd take the weird, dimension-hopping techno-eldritch Quake 1 over the straightforward "war with the Strogg" from Quake 2 & 4. I mean, I enjoyed them both, but I'd much prefer the former over the latter in 202X. There's scope for both with the setting. Jumping through slipgates could drop you into Stroggified Earth, eldritch castles, demon infested Mars. They could go wild with it. Just don't involve any of the writers from Eternal, please. That poo poo was embarrassing.
|
# ? Jul 16, 2023 19:38 |
|
Must admit I quite like the idea of the regression of technology and your arsenal. Start out with traditional/futuristic weapons and the sci-fi, cosmic body horror stuff, then regress as the story develops to working your way through all the eldritch horror castles with a bloodied axe and some rusty nails. A proper descent into the depths.
|
# ? Jul 16, 2023 19:51 |
|
its really weird the route they went with wrath, just deciding to only ever do three updates then jump to release. like there's a kind of industry meta of how early access for fps games work, and the fact they differed from it makes the game seem dead. i dont know that the industry meta of early access is the best way to make a game, or the best for developers, or even customers, but its odd to choose to do early access and then have it work against you
|
# ? Jul 16, 2023 19:53 |
Rev. Melchisedech Howler posted:There's scope for both with the setting. Jumping through slipgates could drop you into Stroggified Earth, eldritch castles, demon infested Mars. They could go wild with it. Absolutely, I guess I’m just saying I hope they don’t do a Quake 2 where the war with the Strogg is the primary setting. I can see a less ambitious project where it’s basically another Wolfenstein TNO/TNC except with Strogg instead of Nazis.
|
|
# ? Jul 16, 2023 20:05 |
|
chocolateTHUNDER posted:Doesn't seem to be going so well for WRATH, unfortunately. Those are not the "arcane dimensions guys" though (which is a real nebulous group in any case).
|
# ? Jul 16, 2023 20:06 |
|
Bumhead posted:Must admit I quite like the idea of the regression of technology and your arsenal. This kind of gives me Painkiller vibes.
|
# ? Jul 16, 2023 20:20 |
|
|
# ? May 17, 2024 15:34 |
|
Isaacs Alter Ego posted:I've noticed that a lot of big Eternal fans tend to be fans of like, Devil May Cry, and honestly, I think Eternal would have been better suited as a new IP and marketed as the kind of game it is, a first person spectacle fighter. Doom 3 is the same way, people wanted Doom and got a survival horror. Both are not at all what I'm looking for out of a Doom game, but there's an audience for them, and they can be more enjoyable when you don't feel like you've been bait and switched. I'm a big DMC fan and tbh after playing Eternal the comparisons between the two kind of make sense on a surface level (both being series that are technical and challenging), but they play out dramatically differently in practice. DMC, at least DMC3 onwards, feels way more about player expression and handling situations the way you think is best, the whole sandbox of combat is very open and encourages experimentation. I found Eternal to be far, far more rigid than something like DMC, it's fast and frenetic in the same way, but it doesn't really have the same ability to clown around like you can in DMC.
|
# ? Jul 16, 2023 20:57 |