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One I discovered recently that I love: Drink It: Changes all those annoying items with minor active effects into passive or autotriggering effects. For example health potions automatically heal at 25 or 50% health. Doesn't change unique quest gear.
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# ? Jul 16, 2023 23:13 |
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# ? Jun 7, 2024 15:31 |
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Onehandclapping posted:I've actually got a list of mods that I use, it's been a month or so and there's been some cool mods not listed, but there's a bunch that I like, divided by how much impact they have on the game itself. Some good stuff in this list, thanks Also is the nagash mod actually playable right now? Apparently was crashing a shitload for people at launch
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# ? Jul 16, 2023 23:23 |
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The nagash mod was one of the most touchy mods at release, I could only get it to work by turning off every single mod and restarting two or three times. Once i got past that hump, it worked really well with no issues for the 60ish turns I played. Hopefully the modders have ironed out a few of the worst kinks, but it's a very fun and unique campaign on par with a lot of the best base game campaigns, and well worth a go.
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# ? Jul 17, 2023 00:02 |
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Dr Christmas posted:How do you guys like setting up provinces as Chorfs? I’ve been doing just a tower, outpost and factory in each province, favoring outposts in provinces with two or four cities. I just got a huge amount of territory from confederation another faction, and so not everything is set up that way any more. It’s late game and I’m not wanting for any resources, so what would you do if you were in my situation? I'm going to preface this by saying that I really enjoy the chorf economy having fiddly bits and trade-offs that you can make, and I appreciate that there is not one true way to build your empire. Instead, it's a little bit like the Factorio process where you're oscillating between growing resources, growing consumers, back to growing resources, et cetera, with trade-offs you can make back and forth depending on what you're flush on or the military situation. Early on, I tend to prioritize the production of raw materials. Outposts only require gold to setup, so I will tend to flush excess labour aggressively into gold and gold production early to get upgraded outposts running. Because factories and outposts both operate with more efficient returns on your inputs at higher tiers, I try to ensure that any material production/consumption buildings built are upgraded to tier 3 ASAP; if I don't feel like I'm going to hang on to a region for very long I'll usually slap a factory down and won't build anything else or upgrade it. I always build towers as the main settlement building unless towers are simply not available. Early on, I preserve conclave influence exclusively for seats; once I've acquired all the seats then you generally have enough influence production that all new towers should be tier 5 right away. From there, it becomes a question of individual province resources/ quantity: 2-region provinces, I typically take a factory. 4-region provinces, I'll usually do 2 outposts and 1 factory 3-region provinces, it's either 2 outposts or 2 factories, biasing my construction towards more outposts over factories. Port provinces I'll preferentially turn into factories. Resource/landmark availability tends to override my 2/3 region preferences, so if there's iron somewhere in the province, i'll typically build exclusively factories in that province. If there's a landmark that requires labour or like marble or something, I'll typically build outposts. If a province boosts raw material AND armaments production, I'll usually go 1 and 1. Provinces get checked for automatic labour assignment if they have outposts (or a resource/landmark that requires labour), and otherwise any labour assignment (to rush buildings or generate more cash or influence) is manual. While it's technically less efficient to spend 400 gold moving 200 labour to an empty province to trade for 1500/2250 gold, if I just spread labour everywhere to avoid it I find that I end up spending as much or more gold shifting labour back into my outpost provinces to keep their production up. Typically, for outposts I'll build the gold building at tier 1, at tier 2 I'll construct the materials building, and the 3rd building will depend largely on the rest of the province - in order of priority, local resource, hobgoblin recruitment, and then control building. Excess labour is turned into gold as necessary to maximize safe outposts as quickly as possible. Factories vary a bit more depending on where they're at but generally the same rule applies for safe factories - always grab the local resource, prefer maximizing regions to tier 3 over maintaining multiple regions at tier 1/2, and build whatever makes sense as the 3rd building. As far as managing your various resources, figure out what your priorities are for resource spending and spend down your excesses until you no longer have excesses. Labour - excess labour should be converted into gold early to maximize outpost generation and to get your borders protected, and then when gold isn't immediately useful should be converted into influence to rush up the tower as fast as possible. Further excess labor can be transferred and used to rush construction projects if you have an excess of gold/materials to burn. Having a large excess of labor is always valuable, see the last note at the end Gold - should be spent maximizing outposts quickly, and then fielding additional armies for as long as you have the income to support the increase. You'll be swimming in gold eventually and as your empire grows you can generate huge chunks of cash off of excess labour, so spend it freely. Materials - you'll never have enough to spend, but if you find you're building up a stockpile of materials faster than you can spend them, start turning more of the territories you conquer into factories instead of outposts or convert an outpost or two into factories. Armaments - always send armaments for labour given the choice; you can convert labour into gold with much better returns than selling armaments for money, and labour can always be spent to boost your expansion rate if you're flush with resources. Once your conveys are covered, advanced recruitment buildings suck up a ton of armaments to fully upgrade and obviously spending armaments on unit caps/upgrades is good if you like having actually good troops instead of drowning the enemy in a sea of sacrificial hobgoblins. One last thing - chaos dwarves get ridiculously good access to global recruitment. Between research and tower upgrades, you can get -2 turns on global recruitment everywhere. In addition, if you have at least 10 recruitment buildings that let you recruit a specific unit, you get an additional -1 turn on global recruitment and a discount on the cost of global recruitment for that unit. Mid to late-game, this means that units that would normally be 2-turns to recruit in the province can be globally recruited anywhere in a single turn. Additionally, the artillery advanced recruitment building provides -1 turn to all global recruitment in that region, fully upgrading to -3 turns. This means that with late-game levels of resources, you can take a province capital as a tier 5 tower , transfer excess labor into the province to immediately construct and upgrade a war machine building , and then hire a new lord and have a new half-stack of the elite units of your choice being recruited on your front line in one turn. Once chaos dwarves get going, the sheer weight of their economy simply steamrolls everything else.
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# ? Jul 17, 2023 02:15 |
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Any tips for building azazel? I’m thinking as a brawler with redline and a few spells to lower melee defenses
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# ? Jul 17, 2023 03:09 |
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Sindai posted:One I discovered recently that I love: This one is really, really busted while playing certain factions. Festus ends up getting heroes with infinite, always on regen auras and it took me awhile to figure out that no, the game wasn't supposed to be trivial, only really easy.
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# ? Jul 17, 2023 04:05 |
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I'd add Cataph's Southern Realms, Kraka Drak and High Elf Sea Patrol to the list of great mods with vanilla-like balance
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# ? Jul 17, 2023 04:05 |
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Legendary Characters and its asset pack are a must-have too. Mixu doesn’t seem to be updating much anymore but this one picks up right where it left off with some crazy cool and unique lords and heroes pulled from some obscure-rear end sources, SLAMBO included
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# ? Jul 17, 2023 04:24 |
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I have to contest the balance in Southern Realms, the units aren't OP but the factions start neutral/friendly with another and so lead to a stronger Order alliance in the area that swings the balance of power a lot.
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# ? Jul 17, 2023 04:30 |
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IMO that's okay given how powerful Destruction factions are in the badlands
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# ? Jul 17, 2023 05:44 |
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Fun thing I just noticed: Crumbling and Disintegrating are separate abilities from Undead, so undead units run and crumble at the same time when they're being routed by Harry the Hammer.
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# ? Jul 17, 2023 07:11 |
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Onehandclapping posted:Big mod list Factionwide Resource Bonuses Enhanced Gives your faction a small bonus for every tradeable resource you have Points of Interest with Pictures Does what you think it does Cpecific's Skill Queue (+win64) This one I haven't tested properly, but it seems to work fine.
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# ? Jul 17, 2023 08:15 |
just wanna say i love this game <3
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# ? Jul 17, 2023 08:32 |
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wet_goods posted:Any tips for building azazel? I’m thinking as a brawler with redline and a few spells to lower melee defenses
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# ? Jul 17, 2023 11:09 |
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I R SMART LIKE ROCK posted:I think you're overestimating the ai. plus I didn't say I built 0 walls just that not every settlement needed to have them. generally speaking you're fighting along a front of a handful of settlements and your inner core is fairly safe. failing that you already see a large enemy force heading towards your territories and you're building up a defense force anyway Generally safe, but i'm just kinda tired of getting to a point in midgame where i've got a front and the AI has gone "nah gently caress that" and sailed to the rear end end of nowhere to sack an island somewhere (and immediately get destroyed after). It's common enough that I start to get suspicious when i'm walking through an enemies core provinces and haven't seen a solid army.
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# ? Jul 17, 2023 12:24 |
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I'll chime in and suggest Victory Conditions Overhaul.. It adds three thematic routes that you can pick (or do all three) for appropriate rewards.
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# ? Jul 17, 2023 13:05 |
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*for some lords VCO is good but there is a large hunk of the roster it doesn't touch
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# ? Jul 17, 2023 16:09 |
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Possible leak: Actor Richard Summers-Calvert has just listed on his IMDB a credit for Aekold Helbrass, who people have speculated is the next FreeLC hero to be released alongside the next DLC.
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# ? Jul 17, 2023 16:32 |
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Oh hell yeah Hellbrass owns
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# ? Jul 17, 2023 19:30 |
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Psycho Landlord posted:*for some lords To be fair, there's a bunch of lords, so it's gonna take a while before every LL has new conditions.
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# ? Jul 17, 2023 19:35 |
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healing enemies as well as allies or bust, lol
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# ? Jul 17, 2023 19:47 |
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Kaiju Cage Match posted:To be fair, there's a bunch of lords, so it's gonna take a while before every LL has new conditions. Oh absolutely but there's no reason to run it if you're playing ikkit or whoever, and it can break scripting with other mods so it shouldn't be an on by default pick because of that
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# ? Jul 17, 2023 20:06 |
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bob dobbs is dead posted:healing enemies as well as allies or bust, lol Could be cool to, like, have him switch between auras: one heals everyone around him, one hurts everyone around him. Neither of them care about allies/enemies.
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# ? Jul 17, 2023 20:11 |
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I like victory condition overhaul but the man is insane and uses the 'recommended for new player' icon to denote 'I, the mod maker, have changed the victory conditions of this race' because he doesn't want to keep a list somewhere for people to read
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# ? Jul 17, 2023 20:29 |
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There's a big list of who's been overhauled in the mods github, which is linked on the workshop page. Honestly though, the new player icon use is a very good indicator considering there's 50+ lords with changed objectives and maybe two or three base game lords that use the icon. It seems to me that people who are modding the game don't really need to know who's new player friendly, so hijacking the icon doesn't affect much of anyone.
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# ? Jul 17, 2023 20:40 |
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Third World Reagan posted:I like victory condition overhaul but the man is insane and uses the 'recommended for new player' icon to denote 'I, the mod maker, have changed the victory conditions of this race' because he doesn't want to keep a list somewhere for people to read its hard modding the frontend faction UI.
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# ? Jul 17, 2023 21:07 |
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Chosen with healing is bananas powerful.
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# ? Jul 17, 2023 21:28 |
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wet_goods posted:Any tips for building azazel? I’m thinking as a brawler with redline and a few spells to lower melee defenses I charged him into every enemy front line and dropped slicing shards on the blob that formed. Ended nearly every fight there and then. Psycho Landlord posted:Oh hell yeah He does. Superhealing for everything!
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# ? Jul 17, 2023 21:43 |
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Tankbuster posted:its hard modding the frontend faction UI. he does it instead of say, a post on the mod page
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# ? Jul 17, 2023 21:53 |
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ninjahedgehog posted:Legendary Characters and its asset pack are a must-have too. Mixu doesn’t seem to be updating much anymore but this one picks up right where it left off with some crazy cool and unique lords and heroes pulled from some obscure-rear end sources, SLAMBO included This one is extremely OP depending on faction and setup. More so than Mixu's Lords are on occasion, and the one two punch makes it more so. It's fun, but will dramatically shakeup balance.
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# ? Jul 17, 2023 21:59 |
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Third World Reagan posted:he does it instead of say, a post on the mod page Yeah but then you'd have to check the mod page every time you wanted to start a campaign, it's much better to see who in a faction has new victory conditions right there in game. The recommended for new players icon is useless for anyone who's played the game more than once and they wouldn't be using mods anyway.
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# ? Jul 18, 2023 00:48 |
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as long as they have "oh god everything is on fire" karl franz on there its useless anyways
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# ? Jul 18, 2023 14:26 |
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My experience to date is that Karl lives and dies based on whether he can get help. If he can get a solid friend helping him out (I regularly see Ungrim and Katarin doing this), he seems to usually stabilize. If he's left alone or if some not-immediate-neighbor like Kemmler, Wulfrik, or Skrag starts piling in, he's a dead man.
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# ? Jul 18, 2023 14:32 |
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In my experience, Karl always wins because I always play as Karl.
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# ? Jul 18, 2023 15:05 |
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Cythereal posted:My experience to date is that Karl lives and dies based on whether he can get help. If he can get a solid friend helping him out (I regularly see Ungrim and Katarin doing this), he seems to usually stabilize. If he's left alone or if some not-immediate-neighbor like Kemmler, Wulfrik, or Skrag starts piling in, he's a dead man. I find Festus is the real culprit, if he gets to expand and just plague everything without opposition then Karl is usually screwed from dealing with other threats. If he gets Festus under control then he's absolutely fine. The VC are often a big factor too, some games Gelt gives them serious opposition and others he just sits around doing nothing, it's kind of bizarre.
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# ? Jul 18, 2023 15:10 |
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Karl almost always survives in my games, especially if he is able to confederate another local faction like Stirland or Wissenland. He usually ends up in unending wars and sometimes he doesn't have the chance to expand beyond 3-4 provinces, but since the AI cheats it's very rare that I see him get outright destroyed. More often than not he ends up as a juggernaut top-5 faction.
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# ? Jul 18, 2023 15:39 |
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Karl is a great ally to beeline for as Orion, he gets involved in a billion wars with the Chaos factions and their Norscan vassals that you can get involved in too for free armies
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# ? Jul 18, 2023 16:13 |
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Funny enough, in my most recent Boris Ursus campaign, I've had Gelt's faction dominate the Empire.
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# ? Jul 18, 2023 16:38 |
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Kaiju Cage Match posted:Funny enough, in my most recent Boris Ursus campaign, I've had Gelt's faction dominate the Empire. When he says supreme patriarch he means supreme patriarch
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# ? Jul 18, 2023 16:46 |
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# ? Jun 7, 2024 15:31 |
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On one hand, Oxyotl's campaign is super fun, somehow better on IE than the 10 turns I tried in WH2, and the battles with his skink army have been really entertaining. On the other hand, about one out of three of his special teleport quests are bugged and he just won't teleport to them (it plays the animation, but his army stays put), which I could see becoming a problem later in the game, so I'm probably going to put him down to try another campaign.
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# ? Jul 18, 2023 17:28 |