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Agean90
Jun 28, 2008


Also the dlc doesn't come into play immediately, it's unlocked as you play and is accompanied by missions to show you how it works

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Koryk
Jun 5, 2007
Yeah, but a lot of the unlocks are very close together so you hit Artisans in your play through and all of a sudden have 4 NPCs pop up telling you do go to different sessions.

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



Grand Fromage posted:

Was thinking about getting this since it's on sale but there's a staggering amount of DLC. Is it all worthwhile? The complete is an extra 34 bucks, which I guess isn't bad given how many there are but I don't know how much is just cosmetic poo poo.

I'm very, very sorry but...all the non-cosmetic DLC is very good. Very, very good. The pure cosmetic DLC is good too but it's cosmetic so understandable if you're not interested in it, besides all the actual content DLC adds a little bit of cosmetics.

Content DLCS:
-Sunken Treasures
-Botanica
-The Passage
-Seat of Power
-Bright Harvest
-Land of Lions
-Docklands
-Tourist Season
-Highlife
-Seeds of Change
-Empire of the Skies
-New World Rising

The rest are all purely cosmetic.

Like the others I recommend playing without AIs unless you're just doing the campaign. The campaign only really touches the Old World through Artisans (tier 3/5) and the New World. As has been mentioned a good chunk of the DLC content tends to unlock at about the same time (Artisans and Engineers) and can be overwhelming and there's just so much to keep track of it's easier to turn off the expanding AIs and just poke at anything at your own rate.

Mayveena
Dec 27, 2006

People keep vandalizing my ID photo; I've lodged a complaint with HR
Fiesta pack now available

Grand Fromage
Jan 30, 2006

L-l-look at you bar-bartender, a-a pa-pathetic creature of meat and bone, un-underestimating my l-l-liver's ability to metab-meTABolize t-toxins. How can you p-poison a perfect, immortal alcohOLIC?


Is there any kind of workaround for Ubisoft Connect? I enjoy the game but when I have to spend 20 minutes repeatedly trying to start it because Ubisoft's stupid bullshit won't connect, I don't want to play it.

Nam Taf
Jun 25, 2005

I am Fat Man, hear me roar!

What error is happening?

physeter
Jan 24, 2006

high five, more dead than alive
I haven't had many issues with Ubisoft Connect other than it sucking, and it doesn't ever remember my user/pass. Try reinstalling if it persists?

Also to new people getting overwhelmed: it's mostly bullshit. The rushed voice acting makes things *seem* urgent, but they really aren't. Quests are timed of course. An expired ceasefire needs addressing immediately before your ships get blown apart. But an expedition in trouble will stay in trouble forever until you click on it. Fires and plagues will eventually burn themselves out. A shortage of one good or another won't destroy an island. You really can just spend hours getting completely hypnotized by decorating this or that island, only to return and find your empire is still doing mostly fine. The game is brilliant at making the player think that 100 plates must be spinning NOW, and that's part of the fun. But throw 2-3 turrets up around your harbor & move at your own pace.

physeter fucked around with this message at 19:53 on Jun 5, 2023

Grand Fromage
Jan 30, 2006

L-l-look at you bar-bartender, a-a pa-pathetic creature of meat and bone, un-underestimating my l-l-liver's ability to metab-meTABolize t-toxins. How can you p-poison a perfect, immortal alcohOLIC?


It of course hasn't had any issues the past couple days. The error was something about the game not being authorized, I think because it often won't sync cheevos with the Ubisoft cloud which is the dumbest reason I've ever had a game refuse to work.

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



Oh that error. It usually fixes itself when I make the Ubisoft Crap program reboot itself.

Usually.

Grand Fromage
Jan 30, 2006

L-l-look at you bar-bartender, a-a pa-pathetic creature of meat and bone, un-underestimating my l-l-liver's ability to metab-meTABolize t-toxins. How can you p-poison a perfect, immortal alcohOLIC?


All these fuckers drink way too much beer and it takes so much space to make.

WithoutTheFezOn
Aug 28, 2005
Oh no
Counterpoint: you can sell a shipload of beer for nearly a quarter million dollars.

Grand Fromage
Jan 30, 2006

L-l-look at you bar-bartender, a-a pa-pathetic creature of meat and bone, un-underestimating my l-l-liver's ability to metab-meTABolize t-toxins. How can you p-poison a perfect, immortal alcohOLIC?


I'm spinning plates just keeping my idiot laborers drunk, I have none to sell. I'm keeping my empire afloat by selling Raytheon amounts of weapons.

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



Also once you start getting items, or using tractors/fertilizer on farms, beer starts taking up a lot less space. Oh and beer consumption is nothing compared to Rum consumption. And then comes Coffee

Grand Fromage posted:

I'm spinning plates just keeping my idiot laborers drunk, I have none to sell. I'm keeping my empire afloat by selling Raytheon amounts of weapons.

If you have the New World airships DLC, start building the cheapest zeppelins to sell to Isabella. Some helium and sailcloth sell for 6 figures.

Grand Fromage
Jan 30, 2006

L-l-look at you bar-bartender, a-a pa-pathetic creature of meat and bone, un-underestimating my l-l-liver's ability to metab-meTABolize t-toxins. How can you p-poison a perfect, immortal alcohOLIC?


Alkydere posted:

Also once you start getting items, or using tractors/fertilizer on farms, beer starts taking up a lot less space. Oh and beer consumption is nothing compared to Rum consumption. And then comes Coffee

If you have the New World airships DLC, start building the cheapest zeppelins to sell to Isabella. Some helium and sailcloth sell for 6 figures.

I got rum and coffee out the rear end for the moment.

I have all the DLCs, I can't build zeppelins because I need... nitre? I think? And I have no way to get any at the moment.

My biggest issue beyond the beer is I have zero influence. I'm trying to get enough artistas to build the stadium since as far as I can google that's the only way to get more at this point, but it's slow going.

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



Oh yeah I had the same problem on my last game and I ended up pissed off at all my islands because they were scrabbled together...and all my trade lines were a mess because I couldn't afford the influence points for more/better ships.

Until I got the Artista stadium up and that fixed literally everything. That monument is such a mind blowing improvement.

Also if you do the quest to electrify Manola you can start to get nitre from Alpaca farms which won't be enough when you start getting into paint production, but will get you started enough to build the mine lube to make helium.

Kaiser Schnitzel
Mar 29, 2006

Schnitzel mit uns


Grand Fromage posted:

I got rum and coffee out the rear end for the moment.

I have all the DLCs, I can't build zeppelins because I need... nitre? I think? And I have no way to get any at the moment.

My biggest issue beyond the beer is I have zero influence. I'm trying to get enough artistas to build the stadium since as far as I can google that's the only way to get more at this point, but it's slow going.
You can get more influence by growing your population numbers too. Just spam out a million more farmhouses and upgrade them to workers. You can also delete things you have used influence on like warships or defenses. Influence is never really spent, it's just sort of temporarily tied up. You can even abandon an island to get the influence back. Do you have a docklands? Weapons trade for a pretty good bit and I think you can import beer directly as well as the hops and wheat needed to make beer.

Grand Fromage
Jan 30, 2006

L-l-look at you bar-bartender, a-a pa-pathetic creature of meat and bone, un-underestimating my l-l-liver's ability to metab-meTABolize t-toxins. How can you p-poison a perfect, immortal alcohOLIC?


How do you get residences to completely fill up? I have this artisan house, every need is filled to perfect, but it's 30/75 population and never moves.

The Cheshire Cat
Jun 10, 2008

Fun Shoe

Grand Fromage posted:

How do you get residences to completely fill up? I have this artisan house, every need is filled to perfect, but it's 30/75 population and never moves.

The other 45 comes from lifestyle needs, it's a separate tab and they're all disabled by default. The intent behind them is that you don't have to fulfill them and a lot of them are kind of a pain (usually requiring goods to be imported from other maps), but you get a bonus income and population from doing so.

Grand Fromage
Jan 30, 2006

L-l-look at you bar-bartender, a-a pa-pathetic creature of meat and bone, un-underestimating my l-l-liver's ability to metab-meTABolize t-toxins. How can you p-poison a perfect, immortal alcohOLIC?


The Cheshire Cat posted:

The other 45 comes from lifestyle needs, it's a separate tab and they're all disabled by default. The intent behind them is that you don't have to fulfill them and a lot of them are kind of a pain (usually requiring goods to be imported from other maps), but you get a bonus income and population from doing so.

Aha. I'd clicked on that and ignored it.

physeter
Jan 24, 2006

high five, more dead than alive
Always build tier 1 old world pop if you have the space and the timber. Population is how you get influence until later in the game. In Anno economics, a farmer given fish, clothes and schnapps will net money to you regardless of whether he is employed. I have whole islands just full of farmers. Eventually I do something with that island, but it spends most of the game just being pop. Enbesa is really good for this as well.

Sultan Tarquin
Jul 29, 2007

and what kind of world would it be? HUH?!
Gotten back into this quite a lot over the last few days and sort of over the point where I usually get stuck and eternally restart. I'm stable on goods and production but my last hurdle is getting rum & cotton from the new world. How much of each am I going to have to import in one go to remain stable in the time it takes for a round trip for a clipper?

WithoutTheFezOn
Aug 28, 2005
Oh no
Kind of tough to say. Are you distributing it to multiple islands? How far apart? Etc.

I’m not a good player, but here’s what I do:

Let’s say Crown Falls demand 8 rum.
I set Rumtopia to produce what it needs locally + 8 (or maybe 9 for some slop). So like 10/2 or 13/5.
Put a clipper on the trade route.
Wait a fair while.
Check the rum balances in both places.
Crown Falls getting full of rum? That’s ok but inefficient.
Crown Falls empty but Rumtopia full? Add another boat to the route.
Both empty? Your numbers have changed and you need to produce more.

For a shorter answer, usually I find that unless it’s late late game, one clipper full is usually enough.

Gadzuko
Feb 14, 2005
If you're looking for a ballpark of how much production to start with, I usually build 4 rum distilleries. IIRC that's 4 sugar cane farms and two woodcutters. Should be enough to get you to engineers.

LonsomeSon
Nov 22, 2009

A fishperson in an intimidating hat!

Once you get reliable Rum you reach the next level, financially, of the game. It’s a similar bump to when you get Beer out but several times more money.

For Cotton, you need some initially but your consumption will balloon with Engineers since they love to wear a coat once and then just loving eat it I guess. There’s a specific Trade Union specialist who makes Fur Dealers consume Wool instead of Cotton and if you get them down you can ignore this supply line for a bit.

There are a couple of Town Hall specialists who provide Rum, and for your first push into Engineers you can probably have every one of their residences covered by one of these. You’ll still need to bring Rum in, but this rips the heart out of the demand for it by giving it free to your densest population center. Rebuilding your city center around stuffing as many houses into a Town Hall radius as possible will be good practice for later, too.

Kuiperdolin
Sep 5, 2011

to ride eternal, shiny and chrome

THUNDERDOME LOSER 2022

Also two specialists that give bonus rum from your schnaps distileries/ breweries (plus a productivitu bonus. And they add up). Schnaps being easy as balls I just set up a lot of them on an island and sell the extra schnaps for petty cash to NPC.

Kaiser Schnitzel
Mar 29, 2006

Schnitzel mit uns


Sultan Tarquin posted:

Gotten back into this quite a lot over the last few days and sort of over the point where I usually get stuck and eternally restart. I'm stable on goods and production but my last hurdle is getting rum & cotton from the new world. How much of each am I going to have to import in one go to remain stable in the time it takes for a round trip for a clipper?
If you want to get really nerdy with it, time one of your clipper’s round trip runs (make sure it is full on the return journey-you can fill it up with anything. 200 bricks slows it down as much as 200 rum). Take that time in minute, we’ll call it 20. Multiply that by whatever your old world rum demand is, say 3 rum/minute. So every clipper run needs to have at least 60 rum on it to keep up.

But basically do what WithoutTheFezOn said. See what your old world rum consumption is (you can do it for the whole region in the production stats menu IIRC), make sure you have that much extra production in the new world and set a clipper on the trade route and it will even out eventually. If consumption is too high, even if you have the old world production to match it, add more transport ships. Once you get to bringing beer and sewing machines back to the new world from the old world, then doing the math above can be helpful so you aren’t sending way too many sewing machines to the new world. I also always set my internal transport ships to dump their cargo if the receiving port is full, otherwise you can get messed up because a ship is full of X that the receiving port didn’t have room full and so the ship has no room to load Y.

Sultan Tarquin
Jul 29, 2007

and what kind of world would it be? HUH?!
Thanks for the tips. I'll try to put them into practice when I get to the game tomorrow. I have 4 distilleries up so I'll try to just get a max load clipper and then check my consumption. My last run was almost a disaster as I couldn't find the diplomacy menu anywhere so it got destroyed like a minute before it reached my main old world island.

physeter
Jan 24, 2006

high five, more dead than alive
You don't actually need beer or rum. You can moonshot to investors without them. They're luxury goods, and the effects are increased happiness and a very big boost to income. But happiness can be maintained by theaters/churches, and there are other ways to make money. Cotton is the real gate since fur coats are a basic need & there's no town hall specialist to cover it.

But, alternate rum can be attained through any of the following:

1) Buy it from Kahina. She always stocks rum, and while the initial buy can set you back a bit she will usually sell you enough to keep a reasonable amount of artisans happy, and happy artisans with rum should more than cover the cost of it.
2) Loot it from pirates. Rum drops from pirate ships all the time.
3) The actor town hall specialist fulfills both rum and canned food needs in the radius, and appears at the prison regularly (unlike the costume designer that gets you out of the cotton for fur coats business).

WithoutTheFezOn
Aug 28, 2005
Oh no
Isn’t there a specialist that lets you make coats out of wool rather than cotton?

The Cheshire Cat
Jun 10, 2008

Fun Shoe
Yeah I always keep an eye out for them at the prison because they simplify the logistics so much. They're up there with the specialist that lets you make canned food from pigs instead of goulash in terms of "must have". Especially if you get into tourists, you'll be consuming fur coats at an absurd rate and really are not going to want to ship that much cotton over from the new world to keep up. There's also one that lets you make them out of wool and iron, so you don't even need furs, but it's from a much rarer specialist (he does give a bunch of extra bonuses on top of the converted production though so very useful if you can find him).

The Cheshire Cat fucked around with this message at 18:14 on Jul 19, 2023

Kaiser Schnitzel
Mar 29, 2006

Schnitzel mit uns


The Cheshire Cat posted:

Yeah I always keep an eye out for them at the prison because they simplify the logistics so much. They're up there with the specialist that lets you make canned food from pigs instead of goulash in terms of "must have". Especially if you get into tourists, you'll be consuming fur coats at an absurd rate and really are not going to want to ship that much cotton over from the new world to keep up. There's also one that lets you make them out of wool and iron, so you don't even need furs, but it's from a much rarer specialist (he does give a bunch of extra bonuses on top of the converted production though so very useful if you can find him).
Especially in the later game, I'd much rather use furs than iron. I usually have an empty island with as many fur trappers as I can fit with the free pop from the expansion influence bonuses.

The Cheshire Cat
Jun 10, 2008

Fun Shoe
Yeah it kind of depends on whether fur or iron is more of a pain for you - I tend to start importing iron from the docklands once my mines aren't able to keep up because you can import so much of it since it's such a low level material (weapons for iron tends to be a good trade since it pays for its own production + generates a bunch of surplus. Advanced weapons for iron is even better if you have the production chain set up, and neither of them tend to be consumed in regular intervals so it's easy to have a lot just lying around). Furs also don't tend to be that hard to get though so yeah it's less of a priority than replacing the cotton with wool.

One thing that's also worth keeping an eye out for is town hall specialists/items that will provide a particular good for free if another need is satisfied - especially once you get into skyscrapers these can save you a lot of resources and can be more efficient than trying to boost your production to keep up with demand.

The Cheshire Cat fucked around with this message at 22:08 on Jul 19, 2023

physeter
Jan 24, 2006

high five, more dead than alive
Best fur coat solution is in the fine print of Cristobal Taffeta, a legendary specialist that modifies poncho darners and bombin makers (and costume makers). He gives a free fur coat for every 3 ponchos, hats or costumes he makes, and even without electricity a well-equipped trade union makes so many fur coats that even a built out Crown Falls has trouble consuming them all, and your biggest problem is getting rid of the extra hats and ponchos so you can keep the cycle going. He hardly gets any love anywhere, but given that fur coats are such an unavoidable pain in the rear end he's probably my favorite trade union addition. Assuming just 12 poncho darners, trade union boosting by 190%, it's about 20 resource-free fur coats per minute. You'll need more than 1 cargo ship to even keep up with the output.

LonsomeSon
Nov 22, 2009

A fishperson in an intimidating hat!

That still leaves the logistical hurdle of getting the coats from the New World to whomever you’re letting eat them, my goal with Trade Unions is usually to eliminate the need for something to be delivered from somewhere else.

If I can get a Legendary worker or item with substitution early, though, I’ll absolutely build around it. Once I’ve got the University up and working constantly is more what I’m talking about I guess

Sultan Tarquin
Jul 29, 2007

and what kind of world would it be? HUH?!
Godamn the Artistas population requirements are absolutely insane. Do you have to spam Haciendas surrounded by Artista houses on every island to hit these numbers?

The Cheshire Cat
Jun 10, 2008

Fun Shoe
I always got the impression that Manola is the only place where you're really expected to have a significant Artista population.

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



That's how I felt too. Especially since Empire of the Skies added commuter zeppelins to the New World.

Grand Fromage
Jan 30, 2006

L-l-look at you bar-bartender, a-a pa-pathetic creature of meat and bone, un-underestimating my l-l-liver's ability to metab-meTABolize t-toxins. How can you p-poison a perfect, immortal alcohOLIC?


I have it full of factories since it has free electricity and have an artista island elsewhere.

Sultan Tarquin
Jul 29, 2007

and what kind of world would it be? HUH?!
Got tractors for the first time and holy poo poo the production bonus. I more than halved the amount of farms I needed and reclaimed an absolute gently caress load of space. I gotta get these engines to the new world.

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The Cheshire Cat
Jun 10, 2008

Fun Shoe

Sultan Tarquin posted:

Got tractors for the first time and holy poo poo the production bonus. I more than halved the amount of farms I needed and reclaimed an absolute gently caress load of space. I gotta get these engines to the new world.

Tractors are even more absurd in the New World because of the space efficiency of hacienda farms; mechanizing them barely makes them any bigger at all. I used to have a lot of problems just finding space for all my goddamn plantations before Seeds of Change but it's a lot easier to keep up with rum production now.

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