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We got this patch note in 2018quote:Vampiric Presence: The power contribution from the necromancer to the damage portion of this trait has been increased by about 1,200%. The healing-power contribution from the necromancer has been increased by about 560%. The functionality of this trait has been modified and currently increases its effectiveness by 100% when in shroud. This effect now has a 0.5-second cooldown. when the coefficient went from 0.0025 to 0.033, skyrocketing the trait to something like 200 damage per hit.
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# ? Jul 19, 2023 05:17 |
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# ? May 20, 2024 17:51 |
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really wish mmos in general, but gw2 in particular took a hint from ff14's book here and just had universal "this skill hits with 100 potency and 1s recast time, that skill hits with 250 potency and 2 bleeds with 3s cast time 10s cooldown" descriptions, where potency is then just multiplied by your stats to get the final numbers it's already how the game works anyway, but coefficients (potency) are hidden unless you check the wiki, for some reason?? then, no matter what build you have the tooltips are very clearly readable, instead of having to compare 5432 damage autoattack with 16210 damage 3s cast skill or whatever, and afaik tooltip numbers are sometimes inaccurate for some reason too so you can't even rely on that universally the numbers on tooltips constantly changing when you swap around traits and boons or gear and poo poo ends up being so annoying in the long run, too, because their relationship doesn't change since the coefficients and recast speeds are just dps multipliers it'd make crunching the approximate numbers in ones head so much easier when trying to build a character, so i really don't understand why gw2 doesn't do it like that when building a character is a big part of the sales pitch setting up a condi build already does work like that. "this skill gives 2 bleeds, that skill gives 3 bleeds" etc, so i have no idea why power setups have to be stupid with hidden and/or unreadable numbers and poo poo
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# ? Jul 19, 2023 10:52 |
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That guy finally got to Icebrood saga in exploring gw2's content. https://www.youtube.com/watch?v=jZ_rcvuMWiQ
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# ? Jul 19, 2023 21:02 |
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i still quite like the conjured elementalist weapons even if, I assume, they suck
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# ? Jul 19, 2023 21:19 |
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Truga posted:really wish mmos in general, but gw2 in particular took a hint from ff14's book here and just had universal "this skill hits with 100 potency and 1s recast time, that skill hits with 250 potency and 2 bleeds with 3s cast time 10s cooldown" descriptions, where potency is then just multiplied by your stats to get the final numbers I agree so so so much with this post. The potency as a base value to compare against other skills is super important, otherwise you have to do a bunch of nonsense math.
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# ? Jul 19, 2023 21:24 |
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Meowywitch posted:i still quite like the conjured elementalist weapons even if, I assume, they suck I remember Ice Bow being a mainstay years ago but iirc it got nerfed pretty hard
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# ? Jul 19, 2023 21:32 |
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I just like pressing buttons haphazardly and seeing pretty princesses. Give me an infantile mode where all damage is normalized to 25k DPS against a backdrop of Michael Bay particle effects irregardless of keypresses.
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# ? Jul 19, 2023 21:36 |
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Guest2553 posted:I just like pressing buttons haphazardly and seeing pretty princesses. Give me an infantile mode where all damage is normalized to 25k DPS against a backdrop of Michael Bay particle effects irregardless of keypresses. isn't that just power mechanist
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# ? Jul 19, 2023 23:15 |
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Truga posted:isn't that just power mechanist yes
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# ? Jul 19, 2023 23:25 |
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Truga posted:isn't that just power mechanist I feel like everyone should try Mechanist. Being inclusive to players is so important, and it's a class that folks of varying skill/ability levels can play, pickup, and quickly enjoy. As someone who had a very serious injury in the past, and had to undergo physical therapy, I'm thinking of folks who aren't able to perform a lot of actions per minute, maybe they require low APM, maybe they have a disability, arthritis, or multitude of others things, etc. For this reason it's one of my all-time favorite classes.
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# ? Jul 19, 2023 23:52 |
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Meowywitch posted:i still quite like the conjured elementalist weapons even if, I assume, they suck Icebow and fiery greatsword used to absolutely melt healthbars and large objects faster than anything else in existence, but that was long ago, the shield still sees a lot of use in pvp for defense and the hammer used to be popular for damage and CC in short bursts once upon a time, I'm pretty sure nobody has equipped the lava axe on elementalist since the game has been released.
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# ? Jul 20, 2023 00:30 |
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Meowywitch posted:i still quite like the conjured elementalist weapons even if, I assume, they suck Earth Shield - has utility in pvp situations. will never, ever make sense in pve. Lava Axe - fun idea but just utterly, hilariously bad. every single skill it has is just worse than camping fire for any power weapon, and not by a small margin either. Frost Bow - still a decent burst option, outclassed by other skills these days but it's not unusable. Lightning Hammer - remains a decent option to push and just whack people with a hammer for a bit. still worse than pretty much any power weapon but it's at least usable. Fiery Greatsword - has one really good button, two okay buttons, and then the autos are pretty bad but its at least pretty fun.
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# ? Jul 20, 2023 01:13 |
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Conjures could be so good if they did away with the whole bundle aspect of them. On top of how clunky it is to target ground to activate a different skill bar, and to mentally keep track of how long you have to pick up an object so as not to waste a cooldown, it's just terrible design that your rotation is vulnerable to another player pressing F at the wrong time. They've overhauled other clunky profession mechanics before, sometimes multiple times, yet they've never changed conjures beyond tweaking the individual kits.
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# ? Jul 20, 2023 01:36 |
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Conjures should just be kits, imo.
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# ? Jul 20, 2023 08:50 |
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Jedah posted:I feel like everyone should try Mechanist. Being inclusive to players is so important, and it's a class that folks of varying skill/ability levels can play, pickup, and quickly enjoy. And being really cool is just just the cherry on top. Speaking of being cool (but not being good) I haven't been paying attention for the last year or so did Bladesworn ever get any better Blockhouse fucked around with this message at 10:08 on Jul 20, 2023 |
# ? Jul 20, 2023 10:04 |
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They added ranged attacks to the gunblade so you're not so entirely locked into melee. It's good.
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# ? Jul 20, 2023 17:00 |
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The worst part about the gunblade is that you cant do dressup with it. This is the same reason flamethrower engineer sucks
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# ? Jul 20, 2023 17:30 |
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Blockhouse posted:
Yup, Bladesworn is super strong. I'm terrible at it and play Spellbreaker instead, but it's still good. Check out Lord Hizen, a ridiculously good Bladesworn player, and an expert at breaking the game: https://www.youtube.com/watch?v=GzYb_Dsc58M&t=73s
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# ? Jul 20, 2023 17:53 |
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Info about Relics is out (kind of) Basically what I expected, but the number of relics seems kind of low, and not just giving everyone a straight up selection of any "core" relic seems like a mistake too. Like for my dps set I use Runes of Nightmare, am I going to have to spend more dungeon currency for a Relic of Nightmare? (Probably) Legendary Relic is coming with an update after launch, and it says every legendary rune you have will contribute to a legendary Relic, with more runes being more progress. I feel like if someone has all 7 they should just get the relic too but what do I know.
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# ? Jul 20, 2023 17:55 |
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Can they do away with the waterbreather slot while they're at it? There's literally no reason it should be an actual piece of equipment and not just a skin.
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# ? Jul 20, 2023 18:37 |
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Humerus posted:Info about Relics is out (kind of) Hmmm 30 does seem low given that by my count there are 99 superior rune sets in game currently. Now given a lot of those have fairly uninspired six piece bonuses that won't really be missed, many are just worse versions of other effects, and some of them can probably go for balance reasons (I wouldn't be surprised to never see a scholar relic) but there are definitely more than 30 good choices there that I was looking forward to being able to use free of stat blocks. Hrmm. Still good news on the legendary runes, feel better about finishing them now.
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# ? Jul 20, 2023 18:44 |
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I'm also curious what they'll do with the overlapping runes-- plenty of sets have identical stats bonuses on the first five pieces, and then a separate bonus on the sixth. Lots of them also don't have a stat bonus on the sixth piece at all, so presumably they'll add something to those? Humerus posted:Legendary Relic is coming with an update after launch, and it says every legendary rune you have will contribute to a legendary Relic, with more runes being more progress. I feel like if someone has all 7 they should just get the relic too but what do I know. I can only assume that each rune is 1/7th progress, but I also have a feeling relics are intended to be one of the big incentives in this expansion, kind of like how jade bot modules are positioned (even though there's like, two actually useful modules), so you might still have to work for it.
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# ? Jul 20, 2023 18:53 |
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With it just being a single item instead of 7 runes/8 sigils, I'd imagine that the crafting cost will be more like a trinket than an upgrade component. I doubt that they'd give everything you need to make it just for having all 7 runes, probably instead they'll give out account-bound components required to make it so you don't need as much stuff (but will probably still have to do stuff in the expac and stimulate the economy to finish it). Also, it won't be out until 2024. Hopefully they tell us what we'll need before then so we can start working on it.
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# ? Jul 20, 2023 19:55 |
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Maybe you'll get the precursor for free or the Gift of Relics or something similar.
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# ? Jul 20, 2023 20:45 |
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Boy oh boy I love passives that trigger on using your elite skill
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# ? Jul 20, 2023 20:48 |
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Meeko posted:Earth Shield - has utility in pvp situations. will never, ever make sense in pve. I remember there used to be one whole skill dedicated to the conjured elemental weapons: doubling the duration. thats it I don't think it's in the game anymore
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# ? Jul 20, 2023 21:27 |
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After using an elite skill, shield yourself with a projectile-reflecting barrier while summoning a wave that pulls enemies toward you. Think you could give a bit more details in the tooltips anet? duration of the barrier? radius of the pull?
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# ? Jul 20, 2023 22:25 |
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Hmm, that doesnt explain if its worth making the last 5 Leggy runes. Progress towards, unless that poo poo is time gated people are going to have it crafted super soon. Or maybe there is goingot be some serious bullshit involved in it. thats stupid compensation i think
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# ? Jul 20, 2023 23:22 |
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Meskhenet posted:Hmm, that doesnt explain if its worth making the last 5 Leggy runes. It's a bit disappointing that the big 'detail' post about the system that was gonna address people's concerns about the legendary runes basically answered none of the big questions other then confirming there would be a legendary relic at some point. I don't even necessarily mind that it isnt going to just be a free exchange from Legendary rune to relic, but having info like "significant progress" means basically nothing without extra info. Is it gonna get rid of the material sink but still have some lore related collections or what? And while the extra general details about the system is nice, but it's a bit frustrating to be told about another cool new thing that is effectively going to only be partially complete with the actual expansion release and 'finished' next year. I realize there are a whole number of valid reasons to split content up and spread out when it's all released, but it would be nice to focus on revealing stuff that'll be fully completed once it comes out instead of one of every few things actually happening next year.
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# ? Jul 21, 2023 01:25 |
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Predicting there will be a lot of wailing and gnashing of teeth when the relics first come out because people need to log onto every single character and hope one of the freebies they hand out is actually something close to what they used to have in their build and they don't have to pay first-day market prices for the "good" relics like old scholar or old monk that they used to have by default already and then buy one for each and every character, the legendary rune people will be extra upset because they already paid for a feature they are ripping off those and won't get back for half a year. If the end result is people use more than 5 total rune sets in pve and the relics are largely wacky situational adjustments to your kit instead of "number go up by x%", that'll probably be a positive, though I would of preferred if they stuck to accountwide unlocks and made runes and infusions and cosmetic infusions their own slots instead of being slotted into armor.
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# ? Jul 21, 2023 01:38 |
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i think in practice neo rune mixing will mostly be used for making minute adjustments on things that can be kinda boolean like concentration, expertise, and precision (you either have enough for your spec/loadout or don't) and that's fine
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# ? Jul 21, 2023 01:46 |
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Runes are pointless as raw stat sticks and the points should be folded into armor and/or trinkets
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# ? Jul 21, 2023 02:15 |
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When returned after a long break I enjoyed the new fractals I came back to like twilight oasis and sunqua and shattered CM, if I came back and silent surf CM was the latest fractal after 3 years of nothing I probably would of written off doing many fractals. It is blatantly a strike boss that got cancelled for gyala when they pulled a icebrood champions to working on the new expansion that they forgot to fully convert into a fractal, with mistlock not working and not being able to revive allies in the fight, I could even forgive the janky grapple and bugs like the boss stealing regen at 66% and getting in a 66% phase loop or eyes desync'd and killing you after they disappear but the whole numbers into eyes mechanic is just plain tedious because you literally just do nothing until it's your turn to play the game again and it happens so frequently, they even removed the ability to dodge his attack which was the only thing to keep you occupied! Plus I lost count at how many times random's would get impatient and turn around early to die instantly to eyes or fail the grapple or get lazy about being in the boon steal circles. I would of much preferred a twilight oasis CM or solid ocean rework +CM.
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# ? Jul 21, 2023 07:18 |
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gandlethorpe posted:Conjures could be so good if they did away with the whole bundle aspect of them. On top of how clunky it is to target ground to activate a different skill bar, and to mentally keep track of how long you have to pick up an object so as not to waste a cooldown, it's just terrible design that your rotation is vulnerable to another player pressing F at the wrong time. Conjures are in a really weird place where they're predominately used by people who highly value giving their friend a lightining hammer or frost bow or flaming greatsword, and a rework to make them better to use/more viable would by, necessity, ruin them for that purpose. this is by no means a small demographic - look at how we got siege turtle just for co-op buddy mischief. combined with how conjures have never been close to mandatory (ignoring the turbo lovely balance that was launch gw2), plus by necessity needing to gut FGS's cooldowns or strength if it was turned into a kit and i can see why anet has never bothered reworking them into kits or something.
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# ? Jul 21, 2023 07:25 |
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Ra Ra Rasputin posted:they even removed the ability to dodge his attack which was the only thing to keep you occupied! This is the one change that makes absolutely no sense to me. I could understand if they didn't want people to ignore the mechanic and stay stacked somehow, but I don't think it was possible to avoid all six just by dodging or stacking aegis. The fact that it takes a huge chunk of your health also means that you're either burning your heal skill every time that comes up, or extremely reliant on having a healer in the group. I thought the ability to tank the boss was pretty neat, but it seems to also focus on pets and minions so if someone accidentally drops an axe on the boss it can be a pain to actually get them to move out of it if there's a flesh golem smacking away. Sunqua has some Forced Damage with the big circles that explode on your friends, but the damage done (assuming no one is touching circles) is significantly more manageable and it also only takes two seconds for the circles to explode and then you're back into the fight, instead of waiting for the boss to charge up, complete 6 attacks, and then the eye attack.
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# ? Jul 21, 2023 13:37 |
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Just saw this and I might have to try Catalyst now. I know basically nothing about Elementalist, but this looks pretty fool proof for a beginner. https://www.youtube.com/watch?v=1jGrKrEedag
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# ? Jul 21, 2023 15:13 |
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Lol started the grind for a skyscale, saw step two, decided to wait a month. gently caress that.
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# ? Jul 21, 2023 16:48 |
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the grind for skyscale is actually a non-issue with return to LWS4, since the biggest bottleneck is 250 of each map currency and wouldn't you know, those achievements give you 250 of each map currency unless you never want to do lws4 again in which case
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# ? Jul 21, 2023 16:52 |
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Eh, you have to collect drat near 60 eggs around the world which is a huge turn off. That and the food as well. Gw2 wiki says the minimum time to grind one out is three days 8 hours which is pretty steep for something that will be available without much effort in a few weeks.
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# ? Jul 21, 2023 16:56 |
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# ? May 20, 2024 17:51 |
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The currencies aren't a problem, even if you don't like the maps you can trade ice shards from IBS for them. The first 3 collections where you do nothing but press F endlessly are indeed the worst. Glad they finally realized their error though and are giving the skyscale to everybody in the expansion. Should've done that in EoD (which would have made their jab at WoW actually make sense and be funny instead of cringe) but eh its :anet:
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# ? Jul 21, 2023 17:07 |