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Panzeh posted:Yeah. The soldier faction that takes over the east side of the map is much easier than the PMCs, but a lot of the old cheese strats don't work so well on the PMCs. The soldiers do have armor and better weapons. I think the intended progression is to deal with the Major, then the Colonel, then Corazon. What's that then, after refugee camp you push east to get away from the now-compromised west, finish that portion, and then start fighting back westward culminating in a triumphant return to tutorial island? Sounds cool
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# ? Jul 21, 2023 13:34 |
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# ? Jun 9, 2024 00:29 |
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I ended up cheesing the act-split fight by using a sacrificial fast merc with metaviron to trigger it. Thoughts on what happens right after The doom stacks that are supposed to take over your stuff didn't do much to me, I think I lost two sectors in total. They got owned by the fact that they don't stick together when travelling, and 1 stack of 10 soldiers will lose to 8 stack of experienced militia by a lot. I had a sector that took out 3 squads one by one, albeit it ended up with just two last elites standing. I also think that the fight comes a bit too soon. I think I locked myself out of bunch of stuff because I was messing around the global map, then went to save Biff and then suddenly I can't get Pierre and so on. I didn't even control two full cities when I went to save Biff.
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# ? Jul 21, 2023 13:45 |
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mobby_6kl posted:I'm pretty early in the game still. Is there any way to do a stealth takedown before combat starts? Like if I sneak behind someone unaware. I recall in JA2 you had to have a knife or am I misremembering? have a knife selected, then target a mook like your normally would. it'll let you prepare an attack and target a specific body part, then just move your dude behind them while trying to avoid being spotted. if you have stealth perks you'll have a much better chance of pulling it off. poo poo will go sideways from time to time.
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# ? Jul 21, 2023 13:48 |
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Yeah, it's definitely too soon, even though I like that they want to have a big switch up. That was needed, otherwise the plan would be a little too straightforward. But even prolonging the period before that fight can be weird; I had a conversation at Landsbach where the Major's radio portrait was visible, without us meeting prior to that or anything. Felt like maybe they didn't test the possibility of just avoiding the refugee camp and conquering everything else.
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# ? Jul 21, 2023 13:48 |
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something fun about the act split and aim's red-headed step child just intercept the patrol going to attack him and... well, that's about it really. it'll put you in combat with a single patrol, thenyou can explore the rest of the map for as long as you'd like almost
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# ? Jul 21, 2023 13:50 |
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grate deceiver posted:Has anyone helped him? Are his stats at least decent? Here's his stats: https://i.imgur.com/HuGsQmT.jpg You can turn him into a decent autogunner but he's pretty bad out of the box. WIthout training he's only good for militia training.
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# ? Jul 21, 2023 13:50 |
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boo boo bear posted:something fun about the act split and aim's red-headed step child just intercept the patrol going to attack him and... well, that's about it really. it'll put you in combat with a single patrol, thenyou can explore the rest of the map for as long as you'd like almost Interesting. I instead went there and left before the patrol came in. I wonder if this caused some of the bugs I saw after that, like the communist leader not being around anymore, but quests telling me to go find him
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# ? Jul 21, 2023 13:53 |
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So I did The Good Place last night and I was woefully unprepared mentally for that fight. I did the Refugee Camp with some struggle but most of my team made it out ok and I had liberated back all taken sectors by this point. It was night time and foggy and it started off well, sneaking in getting stealth kills, breaching the main building and clearing rooms. But the enemy was able to just keep getting these occasional shots off on my team that resulted in everyone walking away severely hosed up. At one point when clearing the upstairs guard hut on the main building I had 4 mercs lined up, but spaced maybe 5 or more tiles apart. I didn't put them in a line on purpose, I was just moving my team up the stairs. A "near death" guard ran out in front of this line of mercs, shrugged off 2 overwatches and pulled off 1 rifle or shotgun shot that went through all 4 mercs and hit the pavement behind the final merc. A cool 12 to 20 damage + bleeding to 4 of my guys. And then there was the Underground. I think I had 2 mercs get downed and revived there.... That whole place took me like 3 hour to clear. We couldn't see anything in the fog and those guards just don't move at all.
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# ? Jul 21, 2023 14:02 |
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Kinda want to try a no-IMP run since it's a bit too easy to engineer a build that'll supercharge your mercs with training. How bad can like/dislike relationships get? I'm thinking of getting Raider as my squad leader since you can hire him on for a week with the same amount of cash you spend on your IMP, but unfortunately Livewire isn't a fan of him. Maybe I could just skip on Livewire too, lol, it's not like she's overpowered with her wallhack trait and insane wisdom stat.
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# ? Jul 21, 2023 14:02 |
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The thing is I like the switch-up in theory, but also feel like it adds a bit of a tedious layer if you've conquered most of the center part of the map when it triggers and basically have to go and take northern mine, Fleatown, Ernie Island, Pantagruel and Port Cacao back all over again, just with better enemies. I mean, I haven't even gone past the river to the eastern part of the map, only place I've been is the Sanitarium, and it looks like I have so many cities left to discover. I'd really like to meet the Major right now though, I have a feeling he'll be my ally against the Colonel? The funny thing is I went back to Ernie Island and now I'm in the Fort underground chasing Corazon. Think I triggered this part a bit too early as well?
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# ? Jul 21, 2023 14:04 |
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Xarn posted:Interesting. I instead went there and left before the patrol came in. I wonder if this caused some of the bugs I saw after that, like the communist leader not being around anymore, but quests telling me to go find him Had the leader bug too. Pantagruel Dramas couldnt proceed nor could I actually get the mine to hand over despite 100% loyalty
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# ? Jul 21, 2023 14:10 |
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boo boo bear posted:have a knife selected, then target a mook like your normally would. it'll let you prepare an attack and target a specific body part, then just move your dude behind them while trying to avoid being spotted. You don't need a knife for stealth kills. You don't even need a suppressed weapon. Any attack out of stealth mode counts. Guns are surprisingly quiet even without a suppressor, I have gotten a ton of unnoticed stealth kills with the unmodified gewehr even though it says it's super loud. Unlike JA2 where any unsuppressed gunfire would trigger the entire map
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# ? Jul 21, 2023 14:20 |
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I've got a stack of 10 blue gems and other valuables is there any reason to keep all these trinkets or are you just supposed to sell the stack?
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# ? Jul 21, 2023 14:44 |
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Some valuables have their uses, like small diamonds and various cultural artifacts.
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# ? Jul 21, 2023 14:47 |
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Dr_0ctag0n posted:I've got a stack of 10 blue gems and other valuables is there any reason to keep all these trinkets or are you just supposed to sell the stack? You can trade small diamonds to a NPC in Fleatown for a "loot box" which can contain a metaviron, AUG, HK21, M1014, AKSU or random assortment of skill books. Feel free to cash out the rest.
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# ? Jul 21, 2023 15:07 |
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Oh, by the way, the G36 is good! And yeah the Fleatown loot boxes have a particular set of boxes that can be procced, and they're randomized within their categories. The hope is that the gun you get is the HK21 because it's a massive upgrade over the MG42 for 7.62 nato machine gun usage.
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# ? Jul 21, 2023 15:09 |
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Sweet, patch notes fix 2 bugs Ive had
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# ? Jul 21, 2023 15:11 |
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Oh RIP endless freemove melee attacks.
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# ? Jul 21, 2023 15:22 |
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quote:On combat end, interactables are now automatically highlighted, and toggle state (on/off) is now persisted across maps. Thank god. Now if only they'd add an option to not have my carefully curated ammo stash split in half whenever I cut a crafting merc out of a squad...
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# ? Jul 21, 2023 15:31 |
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The Custom Auto-5 you can buy in Fleatown is one of the best shotguns in the game other than the one with burst.
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# ? Jul 21, 2023 15:33 |
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quote:Fixed issue where Chimurenga would disappear when he is about to retire. If you are already in D8, you need to reenter the sector from another sector for him to appear. Nice. Together with the UI fixes, this is good direction and a good sign for the future patches. ---e--- Nevermind, the rear end in a top hat is still gone. Xarn fucked around with this message at 15:39 on Jul 21, 2023 |
# ? Jul 21, 2023 15:34 |
Great, just another 0.11 worth of patches till we reach perfection!
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# ? Jul 21, 2023 16:03 |
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Fighting Elegy posted:am I only person who thinks this is a lot different than Xcom? Xcom felt like a modernization/reboot of X-com. This feels like a proper sequel to Jagged Alliance 2. It's a lot different, but its also an easy way to describe the game to someone who isn't familiar with the series. They're the same genre of game, and JA3 visually seems like it takes a lot from the recent XCOMs. The strategic layer is way different though, and the tactical layer is a lot better than XCOM for me (no pod activation). I would describe it (if I couldn't just say "JA2 but modern"), I would say a modern day XCOM with humour, no aliens, diverse weaponry, and better tactical gameplay.
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# ? Jul 21, 2023 16:19 |
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I think the key difference between new XCOM and new Jagged Alliance is just streamlining. New XCOM is very streamlined, polished and tight. New JA is definitely more modern and convenient than the original, but retains a lot of fiddliness like 30+ ammo types and different action points and stances. I don't think that makes it a worse game at all, but it might be important to someone expecting XCOM. A question though - sometimes I need Mechanics to disarm a trap, and sometimes I need Explosives. Is there any way of seeing beforehand which you need? The icons and such seem identical.
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# ? Jul 21, 2023 16:24 |
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I've heard that it does say Disable or Disarm for mechanics or explosives, respectively. From playing last night with that knowledge in mind, that seems correct.
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# ? Jul 21, 2023 16:39 |
Fhqwhgads posted:I'm still very early into the game but once I got to the first diamond mine in the North, I learned how powerful stealth kills can be. Maybe I'm not doing things totally correctly, but Mouse is a stealth kill god for me with her high AGI and DEX, and I gave her one more perk that makes it harder for her to be spotted. She went around and took down all but 5 goons herself. What do you do though when there's two people near each other? I couldn't set up a double stealth kill with 2 people because as soon as 1 died the other went into alert forcing combat. Having a sniper set up and ready to some the second guy is the most reliable method I've found. If you take them down cleanly you'll exit combat without alerting anyone. I did it three times while clearing the northern mine.
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# ? Jul 21, 2023 16:40 |
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Gerblyn posted:A question though - sometimes I need Mechanics to disarm a trap, and sometimes I need Explosives. Is there any way of seeing beforehand which you need? The icons and such seem identical. UP AND ADAM posted:I've heard that it does say Disable or Disarm for mechanics or explosives, respectively. From playing last night with that knowledge in mind, that seems correct.
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# ? Jul 21, 2023 16:51 |
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Exodee posted:That's what I've thought too, but I've used Livewire on a "mechanics check" trap before and it exploded in her face. Meanwhile Barry has always disarmed the trap no matter what kind it was so I want to say it always checks explosives. I've seen Barry get a good shock from a failed mechanics check, so it definitely can check both.
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# ? Jul 21, 2023 17:05 |
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Gadzuko posted:I've seen Barry get a good shock from a failed mechanics check, so it definitely can check both.
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# ? Jul 21, 2023 17:10 |
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Just train up Barry's Mechanical skill and you won't have to worry. Barry Unger!
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# ? Jul 21, 2023 17:11 |
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It's terrible!
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# ? Jul 21, 2023 17:15 |
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On my save he is already the god of explosives (full 100 points) so sure, why not cross-train him a bit
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# ? Jul 21, 2023 17:16 |
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Filthy Monkey posted:So I went and extracted the game files. Here are all of the likes and dislikes. If anybody wants to put this into a more presentable format for distribution, feel free. Let me know if I missed anybody. I've added this to the 2nd post in the thread. Thanks!
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# ? Jul 21, 2023 17:26 |
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I hired raven and whenever she nails a headshot Livewire quips "while that was definitely awesome, I will never respect you because you are a cop" lmao
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# ? Jul 21, 2023 17:56 |
Dr_0ctag0n posted:I hired raven and whenever she nails a headshot Livewire quips "while that was definitely awesome, I will never respect you because you are a cop" Oh my god lol
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# ? Jul 21, 2023 18:11 |
Livewire continues to be top tier. Interesting things spotted in mod workshop on steam - alligator and hyena mercs, hyena IMP and someone's managed to figure out the merchant table things and is working on a Bobby Ray's trader dealership
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# ? Jul 21, 2023 18:33 |
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Iymarra posted:Livewire continues to be top tier. alhamdulillah
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# ? Jul 21, 2023 18:42 |
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So for refugee camp. I used Ice to trigger the conversation with Colonel. i set the gang by the cliffside and lay a smoke grenade in the area where Ice could run down to. I covered the rest of the hillside with mortar smoke and Ice was able to bravely run away with some glazing wounds.
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# ? Jul 21, 2023 18:42 |
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Burns posted:So for refugee camp. I used Ice to trigger the conversation with Colonel. i set the gang by the cliffside and lay a smoke grenade in the area where Ice could run down to. I covered the rest of the hillside with mortar smoke and Ice was able to bravely run away with some glazing wounds. i mean that sounds cool but you could also have literally killed everyone ez pz with the right force comp. I'm talking the mustard gas mortars land in the open far away from you round one and round two its over and those gas clouds are like they were never there. because mortars in this one are just like the one in the biff fight.
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# ? Jul 21, 2023 18:43 |
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# ? Jun 9, 2024 00:29 |
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Do you actually have to find a mortar in this like ja2 or is it some mechanic to drop them? I've found a ton of gas rounds but haven't seen a mortar yet.
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# ? Jul 21, 2023 18:49 |