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Coolguye
Jul 6, 2011

Required by his programming!
aserai can do anything they just don't necessarily do it especially well. their archers are fantastic and their heavy infantry are good, but their normal cavalry are just ok and their 2h/shock infantry are mostly just sort of there.

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downout
Jul 6, 2009

Coolguye posted:



this is just ridiculous

a castle with 2 villages attached to it, 310k denars

e: i want it on record, i still have neither declared myself a kingdom nor gone to war with anyone. as far as i can tell, the aserai literally cannot declare war on me until i do declare myself a kingdom, because in any other circumstance they should basically go "oh hey an enemy with a few towns and poo poo, we should stomp them with 1200 dudes and take their land"

i am basically just running around, forcing bandit parties to join me with Roguery, turning them into real troopers with Leadership, and then turning them into elites with Stewardship. i have hundreds of imperial legionnaires that all used to be random looters i yelled at until they joined me. i am losing like 2k denars a day because i have 1200 mostly tier 5-6 soldiers in garrison between my town and the two castles i own.

i cannot gain influence nor recruit new people like this, so i'm getting close to the limit of what i can do soon, but it's absurd how well this works.

ee: on a somewhat related note after like 150 hours in game i'm finally having a shitload of fun, 10/10 would change nothing about this run.

Ohhh ya, I did this and got up to 3 or 4 high $ vandian towns that were close and easy to defend. In the meantime increased my relationship with a bunch of badass lords to get prices down (seemed to work). Then when I went kingdom, I converted a bunch of clans to my kingdom with my high relationship.

Something like this, great playthrough!

Coolguye
Jul 6, 2011

Required by his programming!
yeah my basic plan is to borg the southwestern part of the map as much as i can until i run out of companion slots and clan members to do stuff. i didn't realize that all marriages in bannerlord are patrilineal so i lost one of my nieces to that, but whatever.

aserai lands are the source of tribal throwing daggers, so i have a wellspring of fine steel to break economies left and right. the aserai themselves don't seem too bothered by me buying up their territory, they've won their last two wars against the khergs and the empire faction on the eastern side.

does anyone have experience with clan parties? i'm finding it hard to justify spending people on governing castles, and i'd almost rather give these guys a starter party of 15 cav and horse archers and basically go "best of luck". i have a functionally infinite amount of both because with Partners in Crime, all the mounted pillagers and ravagers from caravan escort missions are one screaming contest away from joining me, and both units have no upgrade pathways at all. i cannot even turn them into regular troopers. i have no idea what they are supposed to do or what their entire deal is though, i get that they kind of act like minor clan parties but frankly i barely see minor clan parties doing anything!

bird food bathtub
Aug 9, 2003

College Slice
I like going archer for sieges. Lets me snipe fools out of windows (and siege weapons) all day 'erry day while waiting on my dudes to breach the gates. Saves a bunch of my guys if there's dead archers on the defense that aren't peppering us with arrows. Then I can get up close and swing around like a raving lunatic once we're in. Or get on a siege tower with a polearm and swing away at idiots on the wall for days racking up the kills while helping my forces breach that wall via a sudden and distinct lack of enemies.

Shear Modulus
Jun 9, 2010



Clan parties are great, they're exactly like AI noble parties except if you form an army you can have them follow you around for free so you can basically get more room for troops. You can also just turn them loose and they'll wander around doing the same things an AI noble would do. Their troop wages come out of your money and if they make money by selling loot that goes into your money.

Coolguye
Jul 6, 2011

Required by his programming!

Shear Modulus posted:

Clan parties are great, they're exactly like AI noble parties except if you form an army you can have them follow you around for free so you can basically get more room for troops. You can also just turn them loose and they'll wander around doing the same things an AI noble would do. Their troop wages come out of your money and if they make money by selling loot that goes into your money.
ok, that's the big thing i feel like i was missing. so yes, if i give someone a bunch of these tier 2/tier 3 mounted troops and tell them best of luck, i can pretty much only benefit versus having those troops in my garrisons - at least so long as i have an angle on having an ok number of troops in the garrison. i'm paying those dorks anyway.

i can spin up parties pretty fast, i'll just recruit a couple of followers and if they get owned out there, well that's just too bad.

Hot Diggity!
Apr 3, 2010

SKELITON_BRINGING_U_ON.GIF
They'll also join other armies which is free influence points. Pretty sure they help with renown as well.

TheDeadlyShoe
Feb 14, 2014

a bunch of dudes running around being useful? Doesn't really make sense. How can they get anything done without some inbred dipshit in charge randomly deciding to gently caress off from the war and join a chess tournament?

Coolguye
Jul 6, 2011

Required by his programming!

TheDeadlyShoe posted:

a bunch of dudes running around being useful? Doesn't really make sense. How can they get anything done without some inbred dipshit in charge randomly deciding to gently caress off from the war and join a chess tournament?

this sort of poo poo is exactly why i am buying a bunch of land with the intention of declaring a kingdom at some point

Ravenfood
Nov 4, 2011
The benefits from having a good governor aren't that great compared to extra "free" troops. Iirc my last game I had basically two people I used to install as governors with all the +loyalty poo poo I could manage to stabilize towns and moved them around as needed, plus as much stewardship as possible, and everyone else got assigned to lead roaming parties.

I think I used two of my kids for the latter so I could rig their upbringing.

Eventually I got enough influence rolling in that I didn't need to create all-clan armies, but it took awhile and it was nice to be able to provide everyone with a core of elite troops to give them an edge over the enemy.

Hot Diggity!
Apr 3, 2010

SKELITON_BRINGING_U_ON.GIF
Oh just because it took me like 200 hours to realize it you don't get the daily bonus from settlements (festival, train militia, etc) if you have any building being built.

Makes it very easy to stabilize captured cities and castles.

Bakalakadaka
Sep 18, 2004

Is there a functional character edit mod for the beta version right now? I kind of want to give it a shot but don't really want to grind skills up.

Tree Bucket
Apr 1, 2016

R.I.P.idura leucophrys

Hot Diggity! posted:

Oh just because it took me like 200 hours to realize it you don't get the daily bonus from settlements (festival, train militia, etc) if you have any building being built.

Makes it very easy to stabilize captured cities and castles.

Hang on, what do you mean by this? Are you saying it might be possible to actually hold a captured city???

Ravenfood
Nov 4, 2011

Tree Bucket posted:

Hang on, what do you mean by this? Are you saying it might be possible to actually hold a captured city???
It's pretty easy, to be honest. Get loyalty as high as possible as fast as possible. Possibly dump large volumes of food in. Hang around and fight off several armies coming to take it back. Profit. I install a governor to speed up the process, but you don't need to.

The time you spend not building anything but instead running the daily short-term project is more than made up for in the long run.

Get your loyalty up as high as possible in all of your cities. It's worth it. Imo, it eventually becomes worth it to have a companion of each culture you're planning on conquering with high stewardship and leadership just to be a regional governor to regularly boost loyalty or speed up construction in an emergency. Bonus, high stewardship means that after you're done you have someone who can run a decent party after you're done stabilizing all those territories.

Good use for a kid if you're at war with your former culture.

Tree Bucket
Apr 1, 2016

R.I.P.idura leucophrys

Ravenfood posted:

The time you spend not building anything but instead running the daily short-term project is more than made up for in the long run.

Good post. This line here is the one I've been wondering about most, considering how badly balanced a lot of bannerlord stuff is.
And it never occurred to me to drop a heap of food in! That's definitely worth a try

Hot Diggity!
Apr 3, 2010

SKELITON_BRINGING_U_ON.GIF

Tree Bucket posted:

Good post. This line here is the one I've been wondering about most, considering how badly balanced a lot of bannerlord stuff is.
And it never occurred to me to drop a heap of food in! That's definitely worth a try

Dump food in, dump cash in, cancel all building projects. Hang around until the loyalty is ~50 and you're good.

E: oh, once the loyalty is high enough, switch to militia for a while. Also remember to cap your garrison cost at something reasonable like ~1k per day. Resolve issues for Merchants not Artisans because they pay better and are better for city growth. Don't do anything for the Gang Leaders because that will reduce your security. Prioritize Festival Grounds, followed by Workshops. Barracks aren't useful because typically you won't want to hit the cap, so ignore that. Walls can be helpful, but Siege is more helpful.

Hot Diggity! fucked around with this message at 13:53 on Jul 31, 2023

hot cocoa on the couch
Dec 8, 2009

do the devs have anything resembling a roadmap right now? i got the urge to play this last night but since the development pace is so slow i don't know whether to waste my time. wondering where their priorities are

Broken Cog
Dec 29, 2009

We're all friends here
Fun little thing about settlements and food. If you're planning on sieging a settlement you're not currently at war with, buy all their food first. That way they start starving the second you set the camp up.

hot cocoa on the couch
Dec 8, 2009

Broken Cog posted:

Fun little thing about settlements and food. If you're planning on sieging a settlement you're not currently at war with, buy all their food first. That way they start starving the second you set the camp up.

:wth:

hot cocoa on the couch
Dec 8, 2009

that's brilliant lmao. can you sneak in and do that if you are at war with them too?

Broken Cog
Dec 29, 2009

We're all friends here

hot cocoa on the couch posted:

that's brilliant lmao. can you sneak in and do that if you are at war with them too?

Not sure, but I'm cracking up imagining some guy trying to sneak out 50 carts worth of grain and fish in the middle of the night.

Pennywise the Frown
May 10, 2010

Upset Trowel
I am trying to start a new campaign and using mods this time but uh.... almost none of them work. I'm just subscribing to the workshop stuff and I'm pretty sure I'm doing it right. Are they just all outdated or something?

Coolguye
Jul 6, 2011

Required by his programming!

hot cocoa on the couch posted:

do the devs have anything resembling a roadmap right now? i got the urge to play this last night but since the development pace is so slow i don't know whether to waste my time. wondering where their priorities are

not really. you can read the recent updates but we don't really know what they're going to do after 1.2.0 - it may honestly be nothing. taleworlds has honestly seemed to lose focus on bannerlord since 1.0 released, even the most recent future plans post in 2021 is all over the place and lacks a coherent vision for what they want the game to ultimately be.

Pennywise the Frown posted:

I am trying to start a new campaign and using mods this time but uh.... almost none of them work. I'm just subscribing to the workshop stuff and I'm pretty sure I'm doing it right. Are they just all outdated or something?



the red exclamation point just means that they couldn't verify that the code in that mod isn't malicious. even Harmony, one of the most fundamental modding libraries out there, has that tagged on it.

so just understand that the creator of improved garrisons may one day upload a poison pill update that steals all your cryptos.

Coolguye fucked around with this message at 22:53 on Jul 31, 2023

Shear Modulus
Jun 9, 2010



all my javelins gone

Cup Runneth Over
Aug 8, 2009

She said life's
Too short to worry
Life's too long to wait
It's too short
Not to love everybody
Life's too long to hate


Pennywise the Frown posted:

I am trying to start a new campaign and using mods this time but uh.... almost none of them work. I'm just subscribing to the workshop stuff and I'm pretty sure I'm doing it right. Are they just all outdated or something?



That's Bannerlord!™

Coolguye posted:

so just understand that the creator of improved garrisons may one day upload a poison pill update that steals all your cryptos.

honestly the Harmony guy is more likely to do that, his mods phone home a lot (I don't think Harmony does, obviously, but I know some of his other mods had analytics baked in)

assuming Harmony is also maintained by pardeike for Bannerlord like it is for Rimworld

Pennywise the Frown
May 10, 2010

Upset Trowel

Coolguye posted:

the red exclamation point just means that they couldn't verify that the code in that mod isn't malicious. even Harmony, one of the most fundamental modding libraries out there, has that tagged on it.

so just understand that the creator of improved garrisons may one day upload a poison pill update that steals all your cryptos.

Yeah that's fine and 100% of the mods that I installed are labeled that way, but they are greyed out and I can't select them to enable. Besides the single Improved Garrison mod which is the #5 most subscribed mod on steam, yet still has the red exclamation point.

What I'm wondering is why I can't enable any of the others.

The Doomhammer
Feb 14, 2010

Just checking, have you got all the required mods you might need (harmony, butterlib, uiextender etc.)?

Coolguye
Jul 6, 2011

Required by his programming!

Cup Runneth Over posted:

honestly the Harmony guy is more likely to do that, his mods phone home a lot (I don't think Harmony does, obviously, but I know some of his other mods had analytics baked in)

assuming Harmony is also maintained by pardeike for Bannerlord like it is for Rimworld

some cat named going by pinkie arg, who tf knows who they are though. harmony is a bunch of .net/mono bindings which is why it shows up a lot.

Pennywise the Frown posted:

Yeah that's fine and 100% of the mods that I installed are labeled that way, but they are greyed out and I can't select them to enable. Besides the single Improved Garrison mod which is the #5 most subscribed mod on steam, yet still has the red exclamation point.

What I'm wondering is why I can't enable any of the others.

oh my bad, rolled natural 1 on reading comprehension on your post i guess. typically in a situation like that the other exclamation point has the answer, it shows the dependencies. if you are good on the dependencies and still cannot enable it then we're officially beyond my knowledge base, sorry.

Pennywise the Frown
May 10, 2010

Upset Trowel

The Doomhammer posted:

Just checking, have you got all the required mods you might need (harmony, butterlib, uiextender etc.)?

Bah! That was it!

In the past when I downloaded a mod via the workshop I thought it'd also download the dependencies.

Thank you!

edit: now that I think about it, I think Valheim was the one that automatically downloaded the dependencies. eh, whatever.

Pennywise the Frown fucked around with this message at 00:30 on Aug 2, 2023

Propaganda Hour
Aug 25, 2008



after editing wikipedia as a joke for 16 years, i ve convinced myself that homer simpson's japanese name translates to the "The beer goblin"
Anyone know a fix for this error? Hard crash on random battle maps. I've tried verifying cache, booting the game up in safe mode, etc. No mods on this playthrough...

The Monarch
Jul 8, 2006

Well have you tried using GetDeviceRemovedReason?

I's a D3D error, so updating your drivers might help.

Propaganda Hour
Aug 25, 2008



after editing wikipedia as a joke for 16 years, i ve convinced myself that homer simpson's japanese name translates to the "The beer goblin"

The Monarch posted:

Well have you tried using GetDeviceRemovedReason?

I's a D3D error, so updating your drivers might help.

On the newest Nvidia drivers, but honestly those might be the problem. I was playing Darktide this afternoon and it's crashed more times today than I've experienced in 130 hours of playing. Newest drivers must be hosed or something

Schwza
Apr 28, 2008

Propaganda Hour posted:

Anyone know a fix for this error? Hard crash on random battle maps. I've tried verifying cache, booting the game up in safe mode, etc. No mods on this playthrough...



I fixed that by turning the graphics settings down and disabling shadows. I was locked out of playing for a while until I tried that.

Propaganda Hour
Aug 25, 2008



after editing wikipedia as a joke for 16 years, i ve convinced myself that homer simpson's japanese name translates to the "The beer goblin"

Schwza posted:

I fixed that by turning the graphics settings down and disabling shadows. I was locked out of playing for a while until I tried that.

Turned everything to the lowest possible settings still hasn't quite fixed it, just made crashes less frequent.

I had a really good kingdom going. I guess I'll never rule all of Calradia :(

Not the Messiah
Jan 7, 2018
Buglord

Propaganda Hour posted:

Turned everything to the lowest possible settings still hasn't quite fixed it, just made crashes less frequent.

I had a really good kingdom going. I guess I'll never rule all of Calradia :(

You could try uninstalling the possibly borked drivers and installing whatever version you were on before?

Tree Bucket
Apr 1, 2016

R.I.P.idura leucophrys
Just wondering
Does all that "merciful cautious generous" stuff do anything?

MikeCrotch
Nov 5, 2011

I AM UNJUSTIFIABLY PROUD OF MY SPAGHETTI BOLOGNESE RECIPE

YES, IT IS AN INCREDIBLY SIMPLE DISH

NO, IT IS NOT NORMAL TO USE A PEPPERAMI INSTEAD OF MINCED MEAT

YES, THERE IS TOO MUCH SALT IN MY RECIPE

NO, I WON'T STOP SHARING IT

more like BOLLOCKnese

Tree Bucket posted:

Just wondering
Does all that "merciful cautious generous" stuff do anything?

You have better chance of relationship success with people with the same traits

habeasdorkus
Nov 3, 2013

Royalty is a continuous shitposting motion.
Also the merciful types get real grumpy when you raid villages and go bandit while the cruel ones get mad if you don't let them pillage to their hearts content.

Hot Diggity!
Apr 3, 2010

SKELITON_BRINGING_U_ON.GIF
Also impacts relationships of members of armies depending upon if you raze or spare towns

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Flavahbeast
Jul 21, 2001


Flavahbeast posted:

Preview of the next update for the Warhammer Fantasy mod: https://www.moddb.com/mods/the-old-realms/news/monthly-development-blog-june

In addition to adding Bretonnia it will have new 'careers' with their own skill trees and active abilities. The first five will be melee focused, so playing a wizard will be less of a no-brainer. Sounds like it's probably still a ways off, though

It's out now:https://steamcommunity.com/sharedfiles/filedetails/?id=3025574678

quote:

Added:
New factions
Bretonnian Dukedoms of
Aquitaine
Bastonne
Bordeleaux
Brionne
Carcassone
Montfort
Mousillon
Parravon
Quenelles
Order of the Blood Dragon
63 Bretonnian characters
10 Mousillon characters
4 Blood Dragon characters
New playable area on the campaign map
Bretonnian Dukedom clans
Bretonnian Dukedom clan descriptions
Bretonnian towns, forts and villages
Bretonnian location descriptions
Bretonian regular troop tree
Bretonnian noble troop tree
Bretonnian vassalage dialogue text
Bretonnian Armours/Weapons
Bretonnian Knight Armour/Weapons
Mousillon culture
Mousillon clans
Mousillon clan descriptions
Mousillon towns, forts and villages
Mousillon location descriptions
Mousillon regular troop tree
Mousillon Noble Troop tree
Mousillon vassalage dialogue text
Mousillon Armours/Knight Armours
Empire weapons/armours
Flaming horse for Chaos
Bretonnian horses
Jousting tournaments
Character creation options for Bretonnia
Character creation options for Mousillon
Career selection during character creation
Lore of magic selection on the campaign map
1 new bandit type
3 new regiments of renown
31 new environment scenes
Beastmen Herdstones Map Location
15 Inky RPG/Adventure Stories
Career system with 6 careers
Warrior Priest career
Bretonnian Knight
Damsel career
Mercenary career
Carstein Vampire career
Blood Knight
Companions for AI generals
New player companion Damsel of the Lady
New player companion Fallen Knight
New player companion Lhamian Countess
Career-related special abilities
Changed Vampire bats to mist/cloud?
Custom location: Lady’s Grove
Lore of Life
Lore of Beast
New movement impairment spells
New projectile spells
New Spell effects and rework for older spells
1 new Spell for Lore of Fire, Lore of Light and Lore
Several UI adjustments
Faith system
Faith related locations - Shrines
Faith-related campaign buffs, blessings
Faith-related battle buffs, blessings
8 new battle prayers
Repeatable Witch Hunter quest
Cursed locations
Cursed location attrition
Cursed location necromancy action
Cursed location warding action
Updated to 1.2.0 Beta
Added in-game encyclopaedia
New 2D art for several UI elements.
Bretonnian male voice

Changed:
Vampire Count culture
Adjusted damage system
Reworked battle prayers
Adjusted campaign navmesh for party navigation
Adjusted character creation process
Adjusted character starting classes
Adjusted Chaos assets
Some general armour values
Starting diplomatic relations


Fixed:
Number of typos in descriptions
Fixed Necromancer Bug
A large number of bug fixes

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