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My tingoose experience is that I'm really struggling to merge them, I have so many bits the babies slide along but very rarely get anything to slow them down or bounce them back up. Not sure if I'm just too dumb to use my endless stream of conveyor belts correctly or what but I feel like the targets for each level are increasing significantly and my income just isn't. I've never seen a baby beyond the third tier and I've only had one setup capable of doing that.
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# ? Aug 5, 2023 16:13 |
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# ? May 29, 2024 03:20 |
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Deformed Church posted:My tingoose experience is that I'm really struggling to merge them, I have so many bits the babies slide along but very rarely get anything to slow them down or bounce them back up. Not sure if I'm just too dumb to use my endless stream of conveyor belts correctly or what but I feel like the targets for each level are increasing significantly and my income just isn't. I've never seen a baby beyond the third tier and I've only had one setup capable of doing that. Not sure what level you're on but I wasn't able to get high level merges until the goose neck gets longer and there's more room for sprouts which means more things to bounce Tingii around with. For me the first 3-4 rebirths were sorta like you're describing where I could get some merging going on but nothing real advanced. It all started to click for me 6-7 levels in, I think the one with really strong crosswinds was the first one where I was able to get level 4 merges and even up to level 2 on the blue babies that come out of the red chambers. Now that I've super ascended and gone back to level 1 I'm sorta going through the same thing again. Sometimes though it really is all about just moving *everything* you have around and going for a completely different strategy that gets you there.
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# ? Aug 5, 2023 16:22 |
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I'm on 6 (almost done, only a few metres to go) so maybe I'm juuuust shy of some better stuff, never seen a red tube so hopefully that's something to look forward to. Right now I feel like there's plenty of neck, it's just all conveyor belts and tiny stuff they kind of just brush on the eay down. I hope the final release is a bit more generous, even the good tools I've unlocked just don't seem to be appearing much.
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# ? Aug 5, 2023 17:20 |
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something weird happened to my goose and now my test tube blossom is releasing tingi after catching 2 of them instead of 3, and its really messing up my income... also, as far as merging goes, the higher level geese unlock different blossoms that behave differently too, which helps a lot
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# ? Aug 5, 2023 17:49 |
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test tubes seem to act really weird for me. if i get 3 base tingii in one they merge into a heart and drop out the bottom fine. if i have a second test tube and merge the hearts into ...the ice cream sundae?? the resulting merge stays in the tube until there's the ice cream thing and 2 hearts, then just dumps its contents meaning i miss out on another merge of hearts
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# ? Aug 5, 2023 17:54 |
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i think that's because the sundae is really light (i've noticed different tingi get different levels of height from being knocked around or whatever) so when it merges, it "jumps" up a little and gets caught by the test tube again im actually trying to put 3 sundaes into my test tube, which worked fine yesterday??? but mysteriously not today???
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# ? Aug 5, 2023 17:57 |
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oh my god it's lighter because it's balloons
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# ? Aug 5, 2023 18:11 |
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Simple icecream setup
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# ? Aug 5, 2023 21:09 |
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I think this is the first idle game I've seen where it's not only the descriptions, but also the screenshots that look like schizophrenic fantasies Hats off to the dev
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# ? Aug 5, 2023 23:10 |
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Anything good come out or updated recently that's not phone based? Need something new to diddle around with and I keep bouncing off FAPI (mostly because it absolutely refuses to save my progress).
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# ? Aug 6, 2023 03:50 |
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Safari Disco Lion posted:Anything good come out or updated recently that's not phone based? Need something new to diddle around with and I keep bouncing off FAPI (mostly because it absolutely refuses to save my progress). This one's kinda neat, it has some puzzle elements so don't go clicking like a maniac or you'll use up all your oxygen: https://semenar.itch.io/lost-in-space
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# ? Aug 6, 2023 09:41 |
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two quick QoL things on that one - it matters where on a sun you click, and you want to actually click the flashlight
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# ? Aug 6, 2023 09:55 |
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Also don't feel bad if you get crunched on oxygen; there is a prestige mechanic based on your progress.
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# ? Aug 7, 2023 04:42 |
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Deformed Church posted:My tingoose experience is that I'm really struggling to merge them, I have so many bits the babies slide along but very rarely get anything to slow them down or bounce them back up. Not sure if I'm just too dumb to use my endless stream of conveyor belts correctly or what but I feel like the targets for each level are increasing significantly and my income just isn't. I've never seen a baby beyond the third tier and I've only had one setup capable of doing that. Deformed Church posted:I'm on 6 (almost done, only a few metres to go) so maybe I'm juuuust shy of some better stuff, never seen a red tube so hopefully that's something to look forward to. Right now I feel like there's plenty of neck, it's just all conveyor belts and tiny stuff they kind of just brush on the eay down. I hope the final release is a bit more generous, even the good tools I've unlocked just don't seem to be appearing much. This feels like me. My progress really slowed on the 6th one with the crosswinds because they would keep switching sides and I would have to rip everything up. Eventually I got some good merges going and could get the blue baby out. Right now I'm on 7 with the removal body parts (but actually I've kept most of them because they're bounce fodder) but I'm struggling to get anything past a heart merge. I do have two test tube combiners lined up which is nice, but I don't have the money to remove the kidneys so I can actually lineup. Maybe I need to buy more from the oven or be more aggressive in my rerolls in order to set up more merges. If people have some more simple/unconventional merge combos like those two overlapping stairs from the past page and the above sunday merge, I'd appreciate any advice! I feel sooo far away from ultra ascend.
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# ? Aug 7, 2023 05:24 |
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This may sound obvious but a Tingus strategy that seems to be working well for me now that I'm consciously doing it is to try and tightly pack anything that bounces them upward and preferably back and forth. The simple goose neck flipper thing is good for this, the drum, the single jumping guy all work. You just want to get as many of them juggling and passing over one another and eventually things just start merging because there's enough of them in play. Slow down their descent while popping them upward to cross over tingii on their way down through the same path. This is not always the easiest depending on how unlucky you were with draws and you will have to reorganize as your goose gets longer but something to keep in mind!
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# ? Aug 7, 2023 05:54 |
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It didn't seem like I was going to get through generation 7, so I moved all the golden egg butts to the top so I could maximize egg income and get to ultra ascend sooner. It seems like cooking 100 eggs every 6h is mostly bad at the start because it keeps you away from ultra ascend. But I've also had population problems since the golden eggs don't merge, so it can reduce your cash income to have them up too high. Cause they spend a long time bouncing their way down, holding up population slots. Re: ultra ascend - do we know if you lose the fried egg income bonus if you spend them? Games have generally moved past that but Tingus instruction text is pretty sparse.
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# ? Aug 7, 2023 12:56 |
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Tried Vacuum Warrior for a few hours but it does that thing where you're 100% active and idling is way worse and any sort of automation has to be farmed for every time you reset. No thank you.
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# ? Aug 7, 2023 14:41 |
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yeha it struck me as a worse leaf blower revolution and the reviews mirrored that so I didn't even download it
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# ? Aug 7, 2023 14:45 |
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I'm back on my Evolve bullshit again. I want to ascend but I know I need so, so much more mastery and crspr upgrades before it's feasible. I also don't want to wait around for 4 star cheevos so I'm cruising really well doing 3 stars.
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# ? Aug 7, 2023 14:54 |
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MattDarling posted:It didn't seem like I was going to get through generation 7, so I moved all the golden egg butts to the top so I could maximize egg income and get to ultra ascend sooner. It seems like cooking 100 eggs every 6h is mostly bad at the start because it keeps you away from ultra ascend. I didn't see the bonus itself but there's a stat for total fried eggs next to your other bonuses on the patient sheet; so probably?
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# ? Aug 7, 2023 15:11 |
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MattDarling posted:It seems like cooking 100 eggs every 6h is mostly bad at the start because it keeps you away from ultra ascend. This probably explains why I feel like I haven't sniffed Ultra Ascend at all.
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# ? Aug 7, 2023 17:10 |
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Dr. Arbitrary posted:This one's kinda neat, it has some puzzle elements so don't go clicking like a maniac or you'll use up all your oxygen: I really liked this one! I enjoy an idle game that's only about a day long, otherwise I end up wasting too much time on them.
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# ? Aug 8, 2023 02:25 |
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Metis of the Hallway posted:I really liked this one! I enjoy an idle game that's only about a day long, otherwise I end up wasting too much time on them. I want to echo this, short idle games like this one that explore a main idea/gimmick and finish up are Not that there isn't room for long-term games of course, but there's a lot to explore in the design space of idle games and these small games can help quickly find what mechanics can be fun (unlocking rooms with minigames using inventory items!) and what aren't.
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# ? Aug 8, 2023 14:13 |
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I dunno about this CIFI game, I've been at it for about 2 weeks and don't really feel like I'm making significant progress. I've unlocked mk5 gens but it feels like I'm just doing loops unlocking insignificant upgrades that aren't doing much. Is there a trick to this or do I seriously need to use this overly complicated spreadsheet? I wish I could just play spaceplan for the first time again, I miss simple fun clickers
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# ? Aug 8, 2023 15:51 |
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Shredder posted:I dunno about this CIFI game, I've been at it for about 2 weeks and don't really feel like I'm making significant progress. I've unlocked mk5 gens but it feels like I'm just doing loops unlocking insignificant upgrades that aren't doing much. Being at Mk5 is about right when it comes to gens at that timeframe. What ships have you unlocked, are you at Demeter yet? Basically the gameplay loop after beginning is doing a long run to push for levels/achievements/shards/research/etc followed by fast loop resets for mod points while not trying to reset too much so you don't get stuck at too big loop requirement. When fast runs don't yield much, do a long (days, possibly weeks at late game, I'm personally not there yet) run, and when progress on that starts to slow down, switch to fast ones. Spend your level points at 1:2:2 ratio. There's a trick about farming mod points once you have Hephaestus; as mod point buffs aren't retroactive, you want as much of them open before you start to run loops. So once you can get the Hephy augment on right for mod points, get as many points in it as is reasonable without wasting too much time, and then open Zagreus so all your loops get the buff from it. I think all the ships after Zag have mod skills that can be used this way, so it's a core part of the game so to speak. Spreadsheets can definitely help, especially when it comes to spending your tokens and diamonds, and what I've noticed is that people have hard time evaluating good loop mods, so taking a bit of time to set them up can help you to get started and you can abandon it once you've got a sense of what's good at what price and what's not. Anything that goes up from mk1+mk2 duo is great, just as everything that goes down from the start. There's a lot going on in game, so it's hard to give specific advice without knowing the point you're at. Tokens and diamonds also make a massive difference, so two people can have very different experiences depending how active they are clicking those chests.
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# ? Aug 8, 2023 22:14 |
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Spaceplan is still on of my favorites
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# ? Aug 8, 2023 22:29 |
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Sayara posted:Being at Mk5 is about right when it comes to gens at that timeframe. What ships have you unlocked, are you at Demeter yet? I'm topping out at about e62 for currency, demeter is at e75. I've been spending the coins equally, diamonds I had enough to buy the ceti card and I'm saving up for the fenix card, I figure those are the best uses? Maybe this just isn't the one for me. Here's my tech tree: https://imgur.com/a/4x09BsY
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# ? Aug 8, 2023 22:58 |
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Shredder posted:I dunno about this CIFI game, I've been at it for about 2 weeks and don't really feel like I'm making significant progress. I've unlocked mk5 gens but it feels like I'm just doing loops unlocking insignificant upgrades that aren't doing much. I don't bother with the spreadsheets anymore, I just keep an idea of what ratio I want on the various resources and go from there. Looking at my in-game stats, it was about 2 weeks from start to unlocking Mk5 generators, then about a month and a half to Mk6. And it was honestly an annoying slog for that whole time, and up until I finally unlocked the Koios not long ago, around which point all of my resources started shooting up and the game was actually fun again. I think it was when I finally broke into the sextillions of mod points, where every two or three days I could move up another 3 OoMs of mod points and I went from 1 sextillion to 1 decillion in two weeks or so. There is definitely a slog between Mk5 and Koios, though. One tip I had been ignoring and really helped: The number of loops to do a loop reset growth is really overblown, don't be afraid to do a few 20-30 minute resets every now and then to get a bunch of mod points. I like to take some time every weekend to do it, then usually 1 day loops the rest of the time, with a 2-3 day loop every couple weeks to really push some of the long term goals. But the game really is a slow burn of number going up-ness.
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# ? Aug 8, 2023 22:59 |
Safari Disco Lion posted:Anything good come out or updated recently that's not phone based? Need something new to diddle around with and I keep bouncing off FAPI (mostly because it absolutely refuses to save my progress). Factory Town Idle on steam is super great, and pretty new. You manage a little town, and unlock other towns, and there's trading between the towns. You can automate basically everything if you want, or you can micromanage everything, or anywhere between. I played through using both methods and the micromanagement was fun and challenging enough to make it a real game. 10/10 idle game.
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# ? Aug 8, 2023 23:07 |
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BigHead posted:Factory Town Idle on steam is super great, and pretty new. You manage a little town, and unlock other towns, and there's trading between the towns. You can automate basically everything if you want, or you can micromanage everything, or anywhere between. I played through using both methods and the micromanagement was fun and challenging enough to make it a real game. 10/10 idle game. It's amusing to me that they took that cool world simulation game and turned it into an idle game. It makes perfect sense, and that's an easy $4 spent.
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# ? Aug 9, 2023 00:45 |
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tango alpha delta posted:Spaceplan is still on of my favorites The ending!
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# ? Aug 9, 2023 01:11 |
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Dr. Arbitrary posted:This one's kinda neat, it has some puzzle elements so don't go clicking like a maniac or you'll use up all your oxygen: I really wanted to like this one, interesting theming and a good mix of puzzles for opening the doors, but the core energy-refill -> printing gameplay loop was just too grindy to feel worth it, esp when the limited-oxygen mechanic disincentivizes getting any upgrades that are time-based rather than click-based (or too many upgrades in general). I fell off around the time I got into the battery room and realized only too late that connecting rooms to the power grid costs way too much oxy for almost no return at that stage of the game :/
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# ? Aug 9, 2023 07:26 |
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I found it was pretty easy to not run out of oxygen as long as you make it your first priority to get the autocraft upgrade, and then get the oxygen capacity upgrades for your suit. Finished the game with three spare tanks even with pretty inefficient refill timing.
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# ? Aug 9, 2023 07:29 |
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Yeah, as long as you get to the suit upgrading room fairly quickly you don't have much to worry about. I finished with 2 tanks remaining and 50% oxygen, and I never actually interacted with anything in the oxygen room, it just wasn't necessary. Also a tip, in case anybody missed this like I did: upgrading your max oxygen capacity also upgrades how much oxygen tanks heal you for, because they always restore 50%.
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# ? Aug 9, 2023 07:39 |
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Shredder posted:I'm topping out at about e62 for currency, demeter is at e75. I've been spending the coins equally, diamonds I had enough to buy the ceti card and I'm saving up for the fenix card, I figure those are the best uses? Ceti isn't the worst card, and neither is Fenix as they both have mod points, but in the long run you want to max token boosts with diamonds first. From token shop you want tokens and diamonds. After those with diamonds it's probably best to get ~15 points to pure mod points boost, as that's quite cheap compared to what you can get with cards, like 300 diamonds for 7% while Fenix costs 5 times as much for same boost. There will be better cards later on (e.g. Juno at Demeter for 2.5k, Typhon and Sigma at Koios for 4k), and eventually all are needed so it's not like they're completely waste, but early on they're kind of traps where I went as well and bought whole top row before knowing any better. In token shop after maxing tokens and diamonds, have the mod points boost cost ~20 times as much as your generators, and keep generator costs equal. If you're active time skip is good. Your tech tree looks fine. I don't remember if you can get Accumulative level growth alpha before demeter, but that's probably only big one before that. If/when you get to Demeter you want to stay there for a while. I stayed until I got 5x mod points gain from shards, but now I'd cut it a bit shorter, maybe 4-4.5x. Game clicked for me, but it's not for everyone, and the part where you are was probably the worst part of the game. Some people hate Demeter even more, but I liked it. Then again I got through it in two weeks, and others have taken months in it so ymmv.
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# ? Aug 9, 2023 08:38 |
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Dr. Arbitrary posted:This one's kinda neat, it has some puzzle elements so don't go clicking like a maniac or you'll use up all your oxygen: I liked it overall, but some gripes:
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# ? Aug 9, 2023 08:42 |
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i saw the big suduko and immediately googled a suduko solver lol
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# ? Aug 9, 2023 09:26 |
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It was a super straightforward one! I liked that puzzle. The water moving one was the one I hated.
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# ? Aug 9, 2023 09:52 |
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yeah that's dumb as hell. why can't you reuse pipes!!!
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# ? Aug 9, 2023 10:23 |
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# ? May 29, 2024 03:20 |
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I really loved lost in space right until the oxygen room puzzle, having to assemble half a million beacons (I guess) with barely any upgrades because you can't really afford them was way too much busywork for my liking. I'll ride it out and hope I keep some of my stuff on prestige or whatever, but if it's just 20% less oxygen consumption I'm out.
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# ? Aug 9, 2023 11:43 |