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FrickenMoron
May 6, 2009

Good game!

Hakarne posted:

Is it still possible to get a Yasur or is that some kind of seasonal reward that's now unobtainable?

Not ingame, you get one from the community of planets bundle if you care that much. It's probably gonna be back for 7.00

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Sample_text
Apr 28, 2018

by VideoGames
Can confirm : Medium combat ai is broke.
They appear to try some sort of "coordinate attack", but they fail, or become out of synch , or something happens, and they just circle around aimlessly. Sometimes they let off a shot, mostly they do nothing.

FrickenMoron
May 6, 2009

Good game!
I'm on the beta myself and medium ships do okay at least if flown by the ai. I've had meson beam katanas snipe khaak easily in Escort missions

Antigravitas
Dec 8, 2019

Die Rettung fuer die Landwirte:
Wings of Katanas are my preferred choice for QRF. They can get to where they are needed fast, take a bunch of punishment, and clear fighters well.

FalloutGod
Dec 14, 2006
I did one of the boron starts, PHQ is in Heretic's End and its a pain in the rear end. Should I just restart with a custom game?

FrickenMoron
May 6, 2009

Good game!

FalloutGod posted:

I did one of the boron starts, PHQ is in Heretic's End and its a pain in the rear end. Should I just restart with a custom game?

If you hate the HQ location that much with the Boron DLC I've got 2 solutions for you:

- Use either terran start, you will have it teleport to Grand Exchange still from pioneer space
- Deactivate kingdom end, start a new game and start the HQ plot and then activate it again.

FalloutGod
Dec 14, 2006
Well... I'm in the middle of what I think is the Terraforming plot line flying through the Torus Segment. When I put on the "disguise" all my property disappeared and now the PHQ is being attacked by raiders. So.... I think I'm running into some bugs or I dunno whats happening.

FrickenMoron
May 6, 2009

Good game!
The disguise makes you unable to command your stuff, its all still there. Once the disguise wears off youre fine. (or just get up and hop into the space suit)

FrickenMoron
May 6, 2009

Good game!
Also a small detail I really appreciate in the current 6.20 beta, L/XL ships no longer travel like 2km behind the gate they emerged from but instead just go from where they emerge towards the next goal.

BlankSystemDaemon
Mar 13, 2009



FrickenMoron posted:

Also a small detail I really appreciate in the current 6.20 beta, L/XL ships no longer travel like 2km behind the gate they emerged from but instead just go from where they emerge towards the next goal.
That's good. Do they still do that weird spinny thing?

FrickenMoron
May 6, 2009

Good game!
No because ships can't turn on a dime anymore OOS, they have to turn in their real speed.

Major Isoor
Mar 23, 2011

FrickenMoron posted:

Also a small detail I really appreciate in the current 6.20 beta, L/XL ships no longer travel like 2km behind the gate they emerged from but instead just go from where they emerge towards the next goal.

Oh thank god, since that's always been very annoying!

BlankSystemDaemon
Mar 13, 2009



FrickenMoron posted:

No because ships can't turn on a dime anymore OOS, they have to turn in their real speed.
Sure, but the game is treating it as if the L and XL ships need to visually scan the sector by yawing left and right - which makes no sense.

FrickenMoron
May 6, 2009

Good game!
If you mean that part no, it seems to be fully gone. They emerge from the gate and immediately turn in the direction they need to go

BlankSystemDaemon
Mar 13, 2009



That’s fantastic news.

Fruits of the sea
Dec 1, 2010

As someone pointed out to me, heretic’s end is actually a decent spot, if maybe not as lucrative as grand exchange. It’s in between split, boron and argon space. Decent access to ore, silicon and 2 of the gases. Get a factory running there early enough and split/boron will come flocking in.

Might even slow the split collapse if you can manufacture some of the unobtainium wares like electronics

Also the Khaak raiders aren’t as annoying - spawns increase with the amount of trading/mining which is why GE is chockablock with them.

FrickenMoron
May 6, 2009

Good game!
Grand exchange can only have khaak installations though. HE has a high chance to spawn a hive on gamestart which is much more annoying to remove.

FrickenMoron
May 6, 2009

Good game!
https://twitter.com/EGOSOFT/status/1683477783584858115

He's done it again.

Antigravitas
Dec 8, 2019

Die Rettung fuer die Landwirte:
lmao.

OwlFancier
Aug 22, 2013


Hahaha I was just thinking about this lmao.

Sample_text
Apr 28, 2018

by VideoGames
I just posted my very first mod on x4's nexusmods page.

https://www.nexusmods.com/x4foundations/mods/1181

FrickenMoron
May 6, 2009

Good game!
That looks pretty cool. No idea why it's so anemic looking/sounding normally

BlankSystemDaemon
Mar 13, 2009



That's one thing FreeSpace got right - the look and sound of main-cannons firing.

FrickenMoron
May 6, 2009

Good game!
In x4 the weakest guns have the best sounds, beam turrets.

FrickenMoron
May 6, 2009

Good game!



That was a *lot* of work but also was fun building up logistics chains all over the universe. For Ocean of Fantasy I built an Ice storage that built some plankton very early on and it paid off. Ocean of Fantasy itself has some pitfalls you can avoid, let me know if any of you want to terraform it and some hints.

Less Fat Luke
May 23, 2003

Exciting Lemon
I will take the hints please! My current game is just starting terraforming after basically conquering the Xenon.

FrickenMoron
May 6, 2009

Good game!
The planet has 2 events that trigger once you lower the temperature. Both of these drain humidity, which they do not state until you already have humidity on the planet. Do *not* under any circumstance import water before these are triggered, instead lower the temperature with the graphene project. until both events have triggered.
Alternatively save up the humongous cost of the tectonic scaffolding and you can skip these from happening (219k silicon carbide, 6.3m microlattice, 32k computronic substrate)

Edit: Also build an ice storage in advance, you will need at *least* 14.5 million ice, and around 8.6 million plankton

FrickenMoron fucked around with this message at 19:48 on Jul 31, 2023

Koboje
Sep 20, 2005

Quack
Right then, my traders have an issue where they try to sell/buy goods at a place, specifically the plot HAT Argon Trading station, the instant they dock, the wares get billed and immediately refunded. This even screws up when I personally go to trade in the station but can be resolved by buying multiple wares at the same time, otherwise it insta fails with the "waiting for trade to finish" popping up for a microsecond before dissapearing. It is clogging up my stations/traders transaction logs with Purchase/Refunds every minute as they undock, redock to trade, undock, etc. and clearly it is causing a mass failure of trades in the area. First it was my Headquarters trading for research resources and I thought it was a fluke bug for that, but now it is happening with my Scrap refiinery traders also in Heretics End trying to sell Clay and Hull to that place. So the issue is both when buying and selling resources over there.

Any idea of the cause or if this happened to others? Is this liable to happen to other stations or should I just blacklist the entire sector?

FrickenMoron
May 6, 2009

Good game!
That sounds incredibly odd, I never heard of this before. Do you use any mods? Also did you update to the 6.2 beta yet or are you on 6.10 still?

Koboje
Sep 20, 2005

Quack
6.10

Here are the mods and the transaction view



FrickenMoron
May 6, 2009

Good game!
It must be one related to trading logic. I'm playing vanilla and my current save is 16 days of ingame time and I never had this kind of issue.

Fruits of the sea
Dec 1, 2010

I haven’t used it but the tater trader mod’s forum thread recommends using a fork off of GitHub in the OP

Ice Fist
Jun 20, 2012

^^ Please send feedback to beefstache911@hotmail.com, this is not a joke that 'stache is the real deal. Serious assessments only. ^^

Destroying a station with a pile of Rays is an incredibly :pcgaming: event

...so long as they don't bug out and all stop firing and need to be re-engaged

Koboje
Sep 20, 2005

Quack
I am approaching massed Rays as well, but when I took my still moderate sized group for a joy ride near Argon/Xenon space some Argon got pissed at our stray shots, they starting shooting my guys, and soon there was a shooting war while I was just trying to focus down a few Xenon straggler K ships. While the Apologize for attack mod works, it seems both my ships and the Argon ships turrets don't quite go fully neutral, and I have to really yell at my ships to stop screwing around. This is mostly an annoyance if it wasn't for the Argon radioing in that all my Factories in Argon space are now to be destroyed immediately. That was a sad but quick reload. Best seems to order my ships around Out of Sector, and teleport in when they are not quite as prone to friendly fire incidents.

And the Rays seem a bit awkward indeed with wanting to use their super beam, the one thing they are really there for.

Ice Fist
Jun 20, 2012

^^ Please send feedback to beefstache911@hotmail.com, this is not a joke that 'stache is the real deal. Serious assessments only. ^^

Ahahaha I probably killed the ZYA

So my playthroughs in this game have been relatively peaceful. I did a Terran run where I (probably stupidly imo) just made peace with everyone. In my current game I'm an argon who set up almost his entire economy deep in boron space initially before expanding. I've made my fortune selling stuff to the borons with their incredibly safe and resource rich core space providing shelter, but it's also kind of a boring way to play because the boron don't really do much. Much later on I began branching out, setting up more economy in the provinces adrift and developing my HQ in Heretics' End. During this time I had no idea how the Split were doing. I know they traditionally have problems with the Xenon, but I hadn't bothered to venture out and see if they were still ticking.

They were holding on, but barely. I ended up helping alot by setting up gatecamps on both ends of Tharka's Cascade XV and eventually dropping defense stations on the gates before eventually just clearing the xenon out of the system and claiming it. I needed to do something with my giant pile of Rays. At the same time I sent a fleet of traders out and had them supply their wharf in Wretched Skies because I noticed they had like zero military ships. In fact, they had almost no ships at all of any class. This gave them a boost and they seemed to somewhat recover - building multiple defense stations and equipment docks. I even put a fairly large hull parts plant in their space.

Then I noticed the argon and split were fighting by my HQ. Well I can't have that so I banned the ZYA from buying anything at my HQ. Then I decided I had enough cash on hand to expand ship production at my HQ shipyard and Shipyard in Great Reef to Argon ships because my eventual goal is to ignite the terran v Argon war and for fun just murder the terrans. So I bought the blueprints for all of the Argon S/M ships and associated modules. What followed was hysterical. The boron hardly ever purchase ships from me, probably because they're never losing anything except for the odd fighter or hydra. But the moment I got those blueprints, the Argon immediately bought hundreds and hundreds of ships. And then sent them all to ZYA space. The Argon are absolutely obliterating them. And because I didn't expect this, I didn't even have time to help the Split and play off both sides. There's an Argon fleet blowing up the Split Shipyard right now.

I should have been doing full on war profiteering for fun much sooner.

Dirk the Average
Feb 7, 2012

"This may have been a mistake."
I'm envisioning a situation where the argon are buying ships from one side of the shipyard, while the split are buying ships from the other side of the same shipyard. The ships come off the line, start shooting at each other, and then the wreckage of the loser is carted right back to the shipyard to be recycled into parts.

hobbesmaster
Jan 28, 2008

I played a lot at launch and started a new game recently... I'm doing most of the plots for the first time and well, idk are we bothering with spoilers at all?

In covert ops theres the exchange that amounts to:
PC: Why do we want to go to war with the argon?
Delilah: NINE loving ELEVEN
PC: Oh

I completely forgot that they had one of the main characters of original X3 kill a few billion people and devastate earth off screen between TC and AP

3
Aug 26, 2006

The Magic Number


College Slice

hobbesmaster posted:

I played a lot at launch and started a new game recently... I'm doing most of the plots for the first time and well, idk are we bothering with spoilers at all?

In covert ops theres the exchange that amounts to:
PC: Why do we want to go to war with the argon?
Delilah: NINE loving ELEVEN
PC: Oh

I completely forgot that they had one of the main characters of original X3 kill a few billion people and devastate earth off screen between TC and AP


Yeah the writing for the games is pretty uneven at best, but one of the weirdest things they tried to push in Albion Prelude is that the Terrans (who are intensely xenophobic and use clandestine methods to unilaterally enforce their no-AGI policy across the commonwealth) and the Argon (who did a mega genocide by detonating the Torus and then proceeded to flood Sol with a million cheaply produced Xenon knockoffs, making the situation in the gate network so untenable that the ancients were forced to turn all of them off for about 30 years just get everyone to chill the gently caress out) were either equally bad or that the Argon were somehow the good guys in this exchange.

hobbesmaster
Jan 28, 2008

https://www.youtube.com/watch?v=TJ7z1HVonUM

I mean, maybe there was a disconnect with the guys they had do the render because Delilah is like the first NPC in these games to actually give that event the gravity it should have.

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3
Aug 26, 2006

The Magic Number


College Slice

hobbesmaster posted:

https://www.youtube.com/watch?v=TJ7z1HVonUM

I mean, maybe there was a disconnect with the guys they had do the render because Delilah is like the first NPC in these games to actually give that event the gravity it should have.

Oh there was for sure a massive disconnect because that's also the opening cutscene for Albion Prelude proper... which then proceeded to make you play as the Argons and didn't add a dedicated Terran plot until a couple updates in.

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