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(Thread IKs: harrygomm, Astryl)
 
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CharlestonJew
Jul 7, 2011

Illegal Hen
My entire rogue run from 1-68 I only ran into the Butcher twice, and both times I was level 20 or so

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coelomate
Oct 21, 2020


How many hours of efficient play should it take me to get from 52 to 60? I miiiiiight be able to, but also, ugh.

60 does seem to be the key: https://www.reddit.com/r/Diablo/comments/15bwx90/repeating_the_varshan_quest_for_the_barber/

Tarnop
Nov 25, 2013

Pull me out

coelomate posted:

How many hours of efficient play should it take me to get from 52 to 60? I miiiiiight be able to, but also, ugh.

60 does seem to be the key: https://www.reddit.com/r/Diablo/comments/15bwx90/repeating_the_varshan_quest_for_the_barber/

60 is definitely the key level, I ran wt3 Varshan every level from 55 to 60 to find the breakpoint

GoGoGadgetChris
Mar 18, 2010

i powder a
granite monument
in a soundless flash

showering the grass
with molten drops of
its gold inlay

sending smoking
chips of stone
skipping into the fog

heated game moment posted:

I did not get my druid up to 60 fast enough to do the Varshan farm but I am having fun taking a break from necro and working on my tornado build

The "Flawless Mindset" carries through to Diablo, I see :hellyeah:

Zeg
Mar 31, 2013

Am not good at video games.

I guess Druid is going to be the standard I judge my fun with. Other classes come close to scratching the itch, but in the end, only Druid remains.

Substandard
Oct 16, 2007

3rd street for life

Zeg posted:

I guess Druid is going to be the standard I judge my fun with. Other classes come close to scratching the itch, but in the end, only Druid remains.

I've got a druid at 70 now and it just does not click with me. For me, I like Necro OK but keep going back to rogue. I made a rogue mostly to farm Varshan, and now he's higher level in like 5 days than my druid I've been playing since the season start.

Different classes for different folks I guess.

Leon Trotsky 2012
Aug 27, 2009

YOU CAN TRUST ME!*


*Israeli Government-affiliated poster

Zeg posted:

I guess Druid is going to be the standard I judge my fun with. Other classes come close to scratching the itch, but in the end, only Druid remains.

I just started playing Druid and was surprised at how great it feels. Which makes the beta predictions of "Sorc > All" and "Druid = the worst" even funnier.

Honestly, Pummel Druid feels like what (non-whirlwind) Barb should feel like.

zoux
Apr 28, 2006

I picked druid because Blizzard always takes care of its druids

Mustached Demon
Nov 12, 2016

Leon Trotsky 2012 posted:

I just started playing Druid and was surprised at how great it feels. Which makes the beta predictions of "Sorc > All" and "Druid = the worst" even funnier.

Honestly, Pummel Druid feels like what (non-whirlwind) Barb should feel like.

Even in the preseason druid was top tier.

I'm enjoying WW barb. As chill as a build can be. Just yell and hold down spin.

Doomykins
Jun 28, 2008

Didn't you mean to ask about flowers?
Busted into WT4 at level 60, was able to solo whispers to get a sigil, neatly cleared a 21 with everything hard locked at level 75. I'll probably just mash some WT3 nightmares for mindless XP to smooth things out 70 or so. Level scaling feels pretty bad(even if that's the point of pushing NMD) and the progression doesn't feel too smooth, just what I can get away with without being gibbed while trying to casino some ancestrals in. At least weapons are easier to replace but seeing ilevel 780 ancestral gloves fail to compete with a level 47 piece is pretty silly, to say nothing of dislodging my chest and pants with +10/+10/+10% vital damage resist spreads or my super stat stick 2H mace, etc. It doesn't help that reenchanting items feels horrible and the severe costs on everything in mats and gold is discouraging.

Ah well, we'll see how the steady daily grinding goes. I did have reaching WT4 as a personal goal before actually zombie stumbling my way closer to 100 and trying Uber Lilith so if I lose interest then at least it was fun enough. I will say that every complaint about the end game is real and a lot of NMD design is just "Diablo 3 did it better." Like seeing the Storm Warden crystal squat on Tomb Lord as he stands in the same spot for the last 33% of his health. Just unfun poo poo that was solved a literal decade ago when somebody said "hey, shielding elites are stupid."

"Go play Diablo 3 then." Woah, I'm not that mad, I just see that WT4 on is pretty scuffed. Playable but a rough draft. Maybe it'll feel better after my mandatory WT3 NMD grind and another 40 Paragon Points. Besides, I was planning to give POE another try. :getin:

McCoy Pauley
Mar 2, 2006
Gonna eat so many goddamn crumpets.

Fistful of Silence posted:

Thanks everyone for the Barber farming tip. Got five over the last two days with like 5 hours of farming and it was totally worth it. Bone spear just melts everything with it equipped at least in WT3

EDIT: Is it even worth using all the Varshan invokers I got from farming?

I don't yet know how worthwhile the Echo of Varshan fight is, but just to clue in on something that wasn't super obvious when I did the same thing, the "Invoker of Varshan" that you just piled up can only be used on WT2. Once you've fully completed that quest, you need to go back to WT2 and run one tunnel and use a regular Invoker of Varshan at the malignant pustule thing behind the wooden doors (this seems guaranteed to spawn in the tunnel that is east of Kyovashad and south of the Bear Clan camp). Once you beat that Echo, he drops a recipe that lets you craft a Foul Invoker of Varshan, which is the one you use on WT3. The recipe for a Foul Invoker is a regular one plus 50 sigil dust, so you're still going to have a way to use all the regular invokers you accumulated. You just can't use them on WT3 until you've gone back to WT2 to get the right recipe.

Doom Rooster
Sep 3, 2008

Pillbug
Probably going to take a break until the patch hits, then start up a barb after the improvement to their leveling is in.

With a high level character already, is there anything that I can do to pump up my new characters?

zoux
Apr 28, 2006

Doom Rooster posted:

Probably going to take a break until the patch hits, then start up a barb after the improvement to their leveling is in.

So you're not going to play this evening?

Doom Rooster
Sep 3, 2008

Pillbug

zoux posted:

So you're not going to play this evening?

Oh dang. Time has passed. Why did I think the patch was next week?

The Little Kielbasa
Mar 29, 2001

and another thing: im not mad. please dont put in the newspaper that i got mad.

coelomate posted:

Notes say: "Fixed an issue where players could repeatedly fight Varshan during the final Seasonal quest by resetting the Dungeon where he spawns."

Finally got my 2.0 sec butcher, so I support this change.

Substandard
Oct 16, 2007

3rd street for life

The Little Kielbasa posted:

Finally got my 2.0 sec butcher, so I support this change.

Do you want a 2 second or a 4 second? I'm unsure if the min or max time is better.

McCoy Pauley
Mar 2, 2006
Gonna eat so many goddamn crumpets.

Substandard posted:

Do you want a 2 second or a 4 second? I'm unsure if the min or max time is better.

That's a good question I realized I haven't thought about much as mine is 3 seconds. Feels like short time would be better for mobs to blow up faster, but for bosses you'd want longer time for a bigger bang?

Calls for getting two I guess.

American McGay
Feb 28, 2010

by sebmojo
They auto-explode when they die so I think longer is better.

pork never goes bad
May 16, 2008

If the explosion from a 2s one would kill another mob, then that'd be marginally faster than a longer time because of the cascading explosions. But because the multiplicative damage bonus scales with time, longer makes a larger multiplier. I think longer would win in most scenarios you care about how much extra damage you're getting. The times where a 2s is better, it's because it's making you win more on trash mobs. 4s is better on the tankiest content you face.

Orange Crush Rush
May 7, 2009

You don't need thumbs for revenge
Someone said if the stored damage exceeds their HP total, they automatically explode so longer should always be better if that’s true.

AcidCat
Feb 10, 2005

McCoy Pauley posted:

I don't yet know how worthwhile the Echo of Varshan fight is, but just to clue in on something that wasn't super obvious when I did the same thing, the "Invoker of Varshan" that you just piled up can only be used on WT2. Once you've fully completed that quest, you need to go back to WT2 and run one tunnel and use a regular Invoker of Varshan at the malignant pustule thing behind the wooden doors (this seems guaranteed to spawn in the tunnel that is east of Kyovashad and south of the Bear Clan camp). Once you beat that Echo, he drops a recipe that lets you craft a Foul Invoker of Varshan, which is the one you use on WT3. The recipe for a Foul Invoker is a regular one plus 50 sigil dust, so you're still going to have a way to use all the regular invokers you accumulated. You just can't use them on WT3 until you've gone back to WT2 to get the right recipe.

Thanks for this, I was wondering wtf was going on with this but was too lazy to google it.

hawowanlawow
Jul 27, 2009

I want to try the barber on my thorns barb but I only have one and I'm afraid it will be too janky

Stubear St. Pierre
Feb 22, 2006

I have sadly given up at level 51 on my Druid and 70 on my eternal Rogue. The scaling between difficulties is just so bad, I'm still baffled by the decision to make it so enemies are below your level in the current tier and 5 levels above your level in the next. I ran out of money with 2-3 affix rerolls and I just cannot be bothered to farm gold at level 51 so that I can get an upgrade that immediately nullifies all the work I just did. Leveling is just too slow and upgrades are too expensive for any of it to be fun. And ironically it's exacerbated by the fact that because leveling is so slow, upgrades are common--which should be a good thing, but I get to where I frequently trash upgrades because I'm sick of farming enough resources and playing Inventory Management Simulator long enough to put aspects on them.

McCoy Pauley
Mar 2, 2006
Gonna eat so many goddamn crumpets.

Orange Crush Rush posted:

Someone said if the stored damage exceeds their HP total, they automatically explode so longer should always be better if that’s true.

Ah okay -- that makes sense, I guess I haven't paid close enough attention to see it. All I know is everything just seems to be exploding around my bone necro whenever I pound on it a little bit, and even Elias went down like a chump after a few explosions. Of course, now that I get into WT4, I'm the chump going down in a few hits until I get some better armor, but at least my DPS can keep up.

Time to figure out the best way to scrounge up some better WT4-worthy gear.

I've seen people talk about getting cinders in a WT3 Helltide and then opening the chest in WT4, but how does that work? I just collect 250 at WT3, port to Kyovashad, use the statue to change to WT4 and then I can go back to open the chest? Changing WT levels doesn't reset my progress with cinders?

McCoy Pauley fucked around with this message at 20:26 on Aug 7, 2023

kaxman
Jan 15, 2003
Yeah they blow up if the stored damage exceeds their hp. Technically this is slightly overkill because it doesn't seem to account for the explosion itself. You see it sometimes when the debuff actually expires on stragglers and the explosion kills them

Does that matter? Nah

GoGoGadgetChris
Mar 18, 2010

i powder a
granite monument
in a soundless flash

showering the grass
with molten drops of
its gold inlay

sending smoking
chips of stone
skipping into the fog

Stubear St. Pierre posted:

I have sadly given up at level 51 on my Druid

Drop back down to WT3. Don't try WT4 just yet. It's annoying to have to play in WT3, but at 51 you're gonna want to stay there another level or two, at least long enough to fix your build.

Just make sure you have three good legendary affixes on your gear, and you'll be all set to crush WT3 to smithereens. 'Rares-Only' starts to really slow you down around level 40 in WT2, and you're at a spot where you should be making some of your fastest levels per hour in the whole game.


Pulverize is a great skill for your first 60 levels. Then throw these codex powers on:

- Shockwave offensive aspect on your Amulet (Season Journey reward)
- Quicksand utility aspect on Ring 1 (Ferals' Den in Scosglen)
‍- Ursine Horror offensive aspect on Ring 2 (Belfry Zakara in Hawezar)

It's impossible to mess up the build as long as you have Pulverize at 5/5 and run Enhanced -> Primal Pulverize

You're good until level 60 at a minimum even if you let a chicken peck at the keyboard to choose the rest of your skills and gear.

Name Change
Oct 9, 2005


Stubear St. Pierre posted:

I have sadly given up at level 51 on my Druid and 70 on my eternal Rogue. The scaling between difficulties is just so bad, I'm still baffled by the decision to make it so enemies are below your level in the current tier and 5 levels above your level in the next. I ran out of money with 2-3 affix rerolls and I just cannot be bothered to farm gold at level 51 so that I can get an upgrade that immediately nullifies all the work I just did. Leveling is just too slow and upgrades are too expensive for any of it to be fun. And ironically it's exacerbated by the fact that because leveling is so slow, upgrades are common--which should be a good thing, but I get to where I frequently trash upgrades because I'm sick of farming enough resources and playing Inventory Management Simulator long enough to put aspects on them.

Hi, I have been at this point with a couple of characters who just weren't working and then I ran out of mats/gold to respec and upgrade my poo poo. The way to do it is:

- Do helltides

- Do NM dungeons, especially with allies

Yes, there is a huge 15+ level gap that can occur on some characters when you clear T3 and need ancestrals to advance your actual power level. Grouping and grinding gold/mats from trash yellows and trash legendaries is generally how you overcome that.

I think the solace is that you can make up some difference with good cancer orbs on your jewelry in season, and it's easy to get to a point where you can turboclear dungeons.

The other thing to look at is your actual skill point setup. I have tried the "I just gotta be me" method on sorcerer and done an all-fire build. It doesn't loving work no matter where you put the points, you need at least two off-element defensive skills to have an in-combat mana/cooldown rhythm, proc vuln, etc. It is unfortunately possible to make a bad character by doing the builds suggested in the skill tree.

Time
Aug 1, 2011

It Was All A Dream

GoGoGadgetChris posted:

Drop back down to WT3. Don't try WT4 just yet. It's annoying to have to play in WT3, but at 51 you're gonna want to stay there another level or two, at least long enough to fix your build.

Just make sure you have three good legendary affixes on your gear, and you'll be all set to crush WT3 to smithereens. 'Rares-Only' starts to really slow you down around level 40 in WT2, and you're at a spot where you should be making some of your fastest levels per hour in the whole game.


Pulverize is a great skill for your first 60 levels. Then throw these codex powers on:

- Shockwave offensive aspect on your Amulet (Season Journey reward)
- Quicksand utility aspect on Ring 1 (Ferals' Den in Scosglen)
‍- Ursine Horror offensive aspect on Ring 2 (Belfry Zakara in Hawezar)

It's impossible to mess up the build as long as you have Pulverize at 5/5 and run Enhanced -> Primal Pulverize

You're good until level 60 at a minimum even if you let a chicken peck at the keyboard to choose the rest of your skills and gear.

I would 2hand and run shockwave on it. You already don’t die so the added damage goes a long way to killing bosses faster

GoGoGadgetChris
Mar 18, 2010

i powder a
granite monument
in a soundless flash

showering the grass
with molten drops of
its gold inlay

sending smoking
chips of stone
skipping into the fog

Time posted:

I would 2hand and run shockwave on it. You already don’t die so the added damage goes a long way to killing bosses faster

A 2hand weapon with shockwave on it is definitely ideal, but I didn't wanna overwhelm my guy here, and jewelry is a good place to put aspects and not have to worry about replacing gear for a long long time

zoux
Apr 28, 2006

I haven't found leveling to be slow at all, but I'm also stoned + watching TV on my other monitor 99% of the time so maybe I don't notice, but I leveled chars into the 70s in both s1 and s0 and I can't tell a difference.

The Little Kielbasa
Mar 29, 2001

and another thing: im not mad. please dont put in the newspaper that i got mad.

Substandard posted:

Do you want a 2 second or a 4 second? I'm unsure if the min or max time is better.


My understanding was that max was generally better but this guy https://youtu.be/mi9LrbbYMH4 told me min was better for puncture, which is why I was farming a 2-second one (I already have a 4 and a few close-to-4s).

But it looks like that may change this patch and max will be best for everyone? If so, I wasted a couple hours, but it was worth it for that sweet "cheating the system" feeling!

EC
Jul 10, 2001

The Legend
I still think the aspect system sucks rear end as it is now. It would be better but not great if they weren't limited to one extraction (why does the game care if I just continue to destroy the item it's on so I can put it on new items????). It would be great if these were stored in your codex for the season, allowing to extract them and potential KH share them across builds. The second thing would massively feee up inventory for stuff I end up keeping "just in case".

It's still bonkers that it's 2023 and they have so much of a hard limit on stash/inventory anyway.

GoGoGadgetChris
Mar 18, 2010

i powder a
granite monument
in a soundless flash

showering the grass
with molten drops of
its gold inlay

sending smoking
chips of stone
skipping into the fog
Yeah a system where we can Level Up(tm) the Codex Rolls would be satisfying to the brain worms and a huuuuge improvement to the gearing & stash processes

And obviously it needs to be possible to add every single affix to the Codex. Drop-only affixes are stupid, and it's triple-stupid that they aren't labeled as such on the item

zoux
Apr 28, 2006

EC posted:

I still think the aspect system sucks rear end as it is now. It would be better but not great if they weren't limited to one extraction (why does the game care if I just continue to destroy the item it's on so I can put it on new items????). I

Because then you wouldn't need to farm aspects every time you changed a piece of gear and you would play the game less. I mean, it may not be player friendly but it's pretty obvious why they don't let you keep your perfect roll aspect for the rest of the season.

Last King
Sep 29, 2007

In corporate R'lyeh, Cthulhu works you.

Fun Shoe

you know good ol' bobby k was dialing up everyone as soon as he saw this. prolly printing it out and framing it too. maybe they'll give nft copies out as spot bonuses to everyone to reward the hard work they've done!

EC
Jul 10, 2001

The Legend

zoux posted:

Because then you wouldn't need to farm aspects every time you changed a piece of gear and you would play the game less. I mean, it may not be player friendly but it's pretty obvious why they don't let you keep your perfect roll aspect for the rest of the season.

I legit think I would play the game more if it were easier to change builds and the game didn't make inventory frustration a pillar of its design. ¯\_(ツ)_/¯

The Little Kielbasa
Mar 29, 2001

and another thing: im not mad. please dont put in the newspaper that i got mad.
It is pretty amazing that they eliminated inventory Tetris and still managed to create the most annoying inventory system in the series by a country mile.

hawowanlawow
Jul 27, 2009

The Little Kielbasa posted:

It is pretty amazing that they eliminated inventory Tetris and still managed to create the most annoying inventory system in the series by a country mile.

should've copied titan quest

it's way better, WITH inventory tetris

Tiny Timbs
Sep 6, 2008

EC posted:

I still think the aspect system sucks rear end as it is now. It would be better but not great if they weren't limited to one extraction (why does the game care if I just continue to destroy the item it's on so I can put it on new items????). It would be great if these were stored in your codex for the season, allowing to extract them and potential KH share them across builds. The second thing would massively feee up inventory for stuff I end up keeping "just in case".

It's still bonkers that it's 2023 and they have so much of a hard limit on stash/inventory anyway.

Yeah I think it’d be better if everything was stored in the codex and there was some other way to work on the stats.

The process of building out a new piece of equipment in this game is super tedious.

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Substandard
Oct 16, 2007

3rd street for life
The problem with putting good rolls in the codex is that it makes legendaries move from mostly disappointing to completely worthless after you get good rolls in your codex, while it also keeps the annoying having to wade through tons of crap yellows looking for useful stats portion

Substandard fucked around with this message at 22:31 on Aug 7, 2023

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