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coelomate posted:PSA: They said they buffed nightmare dungeon density, but at least some regular dungeons got buffed big time too. It's crazy how much better plowing through a cave full of mobs feels than running the dungeon the intended way. People joke about wanting to have a hallway full of mobs but clicking on monsters is always more fun than stopping to click on NPCs tied to poles...unless I have to click on EVERY monster without missing any.
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# ? Aug 13, 2023 10:50 |
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# ? May 30, 2024 03:12 |
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https://www.youtube.com/watch?v=eG_SllpH9bA
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# ? Aug 13, 2023 12:12 |
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I saw the play-with-a-dev diablo 4 video blizzard put out yesterday... and uh, it does explain a fair bit, and not in a good way. https://www.youtube.com/watch?v=4-G3j00RQ1U
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# ? Aug 13, 2023 12:26 |
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Why would they do this.
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# ? Aug 13, 2023 12:36 |
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Zedsdeadbaby posted:I saw the play-with-a-dev diablo 4 video blizzard put out yesterday... and uh, it does explain a fair bit, and not in a good way. idgi they seem to be having fun
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# ? Aug 13, 2023 12:36 |
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Just glad to be working
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# ? Aug 13, 2023 12:40 |
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Grabbed the stopwatch (app) and put some numbers on the Dopamine Tunnels Grind: Each run takes my TB rogue 2:45 - 3:00 minutes. At level 20, each run (T1) was worth an entire level. That eventually slowed to ~50% of a level, and at level 41 it dipped just under that so on an empty bar it takes 3 runs. The levels came so fast that stopping to read the skill tree and figure out where to assign skill points felt like it was slowing me down Love this for alts. Reminds me of the joy of getting some good gear and blasting up an alt in D2. The renown grind makes it suboptimal for most of a first character's life, and glyph xp means it won't be optimal forever.
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# ? Aug 13, 2023 12:40 |
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like gently caress I have 3 more skill points how did that happen where should they go idk
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# ? Aug 13, 2023 12:42 |
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Jezza of OZPOS posted:idgi they seem to be having fun Having fun spamming primaries while on full rage for minutes at a time yes, and dying to WT1 at level 50 Do you know what promotional material is? It's supposed to show things in a positive light. If you don't get it, that's cool though. It's like when they first revealed Doom 2016 and played it like a walking simulator and walking around shooting 1 enemy at a time
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# ? Aug 13, 2023 12:55 |
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i’m not gonna watch it but are they like gameplay or systems designers or are they like, environmental artists? i mean if they’re the latter they shouldn’t be in an interview about games systems but even if they are the former, not every game developer needs to be a Yoshi P in order to design good systems
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# ? Aug 13, 2023 13:28 |
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Zedsdeadbaby posted:I saw the play-with-a-dev diablo 4 video blizzard put out yesterday... and uh, it does explain a fair bit, and not in a good way. Vic's ~hateposting~ falls so short when there's this kinda content delivered straight from blizzard, what the hell
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# ? Aug 13, 2023 13:32 |
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hey y'all this is your favorite Diablo dev here, time to Pokemon GO save sanctuary
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# ? Aug 13, 2023 13:35 |
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Say what you will, nobody could ever accuse them of using a guide.
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# ? Aug 13, 2023 13:37 |
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Jezza of OZPOS posted:idgi they seem to be having fun Barb has Ground Stomp(12-16 second cooldown), Deathblow(15 second cooldown per charge and 0 CD if it kills), Leap(12-16 second cooldown) and Iron Maelstrom(45 second cooldown reduced by weapon swapping.) Their left click is Lunging for mobility and fury gen and Upheaval for fury dump. What they do is hold left click for minutes at a time and sometimes press one of their buttons. They should be unloading Maelstrom on cooldown the second they see a group of enemies or an elite, then using Leap(keyed to a weapon) and Death Blow(keyed to a different weapon) along with Lunging(the third weapon) or Upheaval(likely locked to 2H Blunt) to have all 3 cycling for a 20 second Maelstrom CD. Stomp and Leap let them get into crowds and control them better, especially with aspects that give either an earthquake AoE that also buffs your damage/damage resistance(has at least one of those.) Deathblow should be used very proactively because it's either a 150%(better on elites/bosses) damage spike or a free instant no-fury-cost attack for blendering through any enemy with low base HP(lil guys) or significant damage. Even if you consistently miss it it's free damage on a mid cooldown that'll refresh as you walk to the next pack. Oh and for gods sake when resource orb full, dump resource with Upheaval. Flashy aoe with more damage better than pecking enemy to death. Not doing these things gives the appearance that they're incompetent and the kind of person we mock in this thread for begging for build guides and getting "have you tried playing the game and reading the tooltips" in response. If you have a chip on your shoulder that D4 could've been more complex and see this video then lol, and there it is in the comments. They're doing all this while dying in WT1 or "AFK/Speedrun Difficulty." For any jaded veteran arpg player the idea that this type of player has a hand in the game dev is like "ah, no wonder the top end sucks, the devs themselves are too stupid to play at it." Yes this is 1-2 people out of hundreds to thousands, yes it's entirely possible they're more focused on chatting and not playing like pros, but I don't think the devs themselves should put out easy fodder for being attacked. They did the same before release and it honestly made me think the game seemed a lot worse than it turned out to be. If nothing else it's poor marketing. harrygomm posted:i’m not gonna watch it but are they like gameplay or systems designers or are they like, environmental artists? They don't gotta be Yoshi P but the fanbase would find it pretty odd if they didn't press their buttons while blundering during a class rework video for 7.0! Doomykins fucked around with this message at 13:50 on Aug 13, 2023 |
# ? Aug 13, 2023 13:39 |
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of course the YouTube comments are full of people saying the devs are bad and the game is bad because of diversity hires, truly every drop of their impotent rage has been misdirected by con artists lmao
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# ? Aug 13, 2023 13:41 |
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harrygomm posted:not every game developer needs to be a Yoshi P in order to design good systems that's where the bar is?
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# ? Aug 13, 2023 13:43 |
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No wonder they love the part where you pick up an item to put it on a pedestal in their dungeon design lol
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# ? Aug 13, 2023 13:58 |
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Hoarfrost demise is a fun dungeon. Find and kill the three things, then kill the boss thing. The 3 things are easy to find and 1 will roughly lead you to the next and to the next. Don't have to slay all (ie chase down that 1 red dot you left behind somewhere that didn't teleport to the next mob) and don't have to backtrack and don't have to carry stone thingamajigs.
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# ? Aug 13, 2023 14:03 |
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theyre environmental designers, its pretty deranged to be this mad that they arent playing the game optimally
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# ? Aug 13, 2023 14:04 |
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Jezza of OZPOS posted:theyre environmental designers, its pretty deranged to be this mad that they arent playing the game optimally If you want mad check the comments. I explained it and I'm not that invested that Blizzard repeated a silly marketing blunder. "They're not class designers" doesn't hold water for a gameplay demo that could be coached in three sentences and the set-up person assigning the weapon used before letting those two play. "If you see enemies press 2 or left click to reach them, if enemies are near press 1-3-4 or right click at them, left click if your right click doesn't work." I sympathize with the importance of gameplay design for new and casual gamers as many savvier gamers entirely forget that they ever were bad/new and that everybody has their first. The video is still red meat to the lousy parts of the fanbase.
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# ? Aug 13, 2023 14:08 |
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Doomykins posted:If you want mad check the comments. I explained it and I'm not that invested that Blizzard repeated a silly marketing blunder. im not going to read the comments and im also not going to read your extremely mad looking paragraphs about this
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# ? Aug 13, 2023 14:10 |
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Shrimp or Shrimps posted:Hoarfrost demise is a fun dungeon. Find and kill the three things, then kill the boss thing. The 3 things are easy to find and 1 will roughly lead you to the next and to the next. Don't have to slay all (ie chase down that 1 red dot you left behind somewhere that didn't teleport to the next mob) and don't have to backtrack and don't have to carry stone thingamajigs. it's also sparkly and pretty
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# ? Aug 13, 2023 14:10 |
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coelomate posted:it's also sparkly and pretty i regret to inform you that you are playing the game wrong
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# ? Aug 13, 2023 14:11 |
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Jezza of OZPOS posted:theyre environmental designers, its pretty deranged to be this mad that they arent playing the game optimally She talking about getting together in meetings to play test the dungeons and poo poo... Who wants these people offering gameplay input lol
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# ? Aug 13, 2023 14:13 |
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Jezza of OZPOS posted:im not going to read the comments and im also not going to read your extremely mad looking paragraphs about this I can see why you're defending people who don't read tooltips.
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# ? Aug 13, 2023 14:13 |
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flashman posted:She talking about getting together in meetings to play test the dungeons and poo poo... Who wants these people offering gameplay input lol do you want the dungeons to be harder because ive got good news for you, they have a mechanic where you can do that
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# ? Aug 13, 2023 14:15 |
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Zedsdeadbaby posted:I saw the play-with-a-dev diablo 4 video blizzard put out yesterday... and uh, it does explain a fair bit, and not in a good way. These two are probably the best and most hardcore players at Blizzard. Imagine if a car company did a commercial for a newly released car. Then the people they chose to drive the car didn’t have licenses and repeatedly crashed the car…and then chose to release that commercial, thinking it would put the company in a good light. Thats whats happening here. We've all spent years wondering 'What is wrong with Blizzard' and now we understand everything. Incredible. After watching this I have become enlightened. Everything makes complete sense now. I miss the old Blizzard...a lot. D4 is clearly the first game the senior dungeon designer has played. Designed to waste time Why is it that the game devs never seem like they're the kind of people who are playing their games...? Have two “diverse” devs on your stream: check Have devs that suck at the game on your stream: check Have devs who clearly have no clue how to design a game on your stream: check Think it was a good idea to do any of this in the first place on stream: check Seems par for the course for Blizzard these days. Just gotta hit that diversity quota and roll out a minimum viable product and you’re set! Nothing else matters! (USER WAS PUT ON PROBATION FOR THIS POST)
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# ? Aug 13, 2023 14:18 |
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I dig the corporate website graphics designer energy.
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# ? Aug 13, 2023 14:18 |
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Vic posted:I dig the corporate website graphics designer energy. Overwatch is almost literally corporate art: the video game
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# ? Aug 13, 2023 14:19 |
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Jezza of OZPOS posted:do you want the dungeons to be harder because ive got good news for you, they have a mechanic where you can do that Are you surprised that if the people play testing the easy mode of the dungeons are struggling with the sparse density and bosses the game was released as a walking simulator? People don't need to be good at the game to design tile sets or w.e, they should be good at the game to test the playability.
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# ? Aug 13, 2023 14:20 |
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Or perhaps good and demonstrating a modicum of knowledge when being involved in promotional material. That's apparently too radical for a fair number of goons here
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# ? Aug 13, 2023 14:22 |
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i dont know why you expect the people testing the dungeons to be obsessive arpg types given this is the biggest game theyve released in 9 years. the game sold absolute gangbusters, they clearly were expecting a pretty signifigant casual playerbase and judging by the sales numbers they did a good job designing to that market. the end game challenge is its own game. the idea this game wasnt primarily marketed to the worst posters on this website doesnt bother me but if it bothers you thats kind of your problem
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# ? Aug 13, 2023 14:27 |
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I mean I would be mentally checked out after years of working on these muddy corridors and having endless meetings where Greg gives his feedback on the fun thing you added into one of them. If I'm working at the Sex Pest HQ in Irvine with a daily 2 hour LA traffic commute, I'm all about that money. Here I'll press some buttons on camera for you check this out.
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# ? Aug 13, 2023 14:32 |
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Vic posted:I mean I would be mentally checked out after years of working on these muddy corridors and having endless meetings where Greg gives his feedback on the fun thing you added into one of them. if you are somehow the most reasonable person itt we are going to see a morbidly obese guy in a tee fury poo poo shooting up blizzard hq within the week
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# ? Aug 13, 2023 14:35 |
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cool post buddy
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# ? Aug 13, 2023 14:36 |
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Jezza of OZPOS posted:i dont know why you expect the people testing the dungeons to be obsessive arpg types given this is the biggest game theyve released in 9 years. the game sold absolute gangbusters, they clearly were expecting a pretty signifigant casual playerbase and judging by the sales numbers they did a good job designing to that market. the end game challenge is its own game. the idea this game wasnt primarily marketed to the worst posters on this website doesnt bother me but if it bothers you thats kind of your problem Lol why would you expect the playtesters to be reasonably competent at the game! It sold alot so they must be doing it right!
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# ? Aug 13, 2023 14:39 |
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Jezza of OZPOS posted:i dont know why you expect the people testing the dungeons to be obsessive arpg types given this is the biggest game theyve released in 9 years. the game sold absolute gangbusters, they clearly were expecting a pretty signifigant casual playerbase and judging by the sales numbers they did a good job designing to that market. the end game challenge is its own game. the idea this game wasnt primarily marketed to the worst posters on this website doesnt bother me but if it bothers you thats kind of your problem Too radical indeed How about a good faith conclusion being that yes of course Blizzard is comprised of hundreds of developers and a good number of them don't really play games. That's understandable. I don't drive the cars I work on. But as I have said to you - twice in fact - when promotional public-facing footage is shown then there's perhaps an incentive to show people who at least do generator>spenders and don't die to WT1 at level 50? That's not being 'obsessive arpg types', that's basic mechanics that you start off with at level 1 and nothing else. When a game is played decently well the footage looks more attractive and appealing. Just food for thought Zedsdeadbaby fucked around with this message at 14:55 on Aug 13, 2023 |
# ? Aug 13, 2023 14:47 |
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Vic posted:I mean I would be mentally checked out after years of working on these muddy corridors and having endless meetings where Greg gives his feedback on the fun thing you added into one of them. Videogame companies are notorious for underpaying. The people working there are because they are passionate about gaming, desperate, or looking to get a big name on their resume.
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# ? Aug 13, 2023 14:59 |
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Several hours, a shitload of clicking, a bunch of farming runs, and over a full level after my wolf hat dropped I'm finally ready to go. At level 80, I'm ready to start playing my spec for the season! Viva la investment!harrygomm posted:i’m not gonna watch it but are they like gameplay or systems designers or are they like, environmental artists? Sounded like they just built the building blocks that'd fit together and made sure there were spots for objectives and pylons and whatnot. Make the corridors, ensure the doors work, fix cases that'd lead to unwinnable maps, etc. Just another cog like artists or accountants or any number of other people who are vital to the game but have no say in how it plays. As far as I can tell the internet is implying that them sucking at the game itself shows why <insert_game_problem_here> happened. One of them looked ready to kill if it meant getting some sleep.
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# ? Aug 13, 2023 15:14 |
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# ? May 30, 2024 03:12 |
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i just thing that was a real nothing of a video. not sure why they even released it? i dont think i actually learned anything interesting from it, compared to some deep dives you get from devs
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# ? Aug 13, 2023 15:23 |