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Ghost Leviathan posted:Bullshit they're releasing this on Switch and not the SNES SimCity. That was even on the Virtual Console! It’s came out on Switch on May 10, 2015.
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# ? Aug 11, 2023 19:15 |
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# ? May 25, 2024 06:25 |
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Economy & Production: https://forum.paradoxplaza.com/forum/developer-diary/development-diary-9-economy-production.1595744/ https://www.youtube.com/watch?v=eKNQ7kYshBg Some very cool stuff here, it's pretty dang detailed.
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# ? Aug 14, 2023 15:44 |
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Hope it scratches some of that itch that is otherwise only satisfied by Workers and Resources.
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# ? Aug 14, 2023 16:03 |
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Holy poo poo they actually answered a question in their Q&A that wasn't in the video. Raising taxes on cars pushes citizens toward public transit.
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# ? Aug 14, 2023 17:56 |
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Grand Fromage posted:Holy poo poo they actually answered a question in their Q&A that wasn't in the video. Raising taxes on cars pushes citizens toward public transit. "You may have heard about a thing called the ULEZ - the Ultra Low Emissions Zone. Well, buddy, welcome to the FEZ - the loving Expensive Zone." Keen to find out just how punitive I can make my taxes on private transport.
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# ? Aug 14, 2023 19:35 |
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Six lane freeway but only for bikes
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# ? Aug 14, 2023 20:07 |
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Pigbuster posted:Economy & Production: hopefully they've found a way to integrate DLC systems into the main sim better because this is basically what the industries DLC should have been the whole time, rather than just parklife again
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# ? Aug 15, 2023 00:24 |
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The limitations of Industries weren't technical, but the inherent difficulty in trying to post-hoc redesign your simulation to account for a new yet fundamental factor.
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# ? Aug 15, 2023 04:39 |
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Have they mentioned yet whether SC2 will have the most important form of transport? https://www.youtube.com/watch?v=JU_ArWCwdN4
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# ? Aug 15, 2023 05:15 |
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Kyte posted:The limitations of Industries weren't technical, but the inherent difficulty in trying to post-hoc redesign your simulation to account for a new yet fundamental factor. And not just that, but making it optional for those who didn't have the expansion.
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# ? Aug 15, 2023 05:19 |
Entropic posted:Have they mentioned yet whether SC2 will have the most important form of transport? Sities Ckylines 2?
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# ? Aug 15, 2023 05:39 |
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Kyte posted:The limitations of Industries weren't technical, but the inherent difficulty in trying to post-hoc redesign your simulation to account for a new yet fundamental factor. well, yeah? if this is what an implementation of industries could have been like if they were actually able to integrate it into the simulation then i hope that they figure out a way to integrate new additions in a way that doesn't leave them on weird mechanical islands
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# ? Aug 15, 2023 06:13 |
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kingturnip posted:"You may have heard about a thing called the ULEZ - the Ultra Low Emissions Zone.
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# ? Aug 15, 2023 09:03 |
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OwlFancier posted:Six lane freeway but only for bikes Copenhagen?
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# ? Aug 15, 2023 09:21 |
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I can't wait to watch let's plays of this because I have no time to invest in playing games anymore.
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# ? Aug 15, 2023 11:41 |
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Imagining the following: I'm a zoomer fresh out of college. No one who wants to pay a living wage has responded to any of my job applications. I have college debt and I'm not sure where I'm going to live in like 4 months. I'm stressed out, I start up a nice relaxing city building game to unwind after a long day of being turned down and paying too much for too little. Boot up the game and one of the core mechanics is how hosed my generation is. My eye twitches. I ask steam for a refund and play some fortnite or whatever the gently caress zoomers do.
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# ? Aug 15, 2023 17:18 |
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Just set the taxes to 9 9 9 and live in a utopia.
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# ? Aug 15, 2023 17:54 |
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That's certainly a headline. https://www.businessinsider.com/city-video-game-simulates-homelessness-layoffs-gen-z-broke-2023-8?amp
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# ? Aug 16, 2023 00:39 |
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SuperTeeJay posted:I want a mod to make the cops shoot at anyone driving a 4x4 in an urban area. lmao what would be the name of this City Policy? "Foot Traffic Encouragement Practices"
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# ? Aug 16, 2023 01:45 |
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Imagine a modern style city builder game that simulated all of the problems with modern society. Your police have sovereign immunity and brutalize, beat and kill people at random causing massive city shuttering protests. If You do anything to threaten the police They strike or shut down major city services. Before you can change any sort of city policy you play and unskipable cutscene where somebody rants about chemtrails for 3 hours at an open city council meeting. You build an efficient tram network and some tire or auto manufacturer buys it out and mothballs it so people have to keep driving. You attempt to build a nuclear plant and literally everybody loses their goddamned minds.
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# ? Aug 16, 2023 01:57 |
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Also you’re continuously broke.
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# ? Aug 16, 2023 02:01 |
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Eifert Posting posted:Imagine a modern style city builder game that simulated all of the problems with modern society. quote:Clocking in at 1,336 pages, Robert Caro’s The Power Broker is a monumental biography capturing the life and works of Robert Moses (1888–1981), the controversial master urban planner of New York responsible for the construction of many major landmarks including Lincoln Center, the United Nations, and the Triborough Bridge, among many others.
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# ? Aug 16, 2023 02:07 |
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Dijkstracula posted:a few friends of mine were judges in this game jam a few years back: I had an idea way back when I was a student for a pre-modern city builder with the constraints typical of the era. IE: you inherit an ancient randomly generated city and there's some sort of natural disaster that requires a partial rebuild of the affected areas only. Maybe if you finish that someone "accidentally" sets a fire in a convenient location at some point. Maybe folks blame you, maybe they don't. No matter what you definitely aren't rebuilding the entire city from the ground up, and if you get too bold the game ends with your guards throwing your decapitated head to angry proles in the town center.
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# ? Aug 16, 2023 05:03 |
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Game Progression https://forum.paradoxplaza.com/forum/developer-diary/development-diary-10-game-progression.1596392/ https://www.youtube.com/watch?v=JtytQ9rX3Bc
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# ? Aug 21, 2023 18:12 |
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I like trains coming earlier than they do in CS1, but I'm not sure about having trams not coming at the same time. Still, with the amount of development points you seem to get you can probably unlock them all at once.
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# ? Aug 21, 2023 18:50 |
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Gonna try giving natural development a fair shake in CS2. CS1s development just felt weird, especially because you have to connect your hamlet to some 6 lane freeway monstrosity using a baby street. I really dislike having to connect to outside networks. Makes city panning tough for my smooth brain.
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# ? Aug 21, 2023 18:54 |
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The starting on a highway offramp thing does indeed suck poo poo and it's sad that they kept that. I guess the agent thing requires an outside connection but I don't see why it couldn't be a little country road instead. Or a railway.
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# ? Aug 21, 2023 18:55 |
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The secret of shutting down the police is that if they all go on strike, nothing actually happens because they're completely ineffective anyway
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# ? Aug 21, 2023 18:58 |
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Grand Fromage posted:The starting on a highway offramp thing does indeed suck poo poo and it's sad that they kept that. I guess the agent thing requires an outside connection but I don't see why it couldn't be a little country road instead. Or a railway. it can be in cs1. you just need to make your map with it ¯\_(ツ)_/¯
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# ? Aug 21, 2023 19:00 |
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Archduke Frantz Fanon posted:it can be in cs1. you just need to make your map with it ¯\_(ツ)_/¯ Yeah but the map editor was always a huge pain in the balls. IIRC it doesn't work properly either, you really need to have a full size highway at the edge of the map. Though you can turn that into a two lane right away.
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# ? Aug 21, 2023 19:02 |
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Grand Fromage posted:Yeah but the map editor was always a huge pain in the balls. IIRC it doesn't work properly either, you really need to have a full size highway at the edge of the map. Though you can turn that into a two lane right away. You can use two lane highways for outside connections, I've done it a few times. The issue is that the speed limit and only having two lanes can cause traffic issues, which you can sorta mitigate by making your direct connections be adjacent edges of the map and then create a more direct, underground road between them in order to absorb all of the dummy traffic that the game generates.
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# ? Aug 21, 2023 19:14 |
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I sure hope that ding on getting points is just for show in the video and you won't be hearing that every single time you plop a road down
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# ? Aug 21, 2023 19:32 |
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I bet it's not for show. Remember all the dings every time a building upgrades?
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# ? Aug 21, 2023 19:43 |
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Why would I ever want to ban bicycling on sidewalks?
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# ? Aug 22, 2023 05:18 |
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Baron Porkface posted:Why would I ever want to ban bicycling on sidewalks? The option is there specifically so you can refuse petitions to do so.
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# ? Aug 22, 2023 05:30 |
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This game has petitions?
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# ? Aug 22, 2023 06:54 |
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No but I'm gonna mod them in just so I can ignore them.
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# ? Aug 22, 2023 06:57 |
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Strategic Tea posted:The secret of shutting down the police is that if they all go on strike, nothing actually happens because they're completely ineffective anyway Now that's just not true in the slightest. When cops go on strike, crime goes down Ok, I have identified a possible issue stemming from the development umlock system and how it might interact with mods. Say you download a new fire station; if it's set to be part of an existing node and you just unlock the new one along with whatever the game gives you there, fine, no problem. However, if the mod adds it as a new node and you have to spend eg 4 development points to unlock it, where do those extra points come from? A single mod could just tweak it so you you get 4 more points at a specific milestone, but what happens if you have a bunch? Of course it may just not be possible to add new unlock nodes so everything has to be slotted into an existing one, but that seems like it could constrain things heavily, like if someone wants to add a new type of power plant but has to just stick it onto the Nuclear Power node. Alternatively I think the cleverer and most convenient solution would be if rather than the game having an actual set number of points at each unlock, it instead counts the total needed to unlock everything and then distributes that total among the 20 milestones using whatever ratio CO decided is best. They'll have to do something though because once DLCs start arriving those will surely be adding their own unlocks as well.
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# ? Aug 22, 2023 08:41 |
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https://twitter.com/johnsebastian/status/1693959829704905076?s=20
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# ? Aug 22, 2023 19:02 |
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# ? May 25, 2024 06:25 |
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How do i make an informed decision about where to build a leisure district? How do i know how many tourists my city can hold before tourist zoning runs out of customers?
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# ? Aug 22, 2023 19:58 |