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Cheen
Apr 17, 2005

KomradeX posted:

How did you sort them? Cause theres so many I've been hesitant to actually punch mine yet.


I was thinking to the Eastern Bloc have a war gaming hobby like the West did? People moving little chits around a paper Austerlitz in Karl Marxsdadt, or reliving Kursk in an apartment in Moscow? Just thinking about how much influce literal Nazis had on the hobby in the West made me wonder if there was an alternate scene in the East. Though I guess that does applynto today, is there a wargaming scene in China?

I don't know about eastern bloc, or really even China other than to say that Twilight Struggle was popular in China and had it's own meta that is based on strategies (focus on VPs) considered to be better than the western meta (focus on longer term map presence/value). They came together once they released the online app to play the game.

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Typo
Aug 19, 2009

Chernigov Military Aviation Lyceum
The Fighting Slowpokes

Cheen posted:

I don't know about eastern bloc, or really even China other than to say that Twilight Struggle was popular in China and had it's own meta that is based on strategies (focus on VPs) considered to be better than the western meta (focus on longer term map presence/value). They came together once they released the online app to play the game.

yeah, I've watched some online plays btwn one of the best Chinese player vs one of the best western-style player and it was really something

Frosted Flake
Sep 13, 2011

Semper Shitpost Ubique

I've seen Cuba Libre criticized for the Mob being the most unfairly advantageous faction across the whole series.

Cheen
Apr 17, 2005

This is telling that I don't play much tabletop wargaming, but I recently bought the Mr. President game (mentioned a few pages back) and it said something about a "chit cup," which is obviously not something that came with the game. What do folks use for their chit cups?

skooma512
Feb 8, 2012

You couldn't grok my race car, but you dug the roadside blur.

Cheen posted:

This is telling that I don't play much tabletop wargaming, but I recently bought the Mr. President game (mentioned a few pages back) and it said something about a "chit cup," which is obviously not something that came with the game. What do folks use for their chit cups?

A whiskey tumbler? Coffee mug? Basically anything that's shallow enough to pick things out with your fingers easily.

Have fun with it and use a Trump mug lol.

Minenfeld!
Aug 21, 2012



Twilight Struggle is $7.99 for Android is that worth it?

Cheen
Apr 17, 2005

Minenfeld! posted:

Twilight Struggle is $7.99 for Android is that worth it?

Playing on your phone will be challenging, but not impossible. It's also on steam. AI is not going to play anything like an experienced player will, and the folks that are still playing the app are generally going to be at least intermediate at the game.

All that said the digital version is really solid and I've played probably 50+ games on it. Just be prepared to get blown out by people with 1200+ elo or greater until you go beyond the basics

https://twilightstrategy.com

This website is the strategy guide that defines western style play of TS and a great starting point for understanding the cards/game states that can make you instalose and basic strats (us holding decol/destal in hand until turn 3 to prevent reshuffle, 5 year plan strat, etc)

Cheen has issued a correction as of 18:56 on Aug 15, 2023

Typo
Aug 19, 2009

Chernigov Military Aviation Lyceum
The Fighting Slowpokes

Minenfeld! posted:

Twilight Struggle is $7.99 for Android is that worth it?

yes, you might need to play on a tablet tho

it's an amazing game both mechanically and in terms of the App's quality

Typo has issued a correction as of 19:16 on Aug 15, 2023

Typo
Aug 19, 2009

Chernigov Military Aviation Lyceum
The Fighting Slowpokes

Frosted Flake posted:

I've seen Cuba Libre criticized for the Mob being the most unfairly advantageous faction across the whole series.

the Mob kinda reminds me of the vagabond in root (which is broken)

the government are the cats

I guess july 26/directorate are woodland alliance

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

I don't think the mob is intentionally broken but they are dead simple to play so they tend to come out on top, whole government is balls hard and m26 is a little tricky.

And yeah agreed the TS app is great but the AI is unconventional at best and garbage at worst

KomradeX
Oct 29, 2011

Frosted Flake posted:

I've seen Cuba Libre criticized for the Mob being the most unfairly advantageous faction across the whole series.

Every game, especially single player games of Cuba Libre Ive played has always ended up with with the. Winning cause all they need is to get casinos on the board sit back and make money

KomradeX
Oct 29, 2011

Cheen posted:

This is telling that I don't play much tabletop wargaming, but I recently bought the Mr. President game (mentioned a few pages back) and it said something about a "chit cup," which is obviously not something that came with the game. What do folks use for their chit cups?

I took two red solo cups and just cut them down a bit to make reaching in for chit pulls eaiser. But you could use anything around the house that you have that opaque and can easily retrieve things from without looking in

Mister Bates
Aug 4, 2010
it is very funny to imagine an alternate universe where Batista's forces and M26J are waging this guerrilla war only for it to get preempted by the loving Mafia rolling in and buying out the entire country

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


playing a lot of TS made me hate the loving game, it’s too long to lose the game on a loving dice roll or getting a poo poo hand

Typo
Aug 19, 2009

Chernigov Military Aviation Lyceum
The Fighting Slowpokes

KomradeX posted:

Every game, especially single player games of Cuba Libre Ive played has always ended up with with the. Winning cause all they need is to get casinos on the board sit back and make money

so I actually watched a couple of strategy guides

apparantly if you are the gov you basically have to aim for victory by the second propaganda card round

if you go to scoring round 4/endgame mafia just wins

I suspect unless you play with experienced players the games always drag on cuz no one knows how to close out games so mafia just win by default

Cheen
Apr 17, 2005

Tekopo posted:

playing a lot of TS made me hate the loving game, it’s too long to lose the game on a loving dice roll or getting a poo poo hand

I won't argue with you over it, but I generally have found that poo poo hands or bad dice rolls happen to both sides and generally even out in a game, but I have had frustrating moments where it does feel like you're getting buttfucked by bad luck.

Typo
Aug 19, 2009

Chernigov Military Aviation Lyceum
The Fighting Slowpokes
one of the most important skills to winning TS is the mental fortitude to not ragequit when bad RNG happens because the probability of bad RNG happening to the other side later on is pretty high

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


to clarify, RNG for stuff like reallignment/coups is fine and I don't mind the variance on it, because I can at least do something about it and also still have options later on

what I do care about is poo poo design like "oh you lost 4 turns at a crucial point in the game", there's a reason why "skip a turn" events have not been in any game for the last 20 years of game design

those aren't even the only badly designed cards in the game, either, and yes, I would consider all of the lovely "gotcha" DEFCON cards as being badly designed as well

Typo
Aug 19, 2009

Chernigov Military Aviation Lyceum
The Fighting Slowpokes

Tekopo posted:

to clarify, RNG for stuff like reallignment/coups is fine and I don't mind the variance on it, because I can at least do something about it and also still have options later on

what I do care about is poo poo design like "oh you lost 4 turns at a crucial point in the game", there's a reason why "skip a turn" events have not been in any game for the last 20 years of game design

those aren't even the only badly designed cards in the game, either, and yes, I would consider all of the lovely "gotcha" DEFCON cards as being badly designed as well

the probability of a bad quagmire/bear trap is actually pretty low

failing the check 4x in a row is like 6.25%, and even if you do there's a pretty good chance the ultimate point swing is like 5 VP

failing a R1 coup is both much more likely and arguably more consequential than losing a few turns on R6 or w/e

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


I think that's partially the reason why I fell off the wagon so bad, though, because I had that happen more than once in a month-long binge of playing, without counting when I lost 2 or 3 turns (I would say that losing two turns is relatively fine in the scope of things but losing 3 or 4 is just annoying and can be crippling)

when you literally play hundreds of games, something happening 1 in 20 times when a specific card is played is not that unlikely. and there's an inherent bad game feel out of something that you literally have no way to counter. And if it's even more fun if red scare/purge is played and you get rid of the only 3 ops card that you have in your hand

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


also I think your maths is off, probably of losing 4 turns is 3.7% I think?

Cheen
Apr 17, 2005

Tekopo posted:

to clarify, RNG for stuff like reallignment/coups is fine and I don't mind the variance on it, because I can at least do something about it and also still have options later on

what I do care about is poo poo design like "oh you lost 4 turns at a crucial point in the game", there's a reason why "skip a turn" events have not been in any game for the last 20 years of game design

those aren't even the only badly designed cards in the game, either, and yes, I would consider all of the lovely "gotcha" DEFCON cards as being badly designed as well

I once had a 3-4 turn bear trap and was able to dump some really dangerous american events during it, almost a reversal of fortune

Typo
Aug 19, 2009

Chernigov Military Aviation Lyceum
The Fighting Slowpokes

Tekopo posted:

also I think your maths is off, probably of losing 4 turns is 3.7% I think?

0.5^4 rite?

oh no I'm wrong, cuz you lose at least 1 turn for sure, you need to fail 3 rolls to lose 4 turns

so it's more like 0.5^3=0.125

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


nah, quagmire and bear trap are (1/3) chance to keep going, you lose one turn automatically without a roll, losing three additional turns for a total of four is (1/3)^3

Typo
Aug 19, 2009

Chernigov Military Aviation Lyceum
The Fighting Slowpokes

Tekopo posted:

nah, quagmire and bear trap are (1/3) chance to keep going, you lose one turn automatically without a roll, losing three additional turns for a total of four is (1/3)^3

oshit I didn't realize it's actually 2/3 chance to get out

Cheen
Apr 17, 2005

i own imperial struggle but haven't played it yet, i need them to make an app so i know i'm actually following the rules

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


i kinda liked imperial struggle, should get it out more often

Slavvy
Dec 11, 2012

Xcom taught me that if there's a tiny chance of a catastrophically bad outcome, it will always occur at the worst and most damaging moment

Typo
Aug 19, 2009

Chernigov Military Aviation Lyceum
The Fighting Slowpokes

Cheen posted:

I once had a 3-4 turn bear trap and was able to dump some really dangerous american events during it, almost a reversal of fortune

the single best play I ever made in TS was when I was holding lone gunman (insta-lose if you play it at defcon 2 as US) and quagmire as my last 2 cards as the US

I quagmire myself so I couldn't play lone gunman and won the game that way

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

1989 wasn't very good but I did like some of the fixes it had for problem cards in TS, notably the quagmire equivalent scales the odds to get out based on the ops you feed it and the number of turns you've been in so it's possible to autopass

KomradeX
Oct 29, 2011

I played 1960 Making of a President tonight as Kennedy and got completely crushed. Nixon was just able to dominate the media in theEast and latched onto New York and Pennsylvania, plus the West just wasnt able to over come me having the South and the Midwest down

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

quote:

Hello and welcome back to a new round of Victoria 3 dev diaries! Today we’re going to be talking about Companies, a new free feature being added in the 1.5 update, which will be available to test and feedback on in the first version of the 1.5 open beta.

As we have previously mentioned, one of our major focuses for the 1.5 update is to improve the replayability and challenge in the core economic gameplay loop, and the main purpose of the Companies feature is to do just that by encouraging countries to specialize in certain industries and develop competitive advantages against other nations. Companies are also intended to add more flavor and differences in gameplay between different nations, as well as giving players more of a reason to care about prestige and their position in global national rankings.

Victoria 2 is never going to be topped because 3 is way too earnest about mainstream economics.

KomradeX
Oct 29, 2011

gradenko_2000 posted:

Victoria 2 is never going to be topped because 3 is way too earnest about mainstream economics.

Management still must be pissed that Communism was the best system at launch.


Which man the new Cities Skylines is going to have homelessness and neoliberal subsidies

Minenfeld!
Aug 21, 2012



I keep telling anyone that will listen that if you want a city builder that actually presents the player with the sorts of spatial and logistical issues that influence where and why cities are formed and grow Workers & Resources is the only game to play.

The Chad Jihad
Feb 24, 2007


Super sperglord Empire at War mod Thrawn's Revenge just had a big update. Thrill at a star wars game where a Tie Fighter is rare and exotic because every random weapon ship and character from every part of a dead setting has been added. I am currently sieging Mon Calamari as the Greater Maldrood, an imperial splinter faction I've never heard of who use red star destroyers

John Charity Spring
Nov 4, 2009

SCREEEEE

Minenfeld! posted:

I keep telling anyone that will listen that if you want a city builder that actually presents the player with the sorts of spatial and logistical issues that influence where and why cities are formed and grow Workers & Resources is the only game to play.

it is honestly so good and the devs keep trucking along and adding more systems in a clever, meaningful way while Cities Skylines 2 learns no lessons

Fat-Lip-Sum-41.mp3
Nov 15, 2003

The Chad Jihad posted:

Super sperglord Empire at War mod Thrawn's Revenge just had a big update. Thrill at a star wars game where a Tie Fighter is rare and exotic because every random weapon ship and character from every part of a dead setting has been added. I am currently sieging Mon Calamari as the Greater Maldrood, an imperial splinter faction I've never heard of who use red star destroyers

That terrible RTS? LucasArts threatened to sue me for pirating it.

Cuttlefush
Jan 15, 2014

gotta have my purp
it's actually a pretty good rts

Mister Bates
Aug 4, 2010

The Chad Jihad posted:

Super sperglord Empire at War mod Thrawn's Revenge just had a big update. Thrill at a star wars game where a Tie Fighter is rare and exotic because every random weapon ship and character from every part of a dead setting has been added. I am currently sieging Mon Calamari as the Greater Maldrood, an imperial splinter faction I've never heard of who use red star destroyers

Awakening of the Rebellion has always been my go-to mod, it makes a lot of interesting changes to make the campaign more asymmetric and make the Rebellion play more like guerrillas than a 4X map-painting faction.

The Empire is ridiculously powerful but also ridiculously unmaneuverable, both tactically and strategically, while the Rebellion has a lot of both tactical and strategic mobility. The Rebels have a much faster retreat timer than the Empire in this mod, for example, which encourages hit-and-run actions in which you take out a few targets of opportunity and then jump away. They've also got a bunch of stealth ground units that can both travel undetected and also land on planets even if there are still enemy ships or space defenses in orbit, allowing you to do lightning raids to take out critical enemy installations even in heavily-defended regions, or soften up Imperial ground-based defenses in preparation for a full invasion. They get access to a bunch of different agents and minor heroes that can do poo poo like instigate riots, and in particular have the potential to bring in tons of money by planting smugglers everywhere to siphon Imperial income, which makes holding territory a lot less important. When you do need to hold territory, you can build a building that lets you safely retreat ground troops even if the enemy controls the space above the planet, allowing you to inflict some attrition losses on the Empire and then fade away when things get too hot.

Attrition matters, too, because the building limit on planets is very low and some can only be built in certain places, so both sides are only going to be able to produce certain units in certain places (e.g. the Empire cannot just poo poo out Star Destroyers by the dozen in literally every system). Every destroyed unit is one that, even if it can be replaced, has to be replaced and then moved to the front, so inflicting a lot of damage, even in a battle you technically 'lose', can take the enemy out of the fight in that region for quite a long time.

The Empire, conversely, is wealthy, powerful, sluggish, and huge, which makes playing as the Empire a game of COIN whack-a-mole in space, as you attempt to move your slow, lumbering, all-powerful Star Destroyer fleets around the galaxy to respond to various Rebel flare-ups and incursions, with there never being quite enough of the things. You can win most fights you start with the rebels, but the strategic difficulty comes in creating those opportunities. It makes you want to build the drat Death Star so you can just go around the galaxy systematically wiping all of them out instead of constantly swatting at flies.

The Rebel gameplay ends up centering around developing a few heavily-fortified base areas, with the main one being Mon Cala, which are so heavily defended as to be almost impregnable. With your base area secured, you then launch harassment raids from those areas to gradually wear the Empire down, accumulate resources, and gather public support (there is a new 'Support' mechanic, with the rebellion getting various rewards the higher their support is, and losing the game if it hits zero), until eventually building up enough to start challenging the Imperials in conventional warfare.

It is still pretty janky because it's a mod of a quite old game that was not really designed to work this way, but it makes it a very fresh and fun experience and I strongly recommend it, it's on Steam Workshop.

Mister Bates has issued a correction as of 02:23 on Aug 19, 2023

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Frosted Flake
Sep 13, 2011

Semper Shitpost Ubique

That was my problem with the Homeworld 2 Star Wars mods. I don't care about the million ships I've never seen, give me TIE Fighters, Bombers and Interceptors, rather than...



Any of this garbage

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