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Carpator Diei posted:Violence I should probably try one of those at some point, but I'd rather play Breath of Darkness tbh. BODAN has the better acronym but BODDYS is just too cool, and I think one of the strongest fear spirits to date.
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# ? Aug 17, 2023 01:42 |
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# ? Jun 3, 2024 23:52 |
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BODDYS is great but what's even better is a BODDYS + BODAN game. Suplex the fear deck.
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# ? Aug 17, 2023 02:10 |
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Downpour Drenches the World be like
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# ? Aug 17, 2023 19:25 |
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I played Breath of Darkness Down Your Spine tonight (vs lvl 4 Hapsburg Mining) and I liked it, but it felt like the adversary overshadowed the abduction mechanic a bit with how many explorers it shits out. I did pull a clutch major to counter the tempo swing of the mining card though. Anyway the exciting thing was my play partner taught me an absolutely cursed way to fit everything in the boxes and I love it for an interim till i figure a better big plastic storage box (gently caress those wood inserts)
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# ? Aug 18, 2023 01:47 |
Everything released thus far, with one exception, fits into a Plano 3700. That’s my go to storage for big games. The only exception is the big custom adversary board.
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# ? Aug 18, 2023 02:12 |
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Are you talking about just the bits and then putting the boards in the box? I want a one box solution that holds everything, not have several disconnected bins
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# ? Aug 18, 2023 02:50 |
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I keep mine loose in a tote box along with most of the mage knight components and my Pokémon cards.
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# ? Aug 18, 2023 04:16 |
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Fellis posted:Are you talking about just the bits and then putting the boards in the box? I want a one box solution that holds everything, not have several disconnected bins It definitely all fits in a Plano 135430. Boards and large cards in the top, take one of the storage trays out of the front and put the cards where it goes, fill the other storage trays with the pieces.
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# ? Aug 18, 2023 05:51 |
Fellis posted:Are you talking about just the bits and then putting the boards in the box? I want a one box solution that holds everything, not have several disconnected bins I'm sorry. The Plano 3700 is the model of the individual trays. The actual large tackle box I use is the Plano 137401. https://www.amazon.com/Plano-1374-R...86589011&sr=8-9 I have base game and all expansions in there with plenty of room to space. I still have an entire tray empty for future tokens/cards, and the top can hold 5-10 more spirit boards easily. Honestly, I'll probably run out of space for spirit boards before anything else. I probably couldn't fit another Jagged Earth-sized expansion of spirits unless I splurged on the thin foil spirit boards to save some space.
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# ? Aug 18, 2023 15:07 |
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No worries! I figured there was a piece of missing info when I googled it. I bet you could cut away the inner plastic walls of one of the container planos and stick a good few spirit boards in there as well.
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# ? Aug 18, 2023 15:51 |
Fellis posted:No worries! I figured there was a piece of missing info when I googled it. I bet you could cut away the inner plastic walls of one of the container planos and stick a good few spirit boards in there as well. Oh, absolutely. There also may be a tray that just doesn't have built-in pieces, or has fewer built-in pieces, to make it easier.
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# ? Aug 18, 2023 15:57 |
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The Spirit boards are the real pain point when it comes to storage. Too big to fit more than a single stack of them in a box, and with the thick horizons boards the stack is now taller than a box, bringing the dreaded specter of lid lift. But I noticed that they were exactly as tall as two boxes, so I went and did this: Oh gently caress.
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# ? Aug 19, 2023 16:34 |
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Played a 6 player game over the weekend and that got me thinking. What spirit would do best at just trying to uplift the other spirits the most at the table? Always grabbing the target other spirit spells for example, though you never know if you will draw them.
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# ? Aug 22, 2023 03:47 |
Finder or Green are always welcome. The former for letting the others reach weird places and the latter for accelerating growth.
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# ? Aug 22, 2023 03:51 |
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Fractured Days is also a great support spirit. Throw around extra plays and reclaims and also you get a nice little sideboard to poach support powers from.
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# ? Aug 22, 2023 03:53 |
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All I see is 6 boards with oceans, and wouldn't it be nice if invaders ended up in them?
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# ? Aug 22, 2023 04:24 |
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BODDYS is a surprisingly good support spirit paired with a spirit limited by reach/mobility. It can abduct presence from Ember Eyed Behemoth or Keeper of Forbidden Wilds and toss it out to create a sacred site anywhere it can reach.
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# ? Aug 22, 2023 05:40 |
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Bringer of Dreams and Nightmares's ability to turn fear cards face-up effectively has its benefit multiplied by the number of players/boards.
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# ? Aug 22, 2023 06:28 |
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Serpent Slumbering is a top-tier support spirit with the added benefit that at the end of the game you get to go kablooie
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# ? Aug 22, 2023 06:49 |
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Question I have been playing serpent on low difficulty runs, how does one, "awaken"? Does that mean getting to the final presence tracks for 5 plays reclaim and 12 energy a turn? If so how? Does that tend to only happen in high difficult games, or do you have to rush serpent innates to play 2 presence a turn to unlock the end game buffs?
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# ? Aug 22, 2023 09:15 |
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"Awakening" isn't really a mechanical thing for Serpent, although the usual point where people determine that he is "awakened" is when you manage to put down the presence from the two coinciding lines, because any space after that is extremely powerful in terms of energy gain/plays.
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# ? Aug 22, 2023 09:22 |
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Played a game over the weekend where we went up against Hapsburg Miners at something trivial like level 2, and I piloted the new Ember-eyed Behemoth. The behemoth incarna just stomps around the place doing incredible damage and generating a bit of fear. Had one nasty blight cascade but kept it under wraps after that. Next time I plan on playing the new fear spirit or Shroud with the new aspect.
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# ? Aug 22, 2023 12:16 |
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Behemoth is incredibly good, cool and my friend. He lets me ride and everything
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# ? Aug 22, 2023 12:29 |
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Wandering Voice is definitely my favorite spirit this expansion, but Behemoth might be the best turn-brain-off-and-smash spirit.
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# ? Aug 22, 2023 15:13 |
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I am really enjoying relentless gaze, which is surprising for me because I tend not to gravitate towards big damage spirits. I just love the protoss colossus sound effect that plays in my head each time I blow something up with it.
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# ? Aug 22, 2023 17:17 |
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Been messing around with the app at work and I have no idea how Sun Bright Whirlwind handles England or probably France at high difficulty (around 7). Prussia and Sweden I could stall preventing ravages or builds and eventually get a good major and/or hit with my powered up innate, but England just builds way too much and explorer hate is useless
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# ? Aug 23, 2023 21:14 |
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Annointed posted:Question I have been playing serpent on low difficulty runs, how does one, "awaken"? Does that mean getting to the final presence tracks for 5 plays reclaim and 12 energy a turn? If so how? Does that tend to only happen in high difficult games, or do you have to rush serpent innates to play 2 presence a turn to unlock the end game buffs? If you're playing Serpent solo, Elemental Aegis solves a whole lot of your problems and buys you time to get your presence on the field.
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# ? Aug 24, 2023 00:43 |
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I've rarely played this game true solo (if I play alone it's two handed) and Serpent's always 'awakened' which, imo, is when you cross their crux point. If someone is playing a spirit who can accelerate growth we usually prioritize Serpent because the power spike is really notable.
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# ? Aug 24, 2023 14:39 |
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I played my first game with Relentless Gaze of the Sun and gained a real appreciation for what a cool ability Consider a Harmonious Nature is by never activating any of it once. Burn it all down.
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# ? Aug 27, 2023 15:42 |
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Poopy Palpy posted:I played my first game with Relentless Gaze of the Sun and gained a real appreciation for what a cool ability Consider a Harmonious Nature is by never activating any of it once. Burn it all down. THE SUN IS A DEADLY LASER
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# ? Aug 27, 2023 19:42 |
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I played my first game as Dances Up Earthquakes and loved it so much I wanted to play it again immediately. I decided to try a solo game against England 6 (I don't usually play solo games, or adversaries as hard as England 6, or England much in general) because it seemed like Dances Up Earthquakes would have a good matchup against it. Ended up winning by a pure Fear victory with seven unresolved Fear cards earned. This might be my new favorite spirit. They seem strong and fun, they're not as hard to play as they seem but they make you feel clever when things line up anyhow.
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# ? Aug 28, 2023 06:03 |
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DUE is probably a slight design mistake. The Very High complexity spirits have a rather high power level to make up for that, and DUE being rather more straightforward in practice means you get ready access to that extra power without jumping through as many hoops.
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# ? Aug 28, 2023 11:32 |
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LupusAter posted:DUE is probably a slight design mistake. The Very High complexity spirits have a rather high power level to make up for that, and DUE being rather more straightforward in practice means you get ready access to that extra power without jumping through as many hoops. I'd be interested to see somebody with very little experience play DUE, and how they'd do. I suspect there's an implicit level of system mastery that those of us who post in this thread a lot have that makes DUE click.
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# ? Aug 28, 2023 18:11 |
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DUE takes so much mental effort for me to play that I'll win the game and I'll still feel like I made too many mistakes for it to have been an accomplishment. Was that the right major to draft? It cleared the board but maybe the other one would have covered more edge cases. Did I use the quake tokens as efficiently as possible? Well, there was some wasted damage, and I wouldn't have gotten that blight cascade if I went this way with them instead of that way. I don't play the spirit often for this reason. Ryan Lackey made an SI video called The Power of Doing Nothing, and DUE is hard for me partly because you have to internalize this lesson. https://www.youtube.com/watch?v=tvpewhJQjBM You don't have dead turns exactly, but it can sure feel like it. I don't have the patience for this.
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# ? Aug 28, 2023 20:08 |
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Got to teach a new player. We won against L1 France with Breath of Darkness Down Your Spine and Lightning's Swift Strike. Me as Breath of Darkness and the newbie as Lightning. I like Breath of Darkness, but France was the wrong Adversary to play against for that particular gimmick. Double explorers on non-town / city locations made controlling explorer expansion through abduction almost impossible. The upside was I grabbed the black hole major, and used Breath's card plays into energy to just drop nukes like it was going out of business. Not a strategy I think I'll be able to repeat easily. Fun to play an explorer-killer like a Major generator. Either way I like BoD's gimmick, very spooky. robust starting cards. what's not to like?
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# ? Aug 28, 2023 20:23 |
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I call that concept something else, where you dump a turn to gain a lot of momentum for future turns. Quake is really emblematic of that playstyle.
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# ? Aug 28, 2023 20:24 |
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I'm not sure I agree with the idea that higher complexity spirits are better. A properly played Lightning's Swift Strike just wrecks the board, and River is better than most medium complexity spirits in my experience. What I've seen is that people rarely go back to easy spirits once they've mastered the basics, so their memory of them is much worse than they actually are. I get pretty bad brainfog due to a medical condition, so I really appreciate being able to grab a low complexity spirit (other than pre-aspect shadow, obviously) and wreck face without making things worse for everyone else at the table by playing a spirit that is weak.
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# ? Aug 28, 2023 20:39 |
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Complexity was never supposed to be an indicator of power. All the spirits can and do bring a ton of power to bear.
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# ? Aug 28, 2023 21:05 |
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Thunderspeaker is bae. Complexity is for nerds.
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# ? Aug 28, 2023 21:17 |
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# ? Jun 3, 2024 23:52 |
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I like playing my cozy, endless green. No think just stop people from playing anything ramp out of control and blow up stuff with mortars and dahan counterattacks protected by innate protection
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# ? Aug 29, 2023 03:13 |