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Geostomp
Oct 22, 2008

Unite: MASH!!
~They've got the bad guys on the run!~

Flair posted:

New Persona 5 The Phantom X trailer:
https://www.youtube.com/watch?v=s5JgG8Ljalw

I'm still not big on it being a Bizzaro World version of P5, but it's looking like a real game now.

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Ytlaya
Nov 13, 2005

It's genuinely unclear to me how a gacha GaaS Persona could work without it being kinda bad. Those games rely heavily on the specific way they handle pacing.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.
Eh, the modern Persona games are fairly episodic anyway, dividing the game into discrete chapters that each focus on a particular goal. You just release each of those chapters as a separate patch. I suppose there's also the larger arcs too, but to be perfectly honest that's the part that Persona kinda sucks at writing (ie: the SIU Director in P5) so I feel like it'd probably be improved, if anything?

Ytlaya
Nov 13, 2005

Clarste posted:

Eh, the modern Persona games are fairly episodic anyway, dividing the game into discrete chapters that each focus on a particular goal. You just release each of those chapters as a separate patch. I suppose there's also the larger arcs too, but to be perfectly honest that's the part that Persona kinda sucks at writing (ie: the SIU Director in P5) so I feel like it'd probably be improved, if anything?

Yeah, but they rely a lot on the schedule stuff communicating the narrative. I can imagine the palaces working with this model (since you can release them episodically as you mention), but Persona with just the palaces wouldn't be that appealing.

I guess if you want to really stretch things out, you can do the schedule in real time lol. Like an in-game day passes each time you log in during a real day.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.
I mean like they could include a calendar month along with each palace. It would just be more tightly plotted since you couldn't for example draw out social links for a full year.

Flair
Apr 5, 2016

Clarste posted:

I mean like they could include a calendar month along with each palace. It would just be more tightly plotted since you couldn't for example draw out social links for a full year.

Given that this is a gacha live service, I don't think the game will be structured with a deadline. Or at the very least, the deadline does not conclude with a game over. The game developers would not want to allow users to reroll characters as an in-game feature or cause a game over for an account that has spent time and money for the game.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.
It would just a self-contained story segment, formatted in a Persona-esque way. I feel like you are making some very bizarre assumptions about what this entails.

Tired Moritz
Mar 25, 2012

wish Lowtax would get tired of YOUR POSTS

(n o i c e)
I'm more interested in events. Are they gonna just random flashbacks to beach trips and Christmas celebrations

Zulily Zoetrope
Jun 1, 2011

Muldoon
I have zero expectations for the persona 5 gacha game. If it's somehow good, that's gonna be really cool, but if it sucks, I won't be disappointed.

ApplesandOranges
Jun 22, 2012

Thankee kindly.
Isn't the game set quite a bit into the future from P5? I mean I know there's an explanation for the P5 gang looking 16/17 but why do Chihaya and Takemi look the same (I assume those aren't cognitive versions).

Flair
Apr 5, 2016

Clarste posted:

It would just a self-contained story segment, formatted in a Persona-esque way. I feel like you are making some very bizarre assumptions about what this entails.

I am addressing Ytlaya's original concerns while speculating how the game will balance its Persona elements (social links, in-game calendar system, etc.) with its gacha system (daily login bonus, gacha pull a cognition from the sea of consciousness) along with what was shown in the trailers and initial beta. At the very least, the calendar will not work in the tradition way.

In the mainline games, the calendar serves to keep your actions limited e.g. you cannot grind forever or you can make mistakes that substantially limit your ability to face certain checkpoints e.g. bosses or entire section of the game. If you failed at these checkpoints, the game may let you redo the boss, send you back a couple of weeks to do things differently in order to set yourself up to do better next time, or let you reload a save. The latter two would not work given the live service gacha. The redo the boss fight could work, but without being able to go back in time, you can potentially soft lock your playthrough.

So there are a couple approaches to handle this. They could make so that activities are somewhat unlimited to do within a given time period e.g. exploring a palace does not cause exhaustion so you can keep retrying and grinding up to a certain level for a given day. They could remove deadlines so that it takes however long it takes for you to complete the checkpoint. Regardless, all of these approaches would potentially ruin the pace of a traditional Persona story.

Given that the latest beta went with "Day 1" instead of "4/09" as its calendar system, Phantom X probably does not want the player to worry about the sense of time in game (aside from the daily login bonus, daily stamina system, battlepass, etc.), so the game is probably going to forgo certain time-related motifs such as graduation. (Also, it seems that each Palace will include a 4* story character to add to your party.)

ApplesandOranges posted:

Isn't the game set quite a bit into the future from P5? I mean I know there's an explanation for the P5 gang looking 16/17 but why do Chihaya and Takemi look the same (I assume those aren't cognitive versions).

I believe it is not supposed that far forward in the future that Chihaya and Takemi look visually different.

ApplesandOranges
Jun 22, 2012

Thankee kindly.
P5X is set 10 years after P5 apparently. Chihaya at least should look a little different.

Gaius Marius
Oct 9, 2012

Persona 2 has achievements on Retroachievements now if anyone needs an excuse to replay it.

hamburgers in pockets
Jun 18, 2005

Yeah, that's blood. It'll get better before the show.
Well poo poo, in that case it's as good a time to as any to ask if there are any decent tips for IS? I tried playing it awhile ago but just was not having a good time with the battle system, which is a shame cause the characters and music were goddamned fantastic and I've always wanted to do a full run of IS and EP since I didn't start with SMT until Nocturne and Persona 3.

NikkolasKing
Apr 3, 2010



hamburgers in pockets posted:

Well poo poo, in that case it's as good a time to as any to ask if there are any decent tips for IS? I tried playing it awhile ago but just was not having a good time with the battle system, which is a shame cause the characters and music were goddamned fantastic and I've always wanted to do a full run of IS and EP since I didn't start with SMT until Nocturne and Persona 3.

There's no way to make Innocent Sin's battle system good. It's not fun, it's not difficult, it is in fact tedious and mindnumbingly easy at all parts of the game. Eternal Punishment is a bit better as there is some difficulty and it has a few quality of life improvements like Skill Cards which I liked. I can't believe the Nu Persona games dropped this amazing addition until P4G.

But yeah, you just gotta grit your teeth and bear it with IS. The characters, story, and music is worth it, though. I guess my only advice is to find a Persona with Estoma as soon as possible to avoid as many encounters as you can.

woodenchicken
Aug 19, 2007

Nap Ghost

hamburgers in pockets posted:

Well poo poo, in that case it's as good a time to as any to ask if there are any decent tips for IS? I tried playing it awhile ago but just was not having a good time with the battle system, which is a shame cause the characters and music were goddamned fantastic and I've always wanted to do a full run of IS and EP since I didn't start with SMT until Nocturne and Persona 3.
Whenever I have questions I just open this guide on my phone by someone who must be some kind of P2 scholar, it's so detailed:
https://www.almarsguides.com/retro/walkthroughs/PSP/Games/Persona2InnocentSin/

I'm having such a blast with it. Story is such a fever dream it was just flying past my head for the first third of the game. I dunno if it relies on knowledge of P1 which I've suppressed, or translation issues are to blame (it has this "disconnected" feel of other translated works where the translator doesn't quite follow what's going on.). Tone's all over the place, one minute it's melancholy drama about friendship, next moment it's Full Metal Muramasa! But it's such a joy to experience anyway. The way you go to so many places, and they're real-world, and those diorama-like backgrounds I could just rotate and look at from different angles forever. Everyone has something new to say every time you bother to check. Also a bit of musical variety really goes a long way, holy poo poo.

Played 10 hours on Vita, then transferred to PC. Man, gently caress Vita. On a big screen, with HD sprite pack and a nice controller it's sublime. There's a fast-forward button for when you feel like your time's being wasted. Probably too late to get on the cheevo train though.

amigolupus
Aug 25, 2017

hamburgers in pockets posted:

Well poo poo, in that case it's as good a time to as any to ask if there are any decent tips for IS? I tried playing it awhile ago but just was not having a good time with the battle system, which is a shame cause the characters and music were goddamned fantastic and I've always wanted to do a full run of IS and EP since I didn't start with SMT until Nocturne and Persona 3.
Let's see, off the top of my head there's:

- Finishing fights with fusion spells is great for a chance to mutate your Persona. Once you get basic group-targeting skills, auto-battling without caring about fusion order still works in your favor if you don't wanna do too much menu-ing every fight
- For fusion spells, AOE spells are the fastest way to get through fights (i.e. Water->Earth->Water or Water->Wind->Malaques, or Water->Almighty->Malaquadyne). For boss fights, single-target fusion spells deal more damage (i.e. Fire->Fire or Water->Earth-> Wind, or Water->Wind->Bufula). For STR-based characters like Eikichi or Yukino, they're better off using physical fusion spells (i.e. Any element->Straight Slash or Any element->Blade of Fury, or Wind->Sonic Punch)
- When hunting down rare demons who resist a ton of elements or have high defenses, there's two unique fusion spells that are a huge help. Zanma->Light element skill results in Low End Breaker, which instakills anything that isn't a boss 100% and with no way to reflect or resist it. Zanma->Dark element skills results in High End Crusher, which reduces the highest-leveled enemy's HP to 1.
- If a Persona has the unique Heartfelt Prayer skill, make sure to always keep one with you. Using any Kaja spells->Heartfelt Prayer turns into an AOE buff.
- In IS, whenever a character is in a tight spot in a story section and Tatsuya gets asked what to do, always pick the "Wait and see how they handle things" option. This nets you some custom versions of your starting Persona by midgame. In EP, only Maya can get one. You need to not ditch her default Persona, choose options where she's kind to others until you get to the point where she defends her best friend, and then use her default Persona to end battles with fusion spells until you get a "This Persona can mutate" option
- When summoning new Persona, there's a very low chance for a fusion accident that turns it into a Poltergeist instead. You can prevent this from happening by summoning your own Poltergeist and keeping it in the Velvet Room's stock.
- If you're gonna spread rumors about shops, always pick "they're selling great, if expensive, stuff". For magazines, it's "harder
- You may want to keep a Pixie in your Velvet Room stock as well. A rank 8 Pixie has 99 Luck, which gets averaged with the Luck stat of the person wearing it. Equipping Pixie and an accessory that increases your Luck really helps in the casino and magazine sweepstakes.
- For the best chance of winning sweepstakes, always send 99 magazines. It takes about 10 random battles for the results to come in. Also, the RNG for whether you win is set when you send in the magazines, so if you were the type to try farming for prizes, always make a save before doing so.
- Speaking of the casino, spread the rumor that slots are easier to win in, as it's a great way of mindlessly farming for coins while you're watching something else on TV. If you're using an emulator, bingo is the fastest way to get a ton of coins. When you win a round in bingo, there's a double-or-nothing bonus round where you're asked to guess the color of the next ball that gets drawn. The more you keep guessing correctly, the higher the bonus multiplier. As soon as you get a decent amount of coins, buy Disguise Kits, a consumable item that lowers the encounter rate for a period of time.
- Always keep a Persona with Estoma on you, which outright prevents you from encountering enemies who are lower-level than the party. This one's also useful if you're trying to track down rare demons. The earliest you can get Estoma is with Budai, which requires you to mutate either Pixie/Harpy/Phaleg/Airgetlam (in IS), or Arianrhod/Genjo/Minotaur/Nekomata/Ryume/Surya/Tengu (in EP)
- Make sure to eat in restaurants before heading to the next dungeon. While the effects are temporary, the added boost to the stats should help when you've just entered the dungeon and enemies are still higher level than you. The best food buffs are Gatten Sushi's Halibut (Dex + 8) and Izakaya Shiraishi's Izakaya Special (Vit + 8)

EDIT:

Oh right, make sure to get the persona Hel. It's immune to light and dark, resists status effects, and, most importantly, its toolkit is like a swiss army knife for fusion spells. Hel can very easily last you for the entire game because it's compatibility with Eikichi means it'll constantly get Persona mutations that increase its stats to keep up in battles.

amigolupus fucked around with this message at 13:58 on Aug 13, 2023

chaosapiant
Oct 10, 2012

White Line Fever

Finally working through the last bits of P5R. I’m post-battle on 12/24 and I can’t get enough of these happy Neverending-Story-Believe-In-People endings. Reckon I’ve got the last bit of Royal Content to work through now.

Edit: Why’s it so weird that Ryuji brought sweets?

Edit edit: Omg Yusuke’s ridiculous scarf!!

chaosapiant fucked around with this message at 18:22 on Aug 13, 2023

Shyrka
Feb 10, 2005

Small Boss likes to spin!

chaosapiant posted:

Edit: Why’s it so weird that Ryuji brought sweets?

I know right? When you think of Ryuji you think of sweets!

chaosapiant
Oct 10, 2012

White Line Fever

In the Royal content now, with the psycho. He really is an over the top psychopath. His rivalry reminds me of Vegeta.

hamburgers in pockets
Jun 18, 2005

Yeah, that's blood. It'll get better before the show.
drat, thanks a lot guys. Sad to hear that I wasn't really missing anything with the battle system and it's just kinda bad, but I'll give all that stuff a shot just to get through it with minimal headaches. Does it really matter to grind out the damned arcana cards from conversations, or will you be fine with just getting fusion kills for mutation chances? I'm currently early in P5R right now but I think I may put that aside and give IS another run.

lunar detritus
May 6, 2009


chaosapiant posted:

In the Royal content now, with the psycho. He really is an over the top psychopath.

yeah, he's awesome :allears:

Item Getter
Dec 14, 2015

hamburgers in pockets posted:

drat, thanks a lot guys. Sad to hear that I wasn't really missing anything with the battle system and it's just kinda bad, but I'll give all that stuff a shot just to get through it with minimal headaches. Does it really matter to grind out the damned arcana cards from conversations, or will you be fine with just getting fusion kills for mutation chances? I'm currently early in P5R right now but I think I may put that aside and give IS another run.

Unfortunately you do need to grind out arcana cards, and can't rely only on mutations so you can't completely skip encounters. Mutations primarily only level up the persona faster than normal experience gaining, they are not a substitute for fusing new personas. (there are rare exceptions where you can get a new persona from mutation but it draws from a different list than what you can fuse in the Velvet Room). However it's better in my experience to make a contract with a few demons in the area (get a "green" reaction from contacting 3 times I think and a hexagram will appear under the demons you're in contract with) and grind a lot of the "free tarot" cards that you can exchange at the Velvet Room for any arcana you need to make a persona.
Persona and SMT battle systems were both pretty dull until Nocturne and Persona 3 introduced the Press Turn/One More mechanics.
Good luck, Persona 2 (and also 1!) has excellent story and atmosphere that is unmatched by the newer ones which is why us old timers in the threads always get annoyed when people act like the series started with 3. Though I don't think I could play any of them again due to the dull battles and high encounter rate. Though same goes for 3-5, I don't have much urge to play them again due to how long and slow they feel with the calendar system.

chaosapiant
Oct 10, 2012

White Line Fever

lunar detritus posted:

yeah, he's awesome :allears:

I’m quite enjoying his over the top but not quite camp levels of seething rage he constantly displays.

Did anyone else guffaw at the “warm air blowing over you” when waking up with Morgana?

PhoenixFlaccus
Jul 15, 2011

KFC Famous Bowl
On emulators you can speed up the battles an insane amount, but it can be risky. Usually safe for scrub mobs though.

amigolupus
Aug 25, 2017

hamburgers in pockets posted:

drat, thanks a lot guys. Sad to hear that I wasn't really missing anything with the battle system and it's just kinda bad, but I'll give all that stuff a shot just to get through it with minimal headaches. Does it really matter to grind out the damned arcana cards from conversations, or will you be fine with just getting fusion kills for mutation chances? I'm currently early in P5R right now but I think I may put that aside and give IS another run.

While the default Personas can last you for 2-3 dungeons, their toolkits won't be enough to get you through the entire game. Fortunately, demons give a lot more arcana cards the further into the game you are, so by the third or fourth dungeon they should start giving a decent chunk of cards to help upgrade your stock.

One thing that can help is to increase a demon's happiness meter so that they'll form a contract with you, so long as at least one party member is of equal level to the demon. If you ask for arcana cards from demons you've got a contract with, they also hand over a bunch of blank cards that Kazuma Kaneko the Demon Painter in the Velvet Room can turn into any arcana you want.

Oh, and one other thing that's helpful to reduce the need for grinding levels: There's a fortuneteller lady in the Seaside Mall who you can pay 3000 yen for divinations that give various effects. Save and reload until you get Reason, which doubles the EXP you get from fights,. and the divination effect lasts for 20 minutes.

woodenchicken
Aug 19, 2007

Nap Ghost

hamburgers in pockets posted:

drat, thanks a lot guys. Sad to hear that I wasn't really missing anything with the battle system and it's just kinda bad, but I'll give all that stuff a shot just to get through it with minimal headaches. Does it really matter to grind out the damned arcana cards from conversations, or will you be fine with just getting fusion kills for mutation chances? I'm currently early in P5R right now but I think I may put that aside and give IS another run.
It's really not that bad, for example where I'm at in the game, a persona costs ~100 cards and one demon gives ~25 free cards per conversation.
I summon 5-8 new personas before a dungeon, and that's probably way too many, but I hate running around with a maxed-out one, feels like a waste of XP, so I always carry a set of fresh ones to switch in.

I used to only get cards "naturally" from trying different contact options, but that got old fast, so just use the list and you'll gain cards insanely fast. Only contact demons you have a pact with, IMO, and kill the rest for xp. Free cards are so much better than arcana cards. It feels like half of the arcana you need you never even see in the wild, so I would focus on free cards.

woodenchicken fucked around with this message at 10:04 on Aug 14, 2023

No Wave
Sep 18, 2005

HA! HA! NICE! WHAT A TOOL!
EDIT: nm, wrong game

amigolupus
Aug 25, 2017

woodenchicken posted:

It's really not that bad, for example where I'm at in the game, a persona costs ~100 cards and one demon gives ~25 free cards per conversation.
I summon 5-8 new personas before a dungeon, and that's probably way too many, but I hate running around with a maxed-out one, feels like a waste of XP, so I always carry a set of fresh ones to switch in.

I used to only get cards "naturally" from trying different contact options, but that got old fast, so just use the list and you'll gain cards insanely fast. Only contact demons you have a pact with, IMO, and kill the rest for xp. Free cards are so much better than arcana cards. It feels like half of the arcana you need you never even see in the wild, so I would focus on free cards.

This is more for hamburgers in pockets, but yeah, there's a few Arcana that doesn't have any corresponding demons you can encounter, so using free cards is the way to go with them.

There's also the Fool arcana cards, with Personas that have good skills and resistances, but I don't know how in the world the game expects you to get them without abusing savestates.

chaosapiant
Oct 10, 2012

White Line Fever

drat, just almost spit out my drink at calling Yoshizawa “appetite.”

Arist
Feb 13, 2012

who, me?


Holy poo poo, kind of :nws: for obvious reasons but you all need to see Censored Mara from P5X:

https://static.wikia.nocookie.net/megamitensei/images/c/c2/P5X_Mara.png/revision/latest?cb=20230817231825

It's so funny

chaosapiant
Oct 10, 2012

White Line Fever

Arist posted:

Holy poo poo, kind of :nws: for obvious reasons but you all need to see Censored Mara from P5X:

https://static.wikia.nocookie.net/megamitensei/images/c/c2/P5X_Mara.png/revision/latest?cb=20230817231825

It's so funny

Looks like a pickle with a lampshade on.

Waste of Breath
Dec 30, 2021

I only know🧠 one1️⃣ thing🪨: I😡 want😤 to 🔪kill☠️… 😈Chaos😱… I need🥵 to. [TIME⏰ TO DIE☠️]
:same:
That's hilarious given that in the smt gacha game you can take AR pics with Mara in full uncensored glory. Also it's constantly speaking in lewd allusions. Must be targeting a younger audience with p5x.

Flair
Apr 5, 2016

Waste of Breath posted:

That's hilarious given that in the smt gacha game you can take AR pics with Mara in full uncensored glory. Also it's constantly speaking in lewd allusions. Must be targeting a younger audience with p5x.

I think the censorship has to do with P5X being made in China video game rather than targeting a younger audience.

anakha
Sep 16, 2009


The next design iteration of Mara has just been leaked:

anakha
Sep 16, 2009


Persona 3 Reload | Second trailer

Persona 3 Reload - New battle theme video: "It's Going Down Now"

A LOT of new stuff shown in these new vids.

And DLC info just dropped:

https://twitter.com/Persona_Central/status/1694255379868172569?s=20

According to the XBox purchase link, here are the DLC contents:
  • P4/P5 school outfits
  • P5 Phantom Thieves outfits
  • Base and Second Awakening personas of all the Phantom Thieves
  • Izanagi, Magatsu-Izanagi and Kaguya from P4
  • Select P4G and P5R BGM

anakha fucked around with this message at 09:57 on Aug 23, 2023

Junpei
Oct 4, 2015
Probation
Can't post for 11 years!
Koromaru/Cerberus didn't have Getsu-ei in any of the skill sets he had in the earlier versions of P3, so it looks like skill sets will be lightly remixed a bit.

IceBorg
Oct 23, 2012

I KINDA DOUBT THAT!
Looks like we will have social link like events with the boys at night.

Edit: I just realised....unless we see Tanaka with sunglasses, seeing him in the new artstyle is gonna be so cursed.

IceBorg fucked around with this message at 10:08 on Aug 23, 2023

anakha
Sep 16, 2009


Additional info on Tartarus and the new battle system as taken from the playable demo at the SEGA Summer Showcase.

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woodenchicken
Aug 19, 2007

Nap Ghost
Will Reload have FemC?
(aka has my decision to play P3P as a male been a huge mistake?)

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