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exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


The newest Armored Core seems aptly named, because FROM sure is a Rube Icon!

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No Wave
Sep 18, 2005

HA! HA! NICE! WHAT A TOOL!
We need to stop Fromsoft.

kazil
Jul 24, 2005

Derpmph trial star reporter!

No Wave posted:

We need to stop Fromsoft.

good luck, their HQ is in the middle of a poison swamp

ErrEff
Feb 13, 2012

claw game handjob posted:

Speaking of western devs and/or development mistakes, apparently Bioware is slicing 50 jobs and swears Dragon Age 4 will release at all be just fine, you guys, no problems here.

https://blog.bioware.com/2023/08/23/an-update-on-the-state-of-bioware/

Things seem like they're going super great.

quote:

In order to meet the needs of our upcoming projects, continue to hold ourselves to the highest standard of quality, and ensure BioWare can continue to thrive in an industry that’s rapidly evolving, we must shift towards a more agile and more focused studio. It will allow our developers to iterate quickly, unlock more creativity, and form a clear vision of what we’re building before development ramps up.

To achieve this, we find ourselves in a position where change is not only necessary, but unavoidable. As difficult as this is to say, rethinking our approach to development inevitably means reorganizing our team to match the studio’s changing needs.

This sounds like a repeat of Anthem.

Sab669
Sep 24, 2009

K8.0 posted:

Sure, with limited resources and experience managing projects you won't make optimal decisions. After a decade of printing money, if you give a poo poo you've refined processes and hired people to solve problems. Liking their games doesn't mean you should make excuses for them in a way you never would for any other business.

I mean to an extent I do agree, but that's also part of the risk of running your own proprietary engine. It's harder to find people who can un-gently caress your spaghetti.

Same thing for like Bethesda with Gamebyro / Creation engine.

teethgrinder
Oct 9, 2002

Sab669 posted:

Yea, it's very easy for anyone who has no idea how software -- be it 3D games or dumb business software -- works that think making something just run good is the easiest, most straight forward thing. Not every programmer knows every single best practice of all the tools they're expected to work with.
It's not even the tools, but the target hardware can give no fucks about how well you did. (And to be clear "target hardware" is almost infinite permutations of poo poo in the PC world.)

But speaking of tools, apparently Baldur's Gate 3 just had a broken buggy compile on one of their patches... the compiler itself bugged out unbeknownst. In theory the release should have gone through more QA, but 1. it would have taken longer when people are slavering and angry for it., 2., the glitch was exceptionally rare.

Ryaomon
Mar 19, 2007
Ask me about being a racist piece of shit with a racist gimmick
Those silly Japanese developers have no idea how to make PC games, now if you'll excuse me my 200gb download for that new Star Wars game finally finished *my heatsink immediately liquifies and explodes upon starting the game, killing me instantly*

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

I still miss the diva dev tag

Unlucky7
Jul 11, 2006

Fallen Rib
Ah, the Steam thread is On One today

Stux
Nov 17, 2006

K8.0 posted:

Sure, with limited resources and experience managing projects you won't make optimal decisions. After a decade of printing money, if you give a poo poo you've refined processes and hired people to solve problems. Liking their games doesn't mean you should make excuses for them in a way you never would for any other business.

ER has a larger scope, better performance and less bugs than the stuff much bigger companies release regularly. wtf are u even talking about lol

Owl Inspector
Sep 14, 2011

Death stranding was the most impressive PC port I’ve played. I played the day it came out and literally everything worked from the getgo with good performance, zero bugs/crashes/weird technical issues, it recognized my DS4 with correct icons out of the box, it was the most “plug it in and go” experience for a PC game of that size I can think of. If kojima productions did that port themselves then maybe they should be a fulltime porting company, or porter if you will

Stux
Nov 17, 2006

looking at the first dark souls 1 pc release and elden ring and declaring theyve not progressed their porting at all lmfao

Volte
Oct 4, 2004

woosh woosh
Also Dark Souls: PTDE was a dogshit PC version but it was pretty solid at being a way to literally just play the exact PS3 version on your computer. It sure ran better than it did on consoles.

CharlestheHammer
Jun 26, 2011

YOU SAY MY POSTS ARE THE RAVINGS OF THE DUMBEST PERSON ON GOD'S GREEN EARTH BUT YOU YOURSELF ARE READING THEM. CURIOUS!
I don’t see many people complain about frame rates for ER much so this line is suprising.

Multiplayer working sometimes is more of the complaining I see

ymgve
Jan 2, 2004


:dukedog:
Offensive Clock
I remember CohhCarnage playing Elden Ring on PC at launch and his (I assume) monster of a PC still had multi-second stutters in certain areas.

Dynamic shader compilation was a mistake, let's go back to the static ones again

Ghostlight
Sep 25, 2009

maybe for one second you can pause; try to step into another person's perspective, and understand that a watermelon is cursing me



Jack Trades posted:

It was pretty hard to believe that a full-priced AAA game from an esteemed studio would release with cop AI that would literally just spawn right behind you yet this is the timeline that we live in.
worked for quake 2

Orv
May 4, 2011
Also the premier cops and robbers game GTA5 also has magic cops

Owl Inspector
Sep 14, 2011

Speaking of magic cops, has anyone here gotten to play payday 3? how’s it looking?

Nefarious 2.0
Apr 22, 2008

Offense is overrated anyway.

I never noticed the cop ai as i simply never got caught committing a crime :smugdog:

Scalding Coffee
Jun 26, 2006

You're already dead

Owl Inspector posted:

Speaking of magic cops, has anyone here gotten to play payday 3? how’s it looking?
Like a dozen DLC each year.

explosivo
May 23, 2004

Fueled by Satan

Owl Inspector posted:

Speaking of magic cops, has anyone here gotten to play payday 3? how’s it looking?

I haven't played it, but have been following it pretty closely since they started doing betas a couple weeks ago. It doesn't look much different, in fact you'll see a lot of people saying it looks the same/like payday 2.5, but they have made a lot of smart gameplay changes that will make the game more fun to play. The biggest one being that it's not automatically "go loud" time when one person gets spotted. There's varying states of alert; much like in the new Hitman games, if you get caught in an off limits area someone will probably escort you out and you remain in casing mode where you can still hack stuff and sneak around. It'll be day one on Gamepass and has cross platform support so myself and my friends will already be on board without having to buy it outright which is nice. I think if you played and enjoyed Payday 2 this will be more of a good thing. If you didn't like Payday 2 I don't think this will convert you.

The Lone Badger
Sep 24, 2007

ErrEff posted:

Things seem like they're going super great.

This sounds like a repeat of Anthem.

Bioware is long dead, they just haven't stopped shambling around yet.

FutureCop
Jun 7, 2011

Have you heard of Fermat's principle?

Owl Inspector posted:

Speaking of magic cops, has anyone here gotten to play payday 3? how’s it looking?

The biggest common consensus I've heard about the game is that it is leaning towards the feel of Payday 1 or launch Payday 2. As in, it is a much slower, harder and tactical experience where you have to use cover and manage your resources and so on. Quite the divergence from current Payday 2 which feels more like some sort of endgame Diablo or PoE rift where you're bunny-hopping around, effortlessly moving down an absolute tidal wave of cops with your laser-accurate insta-reload super guns with so much passive ammo/health regen from your perks you don't even need ammo/doctor bags. Some people like a return to hardcore basics, some miss the unique spice that current Payday 2 had with so much wacky build variety. Another common consensus is that stealth seemed to have been reworked greatly: casing mode has a lot more freedom, you can get caught but not immediately sound the alarm and instead get escorted out, and alarms don't always reduce all your work to zero.

FutureCop fucked around with this message at 01:15 on Aug 24, 2023

ZearothK
Aug 25, 2008

I've lost twice, I've failed twice and I've gotten two dishonorable mentions within 7 weeks. But I keep coming back. I am The Trooper!

THUNDERDOME LOSER 2021


FutureCop posted:

The biggest common consensus I've heard about the game is that it is leaning towards the feel of Payday 1 or launch Payday 2. As in, it is a much slower, harder and tactical experience where you have to use cover and manage your resources and so on. Quite the divergence from current Payday 2 which feels more like some sort of endgame Diablo or PoE rift where you're bunny-hopping around, effortlessly moving down an absolute tidal wave of cops with your laser-accurate insta-reload super guns with so much passive ammo/health regen from your perks you don't even need ammo/doctor bags. Some people like a return to hardcore basics, some miss the unique spice that current Payday 2 had with so much wacky build variety. Another common consensus is that stealth seemed to have been reworked greatly: casing mode has a lot more freedom, you can get caught but not immediately sound the alarm and instead get escorted out, and alarms don't always reduce all your work to zero.

That actually sounds kinda cool, I am glad it plays differently. Payday 2 is still there to do some superhero poo poo against the elemental plane of cops.

Mordja
Apr 26, 2014

Hell Gem
Space Marine 2 looking good.
https://www.youtube.com/watch?v=IMXdbDpkVqA
UE5 I assume?

Owl Inspector
Sep 14, 2011

FutureCop posted:

The biggest common consensus I've heard about the game is that it is leaning towards the feel of Payday 1 or launch Payday 2. As in, it is a much slower, harder and tactical experience where you have to use cover and manage your resources and so on. Quite the divergence from current Payday 2 which feels more like some sort of endgame Diablo or PoE rift where you're bunny-hopping around, effortlessly moving down an absolute tidal wave of cops with your laser-accurate insta-reload super guns with so much passive ammo/health regen from your perks you don't even need ammo/doctor bags. Some people like a return to hardcore basics, some miss the unique spice that current Payday 2 had with so much wacky build variety. Another common consensus is that stealth seemed to have been reworked greatly: casing mode has a lot more freedom, you can get caught but not immediately sound the alarm and instead get escorted out, and alarms don't always reduce all your work to zero.

this actually sounds exactly like what I wanted but didn't think they'd do. I'm probably in a superminority on this but I liked how payday 2 felt in its early days when individual cops could be a real threat, going out into the street during an assault was actually scary, and positioning/movement was more considered instead of the cop-themed diablo game you described. Felt like the devs settled into this pattern where they were afraid to ever nerf anything on the player side because their horrible community would crucify them over it, so they only ever buffed players, then buffed cops in response to keep the challenge level, buffed players some more, buffed cops and so on until the game was completely unrecognizable from how it started. not that overkill difficulty wasn't over the top and ridiculous from the start, but anytime I tune back into a stream of payday 2 to see what changed since I quit, it's incomprehensible by comparison and only has the vaguest aesthetic link to the "heist movie shootout" feel that it started as. surprised they went in the other direction for 3 but not complaining!

Damn Dirty Ape
Jan 23, 2015

I love you Dr. Zaius



Mordja posted:

Space Marine 2 looking good.
https://www.youtube.com/watch?v=IMXdbDpkVqA
UE5 I assume?

gently caress yeah I hope this is great. I loved the first game. Even its multiplayer was extremely fun and underrated.

Mordja
Apr 26, 2014

Hell Gem

drat Dirty Ape posted:

gently caress yeah I hope this is great. I loved the first game. Even its multiplayer was extremely fun and underrated.
I'm still surprised that no other game stole its "copy your killer's loadout" mechanic since it really helped equalize players, gear-wise.

The Lone Badger
Sep 24, 2007

Owl Inspector posted:

this actually sounds exactly like what I wanted but didn't think they'd do. I'm probably in a superminority on this but I liked how payday 2 felt in its early days when individual cops could be a real threat, going out into the street during an assault was actually scary, and positioning/movement was more considered instead of the cop-themed diablo game you described. Felt like the devs settled into this pattern where they were afraid to ever nerf anything on the player side because their horrible community would crucify them over it, so they only ever buffed players, then buffed cops in response to keep the challenge level, buffed players some more, buffed cops and so on until the game was completely unrecognizable from how it started. not that overkill difficulty wasn't over the top and ridiculous from the start, but anytime I tune back into a stream of payday 2 to see what changed since I quit, it's incomprehensible by comparison and only has the vaguest aesthetic link to the "heist movie shootout" feel that it started as. surprised they went in the other direction for 3 but not complaining!
Warframe did the same thing.

John Murdoch
May 19, 2009

I can tune a fish.

Owl Inspector posted:

this actually sounds exactly like what I wanted but didn't think they'd do. I'm probably in a superminority on this but I liked how payday 2 felt in its early days when individual cops could be a real threat, going out into the street during an assault was actually scary, and positioning/movement was more considered instead of the cop-themed diablo game you described. Felt like the devs settled into this pattern where they were afraid to ever nerf anything on the player side because their horrible community would crucify them over it, so they only ever buffed players, then buffed cops in response to keep the challenge level, buffed players some more, buffed cops and so on until the game was completely unrecognizable from how it started. not that overkill difficulty wasn't over the top and ridiculous from the start, but anytime I tune back into a stream of payday 2 to see what changed since I quit, it's incomprehensible by comparison and only has the vaguest aesthetic link to the "heist movie shootout" feel that it started as. surprised they went in the other direction for 3 but not complaining!

The game did eventually have its various hiccups in balance and nerfs coming down the line. The power creep seemed to have more to do with selling DLC combined with a confusion about how to actually design and balance a map or a specific difficulty level like, at all.

In the worst days of it the highest difficulty was choking the engine with more enemies than it could actually handle, leading to their AI being bottlenecked. With the seeming compensation being to just make those enemies kill you dead in a couple of shots from any distance.

Jossar
Apr 2, 2018

Current status: Angry about subs :argh:

The 7th Guest posted:

- Wandering Sword let slip a September 15th date but then undid it, so that's still in flux

That's a real coughs-up-blood moment right there, would've been pleasantly surprised to see Wandering Sword come out already.

Owl Inspector
Sep 14, 2011

Not sure what the best place to ask this is but maybe the controller users here can help: some months ago my dualsense's right stick got a weird issue where it doesn't send a "full" input to the right. when pointing the stick in that direction it will bounce around how far it thinks the stick is actually being pushed, and at one certain point it only ever thinks the stick is being pushed halfway at most (so I can only turn the camera to the right in Returnal at half speed, unless I tilt the stick a bit diagonally). I don't think this is the same as stick drift, although it does seem to have a small amount of that. Here's a crappy recording of what it's telling steam when I slowly rotate the stick in a full circle:

https://i.imgur.com/pwIfFYS.mp4

what might the issue be and do I have any hope of fixing it with just basic tools? The controller is fine otherwise and games are still sort of playable with the issue so I'd prefer not to have to buy another one just because of this, but it's really annoying.

The 7th Guest
Dec 17, 2003

Jossar posted:

That's a real coughs-up-blood moment right there, would've been pleasantly surprised to see Wandering Sword come out already.
it's possible they planned on a gamescom announcement, then pulled out last minute

FutureCop
Jun 7, 2011

Have you heard of Fermat's principle?

ZearothK posted:

That actually sounds kinda cool, I am glad it plays differently. Payday 2 is still there to do some superhero poo poo against the elemental plane of cops.

Owl Inspector posted:

this actually sounds exactly like what I wanted but didn't think they'd do. I'm probably in a superminority on this but I liked how payday 2 felt in its early days when individual cops could be a real threat, going out into the street during an assault was actually scary, and positioning/movement was more considered instead of the cop-themed diablo game you described.

Yeah, I'm quite looking forward to going back to the original intention and think it's going to be a lot of fun. I can understand some people's worries that it will become too generic and offer less replayability/experimentation by losing all of the wacky stuff, but I had plenty of fun with Payday 1 and Payday 2 in its early days so I think it'll be fine, at least for me. It was very amusing to watch long-time heisters playing the beta suddenly realize that 'hard' mode is now actually hard!

And hey, even if it does turn out to be bad or whatever, it's on gamepass so you can always just try it out.

The Lone Badger posted:

Warframe did the same thing.

Oh boy, did it ever. Little recreation of my early days:

Loki: "Hey, new frame! Nice to meet you!"

Nova: "Glad to be part of the squad! I may be new, but I hope I can measure up against you original frames!"

Loki: "Heh, good luck with that! My ultimate ability allows me to disarm all opponents in a 20 meter radius: they don't die, but they're forced to engage me in melee combat. What's your ultimate?"

Nova: "I can prime enemies all around me in a 40 meter radius with antimatter that makes them be slowed and take double-damage. Upon death, they explode and prime enemies around them, usually causing a chain reaction of cascading explosions that can wipe an entire map in one fell swoop."

Loki: "..."

I assume it got more ridiculous from there. Did they ever reign it in or did they just keep going?

Wiltsghost
Mar 27, 2011


I like this floating orb communication device thing.

Azran
Sep 3, 2012

And what should one do to be remembered?
Last time I played Warframe (few years ago now, back when they released the space ships) Nova could be modded so as to prime every enemy 100m around her lol

The Lone Badger
Sep 24, 2007

I typically built Nova to give all enemies -90% movement speed so they couldn't effectively threaten the Objective I was defending.

Runa
Feb 13, 2011

Stux posted:

looking at the first dark souls 1 pc release and elden ring and declaring theyve not progressed their porting at all lmfao

Runa
Feb 13, 2011

There's so many different ways to trivialize challenge in Warframe that the difference between the best and worst frames is how much effort it might take to get to that point. And the difference is not very large.

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NoEyedSquareGuy
Mar 16, 2009

Just because Liquor's dead, doesn't mean you can just roll this bitch all over town with "The Freedoms."
Protect the objective by playing Limbo and sending it into another dimension

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