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I think that's robert evans off behind the bastards, though I think he would also have a lot of cutting weapons and a stockpile of questionable machetes
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# ? Aug 23, 2023 19:43 |
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# ? Jun 8, 2024 08:18 |
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SKULL.GIF posted:Man the new experimental has a ton of screen flickering when moving around. There is a bug that recently popped up where under certain conditions, towns are spawning comical amounts of zombies. Like hundreds per block. This is not intentional and it's too many enemies for the game to manage, so that might be causing performance issues.
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# ? Aug 24, 2023 12:09 |
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put all the zombies into one abstracted pile
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# ? Aug 24, 2023 12:10 |
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Ha, now I'm imagining a literal heap of zombies like the data structure where you can only attack whatever is considered the root/front of the heap, and on beating that one it splits the remaining zombies into sub-heaps. no clue how to balance that and it'd be a nightmare to actually implement probably but was a funny passing thought
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# ? Aug 24, 2023 16:28 |
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Found in the wild: "bears must suffer too" is ingrained on me for life
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# ? Aug 24, 2023 18:09 |
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Synthbuttrange posted:put all the zombies into one abstracted pile Oh the Heroes of Might and Magic method
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# ? Aug 24, 2023 18:19 |
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dervival posted:Ha, now I'm imagining a literal heap of zombies like the data structure where you can only attack whatever is considered the root/front of the heap, and on beating that one it splits the remaining zombies into sub-heaps. no clue how to balance that and it'd be a nightmare to actually implement probably but was a funny passing thought Youve made slimes. :0
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# ? Aug 24, 2023 22:16 |
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worm girl posted:There is a bug that recently popped up where under certain conditions, towns are spawning comical amounts of zombies. Like hundreds per block. This is not intentional and it's too many enemies for the game to manage, so that might be causing performance issues. Apparently this bug only happens in existing worlds, and only in partially-explored overmap chunks. Starting a new game or moving to a new region will fix it.
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# ? Aug 25, 2023 21:07 |
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What's the prerequisite for Biochemistry? -e- Also, anyone else regularly getting a bug where activated items are getting their on/off status reversed? I've had it happen so far with attachable earmuffs on a tactical helmet (I have to push them tightly to my ears to be able to hear, pulling them away deafens me), and with a folding stock getting folding/unfolding backwards. Is there a way to fix it? Leif. fucked around with this message at 05:27 on Aug 26, 2023 |
# ? Aug 26, 2023 05:25 |
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Principles of Chemistry, Organic chemistry, and Principles of Biology.
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# ? Aug 26, 2023 06:38 |
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Pigbuster posted:"bears must suffer too" is ingrained on me for life Cataclysm: Bears must suffer too
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# ? Aug 26, 2023 18:18 |
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What are the benefits of base building over just living out of my car? I feel like it would be a waste of time to barricade a house and build fortifications if they were for nothing - But I'm also worried that constantly driving around in my car will at some point lead to a nightmare situation and possibly just stretch my map out over a size where I wouldn't want to drive all the way back to trade etc.
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# ? Sep 2, 2023 14:12 |
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Vehicles are versatile but theres things you cant do with them like building chokepoints and traps and having more durable building materials, crops, water sources and multiple z levels.
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# ? Sep 2, 2023 14:15 |
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Kevin ship the multiple z level deathmobiles.
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# ? Sep 2, 2023 15:55 |
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Faithless posted:What are the benefits of base building over just living out of my car? Just lol if you don't cram hundreds of items into bookshelves only to never look at them again
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# ? Sep 2, 2023 17:27 |
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I read elsewhere that your base can and will get raided. I guess my main issue at the moment is a lack of welding rods to successfully build my death machine without also needing a place to hold up for a while. Also on a similar note - How do I hook up my base fridge/freezers to electricity?
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# ? Sep 2, 2023 17:50 |
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Tin Tim posted:Hoarding This is way old (.C I think) but I had my hoarders pad including a shitload of ammo and explosives. I came back from a lab raid and figured I should test this electromagnet thing. I realized my mistake when the game stopped time and cranked CPU. I managed to pull my sizable ammo stash directly into the wall and set enough of it off that the rest went in a sympathetic explosion. Hell yeah.
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# ? Sep 2, 2023 18:05 |
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Faithless posted:Also on a similar note - How do I hook up my base fridge/freezers to electricity? Place them as an appliance using the construction menu, then interact with them and it will give you the option to plug them in, you can plug them into other nearby appliances, batteries, or power generators. If you have an extension cord you can activate that to create power connections over longer distances.
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# ? Sep 2, 2023 18:23 |
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Current bitches: - Mobs that toggle hostility so that I need to turn off safe mode to hit them, leading to me forgetting to turn it back on: I'm looking at you hunting horrors, flying polyps, mi-gos, etc. I'm a 15 int character, I'm not going to be fooled into thinking that the alien creature that just eviscerated 10 zombie soldiers is all of a sudden remorseful or friendly after I stab it 10 times. - Me in a kevlar bodysuit and chitin armor, running across an empty field with a single raspberry bush. "Do you really want to step in this raspberry bush?" edit: I can dump 10 gallons of bleach and ammonia on the ground, and then sprinkle metal chunks from a car and broken glass on top. Then strip naked and crawl through it with no problem. Heaven forbid I encounter a raspberry bush though. luchadornado fucked around with this message at 14:17 on Sep 3, 2023 |
# ? Sep 3, 2023 14:08 |
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luchadornado posted:Current bitches: Some of these have quality of life features that you can enable - You can set auto-safe mode to a number of turns. This means when you turn off safe mode it flips back on after a little bit of time. 50 turns works pretty well. - For moving far distances like that, you can enable "auto travel mode" where your character steps around obstacles like berry bushes automatically. AFAIK you have to assign it in the keybinds menu. This works great for running through forests.
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# ? Sep 3, 2023 14:24 |
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esquilax posted:Some of these have quality of life features that you can enable That's good to know, but it reminds me of a post I saw somewhere where someone said about CDDA "end game feels like fighting the interface more than fighting the monsters". I can't really think of a good reason to have really dangerous mobs continually go unhostile or for raspberry bushes to prompt you the same way stepping on a landmine does.
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# ? Sep 3, 2023 14:27 |
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I wonder how difficult / useful it would be to add a difficult terrain manager the same way the game has the pickup, distraction, and safe mode managers
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# ? Sep 3, 2023 15:00 |
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I think the underlying problem there is that creatures that do hit and run attacks (like dogs) get flagged as non hostile when they're in the run portion. That doesn't make sense, but I imagine it's a consequence of the game engine only flagging enemies running in as hostile. They're still hostile! They're just making some space!
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# ? Sep 3, 2023 22:22 |
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On Sky Islands, how do you deal with exits across the river? Is it just "follow it until you find the bridge" or is there a better solution?
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# ? Sep 3, 2023 23:10 |
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esquilax posted:On Sky Islands, how do you deal with exits across the river? Is it just "follow it until you find the bridge" or is there a better solution? Pretty much! I've heard of someone bringing a cheaply made foldable boat on their void harness thing, but that seems excessive.
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# ? Sep 4, 2023 01:34 |
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esquilax posted:On Sky Islands, how do you deal with exits across the river? Is it just "follow it until you find the bridge" or is there a better solution? One of two ways, generally: Walk along the river until I can find a tall enough building to get a good view of each direction. If I see a bridge, do that. If I don't, just cheat. It feels loving bad losing a run because of mapgen.
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# ? Sep 4, 2023 03:09 |
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Is there a way to just mod out rivers? That should come as a standard Sky Island feature at this point.
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# ? Sep 4, 2023 03:24 |
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Maybe there should be an item you can purchase with void shards that lets you walk in water or levitate or for 10 minutes or whatever. Or maybe a short range map teleport, long enough to get over most rivers.
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# ? Sep 4, 2023 03:36 |
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The scuttle, tentacle bracing, and gastropod balance mutations let you walk across rivers effortlessly because of the WALK_UNDERWATER flag. It would be trivial to add an enchantment or piece of equipment to the mod with the same flag. I'm surprised Magiclysm doesn't have a spell for it yet.
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# ? Sep 5, 2023 16:43 |
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Is that the same as being able to breath underwater? Being able to walk across the Bottom of the river doesn’t help much if you drown before you get halfway across. Not trying to be sarcastic (too much) but I assume this game is detailed enough for that to be a concern.
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# ? Sep 5, 2023 20:54 |
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Galaga Galaxian posted:Is that the same as being able to breath underwater? Being able to walk across the Bottom of the river doesn’t help much if you drown before you get halfway across. Not trying to be sarcastic (too much) but I assume this game is detailed enough for that to be a concern. No, but your character can easily hold their breath for ten seconds. You also don't need to dunk your head underwater. You can walk across and still breathe unless the water is multiple Z levels deep. Rivers are 1 Z level. The water is only like 5 feet deep. worm girl fucked around with this message at 01:28 on Sep 6, 2023 |
# ? Sep 6, 2023 01:25 |
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In fun bug news, someone's game inexplicably generated a cash card that weighs over 200 pounds and explodes into 21,918 separate cash cards when you try to pick it up
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# ? Sep 6, 2023 05:23 |
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is it trying to seperate each cent into a new card
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# ? Sep 6, 2023 05:37 |
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Synthbuttrange posted:is it trying to seperate each cent into a new card I think it might be something like that, but the bug fucks up even that because every card is completely empty.
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# ? Sep 6, 2023 07:03 |
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You really can't carry over a save from before the item charges changes, there is in theory some code for porting things over but it fucks up constantly.
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# ? Sep 6, 2023 07:54 |
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Man, I came back to this game and some of the changes made are insane. Why do I need a car battery worth of power to dehydrate one piece of meat, and why doesn't it scale? I also need like 200 welding rods to attach one ram to my car, and crafting it is insanely expensive. Huh?
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# ? Sep 15, 2023 09:31 |
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You need to do the Butcher's Alliance questline to unlock the efficient meat smoking proficiency, and if you put mutagen catalyst and ovis mutagen in your car's fuel tank there's a 1/125 chance your car will grow some bighorn ram horns.
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# ? Sep 15, 2023 15:14 |
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Serious answer: the game design struggles to balance survival realism with sci-fi zombie apocalypse and sometimes things are just dumb. Get familiar with the game's json files and feel free to edit then whenever they make the game less fun.
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# ? Sep 15, 2023 15:18 |
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Just use a smoking rack, they're easy to keep supplied and effectively automated meat preservation.
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# ? Sep 15, 2023 16:49 |
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# ? Jun 8, 2024 08:18 |
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Michaellaneous posted:Man, I came back to this game and some of the changes made are insane. Why do I need a car battery worth of power to dehydrate one piece of meat, and why doesn't it scale? I also need like 200 welding rods to attach one ram to my car, and crafting it is insanely expensive. You can build actual power grids now as constructions instead lf vehicles and they're very easy to make. Home cooking appliances were previously intentionally consuming far too little power because they had to be balanced around this missing feature. Now that it's implemented, you need appropriate power sources. A car battery barely holds anything irl and food dehydrators have to run for hours. Smoking racks are absolutely the way to go.
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# ? Sep 16, 2023 11:54 |